So i was watching some minecraft content on youtube while i had dinner, when suddenly a question come to my mind:
"Where do all those redstone components come from"?
There are many possible answers but there is also 1 big problem.
When you play minecraft for the first time and discover the reciepe for a boat or a pickaxe, you already know what it is ment for.
Not all redstone components are difficult to understand in the first place but some are hard to figuere out on your own.
I mean what on earth IS the observer? When you know next to nothing about redstone and suddenly discover the reciepe,
your character seems to be a crazy inventor or something.
Aside from the fanbase support, minecraft itself doesn't explain what you just unlocked or what it's meant for.
Your character just cames up with this weird stuff with no explanation or lore.
-That's where the technician comes into minecraft
Let's say his workstation is a redstone lamp. (obviously a bad choice)
He is one of the masterminds who invented redstone components.
The technician sells some redstone components, most important the dispensers, since this block is annoying to craft.
Also some raw materials needed for crafting redstone components.
Like cobblestone and planks or something.
His house should have some simple redstone mechanisms new players can discover.
But no traps! Villages are and should stay peaceful.
Please add more suggestions to this.
-Critique is always welcome
Sure I like this for the most part. I also don't have a good idea for their work station but someone that buys Redstone and sells some of the harder to make components would be nice.
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This will be difficult to balance. We had some strange threads with village nearfing ideas recently.
I know i can't sattisfy everyone but the technician and his house shouldn't take away the "effort" to get certain items.
The mechanisms could work as/with furniture. If i'd suggest piston-tables there would be an uproar...
I've also seen a nice freezer design once, it was a dispenser with food, a button on its side and an iron door on the front.
By pushing the button the door opens and the food just jumps out! that's pretty cool but again: the "effort" problem.
I never realy thought about doing redstone-furniture. But i feel like that would be a cool way to introduce redstone to new players.
Edit:
Something more obviouse and useful would be something like this:
The fresh new player would enter the technicians house and find this wird thing, that explains more then just one redstone mechanic with the player flipping the lever.
Perhaps a 'redstone table' could be added as this villager's work station, and it'd just give you twice as much material per recipe like the stonecutter does.
Perhaps a 'redstone table' could be added as this villager's work station, and it'd just give you twice as much material per recipe like the stonecutter does.
I would be careful to add something like that. Redstone itself isn't rare at all. I run out of coal before i need to mine for redstone.
Glowstone dust is renewable. (witchdrop) Quarz isn't that rare too. A Block like that would defenitly reduce the effort.
Not that i wouldn't use it, it just sounds overpowered.
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It doesn't really make sense for the redstone villager to have a station that had nothing to do with Redstone, plus I don't think it is necessary to add a new crafting station that only does one thing.
If anything I would say that a bench for making advanced redstone contraptions such as timers, logic gates, etc. could be added and used for their station, but I know a huge part of the community has what I consider a strange aversion to a second tier of redstone complexity.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Villager Cleric kinda takes the redstone spot, but separate electrician job could be potentially useful, and it takes only one trade (potential candidate - copper) to change.
Redstone should be sold and bought much more cheaply by the way.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You know, I've had a similar idea, under a different name (the Engineer). It would buy redstone (and probably now copper) and would sell simple redstone elements, like repeaters, lamps, pistons, iron doors, and dispensers. The engineer's house would contain various redstone elements in action, including a one-block piston hatch leading down to a secret basement with more circutry and a chest filled with (you guessed it) more redstone and stuff.
So i was watching some minecraft content on youtube while i had dinner, when suddenly a question come to my mind:
"Where do all those redstone components come from"?
There are many possible answers but there is also 1 big problem.
When you play minecraft for the first time and discover the reciepe for a boat or a pickaxe, you already know what it is ment for.
Not all redstone components are difficult to understand in the first place but some are hard to figuere out on your own.
I mean what on earth IS the observer? When you know next to nothing about redstone and suddenly discover the reciepe,
your character seems to be a crazy inventor or something.
Aside from the fanbase support, minecraft itself doesn't explain what you just unlocked or what it's meant for.
Your character just cames up with this weird stuff with no explanation or lore.
-That's where the technician comes into minecraft
Let's say his workstation is a redstone lamp. (obviously a bad choice)
He is one of the masterminds who invented redstone components.
The technician sells some redstone components, most important the dispensers, since this block is annoying to craft.
Also some raw materials needed for crafting redstone components.
Like cobblestone and planks or something.
His house should have some simple redstone mechanisms new players can discover.
But no traps! Villages are and should stay peaceful.
Please add more suggestions to this.
-Critique is always welcome
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Sure I like this for the most part. I also don't have a good idea for their work station but someone that buys Redstone and sells some of the harder to make components would be nice.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
This will be difficult to balance. We had some strange threads with village nearfing ideas recently.
I know i can't sattisfy everyone but the technician and his house shouldn't take away the "effort" to get certain items.
The mechanisms could work as/with furniture. If i'd suggest piston-tables there would be an uproar...
I've also seen a nice freezer design once, it was a dispenser with food, a button on its side and an iron door on the front.
By pushing the button the door opens and the food just jumps out! that's pretty cool but again: the "effort" problem.
I never realy thought about doing redstone-furniture. But i feel like that would be a cool way to introduce redstone to new players.
Edit:
Something more obviouse and useful would be something like this:
The fresh new player would enter the technicians house and find this wird thing, that explains more then just one redstone mechanic with the player flipping the lever.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Perhaps a 'redstone table' could be added as this villager's work station, and it'd just give you twice as much material per recipe like the stonecutter does.
I would be careful to add something like that. Redstone itself isn't rare at all. I run out of coal before i need to mine for redstone.
Glowstone dust is renewable. (witchdrop) Quarz isn't that rare too. A Block like that would defenitly reduce the effort.
Not that i wouldn't use it, it just sounds overpowered.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
How about a workstation that can "craft obsidian".
It would have 4 slots, 1 for lava bucket, 1 for water bucket, the output slot for the obsidian and 1 slot for the empty buckets.
You could connect hoppers to it to automize the process. (Simular to furnace)
BUT! This block
needs a redstone pulse to convert the liquidsuses redstone dust as fuel.So you need to connect it to a clock or something.
Obsidian would still be annoying to craft. But this might be an alternative to the donkey dupe.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It doesn't really make sense for the redstone villager to have a station that had nothing to do with Redstone, plus I don't think it is necessary to add a new crafting station that only does one thing.
If anything I would say that a bench for making advanced redstone contraptions such as timers, logic gates, etc. could be added and used for their station, but I know a huge part of the community has what I consider a strange aversion to a second tier of redstone complexity.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Villager Cleric kinda takes the redstone spot, but separate electrician job could be potentially useful, and it takes only one trade (potential candidate - copper) to change.
Redstone should be sold and bought much more cheaply by the way.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You know, I've had a similar idea, under a different name (the Engineer). It would buy redstone (and probably now copper) and would sell simple redstone elements, like repeaters, lamps, pistons, iron doors, and dispensers. The engineer's house would contain various redstone elements in action, including a one-block piston hatch leading down to a secret basement with more circutry and a chest filled with (you guessed it) more redstone and stuff.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.