So i was watching some minecraft content on youtube while i had dinner, when suddenly a question come to my mind:
"Where do all those redstone components come from"?
There are many possible answers but there is also 1 big problem.
When you play minecraft for the first time and discover the reciepe for a boat or a pickaxe, you already know what it is ment for.
Not all redstone components are difficult to understand in the first place but some are hard to figuere out on your own.
I mean what on earth IS the observer? When you know next to nothing about redstone and suddenly discover the reciepe,
your character seems to be a crazy inventor or something.
Aside from the fanbase support, minecraft itself doesn't explain what you just unlocked or what it's meant for.
Your character just cames up with this weird stuff with no explanation or lore.
-That's where the technician comes into minecraft
Let's say his workstation is a redstone lamp. (obviously a bad choice)
He is one of the masterminds who invented redstone components.
The technician sells some redstone components, most important the dispensers, since this block is annoying to craft.
Also some raw materials needed for crafting redstone components.
Like cobblestone and planks or something.
His house should have some simple redstone mechanisms new players can discover.
But no traps! Villages are and should stay peaceful.
Please add more suggestions to this.
-Critique is always welcome
It doesn't really make sense for the redstone villager to have a station that had nothing to do with Redstone, plus I don't think it is necessary to add a new crafting station that only does one thing.
If anything I would say that a bench for making advanced redstone contraptions such as timers, logic gates, etc. could be added and used for their station, but I know a huge part of the community has what I consider a strange aversion to a second tier of redstone complexity.
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Villager Cleric kinda takes the redstone spot, but separate electrician job could be potentially useful, and it takes only one trade (potential candidate - copper) to change.
Redstone should be sold and bought much more cheaply by the way.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
You know, I've had a similar idea, under a different name (the Engineer). It would buy redstone (and probably now copper) and would sell simple redstone elements, like repeaters, lamps, pistons, iron doors, and dispensers. The engineer's house would contain various redstone elements in action, including a one-block piston hatch leading down to a secret basement with more circutry and a chest filled with (you guessed it) more redstone and stuff.