Sculk sensors are a good wireless redstone method, but is much less powerful than other wireless redstone alternatives: they have very short range (8 blocks), have a lot of leaks (actually anything can broke a redstone sequence between sculk sensors) and the signal is so slow
I thought a solution for that: add special interactions between sculk sensors and noteblocks.
At the present time note blocks haven't much utility, more than "decoration" purposes or composing music in Minecraft, but this feature can add a very cool use for them.
Sculk sensors would detect note block sounds that have the same instrument (the block below a note block) adding that same type of block below the sculk sensor. This will change the instrument that a sculk sensor can detect.
Also this feature can be implemented in another way to provide more isolation to this type of conexions, putting a note block below the sculk sensor (and below this note block, the block that changes the instrument), this will lock the sculk sensor in a state that only can hear note blocks with the same instrument than the note block below, personally I prefer this implementation way.
Because the sculk sensor is above the note block, the note block won't emit any sound when the sculk sensor emit the redstone signal, avoiding leaks in the circuit.
If you put a comparator connected to a sculk sensor that only can hear note blocks, the comparator will emit a redstone signal with a strength directly proportional to the pitch of the note (the more pitch the more redstone strength).
These behaviors make the sculk sensor acts similar than a tuning fork, that can makes other tuning fork vibrates if both have the same frequency.
In terms of range, a sculk sensor in block note mode would detect a note block if this is inside of the radius of sound of the note block (48 blocks), this can be reduced to the half to balance the feature. Also the transmission speed of this method can be increased.
Wool blocks also avoid the sculk sensor to hear the note blocks, but also can avoid to be heard by the player too, this helps to isolate the circuit and test it properly.
The pink wool tube is empty and can conduct the sound without leaks.
To sum up, I think this feature would solve the current problems of the sculk sensor, making it more interesting and useful, also this will provide to note blocks a very huge functionality and relevance in redstone terms, that could start to be used in redstone circuits in a technical level.
IMPORTANT
If this feature will be implemented, the instrument block of the acoustic guitar needs to be changed (currently is the wool block, but that will cause problems due to the wool insulation properties).
There's a post on Minecraft Feedback with this idea, you can find it here.
...I like this idea. It seems well thought out, and would definitely provide more incentive to try and incorporate sensors into builds. More experienced redstone builders could find ways of making systems like this even more complex; and it would also allow less experienced redstone builders to use this mechanic without as much frustration. And of course, noteblocks are pretty much useless right now unless you want to make music.
Sculk sensors are a good wireless redstone method, but is much less powerful than other wireless redstone alternatives: they have very short range (8 blocks), have a lot of leaks (actually anything can broke a redstone sequence between sculk sensors) and the signal is so slow
I thought a solution for that: add special interactions between sculk sensors and noteblocks.
At the present time note blocks haven't much utility, more than "decoration" purposes or composing music in Minecraft, but this feature can add a very cool use for them.
Sculk sensors would detect note block sounds that have the same instrument (the block below a note block) adding that same type of block below the sculk sensor. This will change the instrument that a sculk sensor can detect.
Also this feature can be implemented in another way to provide more isolation to this type of conexions, putting a note block below the sculk sensor (and below this note block, the block that changes the instrument), this will lock the sculk sensor in a state that only can hear note blocks with the same instrument than the note block below, personally I prefer this implementation way.
Because the sculk sensor is above the note block, the note block won't emit any sound when the sculk sensor emit the redstone signal, avoiding leaks in the circuit.
If you put a comparator connected to a sculk sensor that only can hear note blocks, the comparator will emit a redstone signal with a strength directly proportional to the pitch of the note (the more pitch the more redstone strength).
These behaviors make the sculk sensor acts similar than a tuning fork, that can makes other tuning fork vibrates if both have the same frequency.
In terms of range, a sculk sensor in block note mode would detect a note block if this is inside of the radius of sound of the note block (48 blocks), this can be reduced to the half to balance the feature. Also the transmission speed of this method can be increased.
Wool blocks also avoid the sculk sensor to hear the note blocks, but also can avoid to be heard by the player too, this helps to isolate the circuit and test it properly.
The pink wool tube is empty and can conduct the sound without leaks.
To sum up, I think this feature would solve the current problems of the sculk sensor, making it more interesting and useful, also this will provide to note blocks a very huge functionality and relevance in redstone terms, that could start to be used in redstone circuits in a technical level.
IMPORTANT
If this feature will be implemented, the instrument block of the acoustic guitar needs to be changed (currently is the wool block, but that will cause problems due to the wool insulation properties).
There's a post on Minecraft Feedback with this idea, you can find it here.
...I like this idea. It seems well thought out, and would definitely provide more incentive to try and incorporate sensors into builds. More experienced redstone builders could find ways of making systems like this even more complex; and it would also allow less experienced redstone builders to use this mechanic without as much frustration. And of course, noteblocks are pretty much useless right now unless you want to make music.
I wouldn't say the noteblock is useless.
It gets kind of abused becouse observers detect noteblocks changing sounds.
And thats a great mechanic!
You can also use noteblocks as buttons, they are easyer to hit.
(works only with observers of corse)
Now to the skulk sensor:
I don't know if it's intendet but it doesn't react to sound, only to vibrations.
I haven't testet them myself, only watched a snapshot previw. I agree that it seems very slow!
Redstone was very interesting to me from beginning. The skulk sensor however... i don't know.
It doesn't realy catch me. If i want remote control, i can make better use of command blocks.
The skulk sensor has of corse more then just that plus you won't need creative mode to make use of it.
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
A sound is a vibration of the air, so that behaviour won't looks weird
But you can't use command blocks in survival, by that logic, pistons are also useless because we have already command blocks
Correct!
It's just that the sculk sensor doesn't react to sounds jet. Like animals making theirs sounds.
If a mob walks or falls, the sculk sensor detects it, their "voices" it doesn't detect for now.
I never said you can. Anyway i'm not against your suggestion. The Sculk sensor will become usefull in one way or the other,
i don't think it's a bad invention. I just don't like the sculk sensor jet.
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
Suppp[pspkfjgskjdfjidgsfjkfmbppppppppport.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Agreed.