While Mojang is updating Minecraft caves, I would bats to also receive an update so they're actually bats and not some brainless dumb entity
Why? Bats already have a clear function, they're darkness detectors. You haven't given any details at all, and at this point I'm honestly suspicious that your post is even about bats at all. Convince me otherwise.
When? Sometime within the 1.17 update cycle. Yes, this would in fact be a sensible point to update bats and knowing Mojang they probably even have something up their sleeve for bats already. Maybe it's a uniquely-Mojang inspiration, or perhaps it's an adaptation of any of a number of long-standing bat-related suggestions made over the years. However, 1.17 snapshots have already started to come out so unless Mojang is keeping some sort of bat-upgrade under wraps until later in the cycle it's likely far too late for even the most perfect of bat suggestion to be implemented.
at this point I'm honestly suspicious that your post is even about bats at all.
What? How do you reach this conclusion?
In any case... I agree with you, but for different reasons. "Darkness detectors" is kind of a weak function, considering the innumerable other ways of determining darkness without relying upon bats, which frankly don't spawn all that often. That said, I do like ambient mobs such as bats that don't necessarily serve a purpose but are in place mainly for flavor, so I don't see some burgeoning need to give bats a legitimate function. Honestly, I'd like more creatures like that (Tropical Fish kind of fill this same role, only dropping the Clownfish which is pretty low value)
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Bats could be improved a good amount by just letting them drop a guaranteed smidgen of XP, methinks. It would let you convert large dark spaces into pure (albeit slow and inefficient) XP farms.
Bats could be improved a good amount by just letting them drop a guaranteed smidgen of XP, methinks. It would let you convert large dark spaces into pure (albeit slow and inefficient) XP farms.
I doubt that. 2 Reasons.
First: In dark spaces spawn most of the hostile mobs, wich also drop items, not just exp.
2nd: I haven't seen a good / efficient phantom farm so far and they do aggro you, where bats just randomly fly around.
Well there might be good phantom farms but google doesn't tell me.
It would be fun to see a redstone machine killing large numbers of flying mobs for a change.
Right now i would make bats dropp any item. (like rabbits foot, just the bat equivalent)
They are so hard to hit, if you want to, exp would not be a reward.
Or make them entitys that can not be hit. That way they wouldn't be nasty obstacles in dangerous situations.
And i would absolutly apriciate that. Cause thats the only reason i am hating bats.
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
In any case... I agree with you, but for different reasons. "Darkness detectors" is kind of a weak function, considering the innumerable other ways of determining darkness without relying upon bats, which frankly don't spawn all that often. That said, I do like ambient mobs such as bats that don't necessarily serve a purpose but are in place mainly for flavor, so I don't see some burgeoning need to give bats a legitimate function. Honestly, I'd like more creatures like that (Tropical Fish kind of fill this same role, only dropping the Clownfish which is pretty low value)
Agreed.
I propose to make their purpose utility rather than drops - they could disorient mobs, decreasing their player detection times and radius.
Why? Bats already have a clear function, they're darkness detectors. You haven't given any details at all, and at this point I'm honestly suspicious that your post is even about bats at all. Convince me otherwise.
When? Sometime within the 1.17 update cycle. Yes, this would in fact be a sensible point to update bats and knowing Mojang they probably even have something up their sleeve for bats already. Maybe it's a uniquely-Mojang inspiration, or perhaps it's an adaptation of any of a number of long-standing bat-related suggestions made over the years. However, 1.17 snapshots have already started to come out so unless Mojang is keeping some sort of bat-upgrade under wraps until later in the cycle it's likely far too late for even the most perfect of bat suggestion to be implemented.
How? Psst, this is where you respond...
Darkness detector seems very inconsistent and poor function.
Grunting, rattling and screeching of hostile mobs already does that.
Honestly, I didn't even realize it's an utility of a bat so now, so don't speak about clear.
I agree with OP, though he more described a problem for a brainstorm than direct suggestion.
Bats could be improved a good amount by just letting them drop a guaranteed smidgen of XP, methinks. It would let you convert large dark spaces into pure (albeit slow and inefficient) XP farms.
First: In dark spaces spawn most of the hostile mobs, wich also drop items, not just exp.
2nd: I haven't seen a good / efficient phantom farm so far and they do aggro you, where bats just randomly fly around.
Well there might be good phantom farms but google doesn't tell me.
It would be fun to see a redstone machine killing large numbers of flying mobs for a change.
Right now i would make bats dropp any item. (like rabbits foot, just the bat equivalent)
They are so hard to hit, if you want to, exp would not be a reward.
Or make them entitys that can not be hit. That way they wouldn't be nasty obstacles in dangerous situations.
And i would absolutly apriciate that. Cause thats the only reason i am hating bats.
I think Mojang won't be so fond of making endangered species worth hunting.
I propose make them utilitarian instead, disorienting other mobs and decreasing their awareness, resulting in shorter player detection radius.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Agreed.
I propose to make their purpose utility rather than drops - they could disorient mobs, decreasing their player detection times and radius.
I disagree. I don't think Bats need any specific function. Like I said, having ambient mobs for flavor is totally fine, and bats fulfill that purpose. I see no need to change them beyond their current state
I think Mojang won't be so fond of making endangered species worth hunting.
I propose make them utilitarian instead, disorienting other mobs and decreasing their awareness, resulting in shorter player detection radius.
Bats disorienting other mobs would be fine.
I didn't know that bats are endangered species. I suppose polar bears are endangered too?
I wouldn't say raw cod makes them worth hunting but they have at least drops.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I disagree. I don't think Bats need any specific function. Like I said, having ambient mobs for flavor is totally fine, and bats fulfill that purpose. I see no need to change them beyond their current state
For some reason they make me angry more than add some "flavor", whatever that means.
I'm a kind of a person that is not very fond of ambient mobs.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
While Mojang is updating Minecraft caves, I would bats to also receive an update so they're actually bats and not some brainless dumb entity
Why? Bats already have a clear function, they're darkness detectors. You haven't given any details at all, and at this point I'm honestly suspicious that your post is even about bats at all. Convince me otherwise.
When? Sometime within the 1.17 update cycle. Yes, this would in fact be a sensible point to update bats and knowing Mojang they probably even have something up their sleeve for bats already. Maybe it's a uniquely-Mojang inspiration, or perhaps it's an adaptation of any of a number of long-standing bat-related suggestions made over the years. However, 1.17 snapshots have already started to come out so unless Mojang is keeping some sort of bat-upgrade under wraps until later in the cycle it's likely far too late for even the most perfect of bat suggestion to be implemented.
How? Psst, this is where you respond...
What? How do you reach this conclusion?
In any case... I agree with you, but for different reasons. "Darkness detectors" is kind of a weak function, considering the innumerable other ways of determining darkness without relying upon bats, which frankly don't spawn all that often. That said, I do like ambient mobs such as bats that don't necessarily serve a purpose but are in place mainly for flavor, so I don't see some burgeoning need to give bats a legitimate function. Honestly, I'd like more creatures like that (Tropical Fish kind of fill this same role, only dropping the Clownfish which is pretty low value)
The only benefits from having bats is:
-Ambience
-having them as pets
-using them for redstone randomizer.
The downside:
They are entitys you can kill.
Entitys wich are able to run into your sword while you are trying to fight a creeper.
No drops, no exp.
Why update bats?
At this point they can also be removed!
xD
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Bats could be improved a good amount by just letting them drop a guaranteed smidgen of XP, methinks. It would let you convert large dark spaces into pure (albeit slow and inefficient) XP farms.
I doubt that. 2 Reasons.
First: In dark spaces spawn most of the hostile mobs, wich also drop items, not just exp.
2nd: I haven't seen a good / efficient phantom farm so far and they do aggro you, where bats just randomly fly around.
Well there might be good phantom farms but google doesn't tell me.
It would be fun to see a redstone machine killing large numbers of flying mobs for a change.
Right now i would make bats dropp any item. (like rabbits foot, just the bat equivalent)
They are so hard to hit, if you want to, exp would not be a reward.
Or make them entitys that can not be hit. That way they wouldn't be nasty obstacles in dangerous situations.
And i would absolutly apriciate that. Cause thats the only reason i am hating bats.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Agreed.
I propose to make their purpose utility rather than drops - they could disorient mobs, decreasing their player detection times and radius.
Darkness detector seems very inconsistent and poor function.
Grunting, rattling and screeching of hostile mobs already does that.
Honestly, I didn't even realize it's an utility of a bat so now, so don't speak about clear.
I agree with OP, though he more described a problem for a brainstorm than direct suggestion.
I think Mojang won't be so fond of making endangered species worth hunting.
I propose make them utilitarian instead, disorienting other mobs and decreasing their awareness, resulting in shorter player detection radius.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I disagree. I don't think Bats need any specific function. Like I said, having ambient mobs for flavor is totally fine, and bats fulfill that purpose. I see no need to change them beyond their current state
Bats disorienting other mobs would be fine.
I didn't know that bats are endangered species. I suppose polar bears are endangered too?
I wouldn't say raw cod makes them worth hunting but they have at least drops.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
For some reason they make me angry more than add some "flavor", whatever that means.
I'm a kind of a person that is not very fond of ambient mobs.
Yeah, they could use to have some special utility as well... maybe hunt or scare away aggressive mobs.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I mean it would be cool to have a new feature to bats. I agree with eiche_brutal