i think its a good idea to suggest a combat update suggestion (sorry for my not too good English)
and this is not official
i took some ideas from the fandom
mechanics : swords blocking is readded.
: how about a double sword blocking (if you hold another sword in the off hand and you do a sword block it will act like a shield and will form an ⚔ but the durability goes a little bit down more).
: potions and splash potions can be stacked
:
weapons : daggers
: daggers act like a sword but it do got less cooldown.It do less damage to a player and got less durability (when a player is wearing an armor it deals 4 half a heart of damage but when a player is not wearing an armor it do 8 half a heart of damage.
: spears
: it deals 6 half a heart of damage when a player is wearing armor when the player is not it deals 10 half a heart of damage (it can reach far away player at least 4 blocks and it can be thrown like tridents when right click) it got a decent amount of durability
enchantments : Reach (when used on a spear it will increase its reach to 5 block away).
: Lifetaker (when used on a living mob or a player it will deal 4 half a heart of damage).
: Blowdown (it will reduce the cooldown to 2 times faster) you can get it very rarely only can be found on strongholds.
well thats it i only have that in mind well thenk you for reading this thread 😁
and i credit you who have created all the weapons,enchantments,and mechanics.
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Uhm, there are no more than 128 strongholds per world. if you loot all of them, that would take an insanely long time, so maybe make it more common, but nerf Blowdown? I also don't get Lifetaker, like, why would anyone want an enchantment just to deal two extra hearts of damage? We have sharpness, which adds on damage to weapons, and we also have smite, which deals more damage to undead mobs, so I just don't get why Minecraft would have yet another damage adding enchantment.
i think its a good idea to suggest a combat update suggestion (sorry for my not too good English)
and this is not official
i took some ideas from the fandom
mechanics : swords blocking is readded.
: how about a double sword blocking (if you hold another sword in the off hand and you do a sword block it will act like a shield and will form an ⚔ but the durability goes a little bit down more).
: potions and splash potions can be stacked
:
weapons : daggers
: daggers act like a sword but it do got less cooldown.It do less damage to a player and got less durability (when a player is wearing an armor it deals 4 half a heart of damage but when a player is not wearing an armor it do 8 half a heart of damage.
: spears
: it deals 6 half a heart of damage when a player is wearing armor when the player is not it deals 10 half a heart of damage (it can reach far away player at least 4 blocks and it can be thrown like tridents when right click) it got a decent amount of durability
enchantments : Reach (when used on a spear it will increase its reach to 5 block away).
: Lifetaker (when used on a living mob or a player it will deal 4 half a heart of damage).
: Blowdown (it will reduce the cooldown to 2 times faster) you can get it very rarely only can be found on strongholds.
well thats it i only have that in mind well thenk you for reading this thread 😁
and i credit you who have created all the weapons,enchantments,and mechanics.
https://www.minecraftforum.net/forums/minecraft/suggestions/3030928-new-weapon-suggestion-daggers
Uhm, there are no more than 128 strongholds per world. if you loot all of them, that would take an insanely long time, so maybe make it more common, but nerf Blowdown? I also don't get Lifetaker, like, why would anyone want an enchantment just to deal two extra hearts of damage? We have sharpness, which adds on damage to weapons, and we also have smite, which deals more damage to undead mobs, so I just don't get why Minecraft would have yet another damage adding enchantment.
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