This coming update is going to change a large portion of Minecraft and it's gameplay. With this copper is going to be added. It seems to not be integrated in a good way as of now. Just seems to be shoved on with no real use. I have some ideas to fix that. None are adding tool sets for copper, I think that is not needed and not useful for balance. One thing to note is that spawning of ores and general mining gameplay will change dramatically so this balance could change easily over time.
1) (and main idea)
Adding copper to older recipes to help integrate it and make it more useful. I don't mean going back all the way and changing every one of them one by one but more choose some newer ones to add copper to in a seamless way. One example i had for that was the blast furnace, maybe a copper ingot on the top or bottom along with the iron. Maybe the smithing table, or the barrel. Just some examples, i think staying to newer ones will help make it more balanced and not change too much. I don't think having a copper variant of everything will help either, but adding copper to certain recipes could.
2)
Make it so you can mend iron tools using copper. This will be done in the same way as upgrading Diamond tools to Netherite. A good way to implement this would be to make it so that when you do it it takes away a portion of the damage/life from the iron tool(maybe change color slightly?) and you can only do it once to keep it balanced.
I think copper is a good idea it just doesn't have many uses or reasons to mine it. Even using the spyglass as much as I do messing around in survival.
This coming update is going to change a large portion of Minecraft and it's gameplay. With this copper is going to be added. It seems to not be integrated in a good way as of now. Just seems to be shoved on with no real use. I have some ideas to fix that. None are adding tool sets for copper, I think that is not needed and not useful for balance. One thing to note is that spawning of ores and general mining gameplay will change dramatically so this balance could change easily over time.
1) (and main idea)
Adding copper to older recipes to help integrate it and make it more useful. I don't mean going back all the way and changing every one of them one by one but more choose some newer ones to add copper to in a seamless way. One example i had for that was the blast furnace, maybe a copper ingot on the top or bottom along with the iron. Maybe the smithing table, or the barrel. Just some examples, i think staying to newer ones will help make it more balanced and not change too much. I don't think having a copper variant of everything will help either, but adding copper to certain recipes could.
2)
Make it so you can mend iron tools using copper. This will be done in the same way as upgrading Diamond tools to Netherite. A good way to implement this would be to make it so that when you do it it takes away a portion of the damage/life from the iron tool(maybe change color slightly?) and you can only do it once to keep it balanced.
I think copper is a good idea it just doesn't have many uses or reasons to mine it. Even using the spyglass as much as I do messing around in survival.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
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Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Indeed, using spyglasses in bows would be insanely useful, and could have an achievement, "Sniper". Not "Sniper Duel", but just "Sniper". Integrating a scope into a bow or crossbow would be very cool though! Maybe you could press K or some other button for the scope?
Indeed, using spyglasses in bows would be insanely useful, and could have an achievement, "Sniper". Not "Sniper Duel", but just "Sniper". Integrating a scope into a bow or crossbow would be very cool though! Maybe you could press K or some other button for the scope?
I thought of the scoped variant being flawed in form of worsened RoF, though scope would benefit from having a parabolic grid and rangefinder.
Also, I intended for the scope to be available to bow only due to how versatile the crossbow is with the option to use both arrows and firework rockets.
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
This coming update is going to change a large portion of Minecraft and it's gameplay. With this copper is going to be added. It seems to not be integrated in a good way as of now. Just seems to be shoved on with no real use. I have some ideas to fix that. None are adding tool sets for copper, I think that is not needed and not useful for balance. One thing to note is that spawning of ores and general mining gameplay will change dramatically so this balance could change easily over time.
1) (and main idea)
Adding copper to older recipes to help integrate it and make it more useful. I don't mean going back all the way and changing every one of them one by one but more choose some newer ones to add copper to in a seamless way. One example i had for that was the blast furnace, maybe a copper ingot on the top or bottom along with the iron. Maybe the smithing table, or the barrel. Just some examples, i think staying to newer ones will help make it more balanced and not change too much. I don't think having a copper variant of everything will help either, but adding copper to certain recipes could.
2)
Make it so you can mend iron tools using copper. This will be done in the same way as upgrading Diamond tools to Netherite. A good way to implement this would be to make it so that when you do it it takes away a portion of the damage/life from the iron tool(maybe change color slightly?) and you can only do it once to keep it balanced.
I think copper is a good idea it just doesn't have many uses or reasons to mine it. Even using the spyglass as much as I do messing around in survival.
Iron is harder than copper, I see no reason to graft copper into iron.
I also see no reason to force players to use copper in already set recipes, I'd rather see other utilities for it.
For example, usage of spyglasses as scopes for bows would greatly increase utility of copper.
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3039518-spyglass-buff-bow-scope
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Indeed, using spyglasses in bows would be insanely useful, and could have an achievement, "Sniper". Not "Sniper Duel", but just "Sniper". Integrating a scope into a bow or crossbow would be very cool though! Maybe you could press K or some other button for the scope?
I love making farms.
PC Specs: Intel Xeon E5-1630 v3, NVIDIA GeForce GTX 1650 Super, 16GB DDR4-2133, 512 GB Silicon Power SSD, 500W EVGA PSU
I thought of the scoped variant being flawed in form of worsened RoF, though scope would benefit from having a parabolic grid and rangefinder.
Also, I intended for the scope to be available to bow only due to how versatile the crossbow is with the option to use both arrows and firework rockets.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.