I think it would be a great idea if some crafting recipes were more fair! For example, you craft trapdoors with 6 planks and it gives you 2, in reality it should give a bit more than 12, or stairs are made with 6 planks and it only gives you 4 but in reality it should give you about 6. It would be better if you can add a woodcutter that can make fences stairs slabs etc. It would also be better if they can be crafted by slabs instead of planks and be given 4 trapdoors, or just keep the crafting recipe but make it at least 6 trapdoors given. I feel that others would agree, especially since it is such a rip off.
I definitely agree with the woodcutter idea- in the same way that the stonecutter makes stone blocks more efficient. However, I also think the existing stonecutter is a bit overpowered- or at least too cheap to make considering how helpful it is. Perhaps this new stonecutter could utilize copper, and the existing stonecutter could require a diamond as part of its blade. (On another side note about my issues with stonecutters, standing on the blade ought to deal damage! If berries and cacti hurt you, a metal blade should as well.)
I think it would be a great idea if some crafting recipes were more fair! For example, you craft trapdoors with 6 planks and it gives you 2, in reality it should give a bit more than 12, or stairs are made with 6 planks and it only gives you 4 but in reality it should give you about 6. It would be better if you can add a woodcutter that can make fences stairs slabs etc. It would also be better if they can be crafted by slabs instead of planks and be given 4 trapdoors, or just keep the crafting recipe but make it at least 6 trapdoors given. I feel that others would agree, especially since it is such a rip off.
I gotta say you are right when it comes to stairs. Unless efficiency is meant to be increased specifically for stonecutter.
More versatility for the cutter/saw is something I would like to see as well.
Trapdoors, though, are meant to be precise pieces of furniture, and it makes in my opinion sense they take more wood than usual - they aren't just random planks, but the selection of best-shaped, toughest fraction of the planks. They, like doors, take longer to mine for a reason. 2 is indeed too few, 6 per 6 planks would in my opinion be just right, considering that door takes 6 planks for 3 pieces, so trapdoors, being half the height of doors, but just as tough, thick and complex should take the same amount of planks volume for volume.
I definitely agree with the woodcutter idea- in the same way that the stonecutter makes stone blocks more efficient. However, I also think the existing stonecutter is a bit overpowered- or at least too cheap to make considering how helpful it is. Perhaps this new stonecutter could utilize copper, and the existing stonecutter could require a diamond as part of its blade. (On another side note about my issues with stonecutters, standing on the blade ought to deal damage! If berries and cacti hurt you, a metal blade should as well.)
Overpowered?
I thought it was tad overpriced for giving the same as the crafting table, just converting in bigger detail rather than whole batches as in case of crafting table and an 50% extra when cutting stair blocks.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
(On another side note about my issues with stonecutters, standing on the blade ought to deal damage! If berries and cacti hurt you, a metal blade should as well.)
As long as it doesn't deal damage i keep making chairs out of them untill mojang decides:
"thats even worse then feeding parrots cookies!"
The crafting recipe for stairs are easy to discover for new players. That is the reason it wasn't changed i guess.
I agree it's scammy but i don't have real issues. Trees are replantable. Quarz is not.
Edit:
If you want the stonecutter to deal damage, make your parrot sit on it. That might help.
As long as it doesn't deal damage i keep making chairs out of them untill mojang decides:
"thats even worse then feeding parrots cookies!"
The crafting recipe for stairs are easy to discover for new players. That is the reason it wasn't changed i guess.
I agree it's scammy but i don't have real issues. Trees are replantable. Quarz is not.
Edit:
If you want the stonecutter to deal damage, make your parrot sit on it. That might help.
I know it sounds cruel but...
Well, it's a sharp tool.
One should be careful when handling one.
I don't think Mojang would object one of the most instinctive Occupational Safety and Health standards.
We can at the moment engage in chemical warfare and burn humanoid NPCs alive, a saw blade used primarily as a inanimate-matter processing tool is very humane compared to that.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Well, it's a sharp tool.
One should be careful when handling one.
I don't think Mojang would object one of the most instinctive Occupational Safety and Health standards.
We can at the moment engage in chemical warfare and burn humanoid NPCs alive, a saw blade used primarily as a inanimate-matter processing tool is very humane compared to that.
I do not agree!
-But i respect your opinion.
xD
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I definitely agree with the woodcutter idea- in the same way that the stonecutter makes stone blocks more efficient. However, I also think the existing stonecutter is a bit overpowered- or at least too cheap to make considering how helpful it is. Perhaps this new stonecutter could utilize copper, and the existing stonecutter could require a diamond as part of its blade. (On another side note about my issues with stonecutters, standing on the blade ought to deal damage! If berries and cacti hurt you, a metal blade should as well.)
I agree, stonecutters should require a diamond and copper for the motor, but also add in another iron ingot for the axle of the saw blade.
2 iron ingots, 1 diamond, 3 copper ingots and 3 stone blocks would be appropriate and most fitting crafting recipe for it, it is expensive,
but the efficiency of crafting stone items this way more than makes up for it, so it is fair in my opinion.
It should also be powered by redstone to make the block operate and able to craft new blocks.
I don't see why a woodcutter item cannot be made under the same principle.
Sure, wood is abundant and renewable, but getting large quantities of it in your chests is still very time consuming,
especially if you don't have an iron or diamond axe to use to chop the jungle tree logs down,
and for every tree cut down they need a sapling to replace.
I was a bit lazy quoting this time. We all know that diamonds are hard as [CENSORED] but they are basically just carbon.
This isn't realistic. I know minecraft doesn't always need to be realistic. Sometimes things get suggestet for balance.
But this makes me cringe....
So is coal, coal and diamonds are just carbon atoms in different arrangements, but because of the pressure underground they're both compressed, the difference is diamonds are used for some kinds of cutting tools because they can cut through harder materials than wood more efficiently.
Diamond tipped saw-blades are used on the highest quality power tools in real life, because they're used to cut tiles, bricks and even metal.
I know Minecraft doesn't aim to be realistic, but for balance this does make sense.
A circular saw is a complex piece of machinery, and for the benefits it provides in the game the resources used to make it need to be proportional.
Having a woodcutter item increase the amount of trapdoors from planks would be nice too,
also increasing the number of sticks per plank block would be useful I think.
Since you can use irondrills to drill wood (in real life), would it not make sence for the stone cutter to cut wood?
The saw is made from iron.
I know the reciepes around wood are scammy but why add a block that is crafted very unrealistic to compensate scammy recipes?
I suppose you've got a point there, the update could then make wood compatible with the stone cutter so players could use their stone cutter for getting more trapdoors, sticks, doors, signs and what have you out of their wooden planks. It would have a double purpose in this case, I'm okay with it so long as it doesn't affect iron doors, it shouldn't, otherwise that wouldn't make sense and that would be overpowered.
Currently though the wood cutting mechanics suck as implied by the thread creator and we agree with, but it is not beyond repair, Mojang can change it if they wanted to.
Wood is not like enchantments, having large quantities of it does not give us a large gameplay advantage
after you've got your tools, doors and animal pens, wood is mostly used for aesthetics and signs.
Sure you can build a house out of a lot of wood, but in survival you can also live in a cave and still not be at a disadvantage.
Signs can prevent players from getting lost in the mines,
but coordinates also helps with that, so it's not a big deal.
I suppose you've got a point there, the update could then make wood compatible with the stone cutter so players could use their stone cutter for getting more trapdoors, sticks, doors, signs and what have you out of their wooden planks. It would have a double purpose in this case, I'm okay with it so long as it doesn't affect iron doors, it shouldn't, otherwise that wouldn't make sense and that would be overpowered.
Currently though the wood cutting mechanics suck as implied by the thread creator and we agree with, but it is not beyond repair, Mojang can change it if they wanted to.
Wood is not like enchantments, having large quantities of it does not give us a large gameplay advantage
after you've got your tools, doors and animal pens, wood is mostly used for aesthetics and signs.
Sure you can build a house out of a lot of wood, but in survival you can also live in a cave and still not be at a disadvantage.
Signs can prevent players from getting lost in the mines,
but coordinates also helps with that, so it's not a big deal.
Yes wood is the one resource you always need to keep an eye on.
For the stone cutter: i was actually disappointed, that they did not add wooden slabs and stairs.
Of corse you would only profit from the stairs, but i would keep it simple and i wouldn't change the stonecutter too much right now.
(apart from adding wood)
Every player has a ressource he does not like, wood however is the one we all need throughout the game.
Unless you are building a house / villa or something with insane amount of hoppers you should not have difficulties about farming wood.
On the other hand i must admit: i never build a fully automatic wood farm with tnt duper. If you are needing lots of wood you can and you should think about a way you can farm the ressource you need without getting too frustrated. That might be easy when it comes too oak and birch but the other trees i never tried.
My wood farms are basically 1 raw dirt with waterstreams on each side, that float towards hoppers. That way i can afk, while the leaves decay and i get some sapplings back.
This is the design i use for mining birch and oak wood.
Oak wood you have to limit in hight using a block (DON'T USE DIRT).
The design is pretty simple and ressource friendly. You can build arrays of them, even underground.
It is however not efficient.
From time to time i run out of sapplings and have to plant only 1 each 4th block to get saplings back.
That is how i think about farming wood without using readstone mindbreakers and i'm neather proud about this nor am i appriciating to use this method. I am sick of it!
I suppose you've got a point there, the update could then make wood compatible with the stone cutter so players could use their stone cutter for getting more trapdoors, sticks, doors, signs and what have you out of their wooden planks. It would have a double purpose in this case, I'm okay with it so long as it doesn't affect iron doors, it shouldn't, otherwise that wouldn't make sense and that would be overpowered.
Currently though the wood cutting mechanics suck as implied by the thread creator and we agree with, but it is not beyond repair, Mojang can change it if they wanted to.
Wood is not like enchantments, having large quantities of it does not give us a large gameplay advantage
after you've got your tools, doors and animal pens, wood is mostly used for aesthetics and signs.
Sure you can build a house out of a lot of wood, but in survival you can also live in a cave and still not be at a disadvantage.
Signs can prevent players from getting lost in the mines,
but coordinates also helps with that, so it's not a big deal.
Diamonds are in fact used as top-grade cutting tools, due to their hardness, but I do not find any way to justify their price in game balance. Also, do you want players to rush crafting as many stonecutters as they can before price change as in case of hoppers when their recipe changed from stone to iron ingots?
Even you admitted that increase in efficiency "does not give us a large gameplay advantage".
And even if it was such a big deal, then we can have a separate woodcutter with a blade made of gold, quartz-tipped ,or as you proposed, diamond-tipped.
I'd leave stonecutting as cheap as it is.
And implement woodcutting preferably at just as low cost, but adding it as separate mechanic with increased investment costs would make me glad too.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I think it would be a great idea if some crafting recipes were more fair! For example, you craft trapdoors with 6 planks and it gives you 2, in reality it should give a bit more than 12, or stairs are made with 6 planks and it only gives you 4 but in reality it should give you about 6. It would be better if you can add a woodcutter that can make fences stairs slabs etc. It would also be better if they can be crafted by slabs instead of planks and be given 4 trapdoors, or just keep the crafting recipe but make it at least 6 trapdoors given. I feel that others would agree, especially since it is such a rip off.
I definitely agree with the woodcutter idea- in the same way that the stonecutter makes stone blocks more efficient. However, I also think the existing stonecutter is a bit overpowered- or at least too cheap to make considering how helpful it is. Perhaps this new stonecutter could utilize copper, and the existing stonecutter could require a diamond as part of its blade. (On another side note about my issues with stonecutters, standing on the blade ought to deal damage! If berries and cacti hurt you, a metal blade should as well.)
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
I gotta say you are right when it comes to stairs. Unless efficiency is meant to be increased specifically for stonecutter.
More versatility for the cutter/saw is something I would like to see as well.
Trapdoors, though, are meant to be precise pieces of furniture, and it makes in my opinion sense they take more wood than usual - they aren't just random planks, but the selection of best-shaped, toughest fraction of the planks. They, like doors, take longer to mine for a reason. 2 is indeed too few, 6 per 6 planks would in my opinion be just right, considering that door takes 6 planks for 3 pieces, so trapdoors, being half the height of doors, but just as tough, thick and complex should take the same amount of planks volume for volume.
Overpowered?
I thought it was tad overpriced for giving the same as the crafting table, just converting in bigger detail rather than whole batches as in case of crafting table and an 50% extra when cutting stair blocks.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
As long as it doesn't deal damage i keep making chairs out of them untill mojang decides:
"thats even worse then feeding parrots cookies!"
The crafting recipe for stairs are easy to discover for new players. That is the reason it wasn't changed i guess.
I agree it's scammy but i don't have real issues. Trees are replantable. Quarz is not.
Edit:
If you want the stonecutter to deal damage, make your parrot sit on it. That might help.
I know it sounds cruel but...
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Well, it's a sharp tool.
One should be careful when handling one.
I don't think Mojang would object one of the most instinctive Occupational Safety and Health standards.
We can at the moment engage in chemical warfare and burn humanoid NPCs alive, a saw blade used primarily as a inanimate-matter processing tool is very humane compared to that.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I do not agree!
-But i respect your opinion.
xD
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I agree, stonecutters should require a diamond and copper for the motor, but also add in another iron ingot for the axle of the saw blade.
2 iron ingots, 1 diamond, 3 copper ingots and 3 stone blocks would be appropriate and most fitting crafting recipe for it, it is expensive,
but the efficiency of crafting stone items this way more than makes up for it, so it is fair in my opinion.
It should also be powered by redstone to make the block operate and able to craft new blocks.
I don't see why a woodcutter item cannot be made under the same principle.
Sure, wood is abundant and renewable, but getting large quantities of it in your chests is still very time consuming,
especially if you don't have an iron or diamond axe to use to chop the jungle tree logs down,
and for every tree cut down they need a sapling to replace.
I was a bit lazy quoting this time. We all know that diamonds are hard as [CENSORED] but they are basically just carbon.
This isn't realistic. I know minecraft doesn't always need to be realistic. Sometimes things get suggestet for balance.
But this makes me cringe....
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
So is coal, coal and diamonds are just carbon atoms in different arrangements, but because of the pressure underground they're both compressed, the difference is diamonds are used for some kinds of cutting tools because they can cut through harder materials than wood more efficiently.
Diamond tipped saw-blades are used on the highest quality power tools in real life, because they're used to cut tiles, bricks and even metal.
I know Minecraft doesn't aim to be realistic, but for balance this does make sense.
A circular saw is a complex piece of machinery, and for the benefits it provides in the game the resources used to make it need to be proportional.
Having a woodcutter item increase the amount of trapdoors from planks would be nice too,
also increasing the number of sticks per plank block would be useful I think.
Since you can use irondrills to drill wood (in real life), would it not make sence for the stone cutter to cut wood?
The saw is made from iron.
I know the reciepes around wood are scammy but why add a block that is crafted very unrealistic to compensate scammy recipes?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I suppose you've got a point there, the update could then make wood compatible with the stone cutter so players could use their stone cutter for getting more trapdoors, sticks, doors, signs and what have you out of their wooden planks. It would have a double purpose in this case, I'm okay with it so long as it doesn't affect iron doors, it shouldn't, otherwise that wouldn't make sense and that would be overpowered.
Currently though the wood cutting mechanics suck as implied by the thread creator and we agree with, but it is not beyond repair, Mojang can change it if they wanted to.
Wood is not like enchantments, having large quantities of it does not give us a large gameplay advantage
after you've got your tools, doors and animal pens, wood is mostly used for aesthetics and signs.
Sure you can build a house out of a lot of wood, but in survival you can also live in a cave and still not be at a disadvantage.
Signs can prevent players from getting lost in the mines,
but coordinates also helps with that, so it's not a big deal.
Yes wood is the one resource you always need to keep an eye on.
For the stone cutter: i was actually disappointed, that they did not add wooden slabs and stairs.
Of corse you would only profit from the stairs, but i would keep it simple and i wouldn't change the stonecutter too much right now.
(apart from adding wood)
Every player has a ressource he does not like, wood however is the one we all need throughout the game.
Unless you are building a house / villa or something with insane amount of hoppers you should not have difficulties about farming wood.
On the other hand i must admit: i never build a fully automatic wood farm with tnt duper. If you are needing lots of wood you can and you should think about a way you can farm the ressource you need without getting too frustrated. That might be easy when it comes too oak and birch but the other trees i never tried.
My wood farms are basically 1 raw dirt with waterstreams on each side, that float towards hoppers. That way i can afk, while the leaves decay and i get some sapplings back.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
This is the design i use for mining birch and oak wood.
Oak wood you have to limit in hight using a block (DON'T USE DIRT).
The design is pretty simple and ressource friendly. You can build arrays of them, even underground.
It is however not efficient.
From time to time i run out of sapplings and have to plant only 1 each 4th block to get saplings back.
That is how i think about farming wood without using readstone mindbreakers and i'm neather proud about this nor am i appriciating to use this method. I am sick of it!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Diamonds are in fact used as top-grade cutting tools, due to their hardness, but I do not find any way to justify their price in game balance. Also, do you want players to rush crafting as many stonecutters as they can before price change as in case of hoppers when their recipe changed from stone to iron ingots?
Even you admitted that increase in efficiency "does not give us a large gameplay advantage".
And even if it was such a big deal, then we can have a separate woodcutter with a blade made of gold, quartz-tipped ,or as you proposed, diamond-tipped.
I'd leave stonecutting as cheap as it is.
And implement woodcutting preferably at just as low cost, but adding it as separate mechanic with increased investment costs would make me glad too.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out