right now enchanting is very much overshadowed by a villager trading as it is much harder to get the enchant you want with the enchanting table than from a librarian so i was thinking make a enchanter profession of villager who while does not trade when they are near a enchanting table can decipher the text letting you choose the enchant as well as skipping enchant you don't want by refreshing it when you give them a few emeralds (maybe make it so this is the only profession nitwits are able to have to make it harder to set up or having a hermit villager type who can become a enchanter but they only spawn rarely in a hermit hut that does not spawn within a set radius of villages also maybe make it so cartographers can give you maps to find them
Villager trading should be more useful. It's more interesting and takes more work.
I don't fully agree. Yes, Villager trading should stay more rewarding. Placing and removing lecterns to get your hands on books you want isn't realy more work. It's just annoying as hell!
Of corse you need villagers and emeralds in the first place but that isn't too hard to manage.
To build up the enchantmenttable you need a lot of leather, & paper. Ressources you also need to craft books.
The time you need to set this up is a waste, when it comes to building a villager breeder, wich mostly also turns out as an ironfarm.
Then you need lapislazuly and exp. And the best of all: The outcome is random!
But the enchanting table is just as much of a meaningless lottery. But the preparation they require is what makes it interesting. Building a villager trading hall, luring a zombie in to cure them, mining clay for emeralds (or whatever else you might do) Also, the cleric already sells lapiz.
Honestly, the mechanics need to be switched. Villagers should give you a random enchantment per book you buy, and they shouldnt start off giving you the most powerful enchantments so easily
While enchantment tables should be able to eventually give you access to all the enchantments in the game. They could do it by having the player find hidden books (a new exploration idea) and adding them to your library bookshelf (a new function for bookshelfs) to give the table more enchaments tht will always be available to you.
While enchantment tables should be able to eventually give you access to all the enchantments in the game. They could do it by having the player find hidden books (a new exploration idea) and adding them to your library bookshelf (a new function for bookshelfs) to give the table more enchaments tht will always be available to you.
It shouldn't be able to get treasure books from enchantment table, but upgrading it the way you explained it is AWESOME!
You'd still have to get the books once, after that the table would finally pay off!
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I would definitely like to see a change in how enchanting works- but I think there is something to be said for the existing system. That being said, it does make the Enchanting table kind of pointless if you don't know what you're enchanting things with, and can't easily refresh your options. I like the elegant solution presented to this in the Quark Mod- players can use different colors of candles in place of bookshelves to give themselves a higher chance of getting the enchantment they want. (Such as orange for mending, or green for Unbreakable.) however, since the candles don't count as bookshelves, players have to choose between getting higher levels of enchantments, or a higher likelihood of the enchantment they want.
right now enchanting is very much overshadowed by a villager trading as it is much harder to get the enchant you want with the enchanting table than from a librarian so i was thinking make a enchanter profession of villager who while does not trade when they are near a enchanting table can decipher the text letting you choose the enchant as well as skipping enchant you don't want by refreshing it when you give them a few emeralds (maybe make it so this is the only profession nitwits are able to have to make it harder to set up or having a hermit villager type who can become a enchanter but they only spawn rarely in a hermit hut that does not spawn within a set radius of villages also maybe make it so cartographers can give you maps to find them
Villager trading should be more useful. It's more interesting and takes more work.
I don't fully agree. Yes, Villager trading should stay more rewarding. Placing and removing lecterns to get your hands on books you want isn't realy more work. It's just annoying as hell!
Of corse you need villagers and emeralds in the first place but that isn't too hard to manage.
To build up the enchantmenttable you need a lot of leather, & paper. Ressources you also need to craft books.
The time you need to set this up is a waste, when it comes to building a villager breeder, wich mostly also turns out as an ironfarm.
Then you need lapislazuly and exp. And the best of all: The outcome is random!
The enchantmenttable needs an update.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
How about this: Let the librarian keep his treasure book trades but replace the rest with lapis lazuli.
(I realy don't like my own suggestion)
This nerf would bring back the enchantment table for lazy players like me.
From trading lapis you would also get exp so the trade would still be rewarding.
The librarian would still be your favourit villager, and it would still pay off building trading halls ect.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
The lectern replacing is probably the most boring of all the steps, and I've even made suggestions about it:
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3041483-predetermined-librarian-paths
But the enchanting table is just as much of a meaningless lottery. But the preparation they require is what makes it interesting. Building a villager trading hall, luring a zombie in to cure them, mining clay for emeralds (or whatever else you might do) Also, the cleric already sells lapiz.
I am sorry for failing epic. xD
In that case there is no need to nerf.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It does need an update
Honestly, the mechanics need to be switched. Villagers should give you a random enchantment per book you buy, and they shouldnt start off giving you the most powerful enchantments so easily
While enchantment tables should be able to eventually give you access to all the enchantments in the game. They could do it by having the player find hidden books (a new exploration idea) and adding them to your library bookshelf (a new function for bookshelfs) to give the table more enchaments tht will always be available to you.
i think that would be a pretty good resolve it also makes it so their is still a reason to trade for enchant books
It shouldn't be able to get treasure books from enchantment table, but upgrading it the way you explained it is AWESOME!
You'd still have to get the books once, after that the table would finally pay off!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I would definitely like to see a change in how enchanting works- but I think there is something to be said for the existing system. That being said, it does make the Enchanting table kind of pointless if you don't know what you're enchanting things with, and can't easily refresh your options. I like the elegant solution presented to this in the Quark Mod- players can use different colors of candles in place of bookshelves to give themselves a higher chance of getting the enchantment they want. (Such as orange for mending, or green for Unbreakable.) however, since the candles don't count as bookshelves, players have to choose between getting higher levels of enchantments, or a higher likelihood of the enchantment they want.
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