i was thinking maybe haybales should have another use like having them passively breed cows and sheep or having a new block that could do the same when supplied the right food since Minecraft is expanding quite a bit in recent years it would be nice to be able to just let your animals farms be partially passive so that they don't need as much time to manage.
another idea is maybe adding in a watcher block or something similar that sets off a redstone signal whenever there is a entity that updates (grows up, breeds, killed or a item being picked up)
i was thinking maybe haybales should have another use like having them passively breed cows and sheep or having a new block that could do the same when supplied the right food since Minecraft is expanding quite a bit in recent years it would be nice to be able to just let your animals farms be partially passive so that they don't need as much time to manage.
another idea is maybe adding in a watcher block or something similar that sets off a redstone signal whenever there is a entity that updates (grows up, breeds, killed or a item being picked up)
Passive breeding would far too easily spiral out of control.
If you need massed animal drops, look up one of Mumbo Jumbo compressed animal farm designs.
No idea as of watcher block, seems rather unrelated and might have some use, depends on how it's implemented. I don't really need it, I don't really oppose it.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
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Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
another idea is maybe adding in a watcher block or something similar that sets off a redstone signal whenever there is a entity that updates (grows up, breeds, killed or a item being picked up)
Like a camera or motion detector? Sounds interesting and usefull but also very overpowered.
Wouldn't a block like that cause many blockupdates when it activates or even more if it's always active?
i was thinking maybe haybales should have another use like having them passively breed cows and sheep or having a new block that could do the same when supplied the right food since Minecraft is expanding quite a bit in recent years it would be nice to be able to just let your animals farms be partially passive so that they don't need as much time to manage.
another idea is maybe adding in a watcher block or something similar that sets off a redstone signal whenever there is a entity that updates (grows up, breeds, killed or a item being picked up)
Passive breeding would far too easily spiral out of control.
If you need massed animal drops, look up one of Mumbo Jumbo compressed animal farm designs.
No idea as of watcher block, seems rather unrelated and might have some use, depends on how it's implemented. I don't really need it, I don't really oppose it.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Like a camera or motion detector? Sounds interesting and usefull but also very overpowered.
Wouldn't a block like that cause many blockupdates when it activates or even more if it's always active?
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures