5-6 damage?
Are you putting like one firework star?
You need to put in 5-7 stars, depending on ranges you fight on, in terms of PvP 7, because combat is often on short distance.
Infinity does not help with achieving greater DPM, and it also forces player to give up on mending.
Crossbow splash damage and shield penetration is still entirely unreplicable by bows. So yes, bow is totally OK, as it trades shield negation, worse ability to damage enemies with hard cover and much greater mob control utility for only one thing, and that is raw, single target DPM.
Should enemy be a mob of mobs, use a shield, go into water, try taking hard cover or use excessive amounts of projectile protection, you use a crossbow.
Should enemy carelessly assault you, you use a bow.
Understandable and balanced.
Unlike trying to make crossbow an omega of ranged weapons, able to compete with bow in its own niche due to arrows duping bow enchantments while completely screwing over the bow in its own (shields, cover, mobs, water, proj-prot).
Crossbow actually has very potent firework rockets, but yes, it would screw over spectral arrows and tipped arrows.
Arrow of harming would be the worst off.
And crossbow vs bow balance, but I'm arguing about that elsewhere.
Well, I overlooked that the firework rocket can put 7 firework stars, but even so, the damage will not be higher than the power5 bow, because the minimum damage of the power5 bow is 23 points when the bow is full.
But infinite enchantment is generally very arrow-saving. Even if you can’t use experience to repair it, you can rebuild another bow with the same enchantment if you damage a bow, or repair it on an anvil, so If you have to face a large number of enemies frequently, in general it is more cost-effective to enchant infinite.
However, the fact is that the arrows fired by a flame enchanted bow cannot be deceived. Power enchantment also can't deceive, because the damage can basically be estimated what damage the opponent's bow has.
Actually, these arrows are going to kick tipped arrows out of business.
And the bow as well, as its enchantments can be duped by use of these arrows, and unlike the bow they cannot penetrate shields or multiple mobs. And crossbow can also use fireworks.
Yes, I'm provoking you to defend against my accusation that this new crossbow ammunition is unbalanced.
However, the functions of the arrows I listed above do not overlap with all the tipped arrows. Although the bow is not penetrating, the power5 enchanted bow will have considerable damage output and save arrows.In survival mode, iron arrow can not be obtained by other methods except by synthesizing in the craftinging table. In this case, ordinary arrows are cheaper than iron arrows and firework rockets.
Good point, a power 5 bow would be extreme with glass arrows.
But you missed the important point again:
If you want to get normal arrows, you have to kill skeletons or farm flint and feathers.
To get your hands on flint fast you would need fortune on 1 tool, since gravel doesn't always drop flint.
Glas only requires sand, furnace and fuel. Even if you don't spawn near a desert, you will find rivers with shores (most likely with sand).
Crafting glass arrows would be much easyer then farming or crafting normal arrows.
I know gravel doesn't always drop of flint, but it can be done with one hand holding gravel and one hand shovel. And skeletons are not very difficult mobs. As long as you use shield, stone axe (or iron axe), you can kill a skeleton in close combat. If you encounter multiple skeletons, you can kill them better by making them fight with each other. Of course, an ordinary bow or crossbow with a small number of arrows can also be sneaked into the skeleton to get more arrows.
I considered the imbalance of iron arrow with glass and it was indeed too cheap, but I later thought that replacing it with iron arrow with netherite scarp might become less cheap.
Well, I overlooked that the firework rocket can put 7 firework stars, but even so, the damage will not be higher than the power5 bow, because the minimum damage of the power5 bow is 23 points when the bow is full.
But infinite enchantment is generally very arrow-saving. Even if you can’t use experience to repair it, you can rebuild another bow with the same enchantment if you damage a bow, or repair it on an anvil, so If you have to face a large number of enemies frequently, in general it is more cost-effective to enchant infinite.
However, the fact is that the arrows fired by a flame enchanted bow cannot be deceived. Power enchantment also can't deceive, because the damage can basically be estimated what damage the opponent's bow has.
However, the functions of the arrows I listed above do not overlap with all the tipped arrows. Although the bow is not penetrating, the power5 enchanted bow will have considerable damage output and save arrows.In survival mode, iron arrow can not be obtained by other methods except by synthesizing in the craftinging table. In this case, ordinary arrows are cheaper than iron arrows and firework rockets.
No, because if the bow has power5, there will be more problems.
Both firework rockets and arrows become dirt cheap once you establish an ordinary mob grinder and a sugar cane farm. Iron can be farmed through iron golem grinders too.
Yeah, fireworks deal less direct damage, but are more effective vs projectile protection, underwater targets, and have splash damage.
I do not want bow to use your iron arrows, I don't want any iron arrows that are directly superior to normal arrows, overlap with bow enchantment and are also dirt cheap, as that would kill spectral and tipped arrows. The latter are very expensive for their very slight damage boost. You either use dirt cheap iron arrows or Ender Dragon farming / overpriced villager trading tipped arrows.
Bow should stay a heavy damage dealer without competition of crossbow that can deal damage more reliably and over wider area.
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Both firework rockets and arrows become dirt cheap once you establish an ordinary mob grinder and a sugar cane farm. Iron can be farmed through iron golem grinders too.
Yeah, fireworks deal less direct damage, but are more effective vs projectile protection, underwater targets, and have splash damage.
I do not want bow to use your iron arrows, I don't want any iron arrows that are directly superior to normal arrows, overlap with bow enchantment and are also dirt cheap, as that would kill spectral and tipped arrows. The latter are very expensive for their very slight damage boost. You either use dirt cheap iron arrows or Ender Dragon farming / overpriced villager trading tipped arrows.
Bow should stay a heavy damage dealer without competition of crossbow that can deal damage more reliably and over wider area.
How can it be expensive for 2 emeralds + 5 arrows to trade for 5 tipped arrows? At the very least, upgrading Fletcher villagers to master level is not particularly expensive. The second is that Arrow of Harming II can have 12 points of damage and ignore the armor value, which is impossible for ordinary iron arrows. Spectral Arrow does not have any functional overlap with the arrows I listed above, and you only need to use 1 ordinary arrow and 4 glowstone dust to get two Spectral Arrows, and glowstone dust can be traded with cleric villagers.
Of course, in the later stage, it is no problem to get a lot of dragon's breath, and the blaze rod farm can also be set up, as long as you carry a lot of cheap glass bottles.
How can it be expensive for 2 emeralds + 5 arrows to trade for 5 tipped arrows? At the very least, upgrading Fletcher villagers to master level is not particularly expensive. The second is that Arrow of Harming II can have 12 points of damage and ignore the armor value, which is impossible for ordinary iron arrows. Spectral Arrow does not have any functional overlap with the arrows I listed above, and you only need to use 1 ordinary arrow and 4 glowstone dust to get two Spectral Arrows, and glowstone dust can be traded with cleric villagers.
Of course, in the later stage, it is no problem to get a lot of dragon's breath, and the blaze rod farm can also be set up, as long as you carry a lot of cheap glass bottles.
Arrow of Harming deals only a small fraction of armor-piercing damage, the rest is normal damage. Also, the potion damage is not increased by Power, making it actually a better choice in crossbow, as combined with piercing it can ignore not only shields, but also physical armor, leaving only Protection enchantment and Resistance potion effect as sole defense.
In order to get it through villager fletchers, it often takes several tries of maxing out the villagers, which takes way more emeralds, because it's completely random which type of tipped arrow you get (sometimes you get counterproductive ones like arrow of strength).
On the other hand, establishing Ender Dragon killing field is a very problematic task, as it not just involves beating the game, but also establishing proper connection to the stronghold, gathering ghast tears and more eyes of ender, building appropriate infrastructure in the End and repeating the fight.
And what do you need to get massive amounts of iron and glass? Access to a desert and to a village, and some work on setting infrastructure in case of latter. In Overworld.
The problem with iron arrow is its cheapness combined with bonus damage - it's going to make traditional arrows obsolete for crossbows, as well as harm position of spectral arrows with inferior damage and pricey tipped arrows, and by taking a large part of Bows' strengths' without a downside or equivalent strengthening of the other weapon, it's going to phase it out as well, and with it the remainder of Tipped and Spectral arrow uses. In the end, the only kind of ranged weapon used would be crossbow combined with Glassed/Soulfire Iron Arrows, maybe fireworks from time to time.
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Arrow of Harming deals only a small fraction of armor-piercing damage, the rest is normal damage. Also, the potion damage is not increased by Power, making it actually a better choice in crossbow, as combined with piercing it can ignore not only shields, but also physical armor, leaving only Protection enchantment and Resistance potion effect as sole defense.
In order to get it through villager fletchers, it often takes several tries of maxing out the villagers, which takes way more emeralds, because it's completely random which type of tipped arrow you get (sometimes you get counterproductive ones like arrow of strength).
On the other hand, establishing Ender Dragon killing field is a very problematic task, as it not just involves beating the game, but also establishing proper connection to the stronghold, gathering ghast tears and more eyes of ender, building appropriate infrastructure in the End and repeating the fight.
And what do you need to get massive amounts of iron and glass? Access to a desert and to a village, and some work on setting infrastructure in case of latter. In Overworld.
The problem with iron arrow is its cheapness combined with bonus damage - it's going to make traditional arrows obsolete for crossbows, as well as harm position of spectral arrows with inferior damage and pricey tipped arrows, and by taking a large part of Bows' strengths' without a downside or equivalent strengthening of the other weapon, it's going to phase it out as well, and with it the remainder of Tipped and Spectral arrow uses. In the end, the only kind of ranged weapon used would be crossbow combined with Glassed/Soulfire Iron Arrows, maybe fireworks from time to time.
Even if it is your so-called "a small fraction", this small fraction has reached 12 points of damage, that is, using a sharp 5 diamond axe (non-critical) to attack an unarmored player, so that counts using the bow enchanted by power1 can also kill a player with full iron armor in seconds. Even if you wear diamond armors or netherite armors, you will only have 1 heart of health left with an arrow shot.
You can prepare a large number of glass bottles in your ender chest, and then set up an ender chest on the main island of End, so that the huge amount of dragon's breath is no longer a dream. Of course, the ender dragon does not need to be killed so early. It is not too late to kill the ender dragon after collecting enough dragon's breath.
Spectral arrows can be treated as double replicas of ordinary arrows, and it also has a glowing effect when hitting an entity, so that it is more convenient to shoot a second arrow at the enemy at night. Although iron arrows have 4 additional damage points than ordinary arrows, they can still be reduced by armor value. Unlike arrow of harming II, where 12 points of damage cannot be reduced by armor value. Also, I have never heard that the damage of a spectral arrow is lower than that of a normal arrow. I just think it has the same damage as a normal arrow.
Secondly, although full of arrows, iron arrows or fireworks is not a problem, it wastes the space of the inventory. Especially when you want to get more monster drops or more ores, the capacity of theinventory will be greatly limited, and enchanting infinite to the bow is a good solution to this problem. In addition, compared with the crossbow at this time, if you use a crossbow, you need to launch an arrow with fire arrow, with higher damage and repelling ability, requires the use of various kinds of arrows, which takes up more space in the inventory. As long as the bow is enchanted by flame, punch and power, all the functions of the three enchantments can be realized with one arrow, and the space occupied by the items column is less. Therefore, the bow will not be eliminated.
Regarding the question of iron arrow with glass being too cheap, I considered whether to change it to iron arrow with netherite scrap in the previous reply.
Even if it is your so-called "a small fraction", this small fraction has reached 12 points of damage, that is, using a sharp 5 diamond axe (non-critical) to attack an unarmored player, so that counts using the bow enchanted by power1 can also kill a player with full iron armor in seconds. Even if you wear diamond armors or netherite armors, you will only have 1 heart of health left with an arrow shot.
You can prepare a large number of glass bottles in your ender chest, and then set up an ender chest on the main island of End, so that the huge amount of dragon's breath is no longer a dream. Of course, the ender dragon does not need to be killed so early. It is not too late to kill the ender dragon after collecting enough dragon's breath.
Spectral arrows can be treated as double replicas of ordinary arrows, and it also has a glowing effect when hitting an entity, so that it is more convenient to shoot a second arrow at the enemy at night. Although iron arrows have 4 additional damage points than ordinary arrows, they can still be reduced by armor value. Unlike arrow of harming II, where 12 points of damage cannot be reduced by armor value. Also, I have never heard that the damage of a spectral arrow is lower than that of a normal arrow. I just think it has the same damage as a normal arrow.
Secondly, although full of arrows, iron arrows or fireworks is not a problem, it wastes the space of the inventory. Especially when you want to get more monster drops or more ores, the capacity of theinventory will be greatly limited, and enchanting infinite to the bow is a good solution to this problem. In addition, compared with the crossbow at this time, if you use a crossbow, you need to launch an arrow with fire arrow, with higher damage and repelling ability, requires the use of various kinds of arrows, which takes up more space in the inventory. As long as the bow is enchanted by flame, punch and power, all the functions of the three enchantments can be realized with one arrow, and the space occupied by the items column is less. Therefore, the bow will not be eliminated.
Regarding the question of iron arrow with glass being too cheap, I considered whether to change it to iron arrow with netherite scrap in the previous reply.
1. 12 points of damage can be reduced by armor value like all arrows. Just disproportionately. A quarter of damage (3hp resulting from magic) is not reduced, but it's also not increased by Power to compensate, and is still affected by Protection.
2. Yeah, bow can pierce through armor easily. That's why we have shields. However, crossbows ignore shields and also use armor-piercing mechanics, just less.
3. When hunting monsters you hardly ever need many arrow types if you can get this far... you can just spam iron arrows. Though infinity seems quite handy, it is exclusive with mending. You don't wanna waste your Power V Unbreaking III on something that needs manual repairs that get progressively more expensive and are capped at count of 6, no?
Also, mind that arrows of harming are less effective against undead targets, so when hunting monsters one will certainly prefer to have two types of tipped ammunition.
4. Netherite scrap heavy arrows sound much more balanced. If one scrap was used to enhance 8 arrows, preferably usable also by bow, it would be alright as long as velocity/falloff is worsened to balance it out, though in close quarters that probably wouldn't be much of an issue. Though I still have a weird, irrational feeling that increasing the raw damage will harm the balance... somehow.
5. Even if the player manages to collect the breath, it's still relatively advanced process of getting those arrows... Lingering Potion of Harming II requires... wart, spider eye/glistening melon, FSE, glowstone, gunpowder and dragon's breath. Pretty convoluted.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Eh. Not a fan of the arrows. I'd like to see the Fletching Table allow us to create a larger number of Arrows from the raw materials (maybe 6 instead of 4), as well as more-efficiently produce Spectral Arrows (2 Glowstone Dust + 1 Arrow = 2 Spectral Arrows) and perhaps allow us to create contrail/tracer effects on Arrows by combining up to 8 of them with a colored Firework Charge.
1. 12 points of damage can be reduced by armor value like all arrows. Just disproportionately. A quarter of damage (3hp resulting from magic) is not reduced, but it's also not increased by Power to compensate, and is still affected by Protection.
2. Yeah, bow can pierce through armor easily. That's why we have shields. However, crossbows ignore shields and also use armor-piercing mechanics, just less.
3. When hunting monsters you hardly ever need many arrow types if you can get this far... you can just spam iron arrows. Though infinity seems quite handy, it is exclusive with mending. You don't wanna waste your Power V Unbreaking III on something that needs manual repairs that get progressively more expensive and are capped at count of 6, no?
Also, mind that arrows of harming are less effective against undead targets, so when hunting monsters one will certainly prefer to have two types of tipped ammunition.
4. Netherite scrap heavy arrows sound much more balanced. If one scrap was used to enhance 8 arrows, preferably usable also by bow, it would be alright as long as velocity/falloff is worsened to balance it out, though in close quarters that probably wouldn't be much of an issue. Though I still have a weird, irrational feeling that increasing the raw damage will harm the balance... somehow.
5. Even if the player manages to collect the breath, it's still relatively advanced process of getting those arrows... Lingering Potion of Harming II requires... wart, spider eye/glistening melon, FSE, glowstone, gunpowder and dragon's breath. Pretty convoluted.
Well, I forgot that armor value can reduce the magic damage of arrow of harming, but the bow of power5 + infinity is damaged, you can make another one, especially if you don't lack experience later.
I think "one scratch was used to enhance 8 arrows" may be feasible, but in this case, the damage bonus can't be too high. My idea is to change "iron arrow with glass" to "iron arrow with netherite scrap", and the glass in the crafting recipe will also be changed to netherite scrap, which makes it more expensive and doesn't upset the balance.
You can even set up a semi-automatic brewing machine using the redstone system to mass produce lingering potions. Although the preparation in the early stage is complicated, the complexity in the early stage can be replaced by the simplicity in the later stage. Nether wart can be planted, spider eyes can be obtained in large quantities from the mob spawner of spiders or cave spiders, and glowstone can be trade from villagers.
Eh. Not a fan of the arrows. I'd like to see the Fletching Table allow us to create a larger number of Arrows from the raw materials (maybe 6 instead of 4), as well as more-efficiently produce Spectral Arrows (2 Glowstone Dust + 1 Arrow = 2 Spectral Arrows) and perhaps allow us to create contrail/tracer effects on Arrows by combining up to 8 of them with a colored Firework Charge.
I think this feature is not cool, fireworks are much more interesting than this.
Well, I overlooked that the firework rocket can put 7 firework stars, but even so, the damage will not be higher than the power5 bow, because the minimum damage of the power5 bow is 23 points when the bow is full.
But infinite enchantment is generally very arrow-saving. Even if you can’t use experience to repair it, you can rebuild another bow with the same enchantment if you damage a bow, or repair it on an anvil, so If you have to face a large number of enemies frequently, in general it is more cost-effective to enchant infinite.
However, the fact is that the arrows fired by a flame enchanted bow cannot be deceived. Power enchantment also can't deceive, because the damage can basically be estimated what damage the opponent's bow has.
However, the functions of the arrows I listed above do not overlap with all the tipped arrows. Although the bow is not penetrating, the power5 enchanted bow will have considerable damage output and save arrows.In survival mode, iron arrow can not be obtained by other methods except by synthesizing in the craftinging table. In this case, ordinary arrows are cheaper than iron arrows and firework rockets.
No, because if the bow has power5, there will be more problems.
Good point, a power 5 bow would be extreme with glass arrows.
But you missed the important point again:
If you want to get normal arrows, you have to kill skeletons or farm flint and feathers.
To get your hands on flint fast you would need fortune on 1 tool, since gravel doesn't always drop flint.
Glas only requires sand, furnace and fuel. Even if you don't spawn near a desert, you will find rivers with shores (most likely with sand).
Crafting glass arrows would be much easyer then farming or crafting normal arrows.
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
@dsf_dsf
This might come out of the blue and a bit offtopic but i think i have to mention this:
Your thread is pretty good! You suggestet how a workstation could surve a purpose and offered a lot of interesting arrows.
You even used images! Even if you get a lot of negative critism for some of the arrows, you stratet this thread better then a lot of us.
Also your thread is not just a wall of text, it feels inviting on the first sight.
So uhm.. yeah well done!
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
I know gravel doesn't always drop of flint, but it can be done with one hand holding gravel and one hand shovel. And skeletons are not very difficult mobs. As long as you use shield, stone axe (or iron axe), you can kill a skeleton in close combat. If you encounter multiple skeletons, you can kill them better by making them fight with each other. Of course, an ordinary bow or crossbow with a small number of arrows can also be sneaked into the skeleton to get more arrows.
I considered the imbalance of iron arrow with glass and it was indeed too cheap, but I later thought that replacing it with iron arrow with netherite scarp might become less cheap.
Both firework rockets and arrows become dirt cheap once you establish an ordinary mob grinder and a sugar cane farm. Iron can be farmed through iron golem grinders too.
Yeah, fireworks deal less direct damage, but are more effective vs projectile protection, underwater targets, and have splash damage.
I do not want bow to use your iron arrows, I don't want any iron arrows that are directly superior to normal arrows, overlap with bow enchantment and are also dirt cheap, as that would kill spectral and tipped arrows. The latter are very expensive for their very slight damage boost. You either use dirt cheap iron arrows or Ender Dragon farming / overpriced villager trading tipped arrows.
Bow should stay a heavy damage dealer without competition of crossbow that can deal damage more reliably and over wider area.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
How can it be expensive for 2 emeralds + 5 arrows to trade for 5 tipped arrows? At the very least, upgrading Fletcher villagers to master level is not particularly expensive. The second is that Arrow of Harming II can have 12 points of damage and ignore the armor value, which is impossible for ordinary iron arrows. Spectral Arrow does not have any functional overlap with the arrows I listed above, and you only need to use 1 ordinary arrow and 4 glowstone dust to get two Spectral Arrows, and glowstone dust can be traded with cleric villagers.
Of course, in the later stage, it is no problem to get a lot of dragon's breath, and the blaze rod farm can also be set up, as long as you carry a lot of cheap glass bottles.
Arrow of Harming deals only a small fraction of armor-piercing damage, the rest is normal damage. Also, the potion damage is not increased by Power, making it actually a better choice in crossbow, as combined with piercing it can ignore not only shields, but also physical armor, leaving only Protection enchantment and Resistance potion effect as sole defense.
In order to get it through villager fletchers, it often takes several tries of maxing out the villagers, which takes way more emeralds, because it's completely random which type of tipped arrow you get (sometimes you get counterproductive ones like arrow of strength).
On the other hand, establishing Ender Dragon killing field is a very problematic task, as it not just involves beating the game, but also establishing proper connection to the stronghold, gathering ghast tears and more eyes of ender, building appropriate infrastructure in the End and repeating the fight.
And what do you need to get massive amounts of iron and glass? Access to a desert and to a village, and some work on setting infrastructure in case of latter. In Overworld.
The problem with iron arrow is its cheapness combined with bonus damage - it's going to make traditional arrows obsolete for crossbows, as well as harm position of spectral arrows with inferior damage and pricey tipped arrows, and by taking a large part of Bows' strengths' without a downside or equivalent strengthening of the other weapon, it's going to phase it out as well, and with it the remainder of Tipped and Spectral arrow uses. In the end, the only kind of ranged weapon used would be crossbow combined with Glassed/Soulfire Iron Arrows, maybe fireworks from time to time.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Even if it is your so-called "a small fraction", this small fraction has reached 12 points of damage, that is, using a sharp 5 diamond axe (non-critical) to attack an unarmored player, so that counts using the bow enchanted by power1 can also kill a player with full iron armor in seconds. Even if you wear diamond armors or netherite armors, you will only have 1 heart of health left with an arrow shot.
You can prepare a large number of glass bottles in your ender chest, and then set up an ender chest on the main island of End, so that the huge amount of dragon's breath is no longer a dream. Of course, the ender dragon does not need to be killed so early. It is not too late to kill the ender dragon after collecting enough dragon's breath.
Spectral arrows can be treated as double replicas of ordinary arrows, and it also has a glowing effect when hitting an entity, so that it is more convenient to shoot a second arrow at the enemy at night. Although iron arrows have 4 additional damage points than ordinary arrows, they can still be reduced by armor value. Unlike arrow of harming II, where 12 points of damage cannot be reduced by armor value. Also, I have never heard that the damage of a spectral arrow is lower than that of a normal arrow. I just think it has the same damage as a normal arrow.
Secondly, although full of arrows, iron arrows or fireworks is not a problem, it wastes the space of the inventory. Especially when you want to get more monster drops or more ores, the capacity of theinventory will be greatly limited, and enchanting infinite to the bow is a good solution to this problem. In addition, compared with the crossbow at this time, if you use a crossbow, you need to launch an arrow with fire arrow, with higher damage and repelling ability, requires the use of various kinds of arrows, which takes up more space in the inventory. As long as the bow is enchanted by flame, punch and power, all the functions of the three enchantments can be realized with one arrow, and the space occupied by the items column is less. Therefore, the bow will not be eliminated.
Regarding the question of iron arrow with glass being too cheap, I considered whether to change it to iron arrow with netherite scrap in the previous reply.
1. 12 points of damage can be reduced by armor value like all arrows. Just disproportionately. A quarter of damage (3hp resulting from magic) is not reduced, but it's also not increased by Power to compensate, and is still affected by Protection.
2. Yeah, bow can pierce through armor easily. That's why we have shields. However, crossbows ignore shields and also use armor-piercing mechanics, just less.
3. When hunting monsters you hardly ever need many arrow types if you can get this far... you can just spam iron arrows. Though infinity seems quite handy, it is exclusive with mending. You don't wanna waste your Power V Unbreaking III on something that needs manual repairs that get progressively more expensive and are capped at count of 6, no?
Also, mind that arrows of harming are less effective against undead targets, so when hunting monsters one will certainly prefer to have two types of tipped ammunition.
4. Netherite scrap heavy arrows sound much more balanced. If one scrap was used to enhance 8 arrows, preferably usable also by bow, it would be alright as long as velocity/falloff is worsened to balance it out, though in close quarters that probably wouldn't be much of an issue.
Though I still have a weird, irrational feeling that increasing the raw damage will harm the balance... somehow.
5. Even if the player manages to collect the breath, it's still relatively advanced process of getting those arrows... Lingering Potion of Harming II requires... wart, spider eye/glistening melon, FSE, glowstone, gunpowder and dragon's breath. Pretty convoluted.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Eh. Not a fan of the arrows. I'd like to see the Fletching Table allow us to create a larger number of Arrows from the raw materials (maybe 6 instead of 4), as well as more-efficiently produce Spectral Arrows (2 Glowstone Dust + 1 Arrow = 2 Spectral Arrows) and perhaps allow us to create contrail/tracer effects on Arrows by combining up to 8 of them with a colored Firework Charge.
Well, I forgot that armor value can reduce the magic damage of arrow of harming, but the bow of power5 + infinity is damaged, you can make another one, especially if you don't lack experience later.
I think "one scratch was used to enhance 8 arrows" may be feasible, but in this case, the damage bonus can't be too high. My idea is to change "iron arrow with glass" to "iron arrow with netherite scrap", and the glass in the crafting recipe will also be changed to netherite scrap, which makes it more expensive and doesn't upset the balance.
You can even set up a semi-automatic brewing machine using the redstone system to mass produce lingering potions. Although the preparation in the early stage is complicated, the complexity in the early stage can be replaced by the simplicity in the later stage. Nether wart can be planted, spider eyes can be obtained in large quantities from the mob spawner of spiders or cave spiders, and glowstone can be trade from villagers.
I think this feature is not cool, fireworks are much more interesting than this.