I would like to see a soup cauldron, where you can get a functional soup making set up using a cauldron over a campfire. Allow us to make several more soups, without changing the current ways of obtaining soup. Certain number of ingredients go in the cauldron like alchemy, and you can store soup in it sort of like how cake is a stationary food source, except you can scoop the soup by right clicking the cauldron with a bowl (just like with bottles).
EDIT: This is not a suggestion to do this as pictured. I understand if you're not a fan of my design.
Definitely wouldn't mind more uses for cauldrons. As of right now, they seem pretty useless in Java edition- and I wouldn't mind being able to use them to do alchemy, store lava, etc- however, Soups never occurred to me. I like this idea- it would work well to improve Minecraft's lacking cooking system.
Definitely wouldn't mind more uses for cauldrons. As of right now, they seem pretty useless in Java edition- and I wouldn't mind being able to use them to do alchemy, store lava, etc- however, Soups never occurred to me. I like this idea- it would work well to improve Minecraft's lacking cooking system.
In new snapshots, they can store lava and powdered snow, and they can grab water from stalagmites. In bedrock they're used for brewing purposes.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Cauldrons now have use as powder snow collectors.
I see no reason to add new food type that doesn't bring anything unique to the game whatsoever, it's mere clutter.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Cauldrons now have use as powder snow collectors.
I see no reason to add new food type that doesn't bring anything unique to the game whatsoever, it's mere clutter.
I don't see how an entirely new food type is required for the suggestion. They do mention new soup types, but soup is not at all anything new to the game. Mushroom stew and beetroot soup are both classics (beetroots were in pocket edition for a while), and rabbit stew is a newer soup type. The suggestion here implies that they be creatable through a cauldron, and I don't see why that shouldn't happen, especially since liquid storage is only limited in use, considering that a 1 block hole works just as well most of the time and you can put powdered snow in a bucket.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I don't see how an entirely new food type is required for the suggestion. They do mention new soup types, but soup is not at all anything new to the game. Mushroom stew and beetroot soup are both classics (beetroots were in pocket edition for a while), and rabbit stew is a newer soup type. The suggestion here implies that they be creatable through a cauldron, and I don't see why that shouldn't happen, especially since liquid storage is only limited in use, considering that a 1 block hole works just as well most of the time and you can put powdered snow in a bucket.
Cauldrons however could be made to be the new requirement for making soups, since this makes sense.
It is true that you can store 27 bowls of soup in a single chest or barrel,
but Soup Cauldrons if they were to be added to the game would have the convenience of being able to scoop the soup out faster, you click once with an empty bowl from your hot-bar next to the cauldron, and the soup is in your bowl. The cauldrons could be made to hold a max of 16 bowls worth of soup instead of just 8 by the developers, if this is what people really want to get some use out of them. In the end, we still get another use for a cauldron besides water or lava storage.
And before others bring up the point about it being more efficient to store liquid items in buckets in chests, compared to cauldrons,
this doesn't negate the fact that cauldrons would still have their use with the soup making system revamped.
Cauldrons however could be made to be the new requirement for making soups, since this makes sense.
It is true that you can store 27 bowls of soup in a single chest or barrel,
but Soup Cauldrons if they were to be added to the game would have the convenience of being able to scoop the soup out faster, you click once with an empty bowl from your hot-bar next to the cauldron, and the soup is in your bowl. The cauldrons could be made to hold a max of 16 bowls worth of soup instead of just 8 by the developers, if this is what people really want to get some use out of them. In the end, we still get another use for a cauldron besides water or lava storage.
And before others bring up the point about it being more efficient to store liquid items in buckets in chests, compared to cauldrons,
this doesn't negate the fact that cauldrons would still have their use with the soup making system revamped.
1. As far as I know Mojang is not fond of removing crafting recipes for the sake of giving other blocks utility, so even if it was pushed through I guess that everyone would craft soups on benches. And soups are already on pretty bad position compared to rest of the food, so even if you somehow convinced Mojang to remove the recipe, forcing the player to use way more expensive cauldron instead of crafting table is going to make soups even worse off, if not actually becoming one of the forgotten trivia features no one finds practical use for.
2. Cake is convenient food, because you eat it at once, need no tool and don't have to relocate the cauldron if you want to have it elsewhere. Cake can be placed anywhere and after you are done there is no trace. Cauldron soup is not convenient. It would probably be as convenient as using a button strapped to a dropper with soup bowls, and less convenient than a pressure plate strapped to a dropper. Bowls are dirt cheap, so it's more convenient to get one for free and throw it into some local hopper instead of carrying one with yourself at all times. And it's more convenient to step on a pressure plate than right click objects too.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
1. As far as I know Mojang is not fond of removing crafting recipes for the sake of giving other blocks utility, so even if it was pushed through I guess that everyone would craft soups on benches. And soups are already on pretty bad position compared to rest of the food, so even if you somehow convinced Mojang to remove the recipe, forcing the player to use way more expensive cauldron instead of crafting table is going to make soups even worse off, if not actually becoming one of the forgotten trivia features no one finds practical use for.
2. Cake is convenient food, because you eat it at once, need no tool and don't have to relocate the cauldron if you want to have it elsewhere. Cake can be placed anywhere and after you are done there is no trace. Cauldron soup is not convenient. It would probably be as convenient as using a button strapped to a dropper with soup bowls, and less convenient than a pressure plate strapped to a dropper. Bowls are dirt cheap, so it's more convenient to get one for free and throw it into some local hopper instead of carrying one with yourself at all times. And it's more convenient to step on a pressure plate than right click objects too.
Cauldrons do not need to be crafted, they can be found in Witches huts in swamp biomes, which is practically a free resource and deals with the expense of iron that would have been used to make them. So unless you're using them for an aesthetic of some kind you're not going to be crafting large numbers of them from the iron you just mined. Why would someone, within their first year of playing Minecraft on PC, never had encountered a swamp biome? it's not that hard to find them, just takes a bit of exploring and patience, the added benefit of exploring is you find loot in villages and other resources.
One problem with soups with this suggestion however is they'd be underpowered because the hunger points restored is not proportional to the effort.
and cake would still have an advantage over the soups regardless, because as you said they disappear without a trace when eaten,
and because they can be placed atop other blocks, they would take up zero inventory space, where as an empty bowl whether 1 or a full stack, would use inventory space.
Even if soup were to receive a buff, cake would still have one advantage over it.
But there is benefit to be had with the Soup Cauldron suggestion that cake does not have, you may not have an egg farm set up in the location your base is at. Alright fair point you could use a hopper with 1 chicken to AFK your eggs into a single chest, but here are more items needed, you need 3 milk buckets which will cost you 9 iron ingots to make the buckets for, which you could've just made a Cauldron with, a sugar cane farm and a cow. Even without the hopper system it is in fact still slightly more expensive on iron ingots to make the 3 buckets than it is with a single Cauldron, 7 vs 9, do the math.
If starting a new world or if you decided to move somewhere else far away from original base to do a different project,
you will eventually be in a situation where you'd need to farm food again when your inventory supplies ran out.
But with a Soup Cauldron you found on the way, a few wild mushrooms, a bowl which is crafted using a very common and renewable material etc.
You could have bowls of soup right at your camp site, run out of water to boil? use your nearby river, almost out of mushrooms? make a farm, easily done if you know the conditions needed to grow them. Cauldron, water, campfire, bowls and mushrooms, 5 easy resources to acquire, how is this not convenient? you've just inadvertently given a justification for adding this feature.
Cauldrons do not need to be crafted, they can be found in Witches huts in swamp biomes, which is practically a free resource and deals with the expense of iron that would have been used to make them. So unless you're using them for an aesthetic of some kind you're not going to be crafting large numbers of them from the iron you just mined. Why would someone, within their first year of playing Minecraft on PC, never had encountered a swamp biome? it's not that hard to find them, just takes a bit of exploring and patience, the added benefit of exploring is you find loot in villages and other resources.
One problem with soups with this suggestion however is they'd be underpowered because the hunger points restored is not proportional to the effort.
and cake would still have an advantage over the soups regardless, because as you said they disappear without a trace when eaten,
and because they can be placed atop other blocks, they would take up zero inventory space, where as an empty bowl whether 1 or a full stack, would use inventory space.
Even if soup were to receive a buff, cake would still have one advantage over it.
But there is benefit to be had with the Soup Cauldron suggestion that cake does not have, you may not have an egg farm set up in the location your base is at. Alright fair point you could use a hopper with 1 chicken to AFK your eggs into a single chest, but here are more items needed, you need 3 milk buckets which will cost you 9 iron ingots to make the buckets for, which you could've just made a Cauldron with, a sugar cane farm and a cow. Even without the hopper system it is in fact still slightly more expensive on iron ingots to make the 3 buckets than it is with a single Cauldron, 7 vs 9, do the math.
If starting a new world or if you decided to move somewhere else far away from original base to do a different project,
you will eventually be in a situation where you'd need to farm food again when your inventory supplies ran out.
But with a Soup Cauldron you found on the way, a few wild mushrooms, a bowl which is crafted using a very common and renewable material etc.
You could have bowls of soup right at your camp site, run out of water to boil? use your nearby river, almost out of mushrooms? make a farm, easily done if you know the conditions needed to grow them. Cauldron, water, campfire, bowls and mushrooms, 5 easy resources to acquire, how is this not convenient? you've just inadvertently given a justification for adding this feature.
I know witch huts exist, and so far I don't recall seeing even one spawned naturally in any of my survival worlds. Cauldron is not easy to acquire naturally. And I've seen some swamps already.
It's much more easier to get iron through mining, and you'd rather spend it on things like shields, shears, buckets, armor or even doors.
Mushroom farms are also much less productive and more dangerous towards player (darkness is a mob spawning hazard) than wheat farms that can be set up on river banks with practically no resources (hoe from wood, seeds from grass).
Also, soup shares all flaws of traditional food (ex. bread, apples) that cakes don't have.
If I needed a quick snack, I'd get a fish from the river, use a rod with spider string or kill some land animal. They are thousand times more abundant than cauldrons.
If I needed reliable, safe and efficient food production, I'd set up a wheat plant or even animal farm.
Cauldron soup has no place here.
Probably the best use for mushroom soup is when you are out of supplies in the nether, as food is scarce there.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Mushroom farms are also much less productive and more dangerous towards player (darkness is a mob spawning hazard)
That is where you can make use of slabs, buttons ect. Spawnproofing without light is more expensive and time consuming, i agree.
A super safe mushroom farm is possible but even less productive. If i would want to farm mushrooms i would plant them on mycelium / podsol and bonemeal them. I see no point in mushroom gardens other then estethic. If i remember correctly a mushroom grows every 30 minutes.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I know witch huts exist, and so far I don't recall seeing even one spawned naturally in any of my survival worlds. Cauldron is not easy to acquire naturally. And I've seen some swamps already.
It's much more easier to get iron through mining, and you'd rather spend it on things like shields, shears, buckets, armor or even doors.
Mushroom farms are also much less productive and more dangerous towards player (darkness is a mob spawning hazard) than wheat farms that can be set up on river banks with practically no resources (hoe from wood, seeds from grass).
Also, soup shares all flaws of traditional food (ex. bread, apples) that cakes don't have.
If I needed a quick snack, I'd get a fish from the river, use a rod with spider string or kill some land animal. They are thousand times more abundant than cauldrons.
If I needed reliable, safe and efficient food production, I'd set up a wheat plant or even animal farm.
Cauldron soup has no place here.
Probably the best use for mushroom soup is when you are out of supplies in the nether, as food is scarce there.
Not if you design the mushroom farms correctly,
Monsters spawn in light level 7, and you can in fact grow mushrooms at a light level of 12 or below, any light level with podzol and mycelium.
I've built a safe mushroom farm for a friend in Xbox One edition of the game in the cellar under his house which I also built him. No monsters spawned because I took this into account, and you can use Java version on PC to determine how the lighting system works using the F3 key with some experimentation in creative mode in a separate world.
You get less mushrooms this way but it is the safest possible mushroom farm you can build unless you have podzol or mycelium and the appropriate lighing system and plenty of bonemeal to use, which is even harder to get in large quantities.
But even with the mini mushroom farm using half slabs and light sources spaced properly around the mushroom farm you will get enough mushrooms to keep your character fed. Btw Hoglins provide you with Pork in the Nether if you kill them, so that is no longer an issue. No sense being vegan in a video game.
Monsters spawn in light level 7, and you can in fact grow mushrooms at a light level of 12 or below, any light level with podzol and mycelium.
I've built a safe mushroom farm for a friend in Xbox One edition of the game in the cellar under his house which I also built him. No monsters spawned because I took this into account, and you can use Java version on PC to determine how the lighting system works using the F3 key with some experimentation in creative mode in a separate world.
You get less mushrooms this way but it is the safest possible mushroom farm you can build unless you have podzol or mycelium and the appropriate lighing system and plenty of bonemeal to use, which is even harder to get in large quantities.
But even with the mini mushroom farm using half slabs and light sources spaced properly around the mushroom farm you will get enough mushrooms to keep your character fed. Btw Hoglins provide you with Pork in the Nether if you kill them, so that is no longer an issue. No sense being vegan in a video game.
Still, mushroom farms need more thought and effort into creation to set up than plant farms and are less productive.
Hoglins can be eaten, yes, but they can eat you too. Mushrooms are the sole Nether food source that is not potentially lethal in itself.
And let's not forget that the topic is about cauldrons, which are found naturally rarely and the easiest way to obtain them involves mining around sea level for iron, which has a lot more high-priority uses, like armor, shields, buckets, pickaxes, swords, shears, firestarters, and late game also anvils and iron golems.
They still can't compete with cakes or dropper systems when it comes to convenience or chests and barrels when it comes to storage capacity.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Still, mushroom farms need more thought and effort into creation to set up than plant farms and are less productive.
Hoglins can be eaten, yes, but they can eat you too. Mushrooms are the sole Nether food source that is not potentially lethal in itself.
And let's not forget that the topic is about cauldrons, which are found naturally rarely and the easiest way to obtain them involves mining around sea level for iron, which has a lot more high-priority uses, like armor, shields, buckets, pickaxes, swords, shears, firestarters, and late game also anvils and iron golems.
They still can't compete with cakes or dropper systems when it comes to convenience or chests and barrels when it comes to storage capacity.
Ease of use is not the sole reason for the numerous resources there are in the game, if it were, there would be only 1 kind and it would be abundant. It is what they do that counts, and allowing the Cauldron to take over the stewing mechanic instead of just bowls opens it up for more uses later on if developers decide to add more purposes for it.
Ease of use is not the sole reason for the numerous resources there are in the game, if it were, there would be only 1 kind and it would be abundant. It is what they do that counts, and allowing the Cauldron to take over the stewing mechanic instead of just bowls opens it up for more uses later on if developers decide to add more purposes for it.
If the Cauldron is the only way to get soup, a nether-escape challange would be very hard since you'd have to do bartering for iron nuggets.
Thats only a small nono here.
That doesn't mean the Cauldron would be useless. It would make villages more alive.
Villagers brewing soup, wich the villagers and players could take. A silent interaction between villagers and players.
The Cooking villager could preper the soup at 12:00, then the villagers could meet up at 13:00 to eat and empty the cauldron.
Edit:
I think the cauldron could also have more value to roleplaying if it where a block you could cook with / store soup.
It wouldn't make soup more interesting if you remove the reciepes for soups from the crafting table.
Ease of use is not the sole reason for the numerous resources there are in the game, if it were, there would be only 1 kind and it would be abundant. It is what they do that counts, and allowing the Cauldron to take over the stewing mechanic instead of just bowls opens it up for more uses later on if developers decide to add more purposes for it.
And I doubt they will remove the crafting recipe, as far as I know they are not fond of those to give another utility block use, it's annoying.
And lack of option of stewing without cauldron will make nether mushrooms more useless, because iron can be obtained only through barter in the nether, i.e. by spending large amounts of valuable gold.
I'd rather see cauldron see other purposes.
Powder snow is one of them. I think we can have more. For example related to lava. Removing wax or oxides from copper. Or something.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
And I doubt they will remove the crafting recipe, as far as I know they are not fond of those to give another utility block use, it's annoying.
And lack of option of stewing without cauldron will make nether mushrooms more useless, because iron can be obtained only through barter in the nether, i.e. by spending large amounts of valuable gold.
I'd rather see cauldron see other purposes.
Powder snow is one of them. I think we can have more. For example related to lava. Removing wax or oxides from copper. Or something.
Or recycling iron
you can smelt iron armour and tools in furnaces, but this is very inefficient because the amount of iron you get back is not proportional to the iron used to make the tools or armour and the durability remaining on them.
No matter what you still only get nuggets, which are only worth 1/9 of an ingot.
Lots of people are wanting it to be made impossible to AFK iron from iron golems, but very few people are suggesting good alternatives for getting abundances of iron. I disagree that strip mining is enough to compensate for this, given the projects me and friends have planned and no doubt many others do. There may be enough iron ore underground for the strictly survival player who only cares about fighting monsters and surviving, therefore the only things they'd be using iron for are things like compasses, tools, armour, flint and steel, anvils, shears and perhaps iron blocks for beacons. but people who do massive builds consisting of factory/industrial buildings consisting of stacks of iron blocks, large multi railway systems spanning thousands of blocks each way, farms that use tens of thousands of hoppers etc, there's a problem.
I've used up about 6 stacks of iron ore just to build lanterns around my village area, and I've not even finished them yet, I need more iron.
And I want to be using iron for more practical things than only aesthetics all the time, but unfortunately I and friends on my server run into a conflict between the two because getting iron the old school way is slow. I agree with SimplySarc's suggestion on Youtube regarding this, dedicating particular biomes with large veins of iron ore (similar to the Mesa biome and gold ores) would be the first step to giving a practical alternative for iron golem farms for people who need more iron than the average Minecraft player for their projects.
I don't have an iron golem farm on my current 2 survival worlds,
mainly because I'm thinking, we shouldn't have to exploit overpowered mechanics just to get resources needed for certain projects.
I would like to see a soup cauldron, where you can get a functional soup making set up using a cauldron over a campfire. Allow us to make several more soups, without changing the current ways of obtaining soup. Certain number of ingredients go in the cauldron like alchemy, and you can store soup in it sort of like how cake is a stationary food source, except you can scoop the soup by right clicking the cauldron with a bowl (just like with bottles).
EDIT: This is not a suggestion to do this as pictured. I understand if you're not a fan of my design.
Great Idea! Full support from me.
Edit:
I'd like to see that generating in villages, with villagers cooking soup!
I'm not suggesting another op autofarm, i just want villages to feel (and act) more alive.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Definitely wouldn't mind more uses for cauldrons. As of right now, they seem pretty useless in Java edition- and I wouldn't mind being able to use them to do alchemy, store lava, etc- however, Soups never occurred to me. I like this idea- it would work well to improve Minecraft's lacking cooking system.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
In new snapshots, they can store lava and powdered snow, and they can grab water from stalagmites. In bedrock they're used for brewing purposes.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
This would give cauldrons more use than simply storing water.
Also each cauldron full of soup could be an equivalent of 8 bowls of soup of the same type.
Also I agree with the suggestion,
having cauldrons of water atop campfires boil with a boiling water sound effect would be interesting,.
But yes, adding in specific ingredients to the cauldron full of hot water should make a soup.
Also with a piston/fire setup, the cauldron could be heated up or cooled down,
Camp fires have the use of cooking meat as well as producing light, but now cauldrons can hold soups,
to store food for the camping player who went out to collect mushrooms or what not.
Cauldrons now have use as powder snow collectors.
I see no reason to add new food type that doesn't bring anything unique to the game whatsoever, it's mere clutter.
As if food storage has been any problem since Indev...
Cauldron can store lava and powder snow now by the way.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I don't see how an entirely new food type is required for the suggestion. They do mention new soup types, but soup is not at all anything new to the game. Mushroom stew and beetroot soup are both classics (beetroots were in pocket edition for a while), and rabbit stew is a newer soup type. The suggestion here implies that they be creatable through a cauldron, and I don't see why that shouldn't happen, especially since liquid storage is only limited in use, considering that a 1 block hole works just as well most of the time and you can put powdered snow in a bucket.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Cauldrons however could be made to be the new requirement for making soups, since this makes sense.
It is true that you can store 27 bowls of soup in a single chest or barrel,
but Soup Cauldrons if they were to be added to the game would have the convenience of being able to scoop the soup out faster, you click once with an empty bowl from your hot-bar next to the cauldron, and the soup is in your bowl. The cauldrons could be made to hold a max of 16 bowls worth of soup instead of just 8 by the developers, if this is what people really want to get some use out of them. In the end, we still get another use for a cauldron besides water or lava storage.
And before others bring up the point about it being more efficient to store liquid items in buckets in chests, compared to cauldrons,
this doesn't negate the fact that cauldrons would still have their use with the soup making system revamped.
1. As far as I know Mojang is not fond of removing crafting recipes for the sake of giving other blocks utility, so even if it was pushed through I guess that everyone would craft soups on benches. And soups are already on pretty bad position compared to rest of the food, so even if you somehow convinced Mojang to remove the recipe, forcing the player to use way more expensive cauldron instead of crafting table is going to make soups even worse off, if not actually becoming one of the forgotten trivia features no one finds practical use for.
2. Cake is convenient food, because you eat it at once, need no tool and don't have to relocate the cauldron if you want to have it elsewhere. Cake can be placed anywhere and after you are done there is no trace. Cauldron soup is not convenient. It would probably be as convenient as using a button strapped to a dropper with soup bowls, and less convenient than a pressure plate strapped to a dropper. Bowls are dirt cheap, so it's more convenient to get one for free and throw it into some local hopper instead of carrying one with yourself at all times. And it's more convenient to step on a pressure plate than right click objects too.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Cauldrons do not need to be crafted, they can be found in Witches huts in swamp biomes, which is practically a free resource and deals with the expense of iron that would have been used to make them. So unless you're using them for an aesthetic of some kind you're not going to be crafting large numbers of them from the iron you just mined. Why would someone, within their first year of playing Minecraft on PC, never had encountered a swamp biome? it's not that hard to find them, just takes a bit of exploring and patience, the added benefit of exploring is you find loot in villages and other resources.
One problem with soups with this suggestion however is they'd be underpowered because the hunger points restored is not proportional to the effort.
and cake would still have an advantage over the soups regardless, because as you said they disappear without a trace when eaten,
and because they can be placed atop other blocks, they would take up zero inventory space, where as an empty bowl whether 1 or a full stack, would use inventory space.
Even if soup were to receive a buff, cake would still have one advantage over it.
But there is benefit to be had with the Soup Cauldron suggestion that cake does not have, you may not have an egg farm set up in the location your base is at. Alright fair point you could use a hopper with 1 chicken to AFK your eggs into a single chest, but here are more items needed, you need 3 milk buckets which will cost you 9 iron ingots to make the buckets for, which you could've just made a Cauldron with, a sugar cane farm and a cow. Even without the hopper system it is in fact still slightly more expensive on iron ingots to make the 3 buckets than it is with a single Cauldron, 7 vs 9, do the math.
If starting a new world or if you decided to move somewhere else far away from original base to do a different project,
you will eventually be in a situation where you'd need to farm food again when your inventory supplies ran out.
But with a Soup Cauldron you found on the way, a few wild mushrooms, a bowl which is crafted using a very common and renewable material etc.
You could have bowls of soup right at your camp site, run out of water to boil? use your nearby river, almost out of mushrooms? make a farm, easily done if you know the conditions needed to grow them. Cauldron, water, campfire, bowls and mushrooms, 5 easy resources to acquire, how is this not convenient? you've just inadvertently given a justification for adding this feature.
I know witch huts exist, and so far I don't recall seeing even one spawned naturally in any of my survival worlds. Cauldron is not easy to acquire naturally. And I've seen some swamps already.
It's much more easier to get iron through mining, and you'd rather spend it on things like shields, shears, buckets, armor or even doors.
Mushroom farms are also much less productive and more dangerous towards player (darkness is a mob spawning hazard) than wheat farms that can be set up on river banks with practically no resources (hoe from wood, seeds from grass).
Also, soup shares all flaws of traditional food (ex. bread, apples) that cakes don't have.
If I needed a quick snack, I'd get a fish from the river, use a rod with spider string or kill some land animal. They are thousand times more abundant than cauldrons.
If I needed reliable, safe and efficient food production, I'd set up a wheat plant or even animal farm.
Cauldron soup has no place here.
Probably the best use for mushroom soup is when you are out of supplies in the nether, as food is scarce there.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That is where you can make use of slabs, buttons ect. Spawnproofing without light is more expensive and time consuming, i agree.
A super safe mushroom farm is possible but even less productive. If i would want to farm mushrooms i would plant them on mycelium / podsol and bonemeal them. I see no point in mushroom gardens other then estethic. If i remember correctly a mushroom grows every 30 minutes.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Not if you design the mushroom farms correctly,
Monsters spawn in light level 7, and you can in fact grow mushrooms at a light level of 12 or below, any light level with podzol and mycelium.
I've built a safe mushroom farm for a friend in Xbox One edition of the game in the cellar under his house which I also built him. No monsters spawned because I took this into account, and you can use Java version on PC to determine how the lighting system works using the F3 key with some experimentation in creative mode in a separate world.
You get less mushrooms this way but it is the safest possible mushroom farm you can build unless you have podzol or mycelium and the appropriate lighing system and plenty of bonemeal to use, which is even harder to get in large quantities.
But even with the mini mushroom farm using half slabs and light sources spaced properly around the mushroom farm you will get enough mushrooms to keep your character fed. Btw Hoglins provide you with Pork in the Nether if you kill them, so that is no longer an issue. No sense being vegan in a video game.
Still, mushroom farms need more thought and effort into creation to set up than plant farms and are less productive.
Hoglins can be eaten, yes, but they can eat you too. Mushrooms are the sole Nether food source that is not potentially lethal in itself.
And let's not forget that the topic is about cauldrons, which are found naturally rarely and the easiest way to obtain them involves mining around sea level for iron, which has a lot more high-priority uses, like armor, shields, buckets, pickaxes, swords, shears, firestarters, and late game also anvils and iron golems.
They still can't compete with cakes or dropper systems when it comes to convenience or chests and barrels when it comes to storage capacity.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Ease of use is not the sole reason for the numerous resources there are in the game, if it were, there would be only 1 kind and it would be abundant. It is what they do that counts, and allowing the Cauldron to take over the stewing mechanic instead of just bowls opens it up for more uses later on if developers decide to add more purposes for it.
If the Cauldron is the only way to get soup, a nether-escape challange would be very hard since you'd have to do bartering for iron nuggets.
Thats only a small nono here.
That doesn't mean the Cauldron would be useless. It would make villages more alive.
Villagers brewing soup, wich the villagers and players could take. A silent interaction between villagers and players.
The Cooking villager could preper the soup at 12:00, then the villagers could meet up at 13:00 to eat and empty the cauldron.
Edit:
I think the cauldron could also have more value to roleplaying if it where a block you could cook with / store soup.
It wouldn't make soup more interesting if you remove the reciepes for soups from the crafting table.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
And I doubt they will remove the crafting recipe, as far as I know they are not fond of those to give another utility block use, it's annoying.
And lack of option of stewing without cauldron will make nether mushrooms more useless, because iron can be obtained only through barter in the nether, i.e. by spending large amounts of valuable gold.
I'd rather see cauldron see other purposes.
Powder snow is one of them. I think we can have more. For example related to lava. Removing wax or oxides from copper. Or something.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Or recycling iron
you can smelt iron armour and tools in furnaces, but this is very inefficient because the amount of iron you get back is not proportional to the iron used to make the tools or armour and the durability remaining on them.
No matter what you still only get nuggets, which are only worth 1/9 of an ingot.
Lots of people are wanting it to be made impossible to AFK iron from iron golems, but very few people are suggesting good alternatives for getting abundances of iron. I disagree that strip mining is enough to compensate for this, given the projects me and friends have planned and no doubt many others do. There may be enough iron ore underground for the strictly survival player who only cares about fighting monsters and surviving, therefore the only things they'd be using iron for are things like compasses, tools, armour, flint and steel, anvils, shears and perhaps iron blocks for beacons. but people who do massive builds consisting of factory/industrial buildings consisting of stacks of iron blocks, large multi railway systems spanning thousands of blocks each way, farms that use tens of thousands of hoppers etc, there's a problem.
I've used up about 6 stacks of iron ore just to build lanterns around my village area, and I've not even finished them yet, I need more iron.
And I want to be using iron for more practical things than only aesthetics all the time, but unfortunately I and friends on my server run into a conflict between the two because getting iron the old school way is slow. I agree with SimplySarc's suggestion on Youtube regarding this, dedicating particular biomes with large veins of iron ore (similar to the Mesa biome and gold ores) would be the first step to giving a practical alternative for iron golem farms for people who need more iron than the average Minecraft player for their projects.
I don't have an iron golem farm on my current 2 survival worlds,
mainly because I'm thinking, we shouldn't have to exploit overpowered mechanics just to get resources needed for certain projects.
This idea souns like a load of fun! They need to see this!
@Agtrigormortis
That was a lot about ironfarming without connection to the topic.
Pls try to not drift too far offtopic.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q