The Meaning of Life, the Universe, and Everything.
Join Date:
8/31/2015
Posts:
47
Member Details
Just a small structure. Loot would be something like a chest or two with a few combat related items, but often damaged or few arrows, and not enchanted. The structure is useful as a local base. Made of stone brick variants, similar ratios to that of strongholds/igloo basements, with spruce floors and doors. Does not have infested variants. An iron trapdoor leads to the roof (so that the zombies don't wonder between inside and onto the roofs).
Spawns with three Zombie Guards; moderately equipped Zombies wearing tunics underneath armor that they spawn with (being of chain, leather, or iron). Two spawn with iron swords and wonder the inside, while the third spawns with a crossbow and overlooks from the roof, and is more accurate and can acquire targets farther than skeletons. Chance for dropping equipped items is the same as normal zombies equipment.
I definitely wouldn't mind more ruined structures like this. Minecraft has always felt something like a long abandoned world to me, and I think more ruins would fit that sort of sense of age and loneliness that accompanies a singleplayer world. And it wouldn't have to be limited to snowy biomes- aside from ruined villages and ocean ruins, there isn't that much in the way of derelict structures, and I wouldn't mind occasionally spending the night in an overgrown, crumbling old tower. It could also be interesting if, (Similar to igloos), these ruins could have a small chance of having hidden structures underneath.
Two spawn with iron swords and wonder the inside, while the third spawns with a crossbow and overlooks from the roof, and is more accurate and can acquire targets farther than skeletons.
There's no programming that specifically denies any weapon-using mob from using any particular weapon. There are mobs that use both melee and ranged, and you can give a regular skeleton a sword or axe instead of a bow, and it will use it just like a Wither Skeleton would its stone sword.
I'm sorry if my question wasn't direct enough. I'd like to know:
Can zombies shoot with crossbows?
I fail to see the difference the different question attempts to achieve differently.
The necessary programming is there. The same logic applies to a skeleton being able to understand how a bow works, to how normal zombies understand how axes and swords improve melee damage, and to how drowned understand throwing a trident is effective.
Currently Zombies do not use ranged weapons for their intended purpose (ie, shooting projectiles). They will pick them up and use them as melee weapons, however, but I don't know if this applies a damage modifier (like real melee weapons) or just defaults to hands.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
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Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Oh, and I think that if there are any undead guardians, they should utilize shields, to make combat more interesting as well as give melee weapons more use than saving ammo
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Just a small structure. Loot would be something like a chest or two with a few combat related items, but often damaged or few arrows, and not enchanted. The structure is useful as a local base. Made of stone brick variants, similar ratios to that of strongholds/igloo basements, with spruce floors and doors. Does not have infested variants. An iron trapdoor leads to the roof (so that the zombies don't wonder between inside and onto the roofs).
Spawns with three Zombie Guards; moderately equipped Zombies wearing tunics underneath armor that they spawn with (being of chain, leather, or iron). Two spawn with iron swords and wonder the inside, while the third spawns with a crossbow and overlooks from the roof, and is more accurate and can acquire targets farther than skeletons. Chance for dropping equipped items is the same as normal zombies equipment.
I definitely wouldn't mind more ruined structures like this. Minecraft has always felt something like a long abandoned world to me, and I think more ruins would fit that sort of sense of age and loneliness that accompanies a singleplayer world. And it wouldn't have to be limited to snowy biomes- aside from ruined villages and ocean ruins, there isn't that much in the way of derelict structures, and I wouldn't mind occasionally spending the night in an overgrown, crumbling old tower. It could also be interesting if, (Similar to igloos), these ruins could have a small chance of having hidden structures underneath.
Can Zombies even use crossbows? I don't know.
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
There's no programming that specifically denies any weapon-using mob from using any particular weapon. There are mobs that use both melee and ranged, and you can give a regular skeleton a sword or axe instead of a bow, and it will use it just like a Wither Skeleton would its stone sword.
I'm sorry if my question wasn't direct enough. I'd like to know:
Can zombies shoot with crossbows?
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
I fail to see the difference the different question attempts to achieve differently.
The necessary programming is there. The same logic applies to a skeleton being able to understand how a bow works, to how normal zombies understand how axes and swords improve melee damage, and to how drowned understand throwing a trident is effective.
Currently Zombies do not use ranged weapons for their intended purpose (ie, shooting projectiles). They will pick them up and use them as melee weapons, however, but I don't know if this applies a damage modifier (like real melee weapons) or just defaults to hands.
I proposed something very similar with skeletons with shields instead, support!
Link to my own concept developed independently: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3026619-ruined-watchtower-and-legionnaire-mob
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Oh, and I think that if there are any undead guardians, they should utilize shields, to make combat more interesting as well as give melee weapons more use than saving ammo
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.