I don't use them as IEDs due to aforementioned risks, and strange status (joke feature becoming solid alternate use), though if they are meant to be used like that, I'll get over it.
Well, it's an "ascended quirk". Certainly the streamers have wholeheartedly adopted bed-bombs for PvP and the End fight, and the devs aren't complaining.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Separate modes already implemented.
Cave-only single-biome worlds.
Affirmative!
Though... beds are tad odd.
I don't use them as IEDs due to aforementioned risks, and strange status (joke feature becoming solid alternate use), though if they are meant to be used like that, I'll get over it.
If you choose the buffet world type, not currently in bedrock edition
This isn't the type of mode I'm talking about, I'm talking about a more advanced version of hard mode that still doesn't delete your world upon death. it would make the game more engaging for the most skilled players who want this, but plan on having their world be permanent. Naturally one should expect that this mode would have more achievements than the lower difficulty modes also so players have more incentive to play or at least try this mode to see if they like it. Whitelight on Youtube does make a very good point about this, not everyone will want to play on this difficulty but that's what normal and hard mode are for, people who want survival mode for more things than defending themselves against mobs every night.
Peaceful and easy mode = for kids and newcomers
Normal and hard = for experienced players, if you know about crafting recipes for tools, armour, food and potions, and know how to use the enchanting system etc, you really have no good reason to be playing on easy in my opinion unless you're a 10 year old.
Hardcore = for professionals and masochists
Very hard mode of mine and the OP's suggestion would be the alternative mode for the most skilled players that lets you keep your world, but makes hostile mobs tougher (more damage output and health and smarter AI), and other mechanics including ones to do with beds can be made a lot different so that beds won't be as easy to get so you're forced to survive more nights without them.
If you choose the buffet world type, not currently in bedrock edition
This isn't the type of mode I'm talking about, I'm talking about a more advanced version of hard mode that still doesn't delete your world upon death. it would make the game more engaging for the most skilled players who want this, but plan on having their world be permanent. Naturally one should expect that this mode would have more achievements than the lower difficulty modes also so players have more incentive to play or at least try this mode to see if they like it. Whitelight on Youtube does make a very good point about this, not everyone will want to play on this difficulty but that's what normal and hard mode are for, people who want survival mode for more things than defending themselves against mobs every night.
Peaceful and easy mode = for kids and newcomers
Normal and hard = for experienced players, if you know about crafting recipes for tools, armour, food and potions, and know how to use the enchanting system etc, you really have no good reason to be playing on easy in my opinion unless you're a 10 year old.
Hardcore = for professionals and masochists
Very hard mode of mine and the OP's suggestion would be the alternative mode for the most skilled players that lets you keep your world, but makes hostile mobs tougher (more damage output and health and smarter AI), and other mechanics including ones to do with beds can be made a lot different so that beds won't be as easy to get so you're forced to survive more nights without them.
Hardcore is meant to be the hardest with extras like permanency of said difficulty level as well as lack of respawning option.
Your proposal would force to either change the designed character of hardcore or its difficulty level.
I'd opt for apocalyptic buffet worlds instead, as they keep technical difficulty level untouched, but increase general difficulty by generating a less resourceful and more hostile world.
If you are the real tough guy you may even combine hardcore with hostile world generation where night is perpetual and the only forests you'll ever see are Crimson and Warped.
As skipping the night doesn't do anything, the beds aren't priority either.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Lol right, like the fans who voted for the Phantom to be put into the game? if it weren't for the fact beds were so easy to get survival mode wouldn't be worth playing for a lot of people because as the OP stated although not in exact words but close enough, it would be unbalanced in favour of the game AI, meaning it would be too frustrating, because early game they'd be constantly harassed by the Phantom at night time if they didn't spend most of their time underground, which fans would then later request that the Phantom be able to phase through blocks. You see the problem with this?
This is why we need safe guards to filter out human ignorance.
In the fans defense nobody truly knew what the Phantom did after the fact. Everyone just thought they were voting for another mob.
Now to my second point. This applies to every Games in General. When a certain designs aspects in a Game is consider too over powered your usually your limited to one of these and where. The Minecraft bed in this case are Easy to make, as you say, and given all the things I'm about to talk about what a bed can do along with the fact how Players see it as a essential Combat item in the Defeating the End Game boss is all the proof in itself that Beds are not balanced properly for the game. Your basically have access to one of the best combat weapon in the game in term of availability craftability from the start that can beat down any mob including the final Boss. By definition that is Overpowered.
Simply put Beds can do the following
1: Time Jump
2: Explode
3: Set/Reseting World Spawn Point
4: Create Villages
5: ???
Now I'm a Big Fan of a day and night cycle in a game because it adds more depth to the game. Certain games can use this cycle to affect certain things in the game while other it just aesthetic and does nothing. Beds as it stands serve only one purpose and that is to perform a Time Jump to sleep though the night so hostiles will not spawn around... To balance this Time Jump Ability for the bed make an Item that can only be found during the Night. We all know mobs just start randomly spawning around at night how about Make a Structure that can only be found during the Night...Like a Spooky House, Creepy Graveyard or a Ghost Ship.
If there is one thing everyone already knows about where the game is headed is how the developers want to /give the player something to look for in minecraft. Now just do that during the Night and kaboom minecraft now has Night Time Exploration Mode that allows the player to see things that wouldn't naturally be there in the daytime. Imagine if there were certain Magical Mushroom that only appear at Night time and then turned to stone when the sun appeared in a New Mystical Swamp Biome.
One of the most gimmick ideas about minecraft is that it attempts to be educational for kid, you know. I wonder what educational purpose does the Bed Bomb is teaching kids today and it don't take no genius to figure that out either. That is why is the number One Discussion here in this topic about are beds overpowered? its a simple sentence with a simple observable answer. Beds are used to beat the game. YES.
To balance this overpowered gimmick in terms of beating the game. The Developers can take out the exploding bed aspect of the design because beds will still be used to beat the game, and give the minecraft community what they want, more TNT blocks. That is the most logical and educational best for business use for this game mechanic and start there.
Personally I see nothing wrong with having a bed be able to set a respawn point for the game that is astronomical in size. Its a great aspect to the game and fits in very well. The theoretical problem here that needs special attention is that the player just don't have one bed option, every bed is possible option to set a World Spawn position you just need to sleep in it first... This leads to a problem called bed trapping where by an unfortunate player is stuck in a Spawn Death Loop at the Bed and prevent them from playing the game Let just say its very overpowered. The developers should have fixed this a long time ago and its a simple fix too but I guess that is an example of their safe guards in effect to filter out human ignorance to find the right idea.
Now Its True there is nothing wrong with having players spawn at where their bed is, but don't make it so that is their only option. Give the player what they need and design another way to respwan in the game that is more accessible for players to respawn at their bases. The way I would implement another respwan position for survival would be through the use of a base spawn beacon were by players can set an additional respawn position on the map so the player instantly appear with in range at the base's spawn beacon their linked with like if its a bed. The idea here is by having a base beacon to re spawn in at creates a position for multiple people to collectively respawn in at in survival.
Finally when it comes down to it one of the most frustrating aspect of the game is creating villages. Ultimately the functionality for Beds has shifted and the core focus by the Developers for the bed is now to Setup Villages and Create Homes for NPCs to live in. Which by all means is a great design aspect of the game consider NPCs can progressively provided better items and equipment through out the game but is very time consuming where by your limited only two options create a your own village or find a village. Now most people seeing the task before them chose to find a village and create one there. Creating your own village where ever you want creates several difficult problems for the player not only in terms of building it but populating it with NPCs. To balance this idea out we need a new NPC like the Wondering Trader that will come around and inhabit your the surrounding areas of your domicile and build from there. There is alot of things that can be said from there but I will leave it at that.
Based on what I just Wrote I hope Beds become over powered for the right reasons rather then the nonsense ones.
In the fans defense nobody truly knew what the Phantom did after the fact. Everyone just thought they were voting for another mob.
Now to my second point. This applies to every Games in General. When a certain designs aspects in a Game is consider too over powered your usually your limited to one of these and where. The Minecraft bed in this case are Easy to make, as you say, and given all the things I'm about to talk about what a bed can do along with the fact how Players see it as a essential Combat item in the Defeating the End Game boss is all the proof in itself that Beds are not balanced properly for the game. Your basically have access to one of the best combat weapon in the game in term of availability craftability from the start that can beat down any mob including the final Boss. By definition that is Overpowered.
Simply put Beds can do the following
1: Time Jump
2: Explode
3: Set/Reseting World Spawn Point
4: Create Villages
5: ???
Now I'm a Big Fan of a day and night cycle in a game because it adds more depth to the game. Certain games can use this cycle to affect certain things in the game while other it just aesthetic and does nothing. Beds as it stands serve only one purpose and that is to perform a Time Jump to sleep though the night so hostiles will not spawn around... To balance this Time Jump Ability for the bed make an Item that can only be found during the Night. We all know mobs just start randomly spawning around at night how about Make a Structure that can only be found during the Night...Like a Spooky House, Creepy Graveyard or a Ghost Ship.
If there is one thing everyone already knows about where the game is headed is how the developers want to /give the player something to look for in minecraft. Now just do that during the Night and kaboom minecraft now has Night Time Exploration Mode that allows the player to see things that wouldn't naturally be there in the daytime. Imagine if there were certain Magical Mushroom that only appear at Night time and then turned to stone when the sun appeared in a New Mystical Swamp Biome.
One of the most gimmick ideas about minecraft is that it attempts to be educational for kid, you know. I wonder what educational purpose does the Bed Bomb is teaching kids today and it don't take no genius to figure that out either. That is why is the number One Discussion here in this topic about are beds overpowered? its a simple sentence with a simple observable answer. Beds are used to beat the game. YES.
To balance this overpowered gimmick in terms of beating the game. The Developers can take out the exploding bed aspect of the design because beds will still be used to beat the game, and give the minecraft community what they want, more TNT blocks. That is the most logical and educational best for business use for this game mechanic and start there.
Personally I see nothing wrong with having a bed be able to set a respawn point for the game that is astronomical in size. Its a great aspect to the game and fits in very well. The theoretical problem here that needs special attention is that the player just don't have one bed option, every bed is possible option to set a World Spawn position you just need to sleep in it first... This leads to a problem called bed trapping where by an unfortunate player is stuck in a Spawn Death Loop at the Bed and prevent them from playing the game Let just say its very overpowered. The developers should have fixed this a long time ago and its a simple fix too but I guess that is an example of their safe guards in effect to filter out human ignorance to find the right idea.
Now Its True there is nothing wrong with having players spawn at where their bed is, but don't make it so that is their only option. Give the player what they need and design another way to respwan in the game that is more accessible for players to respawn at their bases. The way I would implement another respwan position for survival would be through the use of a base spawn beacon were by players can set an additional respawn position on the map so the player instantly appear with in range at the base's spawn beacon their linked with like if its a bed. The idea here is by having a base beacon to re spawn in at creates a position for multiple people to collectively respawn in at in survival.
Finally when it comes down to it one of the most frustrating aspect of the game is creating villages. Ultimately the functionality for Beds has shifted and the core focus by the Developers for the bed is now to Setup Villages and Create Homes for NPCs to live in. Which by all means is a great design aspect of the game consider NPCs can progressively provided better items and equipment through out the game but is very time consuming where by your limited only two options create a your own village or find a village. Now most people seeing the task before them chose to find a village and create one there. Creating your own village where ever you want creates several difficult problems for the player not only in terms of building it but populating it with NPCs. To balance this idea out we need a new NPC like the Wondering Trader that will come around and inhabit your the surrounding areas of your domicile and build from there. There is alot of things that can be said from there but I will leave it at that.
Based on what I just Wrote I hope Beds become over powered for the right reasons rather then the nonsense ones.
Perhaps the simple changes that need to happen with beds is
A) disable their cheap TNT ability, this is obviously overpowered and should have never been a feature with beds, while still disabling players from sleeping in them when in End or Nether, so they can still be placed, but not used in those dimensions, they have to be used in the overworld to actually work with their intended mechanics, set a respawn location and time skip. In place of this, make it easier to get TNT blocks in trades and what not, or make mob spawners immune to Creeper explosions then add in Creeper mob spawners in rare dungeons underground, for the farming of gunpowder, this way players can get an abundance of gunpowder but with a significant risk involved, Creepers could also kill you and their explosion could potentially destroy your dropped gear, so players need to treat these with attention and care.
As you say, add in collectables and features that can only be accessed or found at night time, giving players much more incentive to not use beds at night time and instead go hunting for something rare and valuable.
C) On the death screen, give players the option to either respawn where their bed was at the time they successfully slept in one upon death, or respawn in a random location in a general area of original spawn in the overworld upon death, this way they can evade the respawn death traps that other players set for them in PVP, or if the player had accidentally exposed their bed too close to lava in the mines or if a friend made their bed unsafe by accident.
D) what I suggested, add in more crafting steps for beds and remove them from villages, meaning players have to craft them themselves if they want to make use of them. As somebody else suggested, crafting the mattress, pillow, duvet and bed frame would be much more sensible.
Although beds are not as overpowered as some might think, because when undead mobs burn to death in daylight and if you haven't landed a hit on any of them, you also lose the opportunity to extract XP from them, also drops that weren't collected vanish into nothingless after 5 minutes, so there is balance in that regard. Switching to day time is safer, but you also lose the mobs to fight and their related drops.
In the fans defense nobody truly knew what the Phantom did after the fact. Everyone just thought they were voting for another mob.
Now to my second point. This applies to every Games in General. When a certain designs aspects in a Game is consider too over powered your usually your limited to one of these and where. The Minecraft bed in this case are Easy to make, as you say, and given all the things I'm about to talk about what a bed can do along with the fact how Players see it as a essential Combat item in the Defeating the End Game boss is all the proof in itself that Beds are not balanced properly for the game. Your basically have access to one of the best combat weapon in the game in term of availability craftability from the start that can beat down any mob including the final Boss. By definition that is Overpowered.
Simply put Beds can do the following
1: Time Jump
2: Explode
3: Set/Reseting World Spawn Point
4: Create Villages
5: ???
Now I'm a Big Fan of a day and night cycle in a game because it adds more depth to the game. Certain games can use this cycle to affect certain things in the game while other it just aesthetic and does nothing. Beds as it stands serve only one purpose and that is to perform a Time Jump to sleep though the night so hostiles will not spawn around... To balance this Time Jump Ability for the bed make an Item that can only be found during the Night. We all know mobs just start randomly spawning around at night how about Make a Structure that can only be found during the Night...Like a Spooky House, Creepy Graveyard or a Ghost Ship.
If there is one thing everyone already knows about where the game is headed is how the developers want to /give the player something to look for in minecraft. Now just do that during the Night and kaboom minecraft now has Night Time Exploration Mode that allows the player to see things that wouldn't naturally be there in the daytime. Imagine if there were certain Magical Mushroom that only appear at Night time and then turned to stone when the sun appeared in a New Mystical Swamp Biome.
One of the most gimmick ideas about minecraft is that it attempts to be educational for kid, you know. I wonder what educational purpose does the Bed Bomb is teaching kids today and it don't take no genius to figure that out either. That is why is the number One Discussion here in this topic about are beds overpowered? its a simple sentence with a simple observable answer. Beds are used to beat the game. YES.
To balance this overpowered gimmick in terms of beating the game. The Developers can take out the exploding bed aspect of the design because beds will still be used to beat the game, and give the minecraft community what they want, more TNT blocks. That is the most logical and educational best for business use for this game mechanic and start there.
Personally I see nothing wrong with having a bed be able to set a respawn point for the game that is astronomical in size. Its a great aspect to the game and fits in very well. The theoretical problem here that needs special attention is that the player just don't have one bed option, every bed is possible option to set a World Spawn position you just need to sleep in it first... This leads to a problem called bed trapping where by an unfortunate player is stuck in a Spawn Death Loop at the Bed and prevent them from playing the game Let just say its very overpowered. The developers should have fixed this a long time ago and its a simple fix too but I guess that is an example of their safe guards in effect to filter out human ignorance to find the right idea.
Now Its True there is nothing wrong with having players spawn at where their bed is, but don't make it so that is their only option. Give the player what they need and design another way to respwan in the game that is more accessible for players to respawn at their bases. The way I would implement another respwan position for survival would be through the use of a base spawn beacon were by players can set an additional respawn position on the map so the player instantly appear with in range at the base's spawn beacon their linked with like if its a bed. The idea here is by having a base beacon to re spawn in at creates a position for multiple people to collectively respawn in at in survival.
Finally when it comes down to it one of the most frustrating aspect of the game is creating villages. Ultimately the functionality for Beds has shifted and the core focus by the Developers for the bed is now to Setup Villages and Create Homes for NPCs to live in. Which by all means is a great design aspect of the game consider NPCs can progressively provided better items and equipment through out the game but is very time consuming where by your limited only two options create a your own village or find a village. Now most people seeing the task before them chose to find a village and create one there. Creating your own village where ever you want creates several difficult problems for the player not only in terms of building it but populating it with NPCs. To balance this idea out we need a new NPC like the Wondering Trader that will come around and inhabit your the surrounding areas of your domicile and build from there. There is alot of things that can be said from there but I will leave it at that.
Based on what I just Wrote I hope Beds become over powered for the right reasons rather then the nonsense ones.
Perhaps the simple changes that need to happen with beds is
A) disable their cheap TNT ability, this is obviously overpowered and should have never been a feature with beds, while still disabling players from sleeping in them when in End or Nether, so they can still be placed, but not used in those dimensions, they have to be used in the overworld to actually work with their intended mechanics, set a respawn location and time skip. In place of this, make it easier to get TNT blocks in trades and what not, or make mob spawners immune to Creeper explosions then add in Creeper mob spawners in rare dungeons underground, for the farming of gunpowder, this way players can get an abundance of gunpowder but with a significant risk involved, Creepers could also kill you and their explosion could potentially destroy your dropped gear, so players need to treat these with attention and care.
As you say, add in collectables and features that can only be accessed or found at night time, giving players much more incentive to not use beds at night time and instead go hunting for something rare and valuable.
C) On the death screen, give players the option to either respawn where their bed was at the time they successfully slept in one upon death, or respawn in a random location in a general area of original spawn in the overworld upon death, this way they can evade the respawn death traps that other players set for them in PVP, or if the player had accidentally exposed their bed too close to lava in the mines or if a friend made their bed unsafe by accident.
D) what I suggested, add in more crafting steps for beds and remove them from villages, meaning players have to craft them themselves if they want to make use of them. As somebody else suggested, crafting the mattress, pillow, duvet and bed frame would be much more sensible.
Although beds are not as overpowered as some might think, because when undead mobs burn to death in daylight and if you haven't landed a hit on any of them, you also lose the opportunity to extract XP from them, also drops that weren't collected vanish into nothingless after 5 minutes, so there is balance in that regard. Switching to day time is safer, but you also lose the mobs to fight and their related drops.
I am neutral in case of explosive beds - Mojang seems not to care even though knowing it's exploited so heavily. I do not use them due to tendency to destroy environment and being unsafe for user himself.
I do not understand at all why to force the increased rarity of beds upon the player - if you need to hunt at night, go hunt at night, nobody forces you to use the damn bed every single time the sun sets!
Bed doesn't take any freedom away from the player, and time skip is a mere convenience - if the player has no bed, it's not at all guaranteed that a nighttime hunt will happen - one can simply AFK for 10 minutes in a 3-block-deep hole with a torch inside.
Though an option to pick between world respawn point and the bed used last time is something I approve.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Well, it's an "ascended quirk". Certainly the streamers have wholeheartedly adopted bed-bombs for PvP and the End fight, and the devs aren't complaining.
If you choose the buffet world type, not currently in bedrock edition
This isn't the type of mode I'm talking about, I'm talking about a more advanced version of hard mode that still doesn't delete your world upon death. it would make the game more engaging for the most skilled players who want this, but plan on having their world be permanent. Naturally one should expect that this mode would have more achievements than the lower difficulty modes also so players have more incentive to play or at least try this mode to see if they like it. Whitelight on Youtube does make a very good point about this, not everyone will want to play on this difficulty but that's what normal and hard mode are for, people who want survival mode for more things than defending themselves against mobs every night.
Peaceful and easy mode = for kids and newcomers
Normal and hard = for experienced players, if you know about crafting recipes for tools, armour, food and potions, and know how to use the enchanting system etc, you really have no good reason to be playing on easy in my opinion unless you're a 10 year old.
Hardcore = for professionals and masochists
Very hard mode of mine and the OP's suggestion would be the alternative mode for the most skilled players that lets you keep your world, but makes hostile mobs tougher (more damage output and health and smarter AI), and other mechanics including ones to do with beds can be made a lot different so that beds won't be as easy to get so you're forced to survive more nights without them.
Hardcore is meant to be the hardest with extras like permanency of said difficulty level as well as lack of respawning option.
Your proposal would force to either change the designed character of hardcore or its difficulty level.
I'd opt for apocalyptic buffet worlds instead, as they keep technical difficulty level untouched, but increase general difficulty by generating a less resourceful and more hostile world.
If you are the real tough guy you may even combine hardcore with hostile world generation where night is perpetual and the only forests you'll ever see are Crimson and Warped.
As skipping the night doesn't do anything, the beds aren't priority either.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
In the fans defense nobody truly knew what the Phantom did after the fact. Everyone just thought they were voting for another mob.
Now to my second point. This applies to every Games in General. When a certain designs aspects in a Game is consider too over powered your usually your limited to one of these and where. The Minecraft bed in this case are Easy to make, as you say, and given all the things I'm about to talk about what a bed can do along with the fact how Players see it as a essential Combat item in the Defeating the End Game boss is all the proof in itself that Beds are not balanced properly for the game. Your basically have access to one of the best combat weapon in the game in term of availability craftability from the start that can beat down any mob including the final Boss. By definition that is Overpowered.
Simply put Beds can do the following
1: Time Jump
2: Explode
3: Set/Reseting World Spawn Point
4: Create Villages
5: ???
Now I'm a Big Fan of a day and night cycle in a game because it adds more depth to the game. Certain games can use this cycle to affect certain things in the game while other it just aesthetic and does nothing. Beds as it stands serve only one purpose and that is to perform a Time Jump to sleep though the night so hostiles will not spawn around... To balance this Time Jump Ability for the bed make an Item that can only be found during the Night. We all know mobs just start randomly spawning around at night how about Make a Structure that can only be found during the Night...Like a Spooky House, Creepy Graveyard or a Ghost Ship.
If there is one thing everyone already knows about where the game is headed is how the developers want to /give the player something to look for in minecraft. Now just do that during the Night and kaboom minecraft now has Night Time Exploration Mode that allows the player to see things that wouldn't naturally be there in the daytime. Imagine if there were certain Magical Mushroom that only appear at Night time and then turned to stone when the sun appeared in a New Mystical Swamp Biome.
One of the most gimmick ideas about minecraft is that it attempts to be educational for kid, you know. I wonder what educational purpose does the Bed Bomb is teaching kids today and it don't take no genius to figure that out either. That is why is the number One Discussion here in this topic about are beds overpowered? its a simple sentence with a simple observable answer. Beds are used to beat the game. YES.
To balance this overpowered gimmick in terms of beating the game. The Developers can take out the exploding bed aspect of the design because beds will still be used to beat the game, and give the minecraft community what they want, more TNT blocks. That is the most logical and educational best for business use for this game mechanic and start there.
Personally I see nothing wrong with having a bed be able to set a respawn point for the game that is astronomical in size. Its a great aspect to the game and fits in very well. The theoretical problem here that needs special attention is that the player just don't have one bed option, every bed is possible option to set a World Spawn position you just need to sleep in it first... This leads to a problem called bed trapping where by an unfortunate player is stuck in a Spawn Death Loop at the Bed and prevent them from playing the game Let just say its very overpowered. The developers should have fixed this a long time ago and its a simple fix too but I guess that is an example of their safe guards in effect to filter out human ignorance to find the right idea.
Now Its True there is nothing wrong with having players spawn at where their bed is, but don't make it so that is their only option. Give the player what they need and design another way to respwan in the game that is more accessible for players to respawn at their bases. The way I would implement another respwan position for survival would be through the use of a base spawn beacon were by players can set an additional respawn position on the map so the player instantly appear with in range at the base's spawn beacon their linked with like if its a bed. The idea here is by having a base beacon to re spawn in at creates a position for multiple people to collectively respawn in at in survival.
Finally when it comes down to it one of the most frustrating aspect of the game is creating villages. Ultimately the functionality for Beds has shifted and the core focus by the Developers for the bed is now to Setup Villages and Create Homes for NPCs to live in. Which by all means is a great design aspect of the game consider NPCs can progressively provided better items and equipment through out the game but is very time consuming where by your limited only two options create a your own village or find a village. Now most people seeing the task before them chose to find a village and create one there. Creating your own village where ever you want creates several difficult problems for the player not only in terms of building it but populating it with NPCs. To balance this idea out we need a new NPC like the Wondering Trader that will come around and inhabit your the surrounding areas of your domicile and build from there. There is alot of things that can be said from there but I will leave it at that.
Based on what I just Wrote I hope Beds become over powered for the right reasons rather then the nonsense ones.
Perhaps the simple changes that need to happen with beds is
A) disable their cheap TNT ability, this is obviously overpowered and should have never been a feature with beds, while still disabling players from sleeping in them when in End or Nether, so they can still be placed, but not used in those dimensions, they have to be used in the overworld to actually work with their intended mechanics, set a respawn location and time skip. In place of this, make it easier to get TNT blocks in trades and what not, or make mob spawners immune to Creeper explosions then add in Creeper mob spawners in rare dungeons underground, for the farming of gunpowder, this way players can get an abundance of gunpowder but with a significant risk involved, Creepers could also kill you and their explosion could potentially destroy your dropped gear, so players need to treat these with attention and care.
As you say, add in collectables and features that can only be accessed or found at night time, giving players much more incentive to not use beds at night time and instead go hunting for something rare and valuable.
C) On the death screen, give players the option to either respawn where their bed was at the time they successfully slept in one upon death, or respawn in a random location in a general area of original spawn in the overworld upon death, this way they can evade the respawn death traps that other players set for them in PVP, or if the player had accidentally exposed their bed too close to lava in the mines or if a friend made their bed unsafe by accident.
D) what I suggested, add in more crafting steps for beds and remove them from villages, meaning players have to craft them themselves if they want to make use of them. As somebody else suggested, crafting the mattress, pillow, duvet and bed frame would be much more sensible.
Although beds are not as overpowered as some might think, because when undead mobs burn to death in daylight and if you haven't landed a hit on any of them, you also lose the opportunity to extract XP from them, also drops that weren't collected vanish into nothingless after 5 minutes, so there is balance in that regard. Switching to day time is safer, but you also lose the mobs to fight and their related drops.
I am neutral in case of explosive beds - Mojang seems not to care even though knowing it's exploited so heavily. I do not use them due to tendency to destroy environment and being unsafe for user himself.
I do not understand at all why to force the increased rarity of beds upon the player - if you need to hunt at night, go hunt at night, nobody forces you to use the damn bed every single time the sun sets!
Bed doesn't take any freedom away from the player, and time skip is a mere convenience - if the player has no bed, it's not at all guaranteed that a nighttime hunt will happen - one can simply AFK for 10 minutes in a 3-block-deep hole with a torch inside.
Though an option to pick between world respawn point and the bed used last time is something I approve.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out