if respawn anchors where the only way to set a new spawn point because currently they are the only reason why beds are "OP" in my eyes. I like the way the beds are now, just without the resetting spawn point.
That would force players to stick near worldspawn untill they can craft an anchor and it would be PAIN,
especially for new players and to those who love traveling. I mean imagine this:
A player dies, he want's his stuff back.
He would have to get eather basic tools from scratch or travel to his base and then to the location he died.
I remember my first days in playing minecraft, when i was frustrated about dieingand searching my base,
when a friend told me:
"Dude kill sheeps, get the wool and some planks. Craft a bed, use it. Now you respawn there if you die.
Be careful if you want to replace your bed. You have to use it to set your spawnpoint.
If you do not you respawn where you entered the world."
If he hadn't told me that, i might have deinstalled minecraft.´and never touched it again.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
That would force players to stick near worldspawn untill they can craft an anchor and it would be PAIN,
especially for new players and to those who love traveling. I mean imagine this:
A player dies, he want's his stuff back.
He would have to get eather basic tools from scratch or travel to his base and then to the location he died.
I remember my first days in playing minecraft, when i was frustrated about dieingand searching my base,
when a friend told me:
"Dude kill sheeps, get the wool and some planks. Craft a bed, use it. Now you respawn there if you die.
Be careful if you want to replace your bed. You have to use it to set your spawnpoint.
If you do not you respawn where you entered the world."
If he hadn't told me that, i might have deinstalled minecraft.´and never touched it again.
A lot of people underestimate how hard a game could actually be on your first time playing, ever, not starting a new save file, but your original playthrough in your lifetime, without knowing how all the mechanics actually work and figuring everything out and learning it for yourself or advise from friends. There are even fails videos showing this, and comedies on Youtube which parody or makes jokes the common rookie mistakes people made.
Now that a large number of people have gotten used to the game, because naturally the game is nothing new to them they are asking or expecting Mojang to make Minecraft have super hard challenges in survival, even in the current difficulty modes below the hardcore difficulty mode that gives you only 1 life.
With mine and the OP's suggestions beds would be made harder to acquire which would essentially make Phantoms a lot harder to deal with and add a very hard difficulty mode to please the people who want other challenges added without interfering with the lower difficulty modes too much, but I bet you that isn't going to be enough for the community.
There's a good reason why developers don't just implement every single change a fan asks for every game that is in the topic being discussed, because some changes, however well intentioned, have the potential to break it. We need to remove our ego for a moment and acknowledge something, we know less about balance than the developers do, also there are kids who play this game too, are they seriously expecting a game rated 7+ to have the level of difficulty of an adult survival game on all the survival modes? if they are, they're never going to have that, the game was aimed at more age groups than just the 18+ who may prefer playing Dying Light or something like that. Also if people are playing hardcore mode and don't find the existential threat of a world being deleted challenging enough and have been playing the game long enough to avoid the hazards that may have caught them out in their newbie years, then I've got news for them, they're probably playing the wrong kind of game.
A lot of people underestimate how hard a game could actually be on your first time playing, ever, not starting a new save file, but your original playthrough in your lifetime, without knowing how all the mechanics actually work and figuring everything out and learning it for yourself or advise from friends. There are even fails videos showing this, and comedies on Youtube which parody or makes jokes the common rookie mistakes people made.
Now that a large number of people have gotten used to the game, because naturally the game is nothing new to them they are asking or expecting Mojang to make Minecraft have super hard challenges in survival, even in the current difficulty modes below the hardcore difficulty mode that gives you only 1 life.
With mine and the OP's suggestions beds would be made harder to acquire which would essentially make Phantoms a lot harder to deal with and add a very hard difficulty mode to please the people who want other challenges added without interfering with the lower difficulty modes too much, but I bet you that isn't going to be enough for the community.
There's a good reason why developers don't just implement every single change a fan asks for every game that is in the topic being discussed, because some changes, however well intentioned, have the potential to break it. We need to remove our ego for a moment and acknowledge something, we know less about balance than the developers do, also there are kids who play this game too, are they seriously expecting a game rated 7+ to have the level of difficulty of an adult survival game on all the survival modes? if they are, they're never going to have that, the game was aimed at more age groups than just the 18+ who may prefer playing Dying Light or something like that. Also if people are playing hardcore mode and don't find the existential threat of a world being deleted challenging enough and have been playing the game long enough to avoid the hazards that may have caught them out in their newbie years, then I've got news for them, they're probably playing the wrong kind of game.
In the entire discussion I'm defending the current system for the most part, at most opposing IED bed spam or quitting server to let the rest sleep exploits.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
In the entire discussion I'm defending the current system for the most part, at most opposing IED bed spam or quitting server to let the rest sleep exploits.
Hence my suggestion to add in a cool-down, 2 minutes if other players were on the server on the same night but left. This forces the remaining player (s) to survive the extra 5th of the night (10 minutes night 10 minutes day is how the day night cycle works IIRC) while also making sure the player who logged out has to wait before they can log back in. It's not a perfect fix but it's the best solution I could come up with unless somebody else could add an improvement to the suggestion. It doesn't stop the logged out player from basically cheesing it if they're patient to wait out the cool-down.
The problem is, if the cool-down timer is extended too much
it would cause problems for other players who may not be intending to cheat the skip the night system.
Yes i think beds are too overpowered. If players want to avoid the dangers of the game they should play on easy or peaceful. I think the bed should require much more for the player to sleep
For one i think when you break it, you shouldnt be able to get the whole bed back, just a few pieces of wood or wool.
i also think the normal bed shouldnt let you sleep the whole night, there should be a harder to craft bed that can do that. Think bookshelf type of crafting where you have to craft the books then then the shelf. This bed would require you to craft the mattress, frame, pillows, etc before you can use it. Breaking it would not give you all your resources back too
Its true tht players should be able to play minecraft how they desire but i think some form of competition amongst players should stay true for those who like doing it through surviving. Beds takeaway a lot from the experience
Yes i think beds are too overpowered. If players want to avoid the dangers of the game they should play on easy or peaceful. I think the bed should require much more for the player to sleep
For one i think when you break it, you shouldnt be able to get the whole bed back, just a few pieces of wood or wool.
i also think the normal bed shouldnt let you sleep the whole night, there should be a harder to craft bed that can do that. Think bookshelf type of crafting where you have to craft the books then then the shelf. This bed would require you to craft the mattress, frame, pillows, etc before you can use it. Breaking it would not give you all your resources back too
Its true tht players should be able to play minecraft how they desire but i think some form of competition amongst players should stay true for those who like doing it through surviving. Beds takeaway a lot from the experience
I'd be okay with some additional resources to make the "comfortable" version of a bed that allows players to sleep the whole night, like a mattress being crafted using 3 iron ingots for the springs and 6 wool blocks, the duvet and pillows made with 1 wool block and 8 string and the bed frame using 3 planks and 2 fence posts, then put onto a crafting table to make a full bed, the duvet and pillow goes on top of the mattress and the mattress goes on top of the frame. Also upon breaking it should only return the mattress, duvet and the pillow, not the frame, costing the player more wood, if they break the bed too many times, the mattress loses its springs and is destroyed, forcing the player to craft a new mattress. This would mean the player would need to make more beds if they wish to travel, otherwise they would end up wasting resources.
They could rework the bed mechanics so your respawn is only set after sleeping in the same bed for 5 in-game nights in a row,
forcing players to take extra care of their bases, and they can't just up and move with a bed whenever they feel like it if they want the benefits of setting a respawn location.
Edit - this wouldn't deny players the benefits of using a bed, but it forces players to be more careful with their use and plan their bed placement more to get the most out of them. I'm not suggesting we allow hostile mobs to spawn in any light level in the overworld or any of that nonsense, but if players wish to avoid hazards and aggro from hostile mobs they should either play with better tactics, or go on easy or peaceful mode if they can't handle these changes on normal and hard, with this said I still firmly believe there needs to be a very hard mode so Mojang has more freedom to add more challenges without too many complaints and so everyone gets what they want from the game.
There was a bit more to my comment in the quote that you seemed to cut off. In that little snippet, I did say that it was just my opinion. Not that you can't disagree with it, I just want to provide context for the next person who might stumble upon this thread.
Anyways, I see your point. If you were traveling long distances (especially with a lot of stuff on you) and then you died it would really suck. To be fair though, this would serve as a check (as in the checks and balances system). Otherwise there really is no consequence for dying besides maybe losing a few levels. However, if this change was made I think it would honestly do more harm than good because it might cause less experienced players to un-install the game like you say. Though, that seems like a terrible reason to uninstall a game... I get that losing progress sucks but isn't that part of what makes the game fun? If you were always winning in a game wouldn't you eventually get bored? It's cool if you say you wouldn't but I know I would. I know this is kind of rambling so here's my point; It would just add a bit more realism and challenge (something I look for when I'm playing a game) which I think would be cool but maybe you are right. Perhaps this is not the way to do it.
TL;DR
In my eyes the game is fine as it is and it really doesn't need this change. I was just saying it would be nice.
Edit: Just read through some responses and I've got to say some of them are a bit harsh.
"...if people are playing hardcore mode and don't find the existential threat of a world being deleted challenging enough and have been playing the game long enough to avoid the hazards that may have caught them out in their newbie years, then I've got news for them, they're probably playing the wrong kind of game."
This one in particular is just rude. Though I don't think it was targeted at me... I wouldn't look at hardcore mode as a challenge but more as a temporary world. It doesn't matter who you are, eventually you're gonna make a mistake and die. And when you do you are going to really be upset at all that time you "wasted" because you were trying to challenge yourself.
There was a bit more to my comment in the quote that you seemed to cut off. In that little snippet, I did say that it was just my opinion. Not that you can't disagree with it, I just want to provide context for the next person who might stumble upon this thread.
Anyways, I see your point. If you were traveling long distances (especially with a lot of stuff on you) and then you died it would really suck. To be fair though, this would serve as a check (as in the checks and balances system). Otherwise there really is no consequence for dying besides maybe losing a few levels. However, if this change was made I think it would honestly do more harm than good because it might cause less experienced players to un-install the game like you say. Though, that seems like a terrible reason to uninstall a game... I get that losing progress sucks but isn't that part of what makes the game fun? If you were always winning in a game wouldn't you eventually get bored? It's cool if you say you wouldn't but I know I would. I know this is kind of rambling so here's my point; It would just add a bit more realism and challenge (something I look for when I'm playing a game) which I think would be cool but maybe you are right. Perhaps this is not the way to do it.
TL;DR
In my eyes the game is fine as it is and it really doesn't need this change. I was just saying it would be nice.
The problem is not everyone plays this game for the same reasons hardcore gamers or survival players would. When people lose items after dying from exploration it means they could lose some valuable building materials and some people enable difficulties above peaceful so they can have monsters and combat in a PVE style gameplay. I can see why some would rage quit if they lost all their valuables that way, especially if it is a situation they had no control over. It's one thing to lose because you did something stupid like falling in lava, for example, but dying because a completely unpredictable situation happened or there was a difficulty spike? I don't blame people for uninstalling their game in that case, while a game shouldn't be about winning all the time, it's how you win that matters, there shouldn't be cheapness either, if a game is too hard, then that's something that puts a lot of people off from playing because it means they wasted their time and effort.
Isn't that the point of dying? Why not enable keep inventory? -Genuine question, not trying to sound like a jerk.
Because keep inventory is a cheat, people who play survival vanilla generally don't want cheats in their gameplay, so clearly using the keep inventory gamerule is out of the question for them. Why not introduce a newer difficulty mode in between hard and hardcore for people who want the extra challenges in survival? as myself and some other people including Whitelight on Youtube have suggested? it would satisfy more people.
like you said no matter what sort of player you are you're going to make a mistake and die eventually, so why make the current difficulty modes even more frustrating for them? not everyone wants this, I certainly don't, I'd rather most of the mechanics in survival hard remain as they are, so do a lot of other people.
So, i'm confused... You want more challenge as suggested by your suggesting for a bed nerf (which would inevitably cause a difficulty spike like the one you say you want to avoid). And, your suggestions for fixing this seem like they would be not only tedious to rework the games already simple bed mechanics but also discourage new players from playing. In one of your responses you basically said that if new players can't handle the challenges in survival they should go on peaceful (a mode that is considered cheating) or easy. I would agree with your suggestion if it left the bed mechanics alone in all other modes (Easy, Normal, Hard, Hardcore) but added a new "Extra Hard- whatever" like you say mode that implemented your suggestion. This way everybody wins. Right? Maybe I'm missing something, I don't know.
So, i'm confused... You want more challenge as suggested by your suggesting for a bed nerf (which would inevitably cause a difficulty spike like the one you say you want to avoid). And, your suggestions for fixing this seem like they would be not only tedious to rework the games already simple bed mechanics but also discourage new players from playing. In one of your responses you basically said that if new players can't handle the challenges in survival they should go on peaceful (a mode that is considered cheating) or easy. I would agree with your suggestion if it left the bed mechanics alone in all other modes (Easy, Normal, Hard, Hardcore) but added a new "Extra Hard- whatever" like you say mode that implemented your suggestion. This way everybody wins. Right? Maybe I'm missing something, I don't know.
The bed suggestion would only change one fundamental aspect of survival, not all of them. All beds do is allow players to skip the night and set their new spawn location, that's it unless you count villagers sleeping in them and their related mechanics.
If they added these new bed mechanics in the new very hard mode, I would be content even though I wouldn't play on that new mode because I have a hybrid survival and creative play style and I don't mean that by changing from survival to creative mode, I keep my 2 current survival worlds on survival mode at all times with commands off.
I said in the post that was edited before you made that previous post I'm quoting that I think people should either play with better tactics or play on the lower difficulty modes, it is my opinion, and it would take more than a change like this to cause a large number of people to be rage quitting I believe, I'd like someone to prove me wrong, but I'm just not seeing it. However if these new bed mechanics as well as the other challenge requests people had given Mojang were implemented in a new "Very Hard" difficulty, and those new challenges became exclusive only to the newer mode it wouldn't bother me. Very hard mode should give players infinite lives like the lower difficulty modes though, since it is not hardcore it makes no sense to delete the world upon death, however, I want this new mode to be up to the fans to vote on how difficult it should be, that's my view on it.
The only reason I won't be playing on very hard mode is because my play style at this time is a hybrid of survival and creative, by this I mean I have my 2 current survival worlds always on survival mode hard difficulty, but me and friends use them for building structures and exploration, not just fighting monsters all the time, they're sort of PVE as well as we agreed to, partially, but we will be building battle stadium arenas to hold PVP events some time.
The point is if people want extra challenges in survival mode, they should be allowed them, but not at the expense of other people who play survival for more than just combat related gameplay. There are others in this thread who want the same thing as I do, and the OP suggested a new mode which I agree with as it would help.
Ah, I see. Yeah that would really suck to have to lose progress in a previous world. The way you explain it now though, I'd probably back it. Sorry, I have autism so it takes my brain a minute to fully wrap around things haha. Thanks for the patience!
Ah, I see. Yeah that would really suck to have to lose progress in a previous world. The way you explain it now though, I'd probably back it. Sorry, I have autism so it takes my brain a minute to fully wrap around things haha. Thanks for the patience!
Thanks for having the patience to take the time to understand things. it is cool I'm on the autistic spectrum myself, aspie I am.
and yeah, since this is a sandbox game no one should be denied the experience they crave with this game, as long as they're respectful of other people. I hold the opinion that peaceful mode is pointless, kinda, should probably rename it training mode for newcomers and kids. Normal and hard is for experienced players, and adding a very hard mode would be for professional gamers who don't want to risk losing years worth of work but still want an alternative hardcore experience, that's what we'd like them to have, much more challenges, but not shoehorned on lower difficulties ruining it for everyone else.
There's a good reason why developers don't just implement every single change a fan asks for every game that is in the topic being discussed, because some changes, however well intentioned, have the potential to break it. We need to remove our ego for a moment and acknowledge something, we know less about balance than the developers do.
Absolutely 100% Wrong, If there is one thing that fans eventually end up knowing more about the game then the Devs is how to beat the game...
Yes i think beds are too overpowered. If players want to avoid the dangers of the game they should play on easy or peaceful. I think the bed should require much more for the player to sleep
For one i think when you break it, you shouldnt be able to get the whole bed back, just a few pieces of wood or wool.
i also think the normal bed shouldnt let you sleep the whole night, there should be a harder to craft bed that can do that. Think bookshelf type of crafting where you have to craft the books then then the shelf. This bed would require you to craft the mattress, frame, pillows, etc before you can use it. Breaking it would not give you all your resources back too
Its true tht players should be able to play minecraft how they desire but i think some form of competition amongst players should stay true for those who like doing it through surviving. Beds takeaway a lot from the experience
It's nothing hard to survive the whole night. Just a hole with a torch.
It'd just be annoying to have to wait out the rest of the night in ordinary ways.
Beds don't take away any experience, just don't sleep in them. If you want to hunt mobs more without phantoms bothering you, then fight through some caves.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The basic argument amounts to the OP saying that they're not feeling challenged anymore, so they think Mojang should make the whole game harder for everybody, all the way down to the 10-year-olds.
Bluntly, if you're not feeling challenged, go looking for challenges! Speedrun, play nomadic, rebuild the Nether or End, see if you can beat the game without armor. Download a challenge map or few. Or toss in a few mods, say something that adds more powerful mobs, or enforces extra rules like thirst and weather vulnerabilities.
1) Beds are most fundamentally the original respawn mechanic for Minecraft. Being able to take a bed with you and move your spawn point is certainly useful, but of course setting your spawnpoint in the field means that if you get a *bad death* (lava, void, monsters spawncamping your death site, etc.), then you're respawning far away from your base. At least you get a chance to check your coordinates before you break the bed and commit suicide....
2) The above is also the original reason beds didn't work in the Nether or End, because respawning with no equipment in hostile territory could be a Non-Standard Game Over. In recent updates, they've added spawn anchors so that once people have properly "settled into" the Nether, then they can set up a spawn point. In the mean time, they also provided an extra use for beds in those dimensions -- a powerful weapon, but also one that's awkward (unstackable) and somewhat hazardous to use.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
The basic argument amounts to the OP saying that they're not feeling challenged anymore, so they think Mojang should make the whole game harder for everybody, all the way down to the 10-year-olds.
Bluntly, if you're not feeling challenged, go looking for challenges! Speedrun, play nomadic, rebuild the Nether or End, see if you can beat the game without armor. Download a challenge map or few. Or toss in a few mods, say something that adds more powerful mobs, or enforces extra rules like thirst and weather vulnerabilities.
1) Beds are most fundamentally the original respawn mechanic for Minecraft. Being able to take a bed with you and move your spawn point is certainly useful, but of course setting your spawnpoint in the field means that if you get a *bad death* (lava, void, monsters spawncamping your death site, etc.), then you're respawning far away from your base. At least you get a chance to check your coordinates before you break the bed and commit suicide....
2) The above is also the original reason beds didn't work in the Nether or End, because respawning with no equipment in hostile territory could be a Non-Standard Game Over. In recent updates, they've added spawn anchors so that once people have properly "settled into" the Nether, then they can set up a spawn point. In the mean time, they also provided an extra use for beds in those dimensions -- a powerful weapon, but also one that's awkward (unstackable) and somewhat hazardous to use.
and elderly people with heart problems, stressful game could be a real life hazard for them. Mojang should add a separate mode for people who don't think the current survival mode is challenging enough for them. Not add changes across the board so that current bases are no longer secure, it was bad enough that they made patrols spawn in any light level when previously hostile mobs in the overworld would only spawn in darkness, and thus are unaffected by beds. The patrols themselves aren't a problem, it's the raids they spawn if the captain is killed in a village, beds do nothing about them. Milk can stop the bad omen, but only if it is used while outside the village.
Absolutely 100% Wrong, If there is one thing that fans eventually end up knowing more about the game then the Devs is how to beat the game...
Lol right, like the fans who voted for the Phantom to be put into the game? if it weren't for the fact beds were so easy to get survival mode wouldn't be worth playing for a lot of people because as the OP stated although not in exact words but close enough, it would be unbalanced in favour of the game AI, meaning it would be too frustrating, because early game they'd be constantly harassed by the Phantom at night time if they didn't spend most of their time underground, which fans would then later request that the Phantom be able to phase through blocks. You see the problem with this?
This is why we need safe guards to filter out human ignorance.
and elderly people with heart problems, stressful game could be a real life hazard for them. Mojang should add a separate mode for people who don't think the current survival mode is challenging enough for them. Not add changes across the board so that current bases are no longer secure, it was bad enough that they made patrols spawn in any light level when previously hostile mobs in the overworld would only spawn in darkness, and thus are unaffected by beds. The patrols themselves aren't a problem, it's the raids they spawn if the captain is killed in a village, beds do nothing about them. Milk can stop the bad omen, but only if it is used while outside the village.
Separate modes already implemented.
Cave-only single-biome worlds.
The basic argument amounts to the OP saying that they're not feeling challenged anymore, so they think Mojang should make the whole game harder for everybody, all the way down to the 10-year-olds.
Bluntly, if you're not feeling challenged, go looking for challenges! Speedrun, play nomadic, rebuild the Nether or End, see if you can beat the game without armor. Download a challenge map or few. Or toss in a few mods, say something that adds more powerful mobs, or enforces extra rules like thirst and weather vulnerabilities.
1) Beds are most fundamentally the original respawn mechanic for Minecraft. Being able to take a bed with you and move your spawn point is certainly useful, but of course setting your spawnpoint in the field means that if you get a *bad death* (lava, void, monsters spawncamping your death site, etc.), then you're respawning far away from your base. At least you get a chance to check your coordinates before you break the bed and commit suicide....
2) The above is also the original reason beds didn't work in the Nether or End, because respawning with no equipment in hostile territory could be a Non-Standard Game Over. In recent updates, they've added spawn anchors so that once people have properly "settled into" the Nether, then they can set up a spawn point. In the mean time, they also provided an extra use for beds in those dimensions -- a powerful weapon, but also one that's awkward (unstackable) and somewhat hazardous to use.
Affirmative!
Though... beds are tad odd.
I don't use them as IEDs due to aforementioned risks, and strange status (joke feature becoming solid alternate use), though if they are meant to be used like that, I'll get over it.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That would force players to stick near worldspawn untill they can craft an anchor and it would be PAIN,
especially for new players and to those who love traveling. I mean imagine this:
A player dies, he want's his stuff back.
He would have to get eather basic tools from scratch or travel to his base and then to the location he died.
I remember my first days in playing minecraft, when i was frustrated about dieing and searching my base,
when a friend told me:
"Dude kill sheeps, get the wool and some planks. Craft a bed, use it. Now you respawn there if you die.
Be careful if you want to replace your bed. You have to use it to set your spawnpoint.
If you do not you respawn where you entered the world."
If he hadn't told me that, i might have deinstalled minecraft.´and never touched it again.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
A lot of people underestimate how hard a game could actually be on your first time playing, ever, not starting a new save file, but your original playthrough in your lifetime, without knowing how all the mechanics actually work and figuring everything out and learning it for yourself or advise from friends. There are even fails videos showing this, and comedies on Youtube which parody or makes jokes the common rookie mistakes people made.
Now that a large number of people have gotten used to the game, because naturally the game is nothing new to them they are asking or expecting Mojang to make Minecraft have super hard challenges in survival, even in the current difficulty modes below the hardcore difficulty mode that gives you only 1 life.
With mine and the OP's suggestions beds would be made harder to acquire which would essentially make Phantoms a lot harder to deal with and add a very hard difficulty mode to please the people who want other challenges added without interfering with the lower difficulty modes too much, but I bet you that isn't going to be enough for the community.
There's a good reason why developers don't just implement every single change a fan asks for every game that is in the topic being discussed, because some changes, however well intentioned, have the potential to break it. We need to remove our ego for a moment and acknowledge something, we know less about balance than the developers do, also there are kids who play this game too, are they seriously expecting a game rated 7+ to have the level of difficulty of an adult survival game on all the survival modes? if they are, they're never going to have that, the game was aimed at more age groups than just the 18+ who may prefer playing Dying Light or something like that. Also if people are playing hardcore mode and don't find the existential threat of a world being deleted challenging enough and have been playing the game long enough to avoid the hazards that may have caught them out in their newbie years, then I've got news for them, they're probably playing the wrong kind of game.
In the entire discussion I'm defending the current system for the most part, at most opposing IED bed spam or quitting server to let the rest sleep exploits.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Hence my suggestion to add in a cool-down, 2 minutes if other players were on the server on the same night but left. This forces the remaining player (s) to survive the extra 5th of the night (10 minutes night 10 minutes day is how the day night cycle works IIRC) while also making sure the player who logged out has to wait before they can log back in. It's not a perfect fix but it's the best solution I could come up with unless somebody else could add an improvement to the suggestion. It doesn't stop the logged out player from basically cheesing it if they're patient to wait out the cool-down.
The problem is, if the cool-down timer is extended too much
it would cause problems for other players who may not be intending to cheat the skip the night system.
Yes i think beds are too overpowered. If players want to avoid the dangers of the game they should play on easy or peaceful. I think the bed should require much more for the player to sleep
For one i think when you break it, you shouldnt be able to get the whole bed back, just a few pieces of wood or wool.
i also think the normal bed shouldnt let you sleep the whole night, there should be a harder to craft bed that can do that. Think bookshelf type of crafting where you have to craft the books then then the shelf. This bed would require you to craft the mattress, frame, pillows, etc before you can use it. Breaking it would not give you all your resources back too
Its true tht players should be able to play minecraft how they desire but i think some form of competition amongst players should stay true for those who like doing it through surviving. Beds takeaway a lot from the experience
I'd be okay with some additional resources to make the "comfortable" version of a bed that allows players to sleep the whole night, like a mattress being crafted using 3 iron ingots for the springs and 6 wool blocks, the duvet and pillows made with 1 wool block and 8 string and the bed frame using 3 planks and 2 fence posts, then put onto a crafting table to make a full bed, the duvet and pillow goes on top of the mattress and the mattress goes on top of the frame. Also upon breaking it should only return the mattress, duvet and the pillow, not the frame, costing the player more wood, if they break the bed too many times, the mattress loses its springs and is destroyed, forcing the player to craft a new mattress. This would mean the player would need to make more beds if they wish to travel, otherwise they would end up wasting resources.
They could rework the bed mechanics so your respawn is only set after sleeping in the same bed for 5 in-game nights in a row,
forcing players to take extra care of their bases, and they can't just up and move with a bed whenever they feel like it if they want the benefits of setting a respawn location.
Edit - this wouldn't deny players the benefits of using a bed, but it forces players to be more careful with their use and plan their bed placement more to get the most out of them. I'm not suggesting we allow hostile mobs to spawn in any light level in the overworld or any of that nonsense, but if players wish to avoid hazards and aggro from hostile mobs they should either play with better tactics, or go on easy or peaceful mode if they can't handle these changes on normal and hard, with this said I still firmly believe there needs to be a very hard mode so Mojang has more freedom to add more challenges without too many complaints and so everyone gets what they want from the game.
There was a bit more to my comment in the quote that you seemed to cut off. In that little snippet, I did say that it was just my opinion. Not that you can't disagree with it, I just want to provide context for the next person who might stumble upon this thread.
Anyways, I see your point. If you were traveling long distances (especially with a lot of stuff on you) and then you died it would really suck. To be fair though, this would serve as a check (as in the checks and balances system). Otherwise there really is no consequence for dying besides maybe losing a few levels. However, if this change was made I think it would honestly do more harm than good because it might cause less experienced players to un-install the game like you say. Though, that seems like a terrible reason to uninstall a game... I get that losing progress sucks but isn't that part of what makes the game fun? If you were always winning in a game wouldn't you eventually get bored? It's cool if you say you wouldn't but I know I would. I know this is kind of rambling so here's my point; It would just add a bit more realism and challenge (something I look for when I'm playing a game) which I think would be cool but maybe you are right. Perhaps this is not the way to do it.
TL;DR
In my eyes the game is fine as it is and it really doesn't need this change. I was just saying it would be nice.
Edit: Just read through some responses and I've got to say some of them are a bit harsh.
"...if people are playing hardcore mode and don't find the existential threat of a world being deleted challenging enough and have been playing the game long enough to avoid the hazards that may have caught them out in their newbie years, then I've got news for them, they're probably playing the wrong kind of game."
This one in particular is just rude. Though I don't think it was targeted at me... I wouldn't look at hardcore mode as a challenge but more as a temporary world. It doesn't matter who you are, eventually you're gonna make a mistake and die. And when you do you are going to really be upset at all that time you "wasted" because you were trying to challenge yourself.
The problem is not everyone plays this game for the same reasons hardcore gamers or survival players would. When people lose items after dying from exploration it means they could lose some valuable building materials and some people enable difficulties above peaceful so they can have monsters and combat in a PVE style gameplay. I can see why some would rage quit if they lost all their valuables that way, especially if it is a situation they had no control over. It's one thing to lose because you did something stupid like falling in lava, for example, but dying because a completely unpredictable situation happened or there was a difficulty spike? I don't blame people for uninstalling their game in that case, while a game shouldn't be about winning all the time, it's how you win that matters, there shouldn't be cheapness either, if a game is too hard, then that's something that puts a lot of people off from playing because it means they wasted their time and effort.
Isn't that the point of dying? Why not enable keep inventory? -Genuine question, not trying to sound like a jerk.
Because keep inventory is a cheat, people who play survival vanilla generally don't want cheats in their gameplay, so clearly using the keep inventory gamerule is out of the question for them. Why not introduce a newer difficulty mode in between hard and hardcore for people who want the extra challenges in survival? as myself and some other people including Whitelight on Youtube have suggested? it would satisfy more people.
like you said no matter what sort of player you are you're going to make a mistake and die eventually, so why make the current difficulty modes even more frustrating for them? not everyone wants this, I certainly don't, I'd rather most of the mechanics in survival hard remain as they are, so do a lot of other people.
So, i'm confused... You want more challenge as suggested by your suggesting for a bed nerf (which would inevitably cause a difficulty spike like the one you say you want to avoid). And, your suggestions for fixing this seem like they would be not only tedious to rework the games already simple bed mechanics but also discourage new players from playing. In one of your responses you basically said that if new players can't handle the challenges in survival they should go on peaceful (a mode that is considered cheating) or easy. I would agree with your suggestion if it left the bed mechanics alone in all other modes (Easy, Normal, Hard, Hardcore) but added a new "Extra Hard- whatever" like you say mode that implemented your suggestion. This way everybody wins. Right? Maybe I'm missing something, I don't know.
The bed suggestion would only change one fundamental aspect of survival, not all of them. All beds do is allow players to skip the night and set their new spawn location, that's it unless you count villagers sleeping in them and their related mechanics.
If they added these new bed mechanics in the new very hard mode, I would be content even though I wouldn't play on that new mode because I have a hybrid survival and creative play style and I don't mean that by changing from survival to creative mode, I keep my 2 current survival worlds on survival mode at all times with commands off.
I said in the post that was edited before you made that previous post I'm quoting that I think people should either play with better tactics or play on the lower difficulty modes, it is my opinion, and it would take more than a change like this to cause a large number of people to be rage quitting I believe, I'd like someone to prove me wrong, but I'm just not seeing it. However if these new bed mechanics as well as the other challenge requests people had given Mojang were implemented in a new "Very Hard" difficulty, and those new challenges became exclusive only to the newer mode it wouldn't bother me. Very hard mode should give players infinite lives like the lower difficulty modes though, since it is not hardcore it makes no sense to delete the world upon death, however, I want this new mode to be up to the fans to vote on how difficult it should be, that's my view on it.
The only reason I won't be playing on very hard mode is because my play style at this time is a hybrid of survival and creative, by this I mean I have my 2 current survival worlds always on survival mode hard difficulty, but me and friends use them for building structures and exploration, not just fighting monsters all the time, they're sort of PVE as well as we agreed to, partially, but we will be building battle stadium arenas to hold PVP events some time.
The point is if people want extra challenges in survival mode, they should be allowed them, but not at the expense of other people who play survival for more than just combat related gameplay. There are others in this thread who want the same thing as I do, and the OP suggested a new mode which I agree with as it would help.
Ah, I see. Yeah that would really suck to have to lose progress in a previous world. The way you explain it now though, I'd probably back it. Sorry, I have autism so it takes my brain a minute to fully wrap around things haha. Thanks for the patience!
Thanks for having the patience to take the time to understand things. it is cool I'm on the autistic spectrum myself, aspie I am.
and yeah, since this is a sandbox game no one should be denied the experience they crave with this game, as long as they're respectful of other people. I hold the opinion that peaceful mode is pointless, kinda, should probably rename it training mode for newcomers and kids. Normal and hard is for experienced players, and adding a very hard mode would be for professional gamers who don't want to risk losing years worth of work but still want an alternative hardcore experience, that's what we'd like them to have, much more challenges, but not shoehorned on lower difficulties ruining it for everyone else.
Absolutely 100% Wrong, If there is one thing that fans eventually end up knowing more about the game then the Devs is how to beat the game...
It's nothing hard to survive the whole night. Just a hole with a torch.
It'd just be annoying to have to wait out the rest of the night in ordinary ways.
Beds don't take away any experience, just don't sleep in them. If you want to hunt mobs more without phantoms bothering you, then fight through some caves.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The basic argument amounts to the OP saying that they're not feeling challenged anymore, so they think Mojang should make the whole game harder for everybody, all the way down to the 10-year-olds.
Bluntly, if you're not feeling challenged, go looking for challenges! Speedrun, play nomadic, rebuild the Nether or End, see if you can beat the game without armor. Download a challenge map or few. Or toss in a few mods, say something that adds more powerful mobs, or enforces extra rules like thirst and weather vulnerabilities.
1) Beds are most fundamentally the original respawn mechanic for Minecraft. Being able to take a bed with you and move your spawn point is certainly useful, but of course setting your spawnpoint in the field means that if you get a *bad death* (lava, void, monsters spawncamping your death site, etc.), then you're respawning far away from your base. At least you get a chance to check your coordinates before you break the bed and commit suicide....
2) The above is also the original reason beds didn't work in the Nether or End, because respawning with no equipment in hostile territory could be a Non-Standard Game Over. In recent updates, they've added spawn anchors so that once people have properly "settled into" the Nether, then they can set up a spawn point. In the mean time, they also provided an extra use for beds in those dimensions -- a powerful weapon, but also one that's awkward (unstackable) and somewhat hazardous to use.
and elderly people with heart problems, stressful game could be a real life hazard for them. Mojang should add a separate mode for people who don't think the current survival mode is challenging enough for them. Not add changes across the board so that current bases are no longer secure, it was bad enough that they made patrols spawn in any light level when previously hostile mobs in the overworld would only spawn in darkness, and thus are unaffected by beds. The patrols themselves aren't a problem, it's the raids they spawn if the captain is killed in a village, beds do nothing about them. Milk can stop the bad omen, but only if it is used while outside the village.
Lol right, like the fans who voted for the Phantom to be put into the game? if it weren't for the fact beds were so easy to get survival mode wouldn't be worth playing for a lot of people because as the OP stated although not in exact words but close enough, it would be unbalanced in favour of the game AI, meaning it would be too frustrating, because early game they'd be constantly harassed by the Phantom at night time if they didn't spend most of their time underground, which fans would then later request that the Phantom be able to phase through blocks. You see the problem with this?
This is why we need safe guards to filter out human ignorance.
Separate modes already implemented.
Cave-only single-biome worlds.
Affirmative!
Though... beds are tad odd.
I don't use them as IEDs due to aforementioned risks, and strange status (joke feature becoming solid alternate use), though if they are meant to be used like that, I'll get over it.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out