Add a new mob: Ender skeleton.
It's an undead mob that is rarely spawn in small end islands and end barrens, design inspiration comes from blue wither skull. They can attack both close combat and long-range attacks. They will take the initiative to shoot players, iron golems and baby seaturtles within a radius of 16 blocks with their bows. They will also try to trample on turtle eggs. When the player, the iron golem and the baby seaturtle are within a radius of 5 blocks from an ender skeleton, the ender skeleton will switch to a melee state to attack them, and it will take the initiative to stay away from the wolf like other skeletons. The generated ender skeleton has a 95% chance of holding a diamond sword in the mainhand and a 5% chance of holding a diamond axe in the mainhand.
They will not burn during the day when in the overworld, nor is it immune to fire, lava, and magma block damage.
Size
Height: 2.4 BlocksWidth: 0.7 Blocks
Attack strength :
Melee: Easy is 20 (Diamond axe version is 22) , normal is 27(Diamond axe version is 29) , hard is 35 (Diamond axe version is 37) . Armor and protection enchantment cannot reduce its melee damage, it's immune to weakness effects and strength effects.
Attack reach is 4.25 blocks (Farther than the attack reach of players and iron golems.), knockback distance is 2.5 blocks.
Ranged (No matter how high the armor defense points is and how high the protection enchantment level is, the damage will never be less than 12 points) : Easy is 14, normal is 17, hard is 21.
Drops
0~2 bones (The maximum drop is increased by 1 per level of Looting) , 0~2 arrows (The maximum drop is increased by 1 per level of Looting) , 0~1 arrow of harming (The maximum drop is increased by 1 per level of Looting).
Rare drops is ender marrow, at most 1 drop, it's impossible to drop without looting enchantment, the drop rate is: level*0.04*100%. If looting enchantment level 25 or above, 100% will drop an ender marrow.
Also has a certain chance to drop the diamond sword, diamond axe and bow in the hand.
Add a new item: Ender marrow.
Rarely drops from ender skeleton, that can be used to craft an ender respawn table and charge ender respawn table.
How to get ender marrow better?
You need a potion of the Turtle Master, a potion of Swiftness II, a bow or crossbow, netherite armors, a shield and a looting + smite sword to kill the ender skeleton.
Make a simple trap to kill the ender skeleton.
Add a new block: Ender respawn table.
Is a block that allows players to set their spawn point in the End, only use netherite pickaxe to harvest, otherwise, it will drop nothing.
If the player right click a charged ender respawn table in the Overworld, Nether, or customized dimensions, the block explodes similarly to when a bed is used in the Nether or the End and right click the charged respawn anchor in the Overworld and the End. The explosion has a power of 5, and sets fire to surrounding blocks.If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal.
Recipe:
How to activate the ender respawn table?
Pyramids are the structures required to ender respawn table. The way to build the pyramid is 9*9 netherite blocks on the first layer, 7*7 netherite blocks on the second layer, netherite blocks on the third layer 5*5, and netherite blocks on the fourth layer 3*3, put ender respawn table on the top layer. At this time, ender respawn table will emit a magenta beam similar to End Gateway Portal, proving that ender respawn table is activated successfully.
Activated ender respawn table:
Use ender respawn table to set the way to spawn point: Hold ender marrow and right-click on ender respawn table to consume ender marrow to charge it, and activate the ender respawn table, and then right-click it to set the respawn point.
Ender respawn table can only be charged for two levels, and the energy of the ender respawn table will be completely lost after the death of the player who set the ender respawn table as the spawn point. When the charging level is 1, the items in the inventory will drop if the player who set the ender respawn table as the spawn point dies. When the charging level is 2, the items in the inventory will not drop when the player who set the ender respawn table as the spawn point dies, but the curse of vanshing items will disappear.
If some blocks in the ender respawn table pyramid are replaced or destroyed, the ender respawn table will be deactivated and lose its respawn function. The block must be replaced to restore its function.
It feels like a respawn anchor that's built like a beacon, but for the End. If they add something to respawn in the End, they're going to want something unique, not a mishmash of reused ideas.
The only part I'm not liking is the resource for the new drop comes from another skeleton. They went and added endermen to the nether (I was against this), and this would mean skeletons are now also in the end. I know traditional skeletons are overworld monsters, but this seems more inspired from the nether variant, which is tougher. That'd take away from the nether (wither) skeleton, and make the end and nether be that much less unique.
I know some people don't like biome specific monsters, but dimension specific monsters should be a thing. Either nether monsters or end monsters crossing over to the otherworld (or vice versa) is fine, but once you start blending the nether and end, they lose some of their uniqueness. The end and nether are both tied to the overworld via portals, but not to one another (not saying they COULDN'T be, but they aren't as far as I know, and shouldn't be).
The End could stand to use another monster (or few), but it should be unique if anything, especially if it's going to be as strong as it sounds (a skeleton being that strong seems way out of place).
I have no partiality for nor against the idea of an end respawn anchor though.
The only part I'm not liking is the resource for the new drop comes from another skeleton. They went and added endermen to the nether (I was against this), and this would mean skeletons are now also in the end. I know traditional skeletons are overworld monsters, but this seems more inspired from the nether variant, which is tougher. That'd take away from the nether (wither) skeleton, and make the end and nether be that much less unique.
I know some people don't like biome specific monsters, but dimension specific monsters should be a thing. Either nether monsters or end monsters crossing over to the otherworld (or vice versa) is fine, but once you start blending the nether and end, they lose some of their uniqueness. The end and nether are both tied to the overworld via portals, but not to one another (not saying they COULDN'T be, but they aren't as far as I know, and shouldn't be).
The End could stand to use another monster (or few), but it should be unique if anything, especially if it's going to be as strong as it sounds (a skeleton being that strong seems way out of place).
I have no partiality for nor against the idea of an end respawn anchor though.
I don’t fully agree with your "it should be unique if anything" because the overworld and nether both have skeleton mobs, not to mention this undead mob that fits the end color.
This seems quite excessive and gratuitously high in difficulty and effort for the ability to respawn in the end.
Why not just stuff end crystals into the respawn anchor and call it a day?
In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the end crystal is not challenging enough, so I think it is better to add a powerful mob to make it more challenging.
I don’t fully agree with your "it should be unique if anything" because the overworld and nether both have skeleton mobs, not to mention this undead mob that fits the end color.
Yes, the overworld shares some monsters with the end and nether, but until the endermen was added to the nether, I don't think there was any others that were naturally found in all three. The end already has the fewest number of unique mobs, and I'd rather see a new one there than just another variant of an existing one, especially one that is already found in both of the other dimensions.
As for anchor or table, it's just the name. I was using the existing respawn anchor name that the nether has, but I was still referring to the same new block you suggested regardless. I was just saying I'm not against that part of the idea; I just think the source monster for the new material needed to craft it shouldn't be something that already exists, especially in both other dimensions, and that aside, if it's going to be a monster that is rather difficult/strong, the skeleton isn't the proper choice for it. Currently, the skeleton isn't a terribly difficult monster. Your suggested montser sounds like it is. Having it's strength/difficulty vary that wildly between variants so much would be bad design from a player perspective (in my opinion). Readability and consistency is good, hidden power in games (high variance in otherwise similar monsters) is bad. Again, just my opinion. The idea is good, but to do it justice, a new and unique monster would be better as it'd strengthen the feature to give the end something else it needs; more monster variety.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/2/2018
Posts:
63
Member Details
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
I like this idea. I prefer this rather than having an entirely new block that takes way too many resources to even use.
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
But I have said above to add"Ender marrow", and it should have different respawn block for different dimensions.
I see no reason to make this so insanely expensive. Do you realize that every block of Netherite is product involving use of 36 ancient debris blocks?
It's so much easier to interconnect everything with cobblestone slab bridges or ice highways for boats.
I think it would be balanced if already existing Respawn Anchor was working in all dimensions, and maybe used different fuel for each of them.
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
We are like-minded in this subject, aren't we?
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I see no reason to make this so insanely expensive. Do you realize that every block of Netherite is product involving use of 36 ancient debris blocks?
It's so much easier to interconnect everything with cobblestone slab bridges or ice highways for boats.
I think it would be balanced if already existing Respawn Anchor was working in all dimensions, and maybe used different fuel for each of them.
We are like-minded in this subject, aren't we?
In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the reason why it is set to be expensive is to be able to dock with the end update in the future, to make it more challenging.
But the difference between ender respawn table and respawn anchor is that the energy level of ender respawn table determines the respawn effect, that is.
After calculation, it takes 5904 ancient debris, which requires two large chests to put them, if you don't use X-ray textures, you have to blow up a save for months.
Before thinking about an overpriced respawn decice for the end i would like to see some content.
What i mean is this:
Who want's to live there?
What is this place at all?
It looks like a floating desert to me.
With corals. And the so called end cities are just one building.
But worst of all is the sky texture...
Unlike Nether, the End somehow never spoke to me.
Its character is not very worthy colonization, despite great ease of setting up means of transport.
Means of respawning there is a last thing that is worthy a single ingot of netherite.
But I have said above to add"Ender marrow", and it should have different respawn block for different dimensions.
This can be put in the future "End update", so I think such a respawn device should be more challenging.
Adding more stuff for the sake of adding stuff without proper balance or anything really unique is a bad idea.
Considering how easy it is to build bridges in the End, respawning there is not anything of urgent demand, especially considering how little resources it provide - chorus fruit farmable everywhere and content of End Cities.
Compare and contrast with Nether, which is enterable without paving your way to the stronghold, exitable without beating a boss, can have a portal buuilt literally anywhere, has more forgiving lava instead of void, serves as fast transport method, and has a ton of resources unfarmable and/or barely accessible and/or not accessible elsewhere, like quartz, netherite, prodigious quantities of lava, Piglins to trade with, soul sand (useful in water elevators), blaze rods, nonflammable wood, farmable gold supply and essential stuff you need to get the beacon.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Unlike Nether, the End somehow never spoke to me.
Its character is not very worthy colonization, despite great ease of setting up means of transport.
Means of respawning there is a last thing that is worthy a single ingot of netherite.
Adding more stuff for the sake of adding stuff without proper balance or anything really unique is a bad idea.
Considering how easy it is to build bridges in the End, respawning there is not anything of urgent demand, especially considering how little resources it provide - chorus fruit farmable everywhere and content of End Cities.
Compare and contrast with Nether, which is enterable without paving your way to the stronghold, exitable without beating a boss, can have a portal buuilt literally anywhere, has more forgiving lava instead of void, serves as fast transport method, and has a ton of resources unfarmable and/or barely accessible and/or not accessible elsewhere, like quartz, netherite, prodigious quantities of lava, Piglins to trade with, soul sand (useful in water elevators), blaze rods, nonflammable wood, farmable gold supply and essential stuff you need to get the beacon.
Please see #10 , I said this can be applied to future End updates.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/11/2020
Posts:
61
Minecraft:
xzvs
Member Details
The idea is cool, but the cost required to even activate this anchor is way too expensive. Additionally, ender marrow is rare as well, according to your post, and you would need to charge it with four ender marrow. Why not just have a bed in the portal room? It would be leagues cheaper than the end respawn anchor.
Why not simply allow us to craft the Respawn Anchor with five End Stone, two Ender Pearls, and a Shulker Shell, then charge the resultant End Anchor with Ender Pearls? That's a much more reasonable recipe and creates a logical step from Respawn Anchor to End Anchor, while also utilizing materials already in the game (though I'm more than willing to hear an argument to change some of the materials if tied to a larger End update)
I also agree with those saying a Skeleton doesn't really thematically fit with the End, and that your recipe is way too expensive.
The idea is cool, but the cost required to even activate this anchor is way too expensive. Additionally, ender marrow is rare as well, according to your post, and you would need to charge it with four ender marrow. Why not just have a bed in the portal room? It would be leagues cheaper than the end respawn anchor.
True but then again why do wee need a respawn anchor for the nether?
You can put down your bed next to those portals as well.
The difference is of course, that you can enter the nether from various lacations.
For the end you always enter the dragon pit first, if i may call it so.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Add a new mob: Ender skeleton.
It's an undead mob that is rarely spawn in small end islands and end barrens, design inspiration comes from blue wither skull. They can attack both close combat and long-range attacks. They will take the initiative to shoot players, iron golems and baby seaturtles within a radius of 16 blocks with their bows. They will also try to trample on turtle eggs. When the player, the iron golem and the baby seaturtle are within a radius of 5 blocks from an ender skeleton, the ender skeleton will switch to a melee state to attack them, and it will take the initiative to stay away from the wolf like other skeletons. The generated ender skeleton has a 95% chance of holding a diamond sword in the mainhand and a 5% chance of holding a diamond axe in the mainhand.
They will not burn during the day when in the overworld, nor is it immune to fire, lava, and magma block damage.
Size
Height: 2.4 BlocksWidth: 0.7 Blocks
Attack strength :
Melee: Easy is 20 (Diamond axe version is 22) , normal is 27(Diamond axe version is 29) , hard is 35 (Diamond axe version is 37) . Armor and protection enchantment cannot reduce its melee damage, it's immune to weakness effects and strength effects.
Attack reach is 4.25 blocks (Farther than the attack reach of players and iron golems.), knockback distance is 2.5 blocks.
Ranged (No matter how high the armor defense points is and how high the protection enchantment level is, the damage will never be less than 12 points) : Easy is 14, normal is 17, hard is 21.
Drops
0~2 bones (The maximum drop is increased by 1 per level of Looting) , 0~2 arrows (The maximum drop is increased by 1 per level of Looting) , 0~1 arrow of harming (The maximum drop is increased by 1 per level of Looting).
Rare drops is ender marrow, at most 1 drop, it's impossible to drop without looting enchantment, the drop rate is: level*0.04*100%. If looting enchantment level 25 or above, 100% will drop an ender marrow.
Also has a certain chance to drop the diamond sword, diamond axe and bow in the hand.
Add a new item: Ender marrow.
Rarely drops from ender skeleton, that can be used to craft an ender respawn table and charge ender respawn table.
How to get ender marrow better?
Add a new block: Ender respawn table.
Is a block that allows players to set their spawn point in the End, only use netherite pickaxe to harvest, otherwise, it will drop nothing.
If the player right click a charged ender respawn table in the Overworld, Nether, or customized dimensions, the block explodes similarly to when a bed is used in the Nether or the End and right click the charged respawn anchor in the Overworld and the End. The explosion has a power of 5, and sets fire to surrounding blocks.If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal.
Recipe:
How to activate the ender respawn table?
Pyramids are the structures required to ender respawn table. The way to build the pyramid is 9*9 netherite blocks on the first layer, 7*7 netherite blocks on the second layer, netherite blocks on the third layer 5*5, and netherite blocks on the fourth layer 3*3, put ender respawn table on the top layer. At this time, ender respawn table will emit a magenta beam similar to End Gateway Portal, proving that ender respawn table is activated successfully.
Activated ender respawn table:
Use ender respawn table to set the way to spawn point: Hold ender marrow and right-click on ender respawn table to consume ender marrow to charge it, and activate the ender respawn table, and then right-click it to set the respawn point.
Ender respawn table can only be charged for two levels, and the energy of the ender respawn table will be completely lost after the death of the player who set the ender respawn table as the spawn point. When the charging level is 1, the items in the inventory will drop if the player who set the ender respawn table as the spawn point dies. When the charging level is 2, the items in the inventory will not drop when the player who set the ender respawn table as the spawn point dies, but the curse of vanshing items will disappear.
If some blocks in the ender respawn table pyramid are replaced or destroyed, the ender respawn table will be deactivated and lose its respawn function. The block must be replaced to restore its function.
No charging level:
Charging level is 1:
Charging level is 2:
Welcome to vote this:
https://www.reddit.com/r/minecraftsuggestions/comments/ief1jq/all_new_end_respawn_divice/
This seems quite excessive and gratuitously high in difficulty and effort for the ability to respawn in the end.
Why not just stuff end crystals into the respawn anchor and call it a day?
It feels like a respawn anchor that's built like a beacon, but for the End. If they add something to respawn in the End, they're going to want something unique, not a mishmash of reused ideas.
The only part I'm not liking is the resource for the new drop comes from another skeleton. They went and added endermen to the nether (I was against this), and this would mean skeletons are now also in the end. I know traditional skeletons are overworld monsters, but this seems more inspired from the nether variant, which is tougher. That'd take away from the nether (wither) skeleton, and make the end and nether be that much less unique.
I know some people don't like biome specific monsters, but dimension specific monsters should be a thing. Either nether monsters or end monsters crossing over to the otherworld (or vice versa) is fine, but once you start blending the nether and end, they lose some of their uniqueness. The end and nether are both tied to the overworld via portals, but not to one another (not saying they COULDN'T be, but they aren't as far as I know, and shouldn't be).
The End could stand to use another monster (or few), but it should be unique if anything, especially if it's going to be as strong as it sounds (a skeleton being that strong seems way out of place).
I have no partiality for nor against the idea of an end respawn anchor though.
I don’t fully agree with your "it should be unique if anything" because the overworld and nether both have skeleton mobs, not to mention this undead mob that fits the end color.
And it’s not "Anchor" but "Table".
In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the end crystal is not challenging enough, so I think it is better to add a powerful mob to make it more challenging.
Yes, the overworld shares some monsters with the end and nether, but until the endermen was added to the nether, I don't think there was any others that were naturally found in all three. The end already has the fewest number of unique mobs, and I'd rather see a new one there than just another variant of an existing one, especially one that is already found in both of the other dimensions.
As for anchor or table, it's just the name. I was using the existing respawn anchor name that the nether has, but I was still referring to the same new block you suggested regardless. I was just saying I'm not against that part of the idea; I just think the source monster for the new material needed to craft it shouldn't be something that already exists, especially in both other dimensions, and that aside, if it's going to be a monster that is rather difficult/strong, the skeleton isn't the proper choice for it. Currently, the skeleton isn't a terribly difficult monster. Your suggested montser sounds like it is. Having it's strength/difficulty vary that wildly between variants so much would be bad design from a player perspective (in my opinion). Readability and consistency is good, hidden power in games (high variance in otherwise similar monsters) is bad. Again, just my opinion. The idea is good, but to do it justice, a new and unique monster would be better as it'd strengthen the feature to give the end something else it needs; more monster variety.
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
I like this idea. I prefer this rather than having an entirely new block that takes way too many resources to even use.
But I have said above to add"Ender marrow", and it should have different respawn block for different dimensions.
This can be put in the future "End update", so I think such a respawn device should be more challenging.
I see no reason to make this so insanely expensive. Do you realize that every block of Netherite is product involving use of 36 ancient debris blocks?
It's so much easier to interconnect everything with cobblestone slab bridges or ice highways for boats.
I think it would be balanced if already existing Respawn Anchor was working in all dimensions, and maybe used different fuel for each of them.
We are like-minded in this subject, aren't we?
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the reason why it is set to be expensive is to be able to dock with the end update in the future, to make it more challenging.
But the difference between ender respawn table and respawn anchor is that the energy level of ender respawn table determines the respawn effect, that is.
After calculation, it takes 5904 ancient debris, which requires two large chests to put them, if you don't use X-ray textures, you have to blow up a save for months.
That just seems like challenge for challenge's sake. There's no point to making it that hard to enable respawning in the end.
5,904 ancient debris is required to activate this. This is getting absurd 0_0
Before thinking about an overpriced respawn decice for the end i would like to see some content.
What i mean is this:
Who want's to live there?
What is this place at all?
It looks like a floating desert to me.
With corals. And the so called end cities are just one building.
But worst of all is the sky texture...
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Unlike Nether, the End somehow never spoke to me.
Its character is not very worthy colonization, despite great ease of setting up means of transport.
Means of respawning there is a last thing that is worthy a single ingot of netherite.
Adding more stuff for the sake of adding stuff without proper balance or anything really unique is a bad idea.
Considering how easy it is to build bridges in the End, respawning there is not anything of urgent demand, especially considering how little resources it provide - chorus fruit farmable everywhere and content of End Cities.
Compare and contrast with Nether, which is enterable without paving your way to the stronghold, exitable without beating a boss, can have a portal buuilt literally anywhere, has more forgiving lava instead of void, serves as fast transport method, and has a ton of resources unfarmable and/or barely accessible and/or not accessible elsewhere, like quartz, netherite, prodigious quantities of lava, Piglins to trade with, soul sand (useful in water elevators), blaze rods, nonflammable wood, farmable gold supply and essential stuff you need to get the beacon.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Please see #10 , I said this can be applied to future End updates.
The idea is cool, but the cost required to even activate this anchor is way too expensive. Additionally, ender marrow is rare as well, according to your post, and you would need to charge it with four ender marrow. Why not just have a bed in the portal room? It would be leagues cheaper than the end respawn anchor.
I love making farms.
PC Specs: Intel Xeon E5-1630 v3, NVIDIA GeForce GTX 1650 Super, 16GB DDR4-2133, 512 GB Silicon Power SSD, 500W EVGA PSU
Why not simply allow us to craft the Respawn Anchor with five End Stone, two Ender Pearls, and a Shulker Shell, then charge the resultant End Anchor with Ender Pearls? That's a much more reasonable recipe and creates a logical step from Respawn Anchor to End Anchor, while also utilizing materials already in the game (though I'm more than willing to hear an argument to change some of the materials if tied to a larger End update)
I also agree with those saying a Skeleton doesn't really thematically fit with the End, and that your recipe is way too expensive.
True but then again why do wee need a respawn anchor for the nether?
You can put down your bed next to those portals as well.
The difference is of course, that you can enter the nether from various lacations.
For the end you always enter the dragon pit first, if i may call it so.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q