I would like to see the new pots in 1.17 given some function, not just as pieces of art. A regular pot might be nice as a different style of flowerpot or cauldron, holding water.
I think they should add rarer pottery sherds that give enchantments to the finished pot. The most common would be a glowing image that stacks up, meaning the more that are on a single pot, the greater the brightness it emits. This would make pots really great atmospheric decorations for creators building castles, dungeons, tombs, etc. Imagine a tomb with a dimly glowing pot in the dark!
Much rarer enchanted sherds could make the pot give short range status effects, like a baby version of a conduit or beacon. To prevent them from being OP early game, status effects couldn’t stack up or be combined except with glowing sherds, and the effective range would be very close, like practically touching the pot. Their effects would include things like regeneration, weakness, removal of all status effects (like milk does), and they wouldn’t last very long or be high level versions of the enchantment, possibly only working while in contact with the pot. For example, fire resistance might last for a few seconds, just long enough to safely run across magma blocks or through fire to enter a base. Regen only while touching it, and that would be an extremely rare sherd, anyway. This unlocks a huge potential for adventure maps!
I would also suggest making pottery sherds occasionally available through wandering traders, though rarely and priced according to rarity and power. People might be more interested in wandering traders if they sold stuff that was truly hard to find and not just things you can locate with a few days of overworld exploration.
I would like to see the new pots in 1.17 given some function, not just as pieces of art. A regular pot might be nice as a different style of flowerpot or cauldron, holding water.
I think they should add rarer pottery sherds that give enchantments to the finished pot. The most common would be a glowing image that stacks up, meaning the more that are on a single pot, the greater the brightness it emits. This would make pots really great atmospheric decorations for creators building castles, dungeons, tombs, etc. Imagine a tomb with a dimly glowing pot in the dark!
Much rarer enchanted sherds could make the pot give short range status effects, like a baby version of a conduit or beacon. To prevent them from being OP early game, status effects couldn’t stack up or be combined except with glowing sherds, and the effective range would be very close, like practically touching the pot. Their effects would include things like regeneration, weakness, removal of all status effects (like milk does), and they wouldn’t last very long or be high level versions of the enchantment, possibly only working while in contact with the pot. For example, fire resistance might last for a few seconds, just long enough to safely run across magma blocks or through fire to enter a base. Regen only while touching it, and that would be an extremely rare sherd, anyway. This unlocks a huge potential for adventure maps!
I would also suggest making pottery sherds occasionally available through wandering traders, though rarely and priced according to rarity and power. People might be more interested in wandering traders if they sold stuff that was truly hard to find and not just things you can locate with a few days of overworld exploration.
Approval of base idea of giving them use, disapproval of way it is done. I think Mojang is making status effects harder to get for a reason.
Instead, I propose to make vases a kind of village "culture" boosters.
They could marginally decrease random prices in villages they are bound to and/or increasing radius of denial of pillager patrol spawning, and/or decreasing villagers/golem ratio.
If a vase is spotted inside the village, a villager can approach it and claim it akin to the working station, but not for himself, but for the village he belongs to.
In free time, I think they could have a function of "admiring the vase", staring at it from close distance and humming.
Vase usefulness would depend on the amount of dug out pieces incorporated in the vase, and effects on each village would cap at using 10 dug-out shards.
Alternate use could be storage, akin to chest or barrel.
Second alternate use might relate to other civilizations - high level pot with many shards and emerald/gold lining might be used to make illagers or piglins nearby neutral... but they would still enter attack mode if one of their comrades is injuried by the player, or a container with gold (piglins) / any container (illagers) is opened nearby. During a raid, all illagers would be in attack mode, so vases would at most make village easier to defend with more golems, better equipped player or lower chance to trigger raids, but not help in defence by distracting anyone.
You don't need magic to give value to a piece of art.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I would like to see the new pots in 1.17 given some function, not just as pieces of art. A regular pot might be nice as a different style of flowerpot or cauldron, holding water.
I think they should add rarer pottery sherds that give enchantments to the finished pot. The most common would be a glowing image that stacks up, meaning the more that are on a single pot, the greater the brightness it emits. This would make pots really great atmospheric decorations for creators building castles, dungeons, tombs, etc. Imagine a tomb with a dimly glowing pot in the dark!
Much rarer enchanted sherds could make the pot give short range status effects, like a baby version of a conduit or beacon. To prevent them from being OP early game, status effects couldn’t stack up or be combined except with glowing sherds, and the effective range would be very close, like practically touching the pot. Their effects would include things like regeneration, weakness, removal of all status effects (like milk does), and they wouldn’t last very long or be high level versions of the enchantment, possibly only working while in contact with the pot. For example, fire resistance might last for a few seconds, just long enough to safely run across magma blocks or through fire to enter a base. Regen only while touching it, and that would be an extremely rare sherd, anyway. This unlocks a huge potential for adventure maps!
I would also suggest making pottery sherds occasionally available through wandering traders, though rarely and priced according to rarity and power. People might be more interested in wandering traders if they sold stuff that was truly hard to find and not just things you can locate with a few days of overworld exploration.
Approval of base idea of giving them use, disapproval of way it is done. I think Mojang is making status effects harder to get for a reason.
Instead, I propose to make vases a kind of village "culture" boosters.
They could marginally decrease random prices in villages they are bound to and/or increasing radius of denial of pillager patrol spawning, and/or decreasing villagers/golem ratio.
If a vase is spotted inside the village, a villager can approach it and claim it akin to the working station, but not for himself, but for the village he belongs to.
In free time, I think they could have a function of "admiring the vase", staring at it from close distance and humming.
Vase usefulness would depend on the amount of dug out pieces incorporated in the vase, and effects on each village would cap at using 10 dug-out shards.
Alternate use could be storage, akin to chest or barrel.
Second alternate use might relate to other civilizations - high level pot with many shards and emerald/gold lining might be used to make illagers or piglins nearby neutral... but they would still enter attack mode if one of their comrades is injuried by the player, or a container with gold (piglins) / any container (illagers) is opened nearby. During a raid, all illagers would be in attack mode, so vases would at most make village easier to defend with more golems, better equipped player or lower chance to trigger raids, but not help in defence by distracting anyone.
You don't need magic to give value to a piece of art.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out