So I had an idea for the upcoming Glowing squids, instead of making them just a new mob, why not give them their own unique drop as well? A chance to drop a glowing ink sac which can be combined with dyes to make glowing dye. Glowing dye would be able to recolor torches, or maybe it could be mixed with leather armor or wool to make it glow slightly, and give off maybe a Redstone torch level of light.
So I had an idea for the upcoming Glowing squids, instead of making them just a new mob, why not give them their own unique drop as well? A chance to drop a glowing ink sac which can be combined with dyes to make glowing dye. Glowing dye would be able to recolor torches, or maybe it could be mixed with leather armor or wool to make it glow slightly, and give off maybe a Redstone torch level of light.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
So I had an idea for the upcoming Glowing squids, instead of making them just a new mob, why not give them their own unique drop as well? A chance to drop a glowing ink sac which can be combined with dyes to make glowing dye. Glowing dye would be able to recolor torches, or maybe it could be mixed with leather armor or wool to make it glow slightly, and give off maybe a Redstone torch level of light.
Recoloring torches is a bad idea, because they would be confused with Soul and Redstone variants with different properties.
Glowing armor sounds like getting permanent spectral arrow effect.
I'd rather see ink be a component to mix with quartz and gold nuggets to synthesize glowstone, or drop normal ink and have unique experience mechanics (https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3037482-the-glow-squid-should-be-themed-around-xp-heres)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out