I know i don't advise stuff like this, but if there's food bars, what's up with the idea of water consuming. It'd be more like a survival game for minecraft than just eating forever and nothing that affects the hydration.
If I remember correctly, the developers did consider a thirst system at one point, but they deemed it redundant and didn't feel it really added anything that Hunger hadn't already added to the game.
That said, I personally wouldn't mind a True Survival mode which added additional stats to manage such as Thirst, Core Temperature, etc, just for the RPG hacks among us. Granted, we do have mods that already fill that purpose, but us console plebs don't necessarily have that option It'd certainly help diversify food choice, too, since it would drive people to investigate things like soups more since those might be a little more optimal for managing both Hunger and Thirst than meats, bread, Golden Carrots, etc.
If I remember correctly, the developers did consider a thirst system at one point, but they deemed it redundant and didn't feel it really added anything that Hunger hadn't already added to the game.
That said, I personally wouldn't mind a True Survival mode which added additional stats to manage such as Thirst, Core Temperature, etc, just for the RPG hacks among us. Granted, we do have mods that already fill that purpose, but us console plebs don't necessarily have that option It'd certainly help diversify food choice, too, since it would drive people to investigate things like soups more since those might be a little more optimal for managing both Hunger and Thirst than meats, bread, Golden Carrots, etc.
Could be part of some ultra hardcore, just without the part of losing minecraft premium (paid) account.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Ahhh, the forever-hated thirst idea suggestion pops up once more. This is what happens when people just make threads and never search before typing away new threads.
just without the part of losing minecraft premium (paid) account.
Say what? I've been using mods for over 7 years and have not had my account terminated, not to mention the millions of other players that use mods; only if you use them to hack/grief will you get banned and only from servers (as far as I know; the EULA even states that mods are okay as long as you don't do this; "we’d appreciate it if you didn’t use Mods for griefing"). Maybe you are thinking of Bedrock, but all I've heard is that achievements are disabled for any worlds that you use "mods" on (which are more like Java's data packs than actual mods). or cheats (presumably including to disable natural regeneration, aka ultra-hardcore. However, I was under the impression that you don't even need cheats to change gamerules when creating a new world, which was recently added to Java as well, in the world creation menu).
Say what? I've been using mods for over 7 years and have not had my account terminated, not to mention the millions of other players that use mods; only if you use them to hack/grief will you get banned and only from servers (as far as I know; the EULA even states that mods are okay as long as you don't do this; "we’d appreciate it if you didn’t use Mods for griefing"). Maybe you are thinking of Bedrock, but all I've heard is that achievements are disabled for any worlds that you use "mods" on (which are more like Java's data packs than actual mods). or cheats (presumably including to disable natural regeneration, aka ultra-hardcore. However, I was under the impression that you don't even need cheats to change gamerules when creating a new world, which was recently added to Java as well, in the world creation menu).
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I know i don't advise stuff like this, but if there's food bars, what's up with the idea of water consuming. It'd be more like a survival game for minecraft than just eating forever and nothing that affects the hydration.
If I remember correctly, the developers did consider a thirst system at one point, but they deemed it redundant and didn't feel it really added anything that Hunger hadn't already added to the game.
That said, I personally wouldn't mind a True Survival mode which added additional stats to manage such as Thirst, Core Temperature, etc, just for the RPG hacks among us. Granted, we do have mods that already fill that purpose, but us console plebs don't necessarily have that option It'd certainly help diversify food choice, too, since it would drive people to investigate things like soups more since those might be a little more optimal for managing both Hunger and Thirst than meats, bread, Golden Carrots, etc.
Could be part of some ultra hardcore, just without the part of losing minecraft premium (paid) account.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Ahhh, the forever-hated thirst idea suggestion pops up once more. This is what happens when people just make threads and never search before typing away new threads.
No support for all eternity.
Say what? I've been using mods for over 7 years and have not had my account terminated, not to mention the millions of other players that use mods; only if you use them to hack/grief will you get banned and only from servers (as far as I know; the EULA even states that mods are okay as long as you don't do this; "we’d appreciate it if you didn’t use Mods for griefing"). Maybe you are thinking of Bedrock, but all I've heard is that achievements are disabled for any worlds that you use "mods" on (which are more like Java's data packs than actual mods). or cheats (presumably including to disable natural regeneration, aka ultra-hardcore. However, I was under the impression that you don't even need cheats to change gamerules when creating a new world, which was recently added to Java as well, in the world creation menu).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It was reference to a joke Notch once made: https://twitter.com/notch/status/117188911230500864 https://imgur.com/1DNGn
I didn't know ultra-hardcore was implemented as hardcore with no saturation-based regeneration.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out