With the announcement of Caves and Cliffs, and the hint that we will be receiving new sources of lighting in the caves, I thought a neat addition would be the Glowworm Nest. For those who are unaware, Glowworms can be found in caves in many parts of the world, most famously in the Waitomo Caves of New Zealand
Around half a block tall, the Glowworm Nest looks like a large number of tiny stalactites woven out of silk that hang from cave ceilings. Each of these silk strings gently pulsate with a light-blue luminescence near their base to produce a light level of 8. The correct tool for harvesting the Glowworm Nest is Shears, and they will drop 0-1 String if broken with any other tool. Glowworm Nests are primarily found in Dripstone Caverns and over underground lakes.
With the announcement of Caves and Cliffs, and the hint that we will be receiving new sources of lighting in the caves, I thought a neat addition would be the Glowworm Nest. For those who are unaware, Glowworms can be found in caves in many parts of the world, most famously in the Waitomo Caves of New Zealand
Around half a block tall, the Glowworm Nest looks like a large number of tiny stalactites woven out of silk that hang from cave ceilings. Each of these silk strings gently pulsate with a light-blue luminescence near their base to produce a light level of 8. The correct tool for harvesting the Glowworm Nest is Shears, and they will drop 0-1 String if broken with any other tool. Glowworm Nests are primarily found in Dripstone Caverns and over underground lakes.
Sorry, but glow berries are enough for me.
I don't really oppose this, I just don't see a real reason to implement this.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Sorry, but glow berries are enough for me.
I don't really oppose this, I just don't see a real reason to implement this.
The devs stated that there would be more sources of lighting (they stated glowing ores were a placeholder for new lighting sources, which ostensibly are different from glowberries since it wasn't in a Lush Cave), so it's an idea for one of those sources
The devs stated that there would be more sources of lighting (they stated glowing ores were a placeholder for new lighting sources, which ostensibly are different from glowberries since it wasn't in a Lush Cave), so it's an idea for one of those sources
Mhm. They will if they really need... I don't.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's... not if they really need lol. They outright said in the stream that they will be adding more. It's not, "Mojang should add more light sources," it's "Mojang is adding more light sources, so this should be one of them."
It's... not if they really need lol. They outright said in the stream that they will be adding more. It's not, "Mojang should add more light sources," it's "Mojang is adding more light sources, so this should be one of them."
Well, I personally think they neither should nor shouldn't add light sources beyond glow berry, this one included.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I know you wrote this thread a while ago But any chance you can elaborate your opinion on why light sources “to bring certain caves to life” shouldn’t be added any further than glow berries?
I know you wrote this thread a while ago But any chance you can elaborate your opinion on why light sources “to bring certain caves to life” shouldn’t be added any further than glow berries?
I said I neither thought they neither should NOR shouldn't be added.
I just find them redundant for my uses and a little bit excessive.
Wait, no, you know what... when I rethink it, I actually might oppose glowworm concept to some degree - excessive cave lighting may take away their dark, slightly dreadful character.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
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There aren't that many light sources that are dimmer than light level 10. Glow worms would be pretty cool to have as a dimmer alternative for decorative lighting. Support.
I see what you mean tbh, but what do you think about a possible type of cave that had these different kind of lights in them (instead of all caves having light-sources instead only one type)
I see what you mean tbh, but what do you think about a possible type of cave that had these different kind of lights in them (instead of all caves having light-sources instead only one type)
In my opinion the best part about most caves is that they don't have a light source.
There aren't that many light sources that are dimmer than light level 10. Glow worms would be pretty cool to have as a dimmer alternative for decorative lighting. Support.
Gotta agree.
It's alright as long as these caves are rare.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yep, new light sources are not necessary. Besides, I'm gonna be THAT GUY and use a lead on the glowsquid! Voila, portable light source! XD
Maybe not, but according to the devs, they're coming regardless, so this is a suggestion for one of those light sources Also, I don't think the Glowsquid is gonna emit light. That'd require dynamic lighting, which isn't likely going to come to the game anytime soon. I imagine they'll be lumiscent a la Enderman eyes, though
With the announcement of Caves and Cliffs, and the hint that we will be receiving new sources of lighting in the caves, I thought a neat addition would be the Glowworm Nest. For those who are unaware, Glowworms can be found in caves in many parts of the world, most famously in the Waitomo Caves of New Zealand
Around half a block tall, the Glowworm Nest looks like a large number of tiny stalactites woven out of silk that hang from cave ceilings. Each of these silk strings gently pulsate with a light-blue luminescence near their base to produce a light level of 8. The correct tool for harvesting the Glowworm Nest is Shears, and they will drop 0-1 String if broken with any other tool. Glowworm Nests are primarily found in Dripstone Caverns and over underground lakes.
A picture of the real world version, since I can't provide a block image since I'm not an amazing artist: https://en.wikipedia.org/wiki/Arachnocampa_luminosa#/media/File:Nz_glowworm.jpeg
Sorry, but glow berries are enough for me.
I don't really oppose this, I just don't see a real reason to implement this.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The devs stated that there would be more sources of lighting (they stated glowing ores were a placeholder for new lighting sources, which ostensibly are different from glowberries since it wasn't in a Lush Cave), so it's an idea for one of those sources
Mhm. They will if they really need... I don't.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's... not if they really need lol. They outright said in the stream that they will be adding more. It's not, "Mojang should add more light sources," it's "Mojang is adding more light sources, so this should be one of them."
Well, I personally think they neither should nor shouldn't add light sources beyond glow berry, this one included.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I know you wrote this thread a while ago But any chance you can elaborate your opinion on why light sources “to bring certain caves to life” shouldn’t be added any further than glow berries?
I said I neither thought they neither should NOR shouldn't be added.
I just find them redundant for my uses and a little bit excessive.
Wait, no, you know what... when I rethink it, I actually might oppose glowworm concept to some degree - excessive cave lighting may take away their dark, slightly dreadful character.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yep, new light sources are not necessary. Besides, I'm gonna be THAT GUY and use a lead on the glowsquid! Voila, portable light source! XD
There aren't that many light sources that are dimmer than light level 10. Glow worms would be pretty cool to have as a dimmer alternative for decorative lighting. Support.
I see what you mean tbh, but what do you think about a possible type of cave that had these different kind of lights in them (instead of all caves having light-sources instead only one type)
In my opinion the best part about most caves is that they don't have a light source.
Gotta agree.
It's alright as long as these caves are rare.
Glow Squid is not a light source and also asphyxiates in the air.
It's a re-texture without any unique assets except relating to the texture itself.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Maybe not, but according to the devs, they're coming regardless, so this is a suggestion for one of those light sources Also, I don't think the Glowsquid is gonna emit light. That'd require dynamic lighting, which isn't likely going to come to the game anytime soon. I imagine they'll be lumiscent a la Enderman eyes, though