The Meaning of Life, the Universe, and Everything.
Join Date:
7/14/2014
Posts:
138
Member Details
Village and Pillage, and the Nether Update added new mobs with a weird feature: Having no drops, apart from held equipment, in spite of being hostile. Namely, these mobs are Pillagers and Piglins; as well as Piglin Brutes.
These are quite puzzling: They're hardly weak (Apart from Pillagers having no brains, but that's rather common in-game), and Piglin Brutes in particular are stronger than most Nether mobs, yet drop practically nothing. Similarly, Pillagers are also rather bad in this regard: During a Raid, you have to fight a lot of them, but due to the lack of drops, it becomes quite a drain on your arrow supply unless you already had a lot beforehand.
Without further ado, I propose the following drops:
Pillagers:
33% chance of dropping an Emerald. Works like in the case of Spider Eyes: Player damage only, and Looting just increases drop chance.
1-5 Arrows. They need ammo for their crossbows, after all.
0-1 Iron Nugget: No source of these exist apart from crafting them and bartering. This would provide a reason to seek out Patrols. Works just like Zombified Piglin Gold Nugget drops.
Piglins:
0-1 Raw/Cooked Porkchop: The reason is simple: They're pig-like after all, and it's weird that you can eat their undead brethen but not them. Plus, it harkens back to the very early days when Zombie Pigmen (Now called "Zombified Piglins" dropped Cooked Porkchops.
0-2 Gold Nuggets: It doesn't make much sense for their zombified counterparts to drop gold, but not them, specially when it's living Piglins that hoard gold; not to mention that they're normally hostile anyways.
0-1 Gold Ingot (Rare): Same as above.
0.2 Arrows (If they spawn with a Crossbow): Well, they should be carrying the arrows they shoot.
Piglin Brutes:
0-1 Raw/Cooked Porkchop: Same as above.
1-3 Gold Ingots: They don't respawn, are strong, and are visibly carrying a gold bracelet. They're clearly carrying more gold than usual AND their strength makes it weird that they have no drops.
Village and Pillage, and the Nether Update added new mobs with a weird feature: Having no drops, apart from held equipment, in spite of being hostile. Namely, these mobs are Pillagers and Piglins; as well as Piglin Brutes.
These are quite puzzling: They're hardly weak (Apart from Pillagers having no brains, but that's rather common in-game), and Piglin Brutes in particular are stronger than most Nether mobs, yet drop practically nothing. Similarly, Pillagers are also rather bad in this regard: During a Raid, you have to fight a lot of them, but due to the lack of drops, it becomes quite a drain on your arrow supply unless you already had a lot beforehand.
Without further ado, I propose the following drops:
Pillagers:
33% chance of dropping an Emerald. Works like in the case of Spider Eyes: Player damage only, and Looting just increases drop chance.
1-5 Arrows. They need ammo for their crossbows, after all.
0-1 Iron Nugget: No source of these exist apart from crafting them and bartering. This would provide a reason to seek out Patrols. Works just like Zombified Piglin Gold Nugget drops.
Piglins:
0-1 Raw/Cooked Porkchop: The reason is simple: They're pig-like after all, and it's weird that you can eat their undead brethen but not them. Plus, it harkens back to the very early days when Zombie Pigmen (Now called "Zombified Piglins" dropped Cooked Porkchops.
0-2 Gold Nuggets: It doesn't make much sense for their zombified counterparts to drop gold, but not them, specially when it's living Piglins that hoard gold; not to mention that they're normally hostile anyways.
0-1 Gold Ingot (Rare): Same as above.
0.2 Arrows (If they spawn with a Crossbow): Well, they should be carrying the arrows they shoot.
Piglin Brutes:
0-1 Raw/Cooked Porkchop: Same as above.
1-3 Gold Ingots: They don't respawn, are strong, and are visibly carrying a gold bracelet. They're clearly carrying more gold than usual AND their strength makes it weird that they have no drops.
For pillagers - sure, sounds good.
For piglins - sounds reasonable, although I think they are meant to not drop much as they are meant to be bartered with, not butchered for drops like all other hostile and most other neutral mobs.
For piglin brutes - makes sense, they are always aggressive.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Village and Pillage, and the Nether Update added new mobs with a weird feature: Having no drops, apart from held equipment, in spite of being hostile. Namely, these mobs are Pillagers and Piglins; as well as Piglin Brutes.
These are quite puzzling: They're hardly weak (Apart from Pillagers having no brains, but that's rather common in-game), and Piglin Brutes in particular are stronger than most Nether mobs, yet drop practically nothing. Similarly, Pillagers are also rather bad in this regard: During a Raid, you have to fight a lot of them, but due to the lack of drops, it becomes quite a drain on your arrow supply unless you already had a lot beforehand.
Without further ado, I propose the following drops:
Pillagers:
33% chance of dropping an Emerald. Works like in the case of Spider Eyes: Player damage only, and Looting just increases drop chance.
1-5 Arrows. They need ammo for their crossbows, after all.
0-1 Iron Nugget: No source of these exist apart from crafting them and bartering. This would provide a reason to seek out Patrols. Works just like Zombified Piglin Gold Nugget drops.
Piglins:
0-1 Raw/Cooked Porkchop: The reason is simple: They're pig-like after all, and it's weird that you can eat their undead brethen but not them. Plus, it harkens back to the very early days when Zombie Pigmen (Now called "Zombified Piglins" dropped Cooked Porkchops.
0-2 Gold Nuggets: It doesn't make much sense for their zombified counterparts to drop gold, but not them, specially when it's living Piglins that hoard gold; not to mention that they're normally hostile anyways.
0-1 Gold Ingot (Rare): Same as above.
0.2 Arrows (If they spawn with a Crossbow): Well, they should be carrying the arrows they shoot.
Piglin Brutes:
0-1 Raw/Cooked Porkchop: Same as above.
1-3 Gold Ingots: They don't respawn, are strong, and are visibly carrying a gold bracelet. They're clearly carrying more gold than usual AND their strength makes it weird that they have no drops.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
For pillagers - sure, sounds good.
For piglins - sounds reasonable, although I think they are meant to not drop much as they are meant to be bartered with, not butchered for drops like all other hostile and most other neutral mobs.
For piglin brutes - makes sense, they are always aggressive.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out