So first impressions of the glow squid (as a mob itself, and not the false fantasies of dynamic lighting) have been a bit disappointing, and I'd like to make it more interesting (and give it a use) by giving it a tangible theme:
XP.
The logic behind it is that although irl scientific explanations for bioluminescence exist, the game should have a more light hearted reasoning behind it. So, the lore is that these squids have stuck around for years, absorbing xp from adventurers, drowned, etc., compacted it under their scales and eventually starting glowing because of the xp.
But you might not want to get too close. They've become a bit too good at absorbing xp, and will (very) slowly drain your xp too! They will also gladly pick up and store any xp orbs they find lying around. To indicate the amount of xp they have stored, their texture changes in stages, becoming glowier as they absorb more (credit to Badprenup in comments). Attacking them makes them drain xp faster (based on feedback on this thread).
This mechanic is dead useful, because it allows for the creation of highly effective albeit time-inefficient XP banks. Just get one of these guys to your swimming pool, AFK for a while, and name tag your new friend! There will, of course, be balances such as a cap on max XP.
Killing them will drop a lot of xp, and not necessarily anything unique apart from the normal ink sac. I'd be down for a unique ink sac, but I don't think it's necessary.
This would give the mob a unique reason to exist and look for, while also negating the need for a unique drop, such as glowing ink and the like, which have been doing the rounds on Reddit, Twitter and the like.
Imo, the xp bank utility is a lot more useful than any drop, which just seem forced, and don't fill a niche.
Just to be clear, I am 99% sure that dynamic/coloured lighting is not happening.
This is also better than other suggestions I've seen, such as them pacifying hostile mobs, specifically because this fits so well with its aesthetic and general vibes.
An alternative is to make it a kind of "pinata" of xp, i.e., it drops a lot of xp on death. It could spawn near shipwrecks, indicating that it got its xp from the drowned sailors of the shipwreck. I personally prefer the above concept though.
So yeah, that concludes my post. The main point of it is to link the squids' glow to XP and then build a "character" and uses around how much they love XP.
By far the most interesting take I have seen on an XP storage system. And while a tad on the silly side (not a knock against the idea, Minecraft is a silly game), I like it.
It would be better if more of it glowed or it glowed brighter the more XP it had. That way you could have a general idea of how much it has stored.
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Sounds like an interesting solution!
It would encourage to make squids rare, in order to make the process more of a hunt and less of a grind.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I certainly like this idea! While I'm personally a big fan of the luminescent ink (I'm aware there won't be dynamic lighting for a long time, but it's still possible to make things luminescent), I think this would be an excellent alternative if the developers have ruled out that option.
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Honestly I think this is an amazing take on the glowsquid. Player have long been asking for some sort of xp storage and this seems like an amazing way to do it vanilla style. It adds great lore and an actual use to the glow squid. Well put!
Absolutely a good idea, I'm not sure about having to wait around to deposit xp though. I feel like that might be annoying enough that I just wouldn't use them. Maybe after you capture a squid there's a way to speed up their drain rate or something.
I'd just like to say that this is the only reason I'll accept the glowing squid winning over the iceologer. But really this is a great idea, though I think it'd be better if the squid quickly collected xp and you could 'milk' the squid with an empty bottle to make xp bottles once it had enough stored up.
Maybe to fix the issue of them potentially draining XP too slowly, maybe there should be a way to "kickstart" the XP drain process? Like a normal Glow Squid might suck 5-10 XP if it happens to collide with you while swimming. But if you are holding their favorite type of snack (say... A Tropical Fish?) they will come over to you and drain your XP at a rate of ~15 XP per second.
That would take a little over a minute and a half to drain 30 levels, although I think they should be capped at holding something like 600 XP but only drop about 450 if killed at max storage.
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Also good feedback. A way to kickstart draining would be beneficial for sure, how about simply punching it with fists / attacking it? The "logic" being that it would startle the squid into doing its thing faster. It would not absorb faster with increased damage, so the ideal strat would simply be to punch barehanded.
Tbh I feel that the whole "feed the animal and it becomes your bff" system is a tad overdone, so I'd prefer an alternative.
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I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Also good feedback. A way to kickstart draining would be beneficial for sure, how about simply punching it with fists / attacking it? The "logic" being that it would startle the squid into doing its thing faster. It would not absorb faster with increased damage, so the ideal strat would simply be to punch barehanded.
Tbh I feel that the whole "feed the animal and it becomes your bff" system is a tad overdone, so I'd prefer an alternative.
Approved!
Butchering time!
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Also good feedback. A way to kickstart draining would be beneficial for sure, how about simply punching it with fists / attacking it? The "logic" being that it would startle the squid into doing its thing faster. It would not absorb faster with increased damage, so the ideal strat would simply be to punch barehanded.
Tbh I feel that the whole "feed the animal and it becomes your bff" system is a tad overdone, so I'd prefer an alternative.
I think either way would work, but I guess I was misunderstood. I didn't say to feed it, just to hold the food item. My initial thought was more that you are teasing it with a snack and the squid's then latches onto you trying to get it, which causes it to drain XP from you more quickly. I should have been more clear in that regard.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I love this idea! It can be really frustrating to be exploring, die a very embarrassing death, and then lose all that sweet sweet experience. I could imagine people making an aquarium with a glowsquid inside acting as an XP bank. You've got my support!
Imma bump this thread (sorry) to ask, what should the xp cap and the rate of drain be? The feedback site didn't approve it, so I'm trying to figure out more ideas to flesh it out.
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I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
how about the xp ink sack work like a xp wallet of sorts where you can collect xp with it like you would for mending but it can be released if you craft it in to a xp bottle and get the xp back (but not the xp ink sack for balance sake)it would also be a bit less potent than using the glow squid to store xp like having a lower xp cap but it would be more portable
also to make things easier make the glow squid breedable (maybe glowstone or the spawn more the higher the light level is under a certain y level)
edit: also maybe make it so you can use bottles to get xp back from the glow squid if you scare it like with a drowned so you don't have to killed it for your xp so maybe it lets out a burst of particals that blind you but like with dragons breath you can collect it with bottles or maybe a bucket so you have to refine the ink into a xp bottle to get it back
Update (I'm whitelantern_flash, but imma move to this account because logging in with Google is so much easier than Twitch):
I proposed this idea to Ulraf (a Mojang dev), and his feedback was that:
1. XP farms make this unnecessary (which I personally disagree with because not everyone likes building farms and they shouldn't be a necessity / taken for granted.
2. He didn't like the method by which you can "withdraw" the xp.
So first impressions of the glow squid (as a mob itself, and not the false fantasies of dynamic lighting) have been a bit disappointing, and I'd like to make it more interesting (and give it a use) by giving it a tangible theme:
XP.
The logic behind it is that although irl scientific explanations for bioluminescence exist, the game should have a more light hearted reasoning behind it. So, the lore is that these squids have stuck around for years, absorbing xp from adventurers, drowned, etc., compacted it under their scales and eventually starting glowing because of the xp.
But you might not want to get too close. They've become a bit too good at absorbing xp, and will (very) slowly drain your xp too! They will also gladly pick up and store any xp orbs they find lying around. To indicate the amount of xp they have stored, their texture changes in stages, becoming glowier as they absorb more (credit to Badprenup in comments). Attacking them makes them drain xp faster (based on feedback on this thread).
An alternative is to make it a kind of "pinata" of xp, i.e., it drops a lot of xp on death. It could spawn near shipwrecks, indicating that it got its xp from the drowned sailors of the shipwreck. I personally prefer the above concept though.
So yeah, that concludes my post. The main point of it is to link the squids' glow to XP and then build a "character" and uses around how much they love XP.
Thanks for reading, and have a good one!
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
By far the most interesting take I have seen on an XP storage system. And while a tad on the silly side (not a knock against the idea, Minecraft is a silly game), I like it.
It would be better if more of it glowed or it glowed brighter the more XP it had. That way you could have a general idea of how much it has stored.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Sure, sounds good! What if its size also increased as it absorbs more XP? Just spitballing tbh
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
I like this idea and I feel that if they drop a “XP” ink sac then you could then be able to create XP bottles from their sac.
There should be a visual telegraph indicating the squid is doing this
Sounds like an interesting solution!
It would encourage to make squids rare, in order to make the process more of a hunt and less of a grind.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I certainly like this idea! While I'm personally a big fan of the luminescent ink (I'm aware there won't be dynamic lighting for a long time, but it's still possible to make things luminescent), I think this would be an excellent alternative if the developers have ruled out that option.
Honestly I think this is an amazing take on the glowsquid. Player have long been asking for some sort of xp storage and this seems like an amazing way to do it vanilla style. It adds great lore and an actual use to the glow squid. Well put!
Absolutely a good idea, I'm not sure about having to wait around to deposit xp though. I feel like that might be annoying enough that I just wouldn't use them. Maybe after you capture a squid there's a way to speed up their drain rate or something.
Thanks for the support! I've edited the post with your suggestions.
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
I'd just like to say that this is the only reason I'll accept the glowing squid winning over the iceologer. But really this is a great idea, though I think it'd be better if the squid quickly collected xp and you could 'milk' the squid with an empty bottle to make xp bottles once it had enough stored up.
Maybe to fix the issue of them potentially draining XP too slowly, maybe there should be a way to "kickstart" the XP drain process? Like a normal Glow Squid might suck 5-10 XP if it happens to collide with you while swimming. But if you are holding their favorite type of snack (say... A Tropical Fish?) they will come over to you and drain your XP at a rate of ~15 XP per second.
That would take a little over a minute and a half to drain 30 levels, although I think they should be capped at holding something like 600 XP but only drop about 450 if killed at max storage.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Also good feedback. A way to kickstart draining would be beneficial for sure, how about simply punching it with fists / attacking it? The "logic" being that it would startle the squid into doing its thing faster. It would not absorb faster with increased damage, so the ideal strat would simply be to punch barehanded.
Tbh I feel that the whole "feed the animal and it becomes your bff" system is a tad overdone, so I'd prefer an alternative.
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
Approved!
Butchering time!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I think either way would work, but I guess I was misunderstood. I didn't say to feed it, just to hold the food item. My initial thought was more that you are teasing it with a snack and the squid's then latches onto you trying to get it, which causes it to drain XP from you more quickly. I should have been more clear in that regard.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Updated again.
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
I love this idea! It can be really frustrating to be exploring, die a very embarrassing death, and then lose all that sweet sweet experience. I could imagine people making an aquarium with a glowsquid inside acting as an XP bank. You've got my support!
Imma bump this thread (sorry) to ask, what should the xp cap and the rate of drain be? The feedback site didn't approve it, so I'm trying to figure out more ideas to flesh it out.
I got lodestone into vanilla Minecraft! I also moderate r/minecraftsuggestions.
Check out my Reddit page on u/RazorNemesis
https://discord.gg/CWYaYuKgpF
https://discord.gg/NxWsDZd
how about the xp ink sack work like a xp wallet of sorts where you can collect xp with it like you would for mending but it can be released if you craft it in to a xp bottle and get the xp back (but not the xp ink sack for balance sake)it would also be a bit less potent than using the glow squid to store xp like having a lower xp cap but it would be more portable
also to make things easier make the glow squid breedable (maybe glowstone or the spawn more the higher the light level is under a certain y level)
edit: also maybe make it so you can use bottles to get xp back from the glow squid if you scare it like with a drowned so you don't have to killed it for your xp so maybe it lets out a burst of particals that blind you but like with dragons breath you can collect it with bottles or maybe a bucket so you have to refine the ink into a xp bottle to get it back
Update (I'm whitelantern_flash, but imma move to this account because logging in with Google is so much easier than Twitch):
I proposed this idea to Ulraf (a Mojang dev), and his feedback was that:
1. XP farms make this unnecessary (which I personally disagree with because not everyone likes building farms and they shouldn't be a necessity / taken for granted.
2. He didn't like the method by which you can "withdraw" the xp.
But apart from those, he said it's a solid idea.
What do y'all think?