The villagers we have now doesint do anything. I whould like to see a fisherman acctually fish and use hes rod, and put hes fish in the barrels. I want to see Cleric make potions, i want to the see the armorer acctually use the oven, and librarian read books etc instead they all just talk and walk around. This will bring much more life to the villages....
Here are some new jobs aswell.
Baker/cook, sells food like soups and bread.
Woodcutter, sells wood and saplings
Hunter, sells meat and leather
Miner, sells ore
Thief, it whould be intresting to have a criminal among the village, than can steal from you and other villagers.
I'd like a miner villager that sells 1 diamond ore for 116 emeralds each, with hero of the village bonus the cost should be reduced to about 86 emeralds.
if they are to sell ores they shouldn't come cheap, otherwise it would be broken and unbalanced.
116 emeralds is quite a grind if you don't have a lot of villagers to trade with and a lot of farms to use for it.
now the diamond ore assuming it was cut by a fortune III pickaxe would get you enough diamonds for a pickaxe or a sword, certainly, but not enchanted, it would start out normal and diamond is no longer the most durable substance in the game.
Many villagers actually fulfill the trades you want, but they sadly go mostly unnoticed by the public:
-The butcher sells cooked food
-The farmer sells bread
-The armorer, toolsmith, and weaponsmith all sell diamond tools and armor. You will have to do some other stuff to get an enchanting table or a jukebox though.
Many villagers actually fulfill the trades you want, but they sadly go mostly unnoticed by the public:
-The butcher sells cooked food
-The farmer sells bread
-The armorer, toolsmith, and weaponsmith all sell diamond tools and armor. You will have to do some other stuff to get an enchanting table or a jukebox though.
Once crafted an enchanting table or jukebox will last forever so it's not a big deal that you don't get them in trades.
But armour or tools without mending become useless after all their durability points are spent so it makes logical sense to have them as tradable items from villagers.
if diamond ore became a trade option from a miner villager in an update,
I'd use the extra diamonds for cosmetics, or even a beacon after fighting a Wither, which grants stat boosts.
Sure, but the main focus of this post was thier work. I want them to fish, to cook, to read, to smelt etc. There are no animations. It feels so dead without those animations.
I don't agree with having a thief that can steal from players though, this is grief stuff that is not welcome in many people's worlds.
Although it should be a world option, I would like to see pillagers and their associated raids be capable of theft in a very hard difficulty mode and as a world option on lower difficulties.
A better idea is not to have a villager as a thief but rather pillager, but these thiefs sneaks at night perhaps only 1 or 2 and steal crops and valuables. But they dont attack head on unless you attack them.
A better idea is not to have a villager as a thief but rather pillager, but these thiefs sneaks at night perhaps only 1 or 2 and steal crops and valuables. But they dont attack head on unless you attack them.
I guess it would make trapped chests and ender chests more useful, but still
features like this have the potential to cause a lot of chaos
what if the thief goes into the nearby mines and steals a stack of diamonds from the player they stored in chests underground, then disappears without a trace? would leave them frustrated. There's no point in working for anything if it is just going to get all stolen from you, it's a hamster in a wheel type thing, you work and work and get nowhere.
If this is a world option then it becomes a full responsibility on the player to protect their items from theft, as they knew the possibility exists,
but if this gets forced on people through an unwanted update and applies universally across all worlds, it would ruin the game for many.
Perhaps they only exist on hardmode. But i never intended that they whould open doors (possible only on hardmode) and they whould not dig underground so you can store how much diamonds as you like, even if they whould see the chest with diamonds i imagine they whould just take 3 diamonds each perhaps. You can kill them aswell with a small chance for valuables.
Perhaps they only exist on hardmode. But i never intended that they whould open doors (possible only on hardmode) and they whould not dig underground so you can store how much diamonds as you like, even if they whould see the chest with diamonds i imagine they whould just take 3 diamonds each perhaps. You can kill them aswell with a small chance for valuables.
Or a very hard mode, a step above hard as it is now, without the lack of respawn thrown in from hardcore
this is the best compromise possible as it would give more flexibility for how players want their survival experience.
Hard mode already has a set of gimmicks that set it apart from normal and easy, on hard you can starve to death, you regenerate slower, and monsters deal more damage to you.
On very hard mode you can throw in forced item theft by AI, more advanced pathfinding of hostile mobs and they chase you over a longer distance as well as see you from further away, you can throw in gimmicks like seasons, thirst, pillagers and raids able to destroy defence walls, enchantments only going up to grade 3 instead of 4 or 5, torches having a finite lifespan as apparently originally intended by Notch and so on.
I think the range of villagers is fine, for the most part. I'd really like to see the Wandering Trader be improved, though. His trades are.... not good, to be frank. You could implement a Botanist villager to take over the Flower and Sapling trades (alongside hatchets and other plant materials), then improve the loot pools for the Wandering Trader.
Perhaps the Wandering Trader could have five possible trades--two from the Wandering Trader-unique pool, two pulled randomly from Villager trades (any profession), and one pulled randomly from chest loot (i.e. Horse Armor, Saddles, or just Bones or Rotten Meat as found in the Desert Temple). Wandering Villager loot pool would be adjusted to focus more on "specialty" blocks and mid-tier drops like Red Sand, Nautilus Shells, Coral Blocks, Slimeballs, Podzol, Ice variants, Fish Buckets, etc (all currently in his loot pool, but moved to be the "primary" trades.
This could even carry over so that the Wandering Trader has a mastery level similar to standard Villagers, and increasing his mastery level, instead of unlocking new trades, alters the weights of his trades so that he's more likely to provide "good" trades (i.e. probability of a Master-level Villager trade perhaps increases by 1% per level or something).
It'd simply make the Wandering Trader much more diverse and dynamic and actually worth talking to
No. I think villagers are not meant to give away unprocessed goods.
Only cook gives processed ones here, and he overlaps a lot with Farmer.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The villagers we have now doesint do anything. I whould like to see a fisherman acctually fish and use hes rod, and put hes fish in the barrels. I want to see Cleric make potions, i want to the see the armorer acctually use the oven, and librarian read books etc instead they all just talk and walk around. This will bring much more life to the villages....
Here are some new jobs aswell.
Baker/cook, sells food like soups and bread.
Woodcutter, sells wood and saplings
Hunter, sells meat and leather
Miner, sells ore
Thief, it whould be intresting to have a criminal among the village, than can steal from you and other villagers.
I'd like a miner villager that sells 1 diamond ore for 116 emeralds each, with hero of the village bonus the cost should be reduced to about 86 emeralds.
if they are to sell ores they shouldn't come cheap, otherwise it would be broken and unbalanced.
116 emeralds is quite a grind if you don't have a lot of villagers to trade with and a lot of farms to use for it.
now the diamond ore assuming it was cut by a fortune III pickaxe would get you enough diamonds for a pickaxe or a sword, certainly, but not enchanted, it would start out normal and diamond is no longer the most durable substance in the game.
Many villagers actually fulfill the trades you want, but they sadly go mostly unnoticed by the public:
-The butcher sells cooked food
-The farmer sells bread
-The armorer, toolsmith, and weaponsmith all sell diamond tools and armor. You will have to do some other stuff to get an enchanting table or a jukebox though.
Once crafted an enchanting table or jukebox will last forever so it's not a big deal that you don't get them in trades.
But armour or tools without mending become useless after all their durability points are spent so it makes logical sense to have them as tradable items from villagers.
if diamond ore became a trade option from a miner villager in an update,
I'd use the extra diamonds for cosmetics, or even a beacon after fighting a Wither, which grants stat boosts.
Sure, but the main focus of this post was thier work. I want them to fish, to cook, to read, to smelt etc. There are no animations. It feels so dead without those animations.
I don't agree with having a thief that can steal from players though, this is grief stuff that is not welcome in many people's worlds.
Although it should be a world option, I would like to see pillagers and their associated raids be capable of theft in a very hard difficulty mode and as a world option on lower difficulties.
A better idea is not to have a villager as a thief but rather pillager, but these thiefs sneaks at night perhaps only 1 or 2 and steal crops and valuables. But they dont attack head on unless you attack them.
I guess it would make trapped chests and ender chests more useful, but still
features like this have the potential to cause a lot of chaos
what if the thief goes into the nearby mines and steals a stack of diamonds from the player they stored in chests underground, then disappears without a trace? would leave them frustrated. There's no point in working for anything if it is just going to get all stolen from you, it's a hamster in a wheel type thing, you work and work and get nowhere.
If this is a world option then it becomes a full responsibility on the player to protect their items from theft, as they knew the possibility exists,
but if this gets forced on people through an unwanted update and applies universally across all worlds, it would ruin the game for many.
Perhaps they only exist on hardmode. But i never intended that they whould open doors (possible only on hardmode) and they whould not dig underground so you can store how much diamonds as you like, even if they whould see the chest with diamonds i imagine they whould just take 3 diamonds each perhaps. You can kill them aswell with a small chance for valuables.
Or a very hard mode, a step above hard as it is now, without the lack of respawn thrown in from hardcore
this is the best compromise possible as it would give more flexibility for how players want their survival experience.
Hard mode already has a set of gimmicks that set it apart from normal and easy, on hard you can starve to death, you regenerate slower, and monsters deal more damage to you.
On very hard mode you can throw in forced item theft by AI, more advanced pathfinding of hostile mobs and they chase you over a longer distance as well as see you from further away, you can throw in gimmicks like seasons, thirst, pillagers and raids able to destroy defence walls, enchantments only going up to grade 3 instead of 4 or 5, torches having a finite lifespan as apparently originally intended by Notch and so on.
I think the range of villagers is fine, for the most part. I'd really like to see the Wandering Trader be improved, though. His trades are.... not good, to be frank. You could implement a Botanist villager to take over the Flower and Sapling trades (alongside hatchets and other plant materials), then improve the loot pools for the Wandering Trader.
Perhaps the Wandering Trader could have five possible trades--two from the Wandering Trader-unique pool, two pulled randomly from Villager trades (any profession), and one pulled randomly from chest loot (i.e. Horse Armor, Saddles, or just Bones or Rotten Meat as found in the Desert Temple). Wandering Villager loot pool would be adjusted to focus more on "specialty" blocks and mid-tier drops like Red Sand, Nautilus Shells, Coral Blocks, Slimeballs, Podzol, Ice variants, Fish Buckets, etc (all currently in his loot pool, but moved to be the "primary" trades.
This could even carry over so that the Wandering Trader has a mastery level similar to standard Villagers, and increasing his mastery level, instead of unlocking new trades, alters the weights of his trades so that he's more likely to provide "good" trades (i.e. probability of a Master-level Villager trade perhaps increases by 1% per level or something).
It'd simply make the Wandering Trader much more diverse and dynamic and actually worth talking to
No. I think villagers are not meant to give away unprocessed goods.
Only cook gives processed ones here, and he overlaps a lot with Farmer.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out