As of now pigs are direct downgrade of cows, Cows produce milk, leather and meat, Whilst pigs only meat, that gives same hunger.
What if pigs either had the ability to sniff mushrooms and find mushrooms for you, possible a bag on them to collect it. My other alternative is, if you feed the pigs they will produce manure which will work similiar to bonemeal. Alternative option Manure can look like sand but brown and be picked up by shovel, and plants grow faster on this than regular dirt.
So all animals should be equal? The problem is, that some animals are more equal than others. Especially the pigs. ;-)
Not necessarily. I personally believe animals designed to be farmed should be more rewarding based on how hard they are to farm. Take rabbits for example: they are very small and will run away unless you're holding a carrot. But they can give you leather (via rabbit hides), a Jump Boost potion ingredient and meat. There's also hoglins which drop at least four porkchops (in my experience) but are hard to kill.
With this mindset, cows are the outlier. They're tall enough to be unable to move through one-block spaces (yet their youth can) but are very rewarding to farm and can do so via wheat. Pigs need carrots, potatoes or beetroot, all of which are much rarer, and they are one-block tall, so conventional methods for separating the parent from the child wouldn't work.
Mojang has already denied all forms of bodily fluids, so manure isn't likely to happen.
"Body fluids (including animal ones): Not a fit for Minecraft." (reference)
"All forms of poop and bodily fluids have already been rejected from being put in the base game, too - sorry!"
However, given how difficult it can be at times to obtain mushrooms, pigs could be a fine in-between. Rather than them sniffing out mushrooms, I'd rather they randomly dug them up. Take the sheep grass animation and add it to pigs. Make pigs spawn mushrooms rather than destroying the block. Or it could be limited to dirt/change the grass into dirt.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Not necessarily. I personally believe animals designed to be farmed should be more rewarding based on how hard they are to farm. Take rabbits for example: they are very small and will run away unless you're holding a carrot. But they can give you leather (via rabbit hides), a Jump Boost potion ingredient and meat. There's also hoglins which drop at least four porkchops (in my experience) but are hard to kill.
With this mindset, cows are the outlier. They're tall enough to be unable to move through one-block spaces (yet their youth can) but are very rewarding to farm and can do so via wheat. Pigs need carrots, potatoes or beetroot, all of which are much rarer, and they are one-block tall, so conventional methods for separating the parent from the child wouldn't work.
Mojang has already denied all forms of bodily fluids, so manure isn't likely to happen.
However, given how difficult it can be at times to obtain mushrooms, pigs could be a fine in-between. Rather than them sniffing out mushrooms, I'd rather they randomly dug them up. Take the sheep grass animation and add it to pigs. Make pigs spawn mushrooms rather than destroying the block. Or it could be limited to dirt/change the grass into dirt.
Or Pigs could turn the dirt into podzol by walking on it, giving players blocks that could be used for mushroom farms in any light level.
Without this or wandering traders, podzol is ridiculously difficult to get in large quantities and is only found in specific biomes.
there doesn't even have to be manure as an item per se, but it can be implied and it would be a good enough loophole around their "no bodily fluids" rule, for Mojang to implement.
Manure might be a little too on-the-nose lol. That said, I've long been a fan of the idea of Loamy Soil, which is basically soil that provides a native Fortune bonus to any crops on it. Perhaps Pigs could be directly involved in the creation of that--they can root for Mushrooms, and whenever they do that, they have a chance to convert the Farmland block they're on into Loamy Soil, which lasts for some period of time before reverting into normal Farmland.
My reason for doing a native Fortune instead of increased growth is because we already have a lot of growth-increasing mechanics like Bonemeal and Bees. You therefore could combine Pigs and Bees to grow your crops faster and get more out of them.
However, given how difficult it can be at times to obtain mushrooms, pigs could be a fine in-between. Rather than them sniffing out mushrooms, I'd rather they randomly dug them up. Take the sheep grass animation and add it to pigs. Make pigs spawn mushrooms rather than destroying the block. Or it could be limited to dirt/change the grass into dirt.
Having pigs spawn rare blocks devalues those blocks.
Or Pigs could turn the dirt into podzol by walking on it, giving players blocks that could be used for mushroom farms in any light level.
Without this or wandering traders, podzol is ridiculously difficult to get in large quantities and is only found in specific biomes.
Spruce aren't that hard to find and mega spruce trees (from 4 saplings in a 2X2 square) generate podzol in reasonably large quantities from dirt under and around the tree when it grows (In any biome.).
(I got a stack and a half from my test tree.)
And huge mushrooms can be grown on dirt, even in broad daylight, with just a 5X5 diamond shaped roof.
(Does anybody bother growing small mushrooms? If so I think they should spread if you just extend the roof 3 blocks out from the growing area.)
Spruce aren't that hard to find and mega spruce trees (from 4 saplings in a 2X2 square) generate podzol in reasonably large quantities from dirt under and around the tree when it grows (In any biome.).
(I got a stack and a half from my test tree.)
And huge mushrooms can be grown on dirt, even in broad daylight, with just a 5X5 diamond shaped roof.
(Does anybody bother growing small mushrooms? If so I think they should spread if you just extend the roof 3 blocks out from the growing area.)
Small mushrooms are easy to grow in caves and easier in the Nether. Just remove lights from your mines in areas you no longer need and plop some there. Slab the ceiling you don't want mobs around.
Small mushrooms are easy to grow in caves and easier in the Nether. Just remove lights from your mines in areas you no longer need and plop some there. Slab the ceiling you don't want mobs around.
You can just build a mushroom farm in a basement of your house in the overworld, which can be made dark enough and the half slabs when arranged correctly would be enough to keep the monsters out, even in light level 7, which is overkill for mushroom growth anyway, the wiki states you only need level 12.
it's what I did for a friends house on an older Minecraft world.
As long as there is 1 mushroom in a pit large enough, they will continue to multiply on their own.
it was an easy workaround, no podzol was even necessary for the design.
You can just build a mushroom farm in a basement of your house in the overworld, which can be made dark enough and the half slabs when arranged correctly would be enough to keep the monsters out, even in light level 7, which is overkill for mushroom growth anyway, the wiki states you only need level 12.
it's what I did for a friends house on an older Minecraft world.
As long as there is 1 mushroom in a pit large enough, they will continue to multiply on their own.
it was an easy workaround, no podzol was even necessary for the design.
My designs usually have me take my mines and add indents in the ceilings and I remove wall and floor torches and put them in the indents to darken the areas. The mushrooms do grow slowly but with less space to spread it's not efficient. Caves work better. Due to their circular structure, pillager outposts also do well. A lantern on every floor in the middle and then mushrooms along edges.
My designs usually have me take my mines and add indents in the ceilings and I remove wall and floor torches and put them in the indents to darken the areas. The mushrooms do grow slowly but with less space to spread it's not efficient. Caves work better. Due to their circular structure, pillager outposts also do well. A lantern on every floor in the middle and then mushrooms along edges.
Yes, and mine tunnels can be repurposed for other builds after the mines are exhausted of their resources.
I plan on repurposing my mine tunnels for storage rooms and railway systems, a mushroom farm underground would be useful though
but they'd do just fine in a basement of mine and my friends houses.
As of now pigs are direct downgrade of cows, Cows produce milk, leather and meat, Whilst pigs only meat, that gives same hunger.
What if pigs either had the ability to sniff mushrooms and find mushrooms for you, possible a bag on them to collect it. My other alternative is, if you feed the pigs they will produce manure which will work similiar to bonemeal. Alternative option Manure can look like sand but brown and be picked up by shovel, and plants grow faster on this than regular dirt.
I acknowledge that pigs need a buff.
Hm, from other comments I know that getting fertilizer from pigs will not be added...
So, what other buffs I think about?
1. Allowing them to sniff out tubers (very rare and pricey mushrooms) is one thing. Uses? High saturation complicated dishes, alchemy, selling to villagers... maybe replacement for lapis in enchanting?
2. We may make them a more useful mount for specialist purposes... any ideas?
3. They might be made to eat various kinds of food. Pigs are known to eat an array of foods.
4. Killing them may yield the best meat in the biggest quantity, making them supreme meat-giving animal. Cows would give more limited quantities of meat from now on.
5. They might also be extreme quantity over quality animal - each time you breed two pigs, you don't get a piglet, but entire litters of younglings.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
As of now pigs are direct downgrade of cows, Cows produce milk, leather and meat, Whilst pigs only meat, that gives same hunger.
What if pigs either had the ability to sniff mushrooms and find mushrooms for you, possible a bag on them to collect it. My other alternative is, if you feed the pigs they will produce manure which will work similiar to bonemeal. Alternative option Manure can look like sand but brown and be picked up by shovel, and plants grow faster on this than regular dirt.
Definitely gives them more use again. The horse update really oofed over pigs.
So all animals should be equal? The problem is, that some animals are more equal than others. Especially the pigs. ;-)
Definitely a good idea to add in manure, but here's another improvement to this I can think of
rework dirt blocks so there are more different kinds of them
regular (what is found on general terrain)
and rich soil, a type of dirt block which behaves in the way of your manure suggestion
next, the use of compost bins
Rich soil blocks should be manufactured by using pig stool (manure) in the compost bins.
Alternatively, make the manure produce podzol, which would be useful for mushroom farms.
So the Pigs would still be helpful in a way most other mobs are not.
Not necessarily. I personally believe animals designed to be farmed should be more rewarding based on how hard they are to farm. Take rabbits for example: they are very small and will run away unless you're holding a carrot. But they can give you leather (via rabbit hides), a Jump Boost potion ingredient and meat. There's also hoglins which drop at least four porkchops (in my experience) but are hard to kill.
With this mindset, cows are the outlier. They're tall enough to be unable to move through one-block spaces (yet their youth can) but are very rewarding to farm and can do so via wheat. Pigs need carrots, potatoes or beetroot, all of which are much rarer, and they are one-block tall, so conventional methods for separating the parent from the child wouldn't work.
Mojang has already denied all forms of bodily fluids, so manure isn't likely to happen.
However, given how difficult it can be at times to obtain mushrooms, pigs could be a fine in-between. Rather than them sniffing out mushrooms, I'd rather they randomly dug them up. Take the sheep grass animation and add it to pigs. Make pigs spawn mushrooms rather than destroying the block. Or it could be limited to dirt/change the grass into dirt.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Or Pigs could turn the dirt into podzol by walking on it, giving players blocks that could be used for mushroom farms in any light level.
Without this or wandering traders, podzol is ridiculously difficult to get in large quantities and is only found in specific biomes.
there doesn't even have to be manure as an item per se, but it can be implied and it would be a good enough loophole around their "no bodily fluids" rule, for Mojang to implement.
Manure might be a little too on-the-nose lol. That said, I've long been a fan of the idea of Loamy Soil, which is basically soil that provides a native Fortune bonus to any crops on it. Perhaps Pigs could be directly involved in the creation of that--they can root for Mushrooms, and whenever they do that, they have a chance to convert the Farmland block they're on into Loamy Soil, which lasts for some period of time before reverting into normal Farmland.
My reason for doing a native Fortune instead of increased growth is because we already have a lot of growth-increasing mechanics like Bonemeal and Bees. You therefore could combine Pigs and Bees to grow your crops faster and get more out of them.
Not equal. Unique. No animal should entirely replace another's use.
Having pigs spawn rare blocks devalues those blocks.
Spruce aren't that hard to find and mega spruce trees (from 4 saplings in a 2X2 square) generate podzol in reasonably large quantities from dirt under and around the tree when it grows (In any biome.).
(I got a stack and a half from my test tree.)
And huge mushrooms can be grown on dirt, even in broad daylight, with just a 5X5 diamond shaped roof.
(Does anybody bother growing small mushrooms? If so I think they should spread if you just extend the roof 3 blocks out from the growing area.)
Just testing.
Small mushrooms are easy to grow in caves and easier in the Nether. Just remove lights from your mines in areas you no longer need and plop some there. Slab the ceiling you don't want mobs around.
You can just build a mushroom farm in a basement of your house in the overworld, which can be made dark enough and the half slabs when arranged correctly would be enough to keep the monsters out, even in light level 7, which is overkill for mushroom growth anyway, the wiki states you only need level 12.
it's what I did for a friends house on an older Minecraft world.
As long as there is 1 mushroom in a pit large enough, they will continue to multiply on their own.
it was an easy workaround, no podzol was even necessary for the design.
My designs usually have me take my mines and add indents in the ceilings and I remove wall and floor torches and put them in the indents to darken the areas. The mushrooms do grow slowly but with less space to spread it's not efficient. Caves work better. Due to their circular structure, pillager outposts also do well. A lantern on every floor in the middle and then mushrooms along edges.
Yes, and mine tunnels can be repurposed for other builds after the mines are exhausted of their resources.
I plan on repurposing my mine tunnels for storage rooms and railway systems, a mushroom farm underground would be useful though
but they'd do just fine in a basement of mine and my friends houses.
Did anybody get the 'Animal Farm' reference?
Oh yes!
Just testing.
You know what they say about basements though...or have you not watched The Haunting series?
I acknowledge that pigs need a buff.
Hm, from other comments I know that getting fertilizer from pigs will not be added...
So, what other buffs I think about?
1. Allowing them to sniff out tubers (very rare and pricey mushrooms) is one thing. Uses? High saturation complicated dishes, alchemy, selling to villagers... maybe replacement for lapis in enchanting?
2. We may make them a more useful mount for specialist purposes... any ideas?
3. They might be made to eat various kinds of food. Pigs are known to eat an array of foods.
4. Killing them may yield the best meat in the biggest quantity, making them supreme meat-giving animal. Cows would give more limited quantities of meat from now on.
5. They might also be extreme quantity over quality animal - each time you breed two pigs, you don't get a piglet, but entire litters of younglings.
Hahaha, well said! Doubleplusgood quote!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out