Minecraft today has gone through so much change since when I began playing. But the world just doesn't seem as real as it should. By adding waves and wind into the game, it gives gamers more of an opportunity to experience something like the real world. Waves and wind give more depth to the game instead of the still like game play in oceans and around the world. With these new features, wind could move leaves and debris in the air (small particles). This is also a possible idea of adding natural disasters into the game such as a wind storm or a hurricane. With waves though, the water might be more difficult to travel around and there could be a chance of players drowning due to riptides if this idea advances. Many creatures like fish, squid or even turtles could be pushed by the waves of water. But this idea offers more of a real life experience for players other than seeing a standstill world which can get boring after a while. Although this is a large feature to be added, I think it would truly make the game more interesting.
It would need a massive amount of thought to get it right, but as you've laid out here I give partial support. I like the idea of wind as a purely visual thing, but there are questions to be asked about lag especially in jungles. We'd have to see a mod to know how it would actually play with the other kids though.
For the waves, I can imagine an ocean where the water would rise by a few fractions of a block like snow layers, then fall by the same, and it would oscillate gently around the normal height. The front side of the wave would be flowing for a few ticks while rising, but the back wouldn't do the same so the overall effect would carry boats and stuff back towards land. When the wave contacts land, the water would flow inland like 3 blocks or so and then dissipate like after breaking a source block. Redstone and plants placed in the tidal area would pop, and fish that somehow get caught riding the wave would potentially get beached when the water fades to nothing, leaving the occasional sea item on the shore like squids do now. The most difficult thing would be figuring out which directions the waves go since MC worlds are so broken up, and how far out to put them because where would they originate from unless they only happen near landmasses... Once again there may also be lag, but I do think it would increase the visual dynamics significantly. Support for waves once we figure out a good way to do it on the technical optimization side.
It would need a massive amount of thought to get it right, but as you've laid out here I give partial support. I like the idea of wind as a purely visual thing, but there are questions to be asked about lag especially in jungles. We'd have to see a mod to know how it would actually play with the other kids though.
For the waves, I can imagine an ocean where the water would rise by a few fractions of a block like snow layers, then fall by the same, and it would oscillate gently around the normal height. The front side of the wave would be flowing for a few ticks while rising, but the back wouldn't do the same so the overall effect would carry boats and stuff back towards land. When the wave contacts land, the water would flow inland like 3 blocks or so and then dissipate like after breaking a source block. Redstone and plants placed in the tidal area would pop, and fish that somehow get caught riding the wave would potentially get beached when the water fades to nothing, leaving the occasional sea item on the shore like squids do now. The most difficult thing would be figuring out which directions the waves go since MC worlds are so broken up, and how far out to put them because where would they originate from unless they only happen near landmasses... Once again there may also be lag, but I do think it would increase the visual dynamics significantly. Support for waves once we figure out a good way to do it on the technical optimization side.
If we are to have hurricanes later into the games development, I'd support it only if it causes players to walk more slowly when moving against it, as if they had the status of slowness on them, this would force players to remain in their homes until the hurricane/wind storm stopped, giving more purpose for houses in Minecraft than just evading hostile mobs. But I certainly do not want it ruining people's builds, and while it is true that thunderstorms technically could burn your house down if made of wood, this is only true in scenarios of extreme bad luck, most of the time the rain would put the fires out long before your wooden house could be destroyed by it.
Although hurricanes could be made to knock trees over, so if your home was built next to a forest, and it wasn't built with stone or similarly hardy material, then your home gets damaged as the tree falls over on top of it if the house's distance from the tree is less than the tree height.
This in my opinion is the most reasonable mechanic to add into the game without adding too much of a mess for players to clean up.
Other than that, it should only produce visual and audible effects imo.
Such as leaves seen being carried off by the winds.
I am hugely in favour of waves on oceans though, but this needs to become a graphical setting because not everyone's computers will be good enough to handle it. Foliage for plants or leaves of trees swaying and moving when wind acts against vegetation should also become a graphics setting, so if people end up with lag they have the option to disable it returning Minecraft to its retro visuals.
Minecraft is not meant to be realistic in any way.
if we were asking Minecraft to be realistic I'd ask Mojang to enable hurricanes and tornadoes to randomly rip apart wooden houses (even ones not next to trees) and send deadly debris flying, killing players in the process.
Nobody here wants that, we understand that too much realism would ruin Minecraft.
But some realism can be an interesting challenge.
Here's how we'd make hurricanes work in MC if it were up to us, and if we had development skills.
Only if a wooden house is too close to a tree should a tree have a chance to fall over and smash it.
If the house is at a safe distance away from the tree (i.e if the houses distance from the tree is equal or greater than the number of blocks that make up the tree height), nothing should happen to the house.
and biomes should be unaffected, trees in forests without houses would not fall over.
As far as how it would affect players, the most I'd want hurricanes to do is to slow down players who were walking in the wrong direction, as well as produce some visual and audio effects which make it obvious what the weather is, some leaves seen flying about, vegetation rustling and swaying rapidly, wind howling loudly etc, but no damaging debris, all crops would remain intact, so do other builds.
As I said before houses would still serve a purpose of protecting players from danger, and they can wait out the storm until it clears or use a bed at night time to clear the weather and turn it to day time.
Minecraft today has gone through so much change since when I began playing. But the world just doesn't seem as real as it should. By adding waves and wind into the game, it gives gamers more of an opportunity to experience something like the real world. Waves and wind give more depth to the game instead of the still like game play in oceans and around the world. With these new features, wind could move leaves and debris in the air (small particles). This is also a possible idea of adding natural disasters into the game such as a wind storm or a hurricane. With waves though, the water might be more difficult to travel around and there could be a chance of players drowning due to riptides if this idea advances. Many creatures like fish, squid or even turtles could be pushed by the waves of water. But this idea offers more of a real life experience for players other than seeing a standstill world which can get boring after a while. Although this is a large feature to be added, I think it would truly make the game more interesting.
It would need a massive amount of thought to get it right, but as you've laid out here I give partial support. I like the idea of wind as a purely visual thing, but there are questions to be asked about lag especially in jungles. We'd have to see a mod to know how it would actually play with the other kids though.
For the waves, I can imagine an ocean where the water would rise by a few fractions of a block like snow layers, then fall by the same, and it would oscillate gently around the normal height. The front side of the wave would be flowing for a few ticks while rising, but the back wouldn't do the same so the overall effect would carry boats and stuff back towards land. When the wave contacts land, the water would flow inland like 3 blocks or so and then dissipate like after breaking a source block. Redstone and plants placed in the tidal area would pop, and fish that somehow get caught riding the wave would potentially get beached when the water fades to nothing, leaving the occasional sea item on the shore like squids do now. The most difficult thing would be figuring out which directions the waves go since MC worlds are so broken up, and how far out to put them because where would they originate from unless they only happen near landmasses... Once again there may also be lag, but I do think it would increase the visual dynamics significantly. Support for waves once we figure out a good way to do it on the technical optimization side.
If we are to have hurricanes later into the games development, I'd support it only if it causes players to walk more slowly when moving against it, as if they had the status of slowness on them, this would force players to remain in their homes until the hurricane/wind storm stopped, giving more purpose for houses in Minecraft than just evading hostile mobs. But I certainly do not want it ruining people's builds, and while it is true that thunderstorms technically could burn your house down if made of wood, this is only true in scenarios of extreme bad luck, most of the time the rain would put the fires out long before your wooden house could be destroyed by it.
Although hurricanes could be made to knock trees over, so if your home was built next to a forest, and it wasn't built with stone or similarly hardy material, then your home gets damaged as the tree falls over on top of it if the house's distance from the tree is less than the tree height.
This in my opinion is the most reasonable mechanic to add into the game without adding too much of a mess for players to clean up.
Other than that, it should only produce visual and audible effects imo.
Such as leaves seen being carried off by the winds.
I am hugely in favour of waves on oceans though, but this needs to become a graphical setting because not everyone's computers will be good enough to handle it. Foliage for plants or leaves of trees swaying and moving when wind acts against vegetation should also become a graphics setting, so if people end up with lag they have the option to disable it returning Minecraft to its retro visuals.
if we were asking Minecraft to be realistic I'd ask Mojang to enable hurricanes and tornadoes to randomly rip apart wooden houses (even ones not next to trees) and send deadly debris flying, killing players in the process.
Nobody here wants that, we understand that too much realism would ruin Minecraft.
But some realism can be an interesting challenge.
Here's how we'd make hurricanes work in MC if it were up to us, and if we had development skills.
Only if a wooden house is too close to a tree should a tree have a chance to fall over and smash it.
If the house is at a safe distance away from the tree (i.e if the houses distance from the tree is equal or greater than the number of blocks that make up the tree height), nothing should happen to the house.
and biomes should be unaffected, trees in forests without houses would not fall over.
As far as how it would affect players, the most I'd want hurricanes to do is to slow down players who were walking in the wrong direction, as well as produce some visual and audio effects which make it obvious what the weather is, some leaves seen flying about, vegetation rustling and swaying rapidly, wind howling loudly etc, but no damaging debris, all crops would remain intact, so do other builds.
As I said before houses would still serve a purpose of protecting players from danger, and they can wait out the storm until it clears or use a bed at night time to clear the weather and turn it to day time.