Blackwolf: They will attack you if you get in their sight, unlike gray wolves they cant be tamed.
Crocodile, Aligator. These will live in the swamp/jungle. They live in water but can occasional be seen on land. They are fast in water but slower on land.
Beaver: this creature will cut down wood, possible only if you tame it. On even more rare occasions you will see a beaverdam inside this beaverdam you can find variety of woodtypes, and if you´re lucky a gem. Lives in the swamp and forested biomes.
Orangutan this creature will give you fruits if you treat them well. You can tame them by giving them food. In return they will randomly give you fruits from time to time. Lives in the jungle
Defensive Mobs, They will attack you if you attack them or if you get very close to them.
Brown bear, act as an ordinary polar bear but in forest biome. You can feed it honey to bear cubs to tame them, and gets aggressive if you steal honey.
Boar, acts as a normal pig but will attack you if you attack them. Slightly bigger than a pig.
Scorpion, lives in the desert and will attack you if you comes close. Thier attacks do poison.
Snake, lives in the jungle and will attack you if you come close, Thier attacks do poison.
Baboon, Territorial, gets aggressive and throws fruits/possible feces. at you if you enter thier territory.
Blackwolf: They will attack you if you get in their sight, unlike gray wolves they cant be tamed.
Crocodile, Aligator. These will live in the swamp/jungle. They live in water but can occasional be seen on land. They are fast in water but slower on land.
Beaver: this creature will cut down wood, possible only if you tame it. On even more rare occasions you will see a beaverdam inside this beaverdam you can find variety of woodtypes, and if you´re lucky a gem. Lives in the swamp and forested biomes.
Orangutan this creature will give you fruits if you treat them well. You can tame them by giving them food. In return they will randomly give you fruits from time to time. Lives in the jungle
Defensive Mobs, They will attack you if you attack them or if you get very close to them.
Brown bear, act as an ordinary polar bear but in forest biome. You can feed it honey to bear cubs to tame them, and gets aggressive if you steal honey.
Boar, acts as a normal pig but will attack you if you attack them. Slightly bigger than a pig.
Scorpion, lives in the desert and will attack you if you comes close. Thier attacks do poison.
Snake, lives in the jungle and will attack you if you come close, Thier attacks do poison.
Baboon, Territorial, gets aggressive and throws fruits/possible feces. at you if you enter thier territory.
Aggressive animals: No! Mojang intended to make all real animals either neutral or passive, in order not to rouse fear of said animals in people, especially children. Movie "Jaws" caused fear of sharks and let shark poachers do whatever they please without concern of ordinary people about endangered species.
Besides, I don't see why we should have two types of wolves, especially when their main difference is approach to the player.
For crocodile, I got better idea below. Friendly animals:
Beaver - No! If we implement them, we will either break non-aggression-principle of Minecraft Animals described above or force unrealistic passive behaviour of beavers. And in real life, they are viciously defending their territory. So, we will either teach people to exterminate them in-game and rouse fear IRL, opening way to poachers, or give them overly passive image of these animals that might put people in danger IRL.
Orangutan - alright concept, except why would I give them food to get food back? Besides, jungle already has two unique passive mobs, parrots and ocelots, and three unique (or semi-unique) plants - tree, cocoa and melon. And not-so-common vines. So no, thank you, this biome is full. Neutral animals: Brown bear - animal itself is not bad. Taming cubs sounds good, they should help in carrying artillery ammunition crates and scaring away Germans from Africa. Stealing honey - whaaat? Bears are honey thieves themselves, and should plunder natural hives while being not possible to be stung by bees.
Boar - uh, honestly, it should be the wild state of pigs in minecraft that yield normal pigs after being bred. Same with cows. If that's not the case, then no. And I guess this would increase difficulty of survival, considering that ATM they are easy food sources... So no, I'm not seeing Mojang adding that feature because of said difficulty increase.
Scorpion - Quite boring, and I think deserts are meant to be fairly desolate... but I don't have direct objections. I see them either as big as TK-3 tankette (unrealistic, so it may be aggressive mob) and drop something useful after death, or chicken-sized and as aggressive as llamas, while scaring away some aggressive mobs.
Snake, Baboon - again, like with orangutan, jungles are full. And baboon seems to be aggressive rather than neutral, so I think they have even less right to be implemented.
Additional: I think that fictional spider with 2 meters leg span able to walk on water via surface tension (akin to much, much smaller pond skaters AKA water striders) just as fast as on land and slowing-weakening-fatiguing bite that spawns in swamps would be better than crocodiles.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Orangutan is meant to passivly give you food for a perioid of times, not just one. If you give the orangutan their favorite food they will continuously give you food for a day or two.
In my opinion the game doesn't have enough neutral mobs
this could easily be rectified by adding many more species of bird,
some only turning hostile if you wander too close to their nests.
Seagulls, ostriches, penguins, eagles and swans for example, could be the neutral mob types that spawn in various different biomes
the penguins spawn in Ice Plains Spikes and Snowy Tundra biomes, wandering around innocently minding their own business unless players were within 10 blocks of their nests, when spotted a nearby penguin becomes aggressive, coming in groups of 4 to 5. Their aggression timer should be 30 seconds if the player chooses to run away instead of fighting them or remaining in the general area of the nest.
I made a suggestion in a thread about adding more species of bird in the game, both to add more challenge to survival mode,
and to make the in-game ecosystem more diverse and less boring.
Based on what you suggested in a different thread regarding Haunted Forests,
I do think having Owls scare away spiders and eat them would be a wonderful gimmick to have in this new biome,
as well as making their usual hooting noises at night time while sitting on tree branches minding their own business.
"Real life" animals won't ever be overtly aggressive creatures in Minecraft, per the dev's comments.
That said, I do think the Alligator and put in the swamp biome as a "neutral" creature (alligators are notably less aggressive than other crocodilians, so it'd fit the bill). They tend to lay around when on land and won't bother players, but when in the water, they move more quickly and, while they will leave players alone, will retaliate and destroy boats if one collides with them at adequately high speed (moving slowly in a boat, or a stationary boat, won't aggravate the alligator). They flee if attacked on land, but become aggressive if attacked in the water and are natively aggressive toward farmland animals, particularly Pigs. Alligators have a native Looting I effect on their attacks, meaning they can cause larger amounts of meat to drop, and they sometimes will pick up meat and "death roll" with it in their mouths. Alligators can be bred with raw meats, and baby alligators will follow players holding meat, though adult alligators will not even if they were bred by the player.
I agree with the above assessment that Boars should be the wild state for Pigs, perhaps obtainable either by taming Boars (a la Wolf) or by breeding "friendly" Boars. Cows and Chickens should frankly have similar traits.
I do like the idea of some kind of bird that scares away arthropods (Spiders, Cave Spiders, Silverfish, Endermites, etc). An Owl would definitely work nicely since it could add a unique mob to Dark Oak Forests
Snakes would be cool but I agree that jungles are pretty loaded right now. Perhaps they can just be a widespread mob with biome variants similar to bunnies?
First these ideas that i have are wild ideas, i dont expect them to be added and if they are i dont expect them to be like i tell them to be here. If you didn't already know, Mojang does not own this forms nor do they visit here. If this wasn't what you were implying, please correct me.
Aggressive mobs, They will attack when you get in thier sight.
Blackwolf: They will attack you if you get in their sight, unlike gray wolves they cant be tamed. Do they have any extra health? Any unique drops? What biomes do they live in?
Crocodile, Aligator. These will live in the swamp/jungle. They live in water but can occasional be seen on land. They are fast in water but slower on land. I like the idea of more amphibious, and/or swamp and jungle mobs. I do, however, think that if a Crocodile or Alligator was to be added into Minecraft, it should have some unique drops. Scales or teeth or even something else could open up plenty of opportunities.
Beaver: this creature will cut down wood, I don't like the idea of a mob that can cut down all wood. I would say only trees, but even then, there would have to be some sort of limitation to stop them from cutting down entire forests. possible only if you tame it. I thought you meant they could do this in the wild at first. I'm not so sure about taming. Could you please elaborate? How would I make it cut down wood? On even more rare occasions you will see a beaverdam inside this beaverdam you can find variety of woodtypes, I think the wood should just be specific to the biome the beavers are found in. Maybe a mixture if there are different types of tree types in the biome (e.g. oak & birch in Forests). The reason I think this is because, if the Beaver is found in a forest per say, how would it get ahold of Acacia wood or Spruce? and if you´re lucky a gem. What are gems? Please give WAY more detail. Lives in the swamp and forested biomes. Maybe there could be a cool Swamp variant? Also, the thing is, though, beaver dams are just that, dams. Swamps are wide, open spaces, so I'm not sure how that would work, considering you called them dams.
Orangutan this creature will give you fruits if you treat them well. How would this work? You can tame them by giving them food. What type of food? In return they will randomly give you fruits from time to time. Any specific types? You specify "fruits" but there really aren't much in Minecraft. Lives in the jungle
Defensive Mobs, They will attack you if you attack them or if you get very close to them. There isn't really a current mob that gets defensive if you go very close to it. I think a mob that attacks you if say, you disturb it while it's resting, or you destroy what it's eating, could make for a good mob.
Brown bear, act as an ordinary polar bear but in forest biome. You can feed it honey to bear cubs to tame them, How would this be useful compared to other pets? and gets aggressive if you steal honey. If you steal honey from it? Or if you steal honey in general, like Bees?
Boar, acts as a normal pig but will attack you if you attack them. What biomes do they live in? Slightly bigger than a pig.
Scorpion, lives in the desert and will attack you if you comes close. Thier attacks do poison. Why is this useful? Deserts already have Husks as a challenge, as well as no food sources.
Snake, lives in the jungle and will attack you if you come close, Thier attacks do poison. So just Scorpions that live in the Jungle?
Baboon, Territorial, They own territories? gets aggressive and throws fruits/possible feces. at you if you enter thier territory. How would Baboon territories work?
Responses and feedback in Bold. I currently do not like these ideas so far as they are either lacking in important details or the mobs are useless. Please add more details and if possible find ways to make these mobs unique and useful.
Aggressive animals: No! Mojang intended to make all real animals either neutral or passive, in order not to rouse fear of said animals in people, especially children. Movie "Jaws" caused fear of sharks and let shark poachers do whatever they please without concern of ordinary people about endangered species.
Besides, I don't see why we should have two types of wolves, especially when their main difference is approach to the player.
For crocodile, I got better idea below. Friendly animals:
Beaver - No! If we implement them, we will either break non-aggression-principle of Minecraft Animals described above or force unrealistic passive behaviour of beavers. And in real life, they are viciously defending their territory. So, we will either teach people to exterminate them in-game and rouse fear IRL, opening way to poachers, or give them overly passive image of these animals that might put people in danger IRL.
Orangutan - alright concept, except why would I give them food to get food back? Besides, jungle already has two unique passive mobs, parrots and ocelots, and three unique (or semi-unique) plants - tree, cocoa and melon. And not-so-common vines. So no, thank you, this biome is full. Neutral animals: Brown bear - animal itself is not bad. Taming cubs sounds good, they should help in carrying artillery ammunition crates and scaring away Germans from Africa. Stealing honey - whaaat? Bears are honey thieves themselves, and should plunder natural hives while being not possible to be stung by bees.
Boar - uh, honestly, it should be the wild state of pigs in minecraft that yield normal pigs after being bred. Same with cows. If that's not the case, then no. And I guess this would increase difficulty of survival, considering that ATM they are easy food sources... So no, I'm not seeing Mojang adding that feature because of said difficulty increase.
Scorpion - Quite boring, and I think deserts are meant to be fairly desolate... but I don't have direct objections. I see them either as big as TK-3 tankette (unrealistic, so it may be aggressive mob) and drop something useful after death, or chicken-sized and as aggressive as llamas, while scaring away some aggressive mobs.
Snake, Baboon - again, like with orangutan, jungles are full. And baboon seems to be aggressive rather than neutral, so I think they have even less right to be implemented.
Additional: I think that fictional spider with 2 meters leg span able to walk on water via surface tension (akin to much, much smaller pond skaters AKA water striders) just as fast as on land and slowing-weakening-fatiguing bite that spawns in swamps would be better than crocodiles.
I don't support the ideas in the post as much as you, but I don't agree with what you say about making all real life animals passive or neutral. Making Beavers chop down wood in Minecraft is in no way, shape, or form going to encourage people in real life to kill Beavers.
Orangutan is meant to passivly give you food for a perioid of times, not just one. If you give the orangutan their favorite food they will continuously give you food for a day or two.
Also, I should have mentioned that Brown Bears are a semi-good idea but I just don't agree with the taming and attacking the player for taking honey.
I actually like this. It is like a trade.
Having a grizzly bear as a neutral inhabitant of Redwood Forest would be nice, but only attacking players who aggro them, who attempt to steal their food or wander too close to their cubs, similar mechanic to the polar bears where they attack if you go near their cubs or attack the adults.
The bears could be seen feeding off the beehives in the Redwood Forest, but if the player is impatient and doesn't wait out "lunch time" at a safe distance, for say 2 minutes at over 16 blocks, they pay the price and now have to deal with another threat, who can deal 4.5 hearts damage per paw swipe on hard difficulty, very powerful and dangerous without armour and/or a ranged weapon.
Beehive farms would then need to be set up in a different biome to be beneficial to the player and away from hazard.
Either a plains, jungle, swamp or regular forest. But not Redwood forests as the grizzlies would be in them and would easily cause havoc to player honey farms.
A lot of those mobs feel like they would be there just for the sake of being there without bringing much originality. They're not explained very well and don't offer much apart from just existing. Also taming mobs to just do stuff for you (beaver and orangutan) is almost always something that never works. And, finding gems in beaver dams? Oooookay?
What does polar bears do in minecraft? absolute nothing. Same with foxes, squid, pig. They littery do nothing besides killing them. A beaver or oranguang whould give a uniquye mechanic to the game....
A beaver or oranguang whould be unquye. When have i ever told they whould work for the player? Beaver are neautral they cut down tress, they wholdint help you but you can get the wood they cut down. Plus oranguangs whould work differently. You give them lets say an apple, and they give you random item back. Again i just think you´re jelous. Envy attacks are quite common sadly....
A beaver or oranguang whould be unquye. When have i ever told they whould work for the player? Beaver are neautral they cut down tress, they wholdint help you but you can get the wood they cut down. Plus oranguangs whould work differently. You give them lets say an apple, and they give you random item back.
No, you said "Beaver: this creature will cut down wood, possible only if you tame it." so yes. Technically they would help you whether intentional or not. Given the easy ways we can get food in this game, we don't need a mob that just randomly gives us food.
Again i just think you´re jelous. Envy attacks are quite common sadly....
I honestly laughed at this. please stop.
You don't need to randomly talk about """"jealousy"""" as a defense mechanism because someone doesn't like your idea. This is just self-defeat. stop.
Stop being so jelous forreal. If you scroll up you can see people liking this idea. You´re the only one here being jelous.
No beavers are neautral i never planned them to chop all this forest down and give it to me no. I said chop the tree down and you can collect it for yourself.
Orangutangs works the same. You give them an apple and they give you a random item back, can be a rare item. So yes both these ideas a great
I have seen your profile and you seem to only attack people ideas most likely due to envy.
Stop being so jelous forreal. If you scroll up you can see people liking this idea. You´re the only one here being jelous.
Oh look it's that "jealous" comment again. Be sure to say it another 6 more times.
No beavers are neautral i never planned them to chop all this forest down and give it to me no. I said chop the tree down and you can collect it for yourself.
"this creature will cut down wood, possible only if you tame it."
Orangutangs works the same. You give them an apple and they give you a random item back, can be a rare item. So yes both these ideas a great
You said they give you "fruits", not "rare items".
I have seen your profile and you seem to only attack people ideas most likely due to envy.
Or because the ideas are bad. Now stop repeating yourself.
Having a grizzly bear as a neutral inhabitant of Redwood Forest would be nice, but only attacking players who aggro them, who attempt to steal their food or wander too close to their cubs, similar mechanic to the polar bears where they attack if you go near their cubs or attack the adults.
The bears could be seen feeding off the beehives in the Redwood Forest, but if the player is impatient and doesn't wait out "lunch time" at a safe distance, for say 2 minutes at over 16 blocks, they pay the price and now have to deal with another threat, who can deal 4.5 hearts damage per paw swipe on hard difficulty, very powerful and dangerous without armour and/or a ranged weapon.
Beehive farms would then need to be set up in a different biome to be beneficial to the player and away from hazard.
Either a plains, jungle, swamp or regular forest. But not Redwood forests as the grizzlies would be in them and would easily cause havoc to player honey farms.
These sound like good mechanics!
Rollback Post to RevisionRollBack
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
No beavers are neautral i never planned them to chop all this forest down and give it to me no. I said chop the tree down and you can collect it for yourself.
How would this mechanic even work? What's to stop the beavers from just chopping down every tree in sight? Also, beavers wouldn't be able to hit the top of the tree unless you give them hit range further than a human's (because they are shorter).
Rollback Post to RevisionRollBack
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
How would this mechanic even work? What's to stop the beavers from just chopping down every tree in sight? Also, beavers wouldn't be able to hit the top of the tree unless you give them hit range further than a human's (because they are shorter).
Well, in unloaded chunks beavers wouldn't be able to destroy anything because they wouldn't exist yet.
However I don't want beavers either, not unless they have no affect on trees because this is not an idea that is workable for the game.
What I would like to see beavers do instead is build wooden dams upstream of rivers.
This would mean biome data would need to be rewritten so the game recognizes what is a river and what is not.
What I suggested is instead beavers have the job of preventing floods downstream.
if the dam breaks and is not repaired, the river rises 5 blocks from original position when there is heavy rainfall, potentially destroying village crops and doors. Lakes only rise by 1 block, oceans unaffected, they don't rise at all. The dam would be an interesting mechanic to prevent floods.
Also beavers would need to be programmed to ignore player placed blocks, otherwise there will be numerous complaints about builds getting griefed.
Well, in unloaded chunks beavers wouldn't be able to destroy anything because they wouldn't exist yet.
However I don't want beavers either, not unless they have no affect on trees because this is not an idea that is workable for the game.
What I would like to see beavers do instead is build wooden dams upstream of rivers.
This would mean biome data would need to be rewritten so the game recognizes what is a river and what is not.
What I suggested is instead beavers have the job of preventing floods downstream.
if the dam breaks and is not repaired, the river rises 5 blocks from original position when there is heavy rainfall, potentially destroying village crops and doors. Lakes only rise by 1 block, oceans unaffected, they don't rise at all. The dam would be an interesting mechanic to prevent floods.
Also beavers would need to be programmed to ignore player placed blocks, otherwise there will be numerous complaints about builds getting griefed.
I really like this. Of course, I also think the floods should only rise up in a certain space (and not the entire world).
Rollback Post to RevisionRollBack
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Wow there's a lot to unpack here, so I'll just cover a few things:
I think more passive mobs should be added with their own unique functions for two reasons: populate the world with more diverse life, and make a player choose which animals to farm and in what amount, since farming all the animals at max capacity would become unmanageable and thus encourage a player to choose what resource they want more of.
Beavers would be a neat addition if they didn't have too much function. I think flooding rivers is a bit much, but it would be neat to come across a 1-4 block pile of sticks in a river (so found in river biomes only) with beavers coming and going from them like bees do with hives. What function would they serve? Don't know yet. But as a potential addition I like this idea. The dams would be able to hold back water, but water going over them would cause them to pop into a few sticks.
I don't know if we need any more mobs giving us items (villagers and cats for example already do this), but I don't necessarily think any mob needs to have a big new function in order to be considered. Bear variants that go for hives and cause the bees to get temporarily annoyed and drop the honey value to zero sounds reasonable to me. Birds that fly with modified bat AI would be another nice addition. They wouldn't do much of anything outside of making the world look more pretty and dynamic, but that's the point of most of the animals I can see being added.
First these ideas that i have are wild ideas, i dont expect them to be added and if they are i dont expect them to be like i tell them to be here.
Aggressive mobs, They will attack when you get in thier sight.
--------------------------------------------------------------
Blackwolf: They will attack you if you get in their sight, unlike gray wolves they cant be tamed.
Crocodile, Aligator. These will live in the swamp/jungle. They live in water but can occasional be seen on land. They are fast in water but slower on land.
Friendly Mobs
------------------------------------------------------------------
Beaver: this creature will cut down wood, possible only if you tame it. On even more rare occasions you will see a beaverdam inside this beaverdam you can find variety of woodtypes, and if you´re lucky a gem. Lives in the swamp and forested biomes.
Orangutan this creature will give you fruits if you treat them well. You can tame them by giving them food. In return they will randomly give you fruits from time to time. Lives in the jungle
Defensive Mobs, They will attack you if you attack them or if you get very close to them.
------------------------------------------------------------
Brown bear, act as an ordinary polar bear but in forest biome. You can feed it honey to bear cubs to tame them, and gets aggressive if you steal honey.
Boar, acts as a normal pig but will attack you if you attack them. Slightly bigger than a pig.
Scorpion, lives in the desert and will attack you if you comes close. Thier attacks do poison.
Snake, lives in the jungle and will attack you if you come close, Thier attacks do poison.
Baboon, Territorial, gets aggressive and throws fruits/possible feces. at you if you enter thier territory.
Aggressive animals:
No! Mojang intended to make all real animals either neutral or passive, in order not to rouse fear of said animals in people, especially children. Movie "Jaws" caused fear of sharks and let shark poachers do whatever they please without concern of ordinary people about endangered species.
Besides, I don't see why we should have two types of wolves, especially when their main difference is approach to the player.
For crocodile, I got better idea below.
Friendly animals:
Beaver - No! If we implement them, we will either break non-aggression-principle of Minecraft Animals described above or force unrealistic passive behaviour of beavers. And in real life, they are viciously defending their territory. So, we will either teach people to exterminate them in-game and rouse fear IRL, opening way to poachers, or give them overly passive image of these animals that might put people in danger IRL.
Orangutan - alright concept, except why would I give them food to get food back? Besides, jungle already has two unique passive mobs, parrots and ocelots, and three unique (or semi-unique) plants - tree, cocoa and melon. And not-so-common vines. So no, thank you, this biome is full.
Neutral animals:
Brown bear - animal itself is not bad. Taming cubs sounds good, they should help in carrying artillery ammunition crates and scaring away Germans from Africa. Stealing honey - whaaat? Bears are honey thieves themselves, and should plunder natural hives while being not possible to be stung by bees.
Boar - uh, honestly, it should be the wild state of pigs in minecraft that yield normal pigs after being bred. Same with cows. If that's not the case, then no. And I guess this would increase difficulty of survival, considering that ATM they are easy food sources... So no, I'm not seeing Mojang adding that feature because of said difficulty increase.
Scorpion - Quite boring, and I think deserts are meant to be fairly desolate... but I don't have direct objections. I see them either as big as TK-3 tankette (unrealistic, so it may be aggressive mob) and drop something useful after death, or chicken-sized and as aggressive as llamas, while scaring away some aggressive mobs.
Snake, Baboon - again, like with orangutan, jungles are full. And baboon seems to be aggressive rather than neutral, so I think they have even less right to be implemented.
Additional:
I think that fictional spider with 2 meters leg span able to walk on water via surface tension (akin to much, much smaller pond skaters AKA water striders) just as fast as on land and slowing-weakening-fatiguing bite that spawns in swamps would be better than crocodiles.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Orangutan is meant to passivly give you food for a perioid of times, not just one. If you give the orangutan their favorite food they will continuously give you food for a day or two.
In my opinion the game doesn't have enough neutral mobs
this could easily be rectified by adding many more species of bird,
some only turning hostile if you wander too close to their nests.
Seagulls, ostriches, penguins, eagles and swans for example, could be the neutral mob types that spawn in various different biomes
the penguins spawn in Ice Plains Spikes and Snowy Tundra biomes, wandering around innocently minding their own business unless players were within 10 blocks of their nests, when spotted a nearby penguin becomes aggressive, coming in groups of 4 to 5. Their aggression timer should be 30 seconds if the player chooses to run away instead of fighting them or remaining in the general area of the nest.
I made a suggestion in a thread about adding more species of bird in the game, both to add more challenge to survival mode,
and to make the in-game ecosystem more diverse and less boring.
Based on what you suggested in a different thread regarding Haunted Forests,
I do think having Owls scare away spiders and eat them would be a wonderful gimmick to have in this new biome,
as well as making their usual hooting noises at night time while sitting on tree branches minding their own business.
"Real life" animals won't ever be overtly aggressive creatures in Minecraft, per the dev's comments.
That said, I do think the Alligator and put in the swamp biome as a "neutral" creature (alligators are notably less aggressive than other crocodilians, so it'd fit the bill). They tend to lay around when on land and won't bother players, but when in the water, they move more quickly and, while they will leave players alone, will retaliate and destroy boats if one collides with them at adequately high speed (moving slowly in a boat, or a stationary boat, won't aggravate the alligator). They flee if attacked on land, but become aggressive if attacked in the water and are natively aggressive toward farmland animals, particularly Pigs. Alligators have a native Looting I effect on their attacks, meaning they can cause larger amounts of meat to drop, and they sometimes will pick up meat and "death roll" with it in their mouths. Alligators can be bred with raw meats, and baby alligators will follow players holding meat, though adult alligators will not even if they were bred by the player.
I agree with the above assessment that Boars should be the wild state for Pigs, perhaps obtainable either by taming Boars (a la Wolf) or by breeding "friendly" Boars. Cows and Chickens should frankly have similar traits.
I do like the idea of some kind of bird that scares away arthropods (Spiders, Cave Spiders, Silverfish, Endermites, etc). An Owl would definitely work nicely since it could add a unique mob to Dark Oak Forests
Snakes would be cool but I agree that jungles are pretty loaded right now. Perhaps they can just be a widespread mob with biome variants similar to bunnies?
Responses and feedback in Bold. I currently do not like these ideas so far as they are either lacking in important details or the mobs are useless. Please add more details and if possible find ways to make these mobs unique and useful.
I don't support the ideas in the post as much as you, but I don't agree with what you say about making all real life animals passive or neutral. Making Beavers chop down wood in Minecraft is in no way, shape, or form going to encourage people in real life to kill Beavers.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Also, I should have mentioned that Brown Bears are a semi-good idea but I just don't agree with the taming and attacking the player for taking honey.
I actually like this. It is like a trade.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Having a grizzly bear as a neutral inhabitant of Redwood Forest would be nice, but only attacking players who aggro them, who attempt to steal their food or wander too close to their cubs, similar mechanic to the polar bears where they attack if you go near their cubs or attack the adults.
The bears could be seen feeding off the beehives in the Redwood Forest, but if the player is impatient and doesn't wait out "lunch time" at a safe distance, for say 2 minutes at over 16 blocks, they pay the price and now have to deal with another threat, who can deal 4.5 hearts damage per paw swipe on hard difficulty, very powerful and dangerous without armour and/or a ranged weapon.
Beehive farms would then need to be set up in a different biome to be beneficial to the player and away from hazard.
Either a plains, jungle, swamp or regular forest. But not Redwood forests as the grizzlies would be in them and would easily cause havoc to player honey farms.
A lot of those mobs feel like they would be there just for the sake of being there without bringing much originality. They're not explained very well and don't offer much apart from just existing. Also taming mobs to just do stuff for you (beaver and orangutan) is almost always something that never works. And, finding gems in beaver dams? Oooookay?
What does polar bears do in minecraft? absolute nothing. Same with foxes, squid, pig. They littery do nothing besides killing them. A beaver or oranguang whould give a uniquye mechanic to the game....
lol yeah you might want to reconsider how you use the term "unique". No, there shouldn't be animals slapped in the game that do the player's job. no.
A beaver or oranguang whould be unquye. When have i ever told they whould work for the player? Beaver are neautral they cut down tress, they wholdint help you but you can get the wood they cut down. Plus oranguangs whould work differently. You give them lets say an apple, and they give you random item back. Again i just think you´re jelous. Envy attacks are quite common sadly....
No, you said "Beaver: this creature will cut down wood, possible only if you tame it." so yes. Technically they would help you whether intentional or not. Given the easy ways we can get food in this game, we don't need a mob that just randomly gives us food.
I honestly laughed at this. please stop.
You don't need to randomly talk about """"jealousy"""" as a defense mechanism because someone doesn't like your idea. This is just self-defeat. stop.
Stop being so jelous forreal. If you scroll up you can see people liking this idea. You´re the only one here being jelous.
No beavers are neautral i never planned them to chop all this forest down and give it to me no. I said chop the tree down and you can collect it for yourself.
Orangutangs works the same. You give them an apple and they give you a random item back, can be a rare item. So yes both these ideas a great
I have seen your profile and you seem to only attack people ideas most likely due to envy.
Oh look it's that "jealous" comment again. Be sure to say it another 6 more times.
"this creature will cut down wood, possible only if you tame it."
You said they give you "fruits", not "rare items".
Or because the ideas are bad. Now stop repeating yourself.
These sound like good mechanics!
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
How would this mechanic even work? What's to stop the beavers from just chopping down every tree in sight? Also, beavers wouldn't be able to hit the top of the tree unless you give them hit range further than a human's (because they are shorter).
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Well, in unloaded chunks beavers wouldn't be able to destroy anything because they wouldn't exist yet.
However I don't want beavers either, not unless they have no affect on trees because this is not an idea that is workable for the game.
What I would like to see beavers do instead is build wooden dams upstream of rivers.
This would mean biome data would need to be rewritten so the game recognizes what is a river and what is not.
What I suggested is instead beavers have the job of preventing floods downstream.
if the dam breaks and is not repaired, the river rises 5 blocks from original position when there is heavy rainfall, potentially destroying village crops and doors. Lakes only rise by 1 block, oceans unaffected, they don't rise at all. The dam would be an interesting mechanic to prevent floods.
Also beavers would need to be programmed to ignore player placed blocks, otherwise there will be numerous complaints about builds getting griefed.
I really like this. Of course, I also think the floods should only rise up in a certain space (and not the entire world).
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Wow there's a lot to unpack here, so I'll just cover a few things:
I think more passive mobs should be added with their own unique functions for two reasons: populate the world with more diverse life, and make a player choose which animals to farm and in what amount, since farming all the animals at max capacity would become unmanageable and thus encourage a player to choose what resource they want more of.
Beavers would be a neat addition if they didn't have too much function. I think flooding rivers is a bit much, but it would be neat to come across a 1-4 block pile of sticks in a river (so found in river biomes only) with beavers coming and going from them like bees do with hives. What function would they serve? Don't know yet. But as a potential addition I like this idea. The dams would be able to hold back water, but water going over them would cause them to pop into a few sticks.
I don't know if we need any more mobs giving us items (villagers and cats for example already do this), but I don't necessarily think any mob needs to have a big new function in order to be considered. Bear variants that go for hives and cause the bees to get temporarily annoyed and drop the honey value to zero sounds reasonable to me. Birds that fly with modified bat AI would be another nice addition. They wouldn't do much of anything outside of making the world look more pretty and dynamic, but that's the point of most of the animals I can see being added.