Ox: Carry large quantities of goods but slow. cant be ridden. Can also attach a plow to them so they can farm.
Pigs: Will seek out mushrooms and if they have a backpack they will farm it for you.
Turtle: Carry small goods but can swim. Can be ridden but slow on land, fast in water.
Beaver: Cut tress for you.
Ox - nah, we got cows ATM, using plow is not useful whatsoever considering how efficient hoes are, and donkeys carry goods already.
Pigs - should only point towards a new kind of rare mushrooms to be used in brewing or weapon smithery. Otherwise good idea, they lack utility ATM.
Turtle - nah, I'd rather boats with chests.
Beaver - nah, axes will do. And beavers are very complex for minecraft standards, and not really obedient.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The pros of turtles whould be that they can swim underwater, whilst with boats you are limited to swim atop on the water surface,
I was expecting the beavers to passivly cut the trees for you, then you can eaasily collect the woods, They are supposes to work for you whilst you do mining etc. I was thinking about the cow when i wrote this post. I am also aware donkeys can have chest, but can be ridden. Whilst i was imagine oxes to carry more but cant be ridden and is slower. Also the plow is supose to be better at large scale farm in small farm i whould imagine hoes being better.
I was expecting the beavers to passivly cut the trees for you, then you can eaasily collect the woods, .
So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I whould imagine beavers being untameable or tameable for a short time. but they go about thier day chopping down trees that you can pick up. If they are bothering you, you can just kill them or lead them somewhere else. Build a fence around them and let they stay in that area and you can come back and collect the wood and plant new trees.
The pros of turtles whould be that they can swim underwater, whilst with boats you are limited to swim atop on the water surface,
I was expecting the beavers to passivly cut the trees for you, then you can eaasily collect the woods, They are supposes to work for you whilst you do mining etc. I was thinking about the cow when i wrote this post. I am also aware donkeys can have chest, but can be ridden. Whilst i was imagine oxes to carry more but cant be ridden. Also the plow is supose to be better at large scale farm in small farm i whould imagine hoes being better.
Dropped items disappear over time, and trees need to be cut all the way to the top - many pines are too tall for player himself, for example, as well as beavers would cause extensive destruction when not controlled, or even destroy your house or trees planted for decoration.
Riding anything underwater would cause you to drown sooner or later, and player is meant to go diving by himself, preferably with specialised armour, not on mount. And making turtle riding let you breathe underwater would be gamebreaking - removing purpose of Turtle Shell helmets (that logically may have a bubble of air inside that allows player to take additional breath) as well as potions of water breathing, dolphins, conduits...
Oxes are castrated male cows. Minecraft animals are meant to be genderless and I don't think Mojang is going to add option to remove their genitals. Pure-carrier animal would be useful, but hoe is by far too efficient (you press button down and run around) for realistic plow to have any use.
Honestly, cows are as versatile as they are already, giving leather, meat and milk - I think that being "pure transport" role should fall to llamas, which in turn should have increased carrying capacity to exceed capacity of controllable donkeys.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I whould imagine beavers being untameable or tameable for a short time. but they go about thier day chopping down trees that you can pick up. If they are bothering you, you can just kill them or lead them somewhere else. Build a fence around them and let they stay in that area and you can come back and collect the wood and plant new trees.
Yeah, but if you don't butcher them they will destroy the forests, because they cannot regrow like grass in case of sheep and are not triggered by player like ghasts or creepers. And aren't as rare and doing as marginal damage as Endermen, which on top of it all don't truly destroy blocks - they relocate them instead.
I'd opt not to add beavers at all.
So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I was thinking the tree they gnaw on whould have a different look to it. Like when you use axe right click a wood block. Similiar to that image above. This wood wont disapear, as it wont be considered trash. Or atleast last longer. Side note, i whould like if saplings can plant themself or atleast a small chance that they can plant themself.
I never said you whould be able to breath underwater. Thats why you should wear a turtle helmet or drink potion, as you can both swim underwater and atop of water. It will be useful for exploration underwater. They are slower than a dolphin tho. But can move on land and carry small items.
I was thinking the tree they gnaw on whould have a different look to it. Like when you use axe right click a wood block. Similiar to that image above. This wood wont disapear, as it wont be considered trash. Or atleast last longer. Side note, i whould like if saplings can plant themself or atleast a small chance that they can plant themself.
I never said you whould be able to breath underwater. Thats why you should wear a turtle helmet or drink potion, as you can both swim underwater and atop of water. It will be useful for exploration underwater. They are slower than a dolphin tho. But can move on land and carry small items.
If fallen saplings planted themselves, the forests would rapidly overgrow other areas and cause even more mess.
Logs with removed bark are not easier to chop, it's mere visual.
Why tame a turtle and use an expensive saddle to ride it, when you can move above water with a boat quickly and see further than when submerged and dive on your own with more movement control?
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Also cows are female bulls, so minecraft is not genderless
Same goes with chickens, male chickens are called roasters.
The reason i want turtles to have this option is because i want the animals to feel more important and alive. Right now it just feels like they are just there for the look nothing else.
Im still standing strong with beavers, i mean minecraft is about building and thats just what beavers do. They gnaw and build dams. Im sure a bit of tweaking can make beavers good.
Maybe you can make beavers passive in the sense they wont gnaw trees but they will live beside dams. Perhaps drop wood and meat on death, perhaps you can loot thier dams.
So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.
Any mob that spawns randomly and auto griefs builds is a very bad one and will not go down well with many fans who are into large projects. Of course you'll get the condescending type telling you should be playing in creative mode but suggestions like that would also be off putting to too many people.
Creepers we can do something about, Endermen too, they pick dirt, sand or gravel blocks up then move them elsewhere, but they are affected by lighting conditions.
Beavers going around knocking out trees would be highly destructive, and there would be no way to prevent them doing so since if they were introduced as suggested, it would be impossible to keep track of where every beaver was to kill them before they made their move, they wouldn't be affected by lighting presumably, and they'd spawn on grass blocks as animals normally do. Gardens and forests would be totalled, so your friend who built that nice house in your neighborhood isn't going to be very pleased to log back in on the server to find out the trees in their backyard are all gone.
Perhaps if there was a way to control where the beavers were dismantling trees then this idea has potential to be useful to the benefit of the players.
But I'm just not seeing it. But then, tamed beavers could be housed and kept locked away where they couldn't do damage, so there's that to consider.
Yes i think with enough tweaking beavers can be a good animal to add. Im not saying they should be as i tell them to be. They can be very different. But beavers are the most iconic builders so i think beavers whould suit good in a game like minecraft.
Like my recent suggestion maybe they dont gnaw or destroy trees, maybe they simply hang around thier dam. Which can be looten perhaps.
Perhaps only tamed beavers gnaw wood, In which case you can easily controll them what to gnaw and what not.
Yes i think with enough tweaking beavers can be a good animal to add. Im not saying they should be as i tell them to be. They can be very different. But beavers are the most iconic builders so i think beavers whould suit good in a game like minecraft.
Like my recent suggestion maybe they dont gnaw or destroy trees, maybe they simply hang around thier dam. Which can be looten perhaps.
Perhaps only tamed beavers gnaw wood, In which case you can easily controll them what to gnaw and what not.
But even a dam would need a purpose. Currently we don't have flooding in Minecraft, but perhaps beavers could be useful in maintaining dams near rivers to stop rain from causing villagers near rivers to flood, otherwise players would be forced to either build walls along the river banks, or build their houses on higher ground.
I'm just not sure how that would work in practice in a game like Minecraft.
But such a design would likely need a big overhaul of the world generation system, and there would need to be some kind of limit on how many blocks water can rise before it stops, like preventing rain from causing rivers to rise by more than 5 blocks from their original Y position.
On the positive side this would be a good excuse to remove the infinite water exploit, in my opinion.
With water being replenished by rainfall outside, having water be infinitely farmable only by the water cycle makes a lot more sense I think.
I didint think to much of dams stopping water. I saw it more like cute little dams in rivers That are merely cosmetic in nature with the possibility to loot. But it whould be cool to have acctual dams that stops water.
I didint think to much of dams stopping water. I saw it more like cute little dams in rivers That are merely cosmetic in nature with the possibility to loot. But it whould be cool to have acctual dams that stops water.
I'm just thinking this would be a better use of the beavers talents than using them to cut down logs for players to gather which they'd have no control over.
Beavers could naturally spawn and build/maintain log dams upstream of any given river in the Minecraft world, the beavers would be harmless to players, but if players were foolish enough to kill them and didn't give time for more beavers to spawn in that location, then they pay the price if their builds are downstream and the dam eventually breaks and wasn't taken care of by anyone, letting the excess water flood the village, town or city etc.
The problem with this idea is it might cause a lot of lag.
And you'd need a large simulation distance for this to be useful, whether single or multiplayer server, whether realms or not.
I think technology needs to evolve a bit more first before Mojang introduce this to the game.
The majority of Minecraft players probably don't have computers strong enough to handle this.
It sounds cool i get what you mean. The only problem i can see is that it sounds a bit situational. I dont think many villages will be right at the dried out river. Unless its forced by the creating of the world. I imagine if you can loot or attack the dam the beavers will become aggressive for a short time.
Also cows are female bulls, so minecraft is not genderless
Same goes with chickens, male chickens are called roasters.
The reason i want turtles to have this option is because i want the animals to feel more important and alive. Right now it just feels like they are just there for the look nothing else.
Now explain why these chickens and cows can create more chickens and cows if they are all female.
Turtles drop scutes when growing up, allowing construction of turtle shells, to be used for brewing or as naval headgear, they aren't for mere looks.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Now explain why these chickens and cows can create more chickens and cows if they are all female.
Turtles drop scutes when growing up, allowing construction of turtle shells, to be used for brewing or as naval headgear, they aren't for mere looks.
It's way easier to do literally anything else to breathe underwater.
But yes all mobs in MC are gender neutral except the Dragon.
It's way easier to do literally anything else to breathe underwater.
But yes all mobs in MC are gender neutral except the Dragon.
We should buff the shellmet then.
For example, faster digging underwater that stacks with the right enchantment.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Here is just some few examples i came up with.
Ox: Carry large quantities of goods but slow. cant be ridden. Can also attach a plow to them so they can farm.
Pigs: Will seek out mushrooms and if they have a backpack they will farm it for you.
Turtle: Carry small goods but can swim. Can be ridden but slow on land, fast in water.
Beaver: Cut tress for you.
Ox - nah, we got cows ATM, using plow is not useful whatsoever considering how efficient hoes are, and donkeys carry goods already.
Pigs - should only point towards a new kind of rare mushrooms to be used in brewing or weapon smithery. Otherwise good idea, they lack utility ATM.
Turtle - nah, I'd rather boats with chests.
Beaver - nah, axes will do. And beavers are very complex for minecraft standards, and not really obedient.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The pros of turtles whould be that they can swim underwater, whilst with boats you are limited to swim atop on the water surface,
I was expecting the beavers to passivly cut the trees for you, then you can eaasily collect the woods, They are supposes to work for you whilst you do mining etc. I was thinking about the cow when i wrote this post. I am also aware donkeys can have chest, but can be ridden. Whilst i was imagine oxes to carry more but cant be ridden and is slower. Also the plow is supose to be better at large scale farm in small farm i whould imagine hoes being better.
So they passively grief entire blocks? That tends to be a very unpopular idea. Besides, what if a player wanted decorative trees? What if the beaver tried to cut down a man-made tree? A customized tree that still was considered "natural" using plugins? Or what if it was logs someone put on their house? There are so many "what-ifs" that it'd be problematic to add.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I whould imagine beavers being untameable or tameable for a short time. but they go about thier day chopping down trees that you can pick up. If they are bothering you, you can just kill them or lead them somewhere else. Build a fence around them and let they stay in that area and you can come back and collect the wood and plant new trees.
Dropped items disappear over time, and trees need to be cut all the way to the top - many pines are too tall for player himself, for example, as well as beavers would cause extensive destruction when not controlled, or even destroy your house or trees planted for decoration.
Riding anything underwater would cause you to drown sooner or later, and player is meant to go diving by himself, preferably with specialised armour, not on mount. And making turtle riding let you breathe underwater would be gamebreaking - removing purpose of Turtle Shell helmets (that logically may have a bubble of air inside that allows player to take additional breath) as well as potions of water breathing, dolphins, conduits...
Oxes are castrated male cows. Minecraft animals are meant to be genderless and I don't think Mojang is going to add option to remove their genitals. Pure-carrier animal would be useful, but hoe is by far too efficient (you press button down and run around) for realistic plow to have any use.
Honestly, cows are as versatile as they are already, giving leather, meat and milk - I think that being "pure transport" role should fall to llamas, which in turn should have increased carrying capacity to exceed capacity of controllable donkeys.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yeah, but if you don't butcher them they will destroy the forests, because they cannot regrow like grass in case of sheep and are not triggered by player like ghasts or creepers. And aren't as rare and doing as marginal damage as Endermen, which on top of it all don't truly destroy blocks - they relocate them instead.
I'd opt not to add beavers at all.
Affirmative!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I was thinking the tree they gnaw on whould have a different look to it. Like when you use axe right click a wood block. Similiar to that image above. This wood wont disapear, as it wont be considered trash. Or atleast last longer. Side note, i whould like if saplings can plant themself or atleast a small chance that they can plant themself.
I never said you whould be able to breath underwater. Thats why you should wear a turtle helmet or drink potion, as you can both swim underwater and atop of water. It will be useful for exploration underwater. They are slower than a dolphin tho. But can move on land and carry small items.
If fallen saplings planted themselves, the forests would rapidly overgrow other areas and cause even more mess.
Logs with removed bark are not easier to chop, it's mere visual.
Why tame a turtle and use an expensive saddle to ride it, when you can move above water with a boat quickly and see further than when submerged and dive on your own with more movement control?
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Also cows are female bulls, so minecraft is not genderless
Same goes with chickens, male chickens are called roasters.
The reason i want turtles to have this option is because i want the animals to feel more important and alive. Right now it just feels like they are just there for the look nothing else.
Im still standing strong with beavers, i mean minecraft is about building and thats just what beavers do. They gnaw and build dams. Im sure a bit of tweaking can make beavers good.
Maybe you can make beavers passive in the sense they wont gnaw trees but they will live beside dams. Perhaps drop wood and meat on death, perhaps you can loot thier dams.
Any mob that spawns randomly and auto griefs builds is a very bad one and will not go down well with many fans who are into large projects. Of course you'll get the condescending type telling you should be playing in creative mode but suggestions like that would also be off putting to too many people.
Creepers we can do something about, Endermen too, they pick dirt, sand or gravel blocks up then move them elsewhere, but they are affected by lighting conditions.
Beavers going around knocking out trees would be highly destructive, and there would be no way to prevent them doing so since if they were introduced as suggested, it would be impossible to keep track of where every beaver was to kill them before they made their move, they wouldn't be affected by lighting presumably, and they'd spawn on grass blocks as animals normally do. Gardens and forests would be totalled, so your friend who built that nice house in your neighborhood isn't going to be very pleased to log back in on the server to find out the trees in their backyard are all gone.
Perhaps if there was a way to control where the beavers were dismantling trees then this idea has potential to be useful to the benefit of the players.
But I'm just not seeing it. But then, tamed beavers could be housed and kept locked away where they couldn't do damage, so there's that to consider.
Yes i think with enough tweaking beavers can be a good animal to add. Im not saying they should be as i tell them to be. They can be very different. But beavers are the most iconic builders so i think beavers whould suit good in a game like minecraft.
Like my recent suggestion maybe they dont gnaw or destroy trees, maybe they simply hang around thier dam. Which can be looten perhaps.
Perhaps only tamed beavers gnaw wood, In which case you can easily controll them what to gnaw and what not.
But even a dam would need a purpose. Currently we don't have flooding in Minecraft, but perhaps beavers could be useful in maintaining dams near rivers to stop rain from causing villagers near rivers to flood, otherwise players would be forced to either build walls along the river banks, or build their houses on higher ground.
I'm just not sure how that would work in practice in a game like Minecraft.
But such a design would likely need a big overhaul of the world generation system, and there would need to be some kind of limit on how many blocks water can rise before it stops, like preventing rain from causing rivers to rise by more than 5 blocks from their original Y position.
On the positive side this would be a good excuse to remove the infinite water exploit, in my opinion.
With water being replenished by rainfall outside, having water be infinitely farmable only by the water cycle makes a lot more sense I think.
I didint think to much of dams stopping water. I saw it more like cute little dams in rivers That are merely cosmetic in nature with the possibility to loot. But it whould be cool to have acctual dams that stops water.
I'm just thinking this would be a better use of the beavers talents than using them to cut down logs for players to gather which they'd have no control over.
Beavers could naturally spawn and build/maintain log dams upstream of any given river in the Minecraft world, the beavers would be harmless to players, but if players were foolish enough to kill them and didn't give time for more beavers to spawn in that location, then they pay the price if their builds are downstream and the dam eventually breaks and wasn't taken care of by anyone, letting the excess water flood the village, town or city etc.
The problem with this idea is it might cause a lot of lag.
And you'd need a large simulation distance for this to be useful, whether single or multiplayer server, whether realms or not.
I think technology needs to evolve a bit more first before Mojang introduce this to the game.
The majority of Minecraft players probably don't have computers strong enough to handle this.
It sounds cool i get what you mean. The only problem i can see is that it sounds a bit situational. I dont think many villages will be right at the dried out river. Unless its forced by the creating of the world. I imagine if you can loot or attack the dam the beavers will become aggressive for a short time.
Wow this is a complicated suggestion.
I'm fine with everything except beavers.
Beavers are going to be very hard to design and harder to manage.
Now explain why these chickens and cows can create more chickens and cows if they are all female.
Turtles drop scutes when growing up, allowing construction of turtle shells, to be used for brewing or as naval headgear, they aren't for mere looks.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's way easier to do literally anything else to breathe underwater.
But yes all mobs in MC are gender neutral except the Dragon.
We should buff the shellmet then.
For example, faster digging underwater that stacks with the right enchantment.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out