I'm not sure it needs more. But I get many players don't think about what to do next as much or maybe a new to games and in that way it's understandable. Whilst to me if there is no manual I just press buttons or see (with any new game as I collect games and don't know what every one will do, some from the past don't have the same controls like they do now where every shooter or racing game in some way can use the same buttons unless there is a specific feature it has that others don't of course) what I can do and if I remember back to my 1.4.5 days I did watch Youtube videos and read the wiki but otherwise for mods I learned everything myself and as a mod reviewer I have learned thousands myself even if there is very little information I go off of the interaction elements Minecraft and other mods do and I can usually get an idea of how it works as no one as covered those mods before as they are niche or very new and very undocumented.
If we look at the game, the tutorials it has are 1.use WASD, 2.use Mouse for camera, 3.hold down the left mouse button to punch wood, 4.make planks, 5.make a crafting table (not telling you to right click to place if I remember), then from there the toast notifications go away and you just follow the advancements or recipe book (which I don't think it tells you but you come across with the L key or go to the menu). And it doesn't tell you what resource packs are, datapacks, settings and so on but in many cases I don't think it needs to but in other cases when you find out about them they are self-explanatory of (resource packs) 'this changes out the textures and is made by fans' and (datapacks) 'this use Minecraft's assets to do different interactions, and be new like a halfway step to mods'.
For other things that aren't the beginning of the game or the player needing to explore to unlock recipes I'd say sure things like Commands or Redstone maybe do need some tutorials but they aren't something the player needs to use unless they get creative with them or use them for cheats/shortcuts but as the game is for the player to do anything they want it's hard to say it needs more tutorials when you can work things out even without the wiki based on just use tools and hitting things, either pressing keys & buttons or clicking on what brings up an inventory and what has a breaking animation (though the wiki is what many will agree newcomers should look to besides asking other players or looking to Youtube videos) that you need to move from wood to stone to iron to diamond, get obsidian and so on. Get wheat seeds from breaking grass and other interactions if were talking survival compared to say creative or say an adventure map or mod where other things are introduced.
In some cases a player could be told a lot more but as someone yes familiar with the game I look at the game in mod reviews as 'how quick is this tool's breaking animation and how much durability does it have' to determine where it fits in among stone, iron or diamond. What Redstone thing is similar to a certain logic gate, what commands remove weather, prevent mobs from griefing and so on, does this machine have a GUI, what item can I use as fuel for this furnace-like block, what mobs or ores do I need to crafting this higher tier thing and where do I find them in the world.
Certain things you can pick up on just like pressing the buttons to see what does what for how to jump, move, attack, and more compared to say using a grapple hook, waiting for a long animation for a two handed heavy weapon, or whatever other things in other games.
But I do agree that clear direction can be something for players but I do find players rely too much on quests and hand holding in modpacks as they don't understand the mods or don't see the similiarities of things in the mod and think they are too far from the core of the game when I learned from scratch based on 'well I know how to get iron, gold and redstone for this machine recipe, and there is this new material called copper, I'll look around the world to find it and I found it was common at level 40 just like diamond is at level 11'. 'I'll need this drop from a mob for this powerful sword or this machine as fuel or as a teleportation item'.
And I'd use a recipe viewing mod (which there is many of depending on the version) to guide me through what I need (and show other players the recipes to show what they need to do, see the connections I do and see how accessible or the effort required to process in the mod) as with so many recipes in mods you do need recipe viewing mods compared to the main game where you can memorise enchanting, potion making and other aspects of the game like taming a horse compared to breeding cows very easily but you can't hundreds of machine recipes or multiblocks something that are more complex than making a tool, armour, enchanting table or nether portal.
I am wondering if there are any tutorials that are needed for minecraft.
I'm not sure it needs more. But I get many players don't think about what to do next as much or maybe a new to games and in that way it's understandable. Whilst to me if there is no manual I just press buttons or see (with any new game as I collect games and don't know what every one will do, some from the past don't have the same controls like they do now where every shooter or racing game in some way can use the same buttons unless there is a specific feature it has that others don't of course) what I can do and if I remember back to my 1.4.5 days I did watch Youtube videos and read the wiki but otherwise for mods I learned everything myself and as a mod reviewer I have learned thousands myself even if there is very little information I go off of the interaction elements Minecraft and other mods do and I can usually get an idea of how it works as no one as covered those mods before as they are niche or very new and very undocumented.
If we look at the game, the tutorials it has are 1.use WASD, 2.use Mouse for camera, 3.hold down the left mouse button to punch wood, 4.make planks, 5.make a crafting table (not telling you to right click to place if I remember), then from there the toast notifications go away and you just follow the advancements or recipe book (which I don't think it tells you but you come across with the L key or go to the menu). And it doesn't tell you what resource packs are, datapacks, settings and so on but in many cases I don't think it needs to but in other cases when you find out about them they are self-explanatory of (resource packs) 'this changes out the textures and is made by fans' and (datapacks) 'this use Minecraft's assets to do different interactions, and be new like a halfway step to mods'.
For other things that aren't the beginning of the game or the player needing to explore to unlock recipes I'd say sure things like Commands or Redstone maybe do need some tutorials but they aren't something the player needs to use unless they get creative with them or use them for cheats/shortcuts but as the game is for the player to do anything they want it's hard to say it needs more tutorials when you can work things out even without the wiki based on just use tools and hitting things, either pressing keys & buttons or clicking on what brings up an inventory and what has a breaking animation (though the wiki is what many will agree newcomers should look to besides asking other players or looking to Youtube videos) that you need to move from wood to stone to iron to diamond, get obsidian and so on. Get wheat seeds from breaking grass and other interactions if were talking survival compared to say creative or say an adventure map or mod where other things are introduced.
In some cases a player could be told a lot more but as someone yes familiar with the game I look at the game in mod reviews as 'how quick is this tool's breaking animation and how much durability does it have' to determine where it fits in among stone, iron or diamond. What Redstone thing is similar to a certain logic gate, what commands remove weather, prevent mobs from griefing and so on, does this machine have a GUI, what item can I use as fuel for this furnace-like block, what mobs or ores do I need to crafting this higher tier thing and where do I find them in the world.
Certain things you can pick up on just like pressing the buttons to see what does what for how to jump, move, attack, and more compared to say using a grapple hook, waiting for a long animation for a two handed heavy weapon, or whatever other things in other games.
But I do agree that clear direction can be something for players but I do find players rely too much on quests and hand holding in modpacks as they don't understand the mods or don't see the similiarities of things in the mod and think they are too far from the core of the game when I learned from scratch based on 'well I know how to get iron, gold and redstone for this machine recipe, and there is this new material called copper, I'll look around the world to find it and I found it was common at level 40 just like diamond is at level 11'. 'I'll need this drop from a mob for this powerful sword or this machine as fuel or as a teleportation item'.
And I'd use a recipe viewing mod (which there is many of depending on the version) to guide me through what I need (and show other players the recipes to show what they need to do, see the connections I do and see how accessible or the effort required to process in the mod) as with so many recipes in mods you do need recipe viewing mods compared to the main game where you can memorise enchanting, potion making and other aspects of the game like taming a horse compared to breeding cows very easily but you can't hundreds of machine recipes or multiblocks something that are more complex than making a tool, armour, enchanting table or nether portal.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2