As of right now you can not plant warped or crimson fungus on mycelium, which would make sense if it could only be planted on nylium or netherrack but they can be planted on regular grass. Just wanted to include them in a mushroom build that I am about to finish and I thought it would make sense that the mushrooms from the nether could be planted on the mushroom biome's grass.
Mycelium is infested dirt.
Nylium is infested netherrack.
Nether fungi grow in netherrack, they don't in dirt. I'd approve reverse situation, though - overworld mycelium should be able to grow both on netherrack as well as on dirt.
That'd make mushrooms the bridge between overworld-dirt-only plants and Netherrack fungi, considering that they appear nowadays in the nether just like they used to in the past minecraft.
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Mycelium is infested dirt.
Nylium is infested netherrack.
Nether fungi grow in netherrack, they don't in dirt. I'd approve reverse situation, though - overworld mycelium should be able to grow both on netherrack as well as on dirt.
That'd make mushrooms the bridge between overworld-dirt-only plants and Netherrack fungi, considering that they appear nowadays in the nether just like they used to in the past minecraft.
They are fungi (I think) so it would make sense! Full Support!
But you are able to plant them on Grass.
Wait, what? o_O
What is that entire thread for then?
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Wait, what? o_O
What is that entire thread for then?
You are currently able to plant both of the Nether trees on Grass. You are unable to plant them on Mycelium. The OP is suggesting that we should be able to plant them on Mycelium.
Rollback Post to RevisionRollBack
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
You are currently able to plant both of the Nether trees on Grass. You are unable to plant them on Mycelium. The OP is suggesting that we should be able to plant them on Mycelium.
Oh, like that?!
Now that's something that ought to be fixed!
It's dumb that it can be planted on grass but not mycelium!
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
There you go, now you're on page with the rest of us. Whoever at Mojang thought this was a logical idea is high on mushrooms.
Ba dum tss
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
As of right now you can not plant warped or crimson fungus on mycelium, which would make sense if it could only be planted on nylium or netherrack but they can be planted on regular grass. Just wanted to include them in a mushroom build that I am about to finish and I thought it would make sense that the mushrooms from the nether could be planted on the mushroom biome's grass.
Mycelium is infested dirt.
Nylium is infested netherrack.
Nether fungi grow in netherrack, they don't in dirt.
I'd approve reverse situation, though - overworld mycelium should be able to grow both on netherrack as well as on dirt.
That'd make mushrooms the bridge between overworld-dirt-only plants and Netherrack fungi, considering that they appear nowadays in the nether just like they used to in the past minecraft.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
They are fungi (I think) so it would make sense! Full Support!
But you are able to plant them on Grass.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Wait, what? o_O
What is that entire thread for then?
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
Grass...but not mycelium.
It's like the fungi had an allergy or a war with each other.
You are currently able to plant both of the Nether trees on Grass. You are unable to plant them on Mycelium. The OP is suggesting that we should be able to plant them on Mycelium.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Oh, like that?!
Now that's something that ought to be fixed!
It's dumb that it can be planted on grass but not mycelium!
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
There you go, now you're on page with the rest of us. Whoever at Mojang thought this was a logical idea is high on mushrooms.
Ba dum tss
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.