Shield Bashing can be done with a LMB while raising the Shield. Does Half heart of damage but knocks back the enemy a few blocks.
Shield Charging can be done while raising your shield mid sprint. Upon Contact of an entity it knocks back the entity dealing half heart of damage to Both Player and Entity.
Including these options i feel would give more benefit to having a shield other than blocking and could remove the charge attack that knocks back enemies.
Could also Allow Knockback Enchantment onto the shield.
Allow Pillager vindicators use shields to block players.
I don't know what you mean by "Allow Pillager vindicators use shields to block players." but I support everything otherwise.
I'd guess OP means adding some way for Pillagers and/or Vindicators to detect nearby players and raise an offhand shield when they feel the player will attack.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'd guess OP means adding some way for Pillagers and/or Vindicators to detect nearby players and raise an offhand shield when they feel the player will attack.
New mobs could be an alternative then. Such as a new pillager that acts more as a tank with it's shield.
Skeletons.
I want a variant of skeletons which is equipped with a wooden sword and a shield. It'd be especially cool if it was really good at using the shield to block incoming attacks (without giving it capabilities going beyond the player [I'm looking at you, 1.9 skeleton]). INB4 claims that the melee skeleton is EXACTLY the same as a zombie re-skin (been there SO many times now).
I also like the idea of Pillager Vindicators (all Vindicators, really) carrying shields along with their axes. They aren't as powerful as a lot of people think, but axes are a pretty good weapon. Also, you can defeat shields with an axe. Maybe most of the Pillagers wouldn't use shields, but all of the Woodland Mansion Vindicators would use them. It could actually make them easier to beat because if you're attacking with your axe they'd just keep blocking rather than hitting you back.
I like these shield ideas but I'd be even more interested in having more shield defensive options, like enchantments perhaps. I wish there was a high skill ceiling to using shields best.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Include Shield Bashing and Shield Charging.
Shield Bashing can be done with a LMB while raising the Shield. Does Half heart of damage but knocks back the enemy a few blocks.
Shield Charging can be done while raising your shield mid sprint. Upon Contact of an entity it knocks back the entity dealing half heart of damage to Both Player and Entity.
Including these options i feel would give more benefit to having a shield other than blocking and could remove the charge attack that knocks back enemies.
Could also Allow Knockback Enchantment onto the shield.
Allow Pillager vindicators use shields to block players.
This could add some more dynamic shield use, especially if mobs could actually use shields.
I don't know what you mean by "Allow Pillager vindicators use shields to block players." but I support everything otherwise.
I'd guess OP means adding some way for Pillagers and/or Vindicators to detect nearby players and raise an offhand shield when they feel the player will attack.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Those mobs are strong enough as is.
New mobs could be an alternative then. Such as a new pillager that acts more as a tank with it's shield.
Skeletons.
I want a variant of skeletons which is equipped with a wooden sword and a shield. It'd be especially cool if it was really good at using the shield to block incoming attacks (without giving it capabilities going beyond the player [I'm looking at you, 1.9 skeleton]). INB4 claims that the melee skeleton is EXACTLY the same as a zombie re-skin (been there SO many times now).
I also like the idea of Pillager Vindicators (all Vindicators, really) carrying shields along with their axes. They aren't as powerful as a lot of people think, but axes are a pretty good weapon. Also, you can defeat shields with an axe. Maybe most of the Pillagers wouldn't use shields, but all of the Woodland Mansion Vindicators would use them. It could actually make them easier to beat because if you're attacking with your axe they'd just keep blocking rather than hitting you back.
I like these shield ideas but I'd be even more interested in having more shield defensive options, like enchantments perhaps. I wish there was a high skill ceiling to using shields best.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).