◾ They are faster than the player at sprint speed and deal 2xs as much damage than a normal piglin.
◾They will attack whatever attacks something with full gold armor on (so if youre wearing full gold armor, they will attack whatever attacks you. Unless its another piglin)
◾10% chance to drop a gold block on death
❄ Leader - A tall piglin with bulky gold armor, and 6 Guards following it wearing enchanted gold armor.
Some special features of the Leader is:
◾Has half of the power you get from eating a golden apple, for its passive meaning those benefits will always be active on him
◾Adds 5 hearts to piglins within a 30 block radius of it
◾ Will attack you immediately if youre wearing gold armor, but will have a 80% chance to cause him and piglins within a 50 block radius to ignore you if youre not wearing any gold armor.
◾ Defeating a piglin leader gives the player a 50% chance to have all guards that were following the leader to instead treat you as their new leader and the leaders defeat gives the player a effect (sort of like the effect called "bad omen") that last for 15 minutes. It prevents new piglin leaders from spawning and causes all piglins to not become hostile towards the player for the duration of the effect.
Lore?
Well we know piglins love gold, and for some reason they seem to treat you with respect if youre wearing gold armor. But why would they do this if they love gold so much? It would make more sense for them to attack you due to their insane love of gold right? (This next sentence is my speculation) Unless... there may be some sort of consequences for attacking someone with gold armor
So i decided to make piglin guards be that consequence, as if they were ordered by some leader to defend all those wearing full gold armor, because those who wear gold armor usually were allowed to have it as decided by their leader.
And the leader attacks a player wearing gold armor because it recognizes that it didnt give you that armor. You have broken a law (in addition to theeir law of not opening storage containers), so the leader, his piglin guards, and any other piglins will attack you on sight
Defeating the leader however, tells all the other piglins whos incharge, For now.... Some of the guards (if not killed) will reconsider who to follow, and may decided to become permanent followers to the player, treating you as their new leader. HOWEVER, if you die, they may reconsider their decision again, and may no longer follow you unless you were to defeat a new piglin leader in their presence. The guards that no longer follow you, will remain neutral to you until you defeat a leader.
After villagers, piglins are the only non-strictly-hostile mob which seem to organize themselves in some sort of community (endermen shouldn't count as "end cities inhabitants"). They are effectively the villager equivalent in the Nether and I really like that even their horizontal hierarchy is paralleled.
So I'm not outright against some piglins being stronger or more resilient than others, but I really dislike the idea that some of them would be "leaders" which would be "followed by 'guards'" and even more so the idea that these guards would follow the player once their leader is defeated.
After villagers, piglins are the only non-strictly-hostile mob which seem to organize themselves in some sort of community (endermen shouldn't count as "end cities inhabitants"). They are effectively the villager equivalent in the Nether and I really like that even their horizontal hierarchy is paralleled.
So I'm not outright against some piglins being stronger or more resilient than others, but I really dislike the idea that some of them would be "leaders" which would be "followed by 'guards'" and even more so the idea that these guards would follow the player once their leader is defeated.
How come? Never fantasized of being a king with an army?
How come? Never fantasized of being a king with an army?
I am not too keen on belligerency, but that's beyond the point. I don't like that idea from piglins' perspective.
I would expect that kind of hierarchy and aggressiveness from hostile mobs rather than neutral ones. Piglins seem to be a peaceful people (pigple, if you will) who is just striving to get by in figurative hell amidst wither skeletons and their fortresses. Well, at least I get the impression that that's what Mojang is going for.
I am not too keen on belligerency, but that's beyond the point. I don't like that idea from piglins' perspective.
I would expect that kind of hierarchy and aggressiveness from hostile mobs rather than neutral ones. Piglins seem to be a peaceful people (pigple, if you will) who is just striving to get by in figurative hell amidst wither skeletons and their fortresses. Well, at least I get the impression that that's what Mojang is going for.
Piglins are hostile mobs O_o, theyre only not hostile if you put on gold armor but that gold armor fails if you open a storage container near them.
theyre only not hostile if you put on gold armor but that gold armor fails if you open a storage container near them.
That's more like over defensiveness than proper hostility to me. Piglins refrain from attacking so long as they see you as one of their own (as if one adopts their culture by wearing golden stuff), but are hostile towards pillagers and suspicious strangers.
Maybe I'm being misled by their oddly amiable design (come on, those flapping ears are adorable), hahaha! That's just my impression of them.
It's an interesting idea, and I would certainly like for there to be a piglin chief mini boss, but I think having every single guard wear a full suit of gold armor would just make them all look spammy when they all swarm you. Make they all have 1 random armor piece missing, at the very least.
sounds like a cool idea, i just don't know how that would play out in game.
Right, i heard on some youtube video that one of the minecraft developers tried to make a tameable "humanoid" mob along time ago, but the dev later abandoned the mob (the mob was a pig like the piglins). So i tried to see of i could come up with some reason for why a piglin in the nether would not only treat you as one of there own, but is also willing to defend you.
That's more like over defensiveness than proper hostility to me. Piglins refrain from attacking so long as they see you as one of their own (as if one adopts their culture by wearing golden stuff), but are hostile towards pillagers and suspicious strangers.
Maybe I'm being misled by their oddly amiable design (come on, those flapping ears are adorable), hahaha! That's just my impression of them.
Maybe, and yea personal impressions is one of the things i love about minecraft, as you can sort of make your own story out of it. For example, you get to decide if your main character in your world wore armor when he defeated the ender dragon, or you get decide the setting of where your main character lived.
In my world im using a wintercraft texture pack, and i pretend as though im a god that had been woken up in crater of ice (i built a crater at my spawn point). The land became a little colder than usual around the time that i awakened. My character has an intense liking for all things living in colder temperatures and has them as pets through out his home. His primary favorite animal is a wolf, and he keeps it by his side.
I have personal explanations for evil mobs, the design of animals, and etc in my world too. All written in books (the in game diary thing) in a library that i created. I even have a book that tells the story of the things my character experienced in the world as i progressed through goals.
It's an interesting idea, and I would certainly like for there to be a piglin chief mini boss, but I think having every single guard wear a full suit of gold armor would just make them all look spammy when they all swarm you. Make they all have 1 random armor piece missing, at the very least.
That's more like over defensiveness than proper hostility to me. Piglins refrain from attacking so long as they see you as one of their own (as if one adopts their culture by wearing golden stuff), but are hostile towards pillagers and suspicious strangers.
Maybe I'm being misled by their oddly amiable design (come on, those flapping ears are adorable), hahaha! That's just my impression of them.
I would have trued to do it with villagers but the devs have some hidden in game lore that define villagers as people not wanting much to do with you, as they love their independence. They like living their own life, and do not want to have a leader.
Piglins however, with their intense liking of gold. It would seem that there could be a way to persuade them to join you, as they may temporarily forgive you for doing something they hate if you offer gold to them.
Maybe a better idea is to take the requirement for taming a dog, mixed in with the requirement for upgrading a villager. Im thinking that as you make trades with the piglin, they will become richer and slowly start to accept you more. Eventually there will be an option to where you can make a trade using the gold, in order to have them defend or help you for some period of time.
I dont know, something. I really want a humanoid army/squad in minecraft like my wolves 😂
I think the specifics need a lot of work, but the basic idea of having a hierarchical (perhaps feudal) structure with different ranks of Piglin is something I can get behind. It'd be neat if their society was more complex than meets the eye at first, and getting to know it conferred benefits to the player.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I think the specifics need a lot of work, but the basic idea of having a hierarchical (perhaps feudal) structure with different ranks of Piglin is something I can get behind. It'd be neat if their society was more complex than meets the eye at first, and getting to know it conferred benefits to the player.
I agree i agree, im too lazy too add more though at the moment unfortunately :/
Any conventional mob that sprints faster than player and cannot be out-DPM-ed by unarmored player with stone sword is overpowered.
Leader causing extra health buff to surrounding piglins sounds very strange and unnecessary, it's possible to buff such mobs in other ways.
Leader attacking player when player has gold armor and not doing so when player doesn't sounds very contradictory with what other piglins do.
Switching loyalties also sounds rather strange to me... and I have a weird feeling it's going to be automatized or abused in an unintended way that would lead to free guard escorts.
For me the current hierarchy of Brutes being overlords of piglins of sorts sounds good, although they should drop more gold IMO.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
❄ Normal soldiers - piglins without gold armor
Normal piglins
❄ Guards - piglins with full gold armor
Some of the special features of guards is:
◾ They are faster than the player at sprint speed and deal 2xs as much damage than a normal piglin.
◾They will attack whatever attacks something with full gold armor on (so if youre wearing full gold armor, they will attack whatever attacks you. Unless its another piglin)
◾10% chance to drop a gold block on death
❄ Leader - A tall piglin with bulky gold armor, and 6 Guards following it wearing enchanted gold armor.
Some special features of the Leader is:
◾Has half of the power you get from eating a golden apple, for its passive meaning those benefits will always be active on him
◾Adds 5 hearts to piglins within a 30 block radius of it
◾ Will attack you immediately if youre wearing gold armor, but will have a 80% chance to cause him and piglins within a 50 block radius to ignore you if youre not wearing any gold armor.
◾ Defeating a piglin leader gives the player a 50% chance to have all guards that were following the leader to instead treat you as their new leader and the leaders defeat gives the player a effect (sort of like the effect called "bad omen") that last for 15 minutes. It prevents new piglin leaders from spawning and causes all piglins to not become hostile towards the player for the duration of the effect.
Lore?
Well we know piglins love gold, and for some reason they seem to treat you with respect if youre wearing gold armor. But why would they do this if they love gold so much? It would make more sense for them to attack you due to their insane love of gold right? (This next sentence is my speculation) Unless... there may be some sort of consequences for attacking someone with gold armor
So i decided to make piglin guards be that consequence, as if they were ordered by some leader to defend all those wearing full gold armor, because those who wear gold armor usually were allowed to have it as decided by their leader.
And the leader attacks a player wearing gold armor because it recognizes that it didnt give you that armor. You have broken a law (in addition to theeir law of not opening storage containers), so the leader, his piglin guards, and any other piglins will attack you on sight
Defeating the leader however, tells all the other piglins whos incharge, For now.... Some of the guards (if not killed) will reconsider who to follow, and may decided to become permanent followers to the player, treating you as their new leader. HOWEVER, if you die, they may reconsider their decision again, and may no longer follow you unless you were to defeat a new piglin leader in their presence. The guards that no longer follow you, will remain neutral to you until you defeat a leader.
Thoughts?
After villagers, piglins are the only non-strictly-hostile mob which seem to organize themselves in some sort of community (endermen shouldn't count as "end cities inhabitants"). They are effectively the villager equivalent in the Nether and I really like that even their horizontal hierarchy is paralleled.
So I'm not outright against some piglins being stronger or more resilient than others, but I really dislike the idea that some of them would be "leaders" which would be "followed by 'guards'" and even more so the idea that these guards would follow the player once their leader is defeated.
How come? Never fantasized of being a king with an army?
I am not too keen on belligerency, but that's beyond the point. I don't like that idea from piglins' perspective.
I would expect that kind of hierarchy and aggressiveness from hostile mobs rather than neutral ones. Piglins seem to be a peaceful people (pigple, if you will) who is just striving to get by in figurative hell amidst wither skeletons and their fortresses. Well, at least I get the impression that that's what Mojang is going for.
Piglins are hostile mobs O_o, theyre only not hostile if you put on gold armor but that gold armor fails if you open a storage container near them.
thats what i read on the wiki
sounds like a cool idea, i just don't know how that would play out in game.
That's more like over defensiveness than proper hostility to me. Piglins refrain from attacking so long as they see you as one of their own (as if one adopts their culture by wearing golden stuff), but are hostile towards pillagers and suspicious strangers.
Maybe I'm being misled by their oddly amiable design (come on, those flapping ears are adorable), hahaha! That's just my impression of them.
It's an interesting idea, and I would certainly like for there to be a piglin chief mini boss, but I think having every single guard wear a full suit of gold armor would just make them all look spammy when they all swarm you. Make they all have 1 random armor piece missing, at the very least.
Right, i heard on some youtube video that one of the minecraft developers tried to make a tameable "humanoid" mob along time ago, but the dev later abandoned the mob (the mob was a pig like the piglins). So i tried to see of i could come up with some reason for why a piglin in the nether would not only treat you as one of there own, but is also willing to defend you.
Maybe, and yea personal impressions is one of the things i love about minecraft, as you can sort of make your own story out of it. For example, you get to decide if your main character in your world wore armor when he defeated the ender dragon, or you get decide the setting of where your main character lived.
In my world im using a wintercraft texture pack, and i pretend as though im a god that had been woken up in crater of ice (i built a crater at my spawn point). The land became a little colder than usual around the time that i awakened. My character has an intense liking for all things living in colder temperatures and has them as pets through out his home. His primary favorite animal is a wolf, and he keeps it by his side.
I have personal explanations for evil mobs, the design of animals, and etc in my world too. All written in books (the in game diary thing) in a library that i created. I even have a book that tells the story of the things my character experienced in the world as i progressed through goals.
Yea true, that certainly might look better.
I would have trued to do it with villagers but the devs have some hidden in game lore that define villagers as people not wanting much to do with you, as they love their independence. They like living their own life, and do not want to have a leader.
Piglins however, with their intense liking of gold. It would seem that there could be a way to persuade them to join you, as they may temporarily forgive you for doing something they hate if you offer gold to them.
Maybe a better idea is to take the requirement for taming a dog, mixed in with the requirement for upgrading a villager. Im thinking that as you make trades with the piglin, they will become richer and slowly start to accept you more. Eventually there will be an option to where you can make a trade using the gold, in order to have them defend or help you for some period of time.
I dont know, something. I really want a humanoid army/squad in minecraft like my wolves 😂
I think the specifics need a lot of work, but the basic idea of having a hierarchical (perhaps feudal) structure with different ranks of Piglin is something I can get behind. It'd be neat if their society was more complex than meets the eye at first, and getting to know it conferred benefits to the player.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I agree i agree, im too lazy too add more though at the moment unfortunately :/
Any conventional mob that sprints faster than player and cannot be out-DPM-ed by unarmored player with stone sword is overpowered.
Leader causing extra health buff to surrounding piglins sounds very strange and unnecessary, it's possible to buff such mobs in other ways.
Leader attacking player when player has gold armor and not doing so when player doesn't sounds very contradictory with what other piglins do.
Switching loyalties also sounds rather strange to me... and I have a weird feeling it's going to be automatized or abused in an unintended way that would lead to free guard escorts.
For me the current hierarchy of Brutes being overlords of piglins of sorts sounds good, although they should drop more gold IMO.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out