This purpose of this idea is to give players yet another way of moving lots of items from one part of the world to another... either to change one's home base, or to bring stuff home from a farm, or for automation.
If a player uses a ghast tear on a chest, or if a dispenser with a ghast tear in it is activated while facing a chest, that chest is replaced by a "Ghast Chest," a new passive mob which looks like a miniature Ghast.
Each Ghast Chest mob floats around aimlessly (like it's big hostile cousin), shoots tiny nondestructive fireballs, and screeches more quietly.
If a Ghast Chest's bottom touches a solid block, or lava, it transforms into a normal chest block, inventory intact, and a ghast tear item lands somewhere nearby.
If a Ghast Chest is killed, it drops the inventory of the chest, and the chest and the ghast tear.
Ghast Chests can be leashed, and can go in minecarts and boats.
A Ghast Chest which is leashed to a player with an elytra should be able to keep up without the leash breaking.
I'd say it should be something directed by a player. Maybe right clicking the Ghast Chest with the Ghast Tear again causes it to land and revert to a chest?
I have to say that I'm not a really big fan of the idea beyond the initial concept. Having a little flying treasure chest tag along is adorable and I love it, but a Ghast Tear changing a chest into a smaller Ghast is weird and kind of nonsensical.
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I'd say it should be something directed by a player. Maybe right clicking the Ghast Chest with the Ghast Tear again causes it to land and revert to a chest?
I have to say that I'm not a really big fan of the idea beyond the initial concept. Having a little flying treasure chest tag along is adorable and I love it, but a Ghast Tear changing a chest into a smaller Ghast is weird and kind of nonsensical.
I'd say it should be something directed by a player. Maybe right clicking the Ghast Chest with the Ghast Tear again causes it to land and revert to a chest?
I have to say that I'm not a really big fan of the idea beyond the initial concept. Having a little flying treasure chest tag along is adorable and I love it, but a Ghast Tear changing a chest into a smaller Ghast is weird and kind of nonsensical.
Maybe instead a separate chest altogether? Either a new drop source entirely, or it could be crafted out of an ender chest surrounded by Ghast Tears. When placed, its texture would be Ghast-esque. A few seconds after being placed, it will turn into its mobile form. The player could then tame it using some kind of item. I'm thinking either Glowstone or Shroomlights. After that, it will be tied to that player, and only they can access it. It would follow them around and, when right-clicked, would land wherever it is floating and solidify. From that point on, it can be triggered the same way as wolves, cats or parrots. Of course, a player very well could kill it and take its loot.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
This purpose of this idea is to give players yet another way of moving lots of items from one part of the world to another... either to change one's home base, or to bring stuff home from a farm, or for automation.
If a player uses a ghast tear on a chest, or if a dispenser with a ghast tear in it is activated while facing a chest, that chest is replaced by a "Ghast Chest," a new passive mob which looks like a miniature Ghast.
Each Ghast Chest mob floats around aimlessly (like it's big hostile cousin), shoots tiny nondestructive fireballs, and screeches more quietly.
If a Ghast Chest's bottom touches a solid block, or lava, it transforms into a normal chest block, inventory intact, and a ghast tear item lands somewhere nearby.
If a Ghast Chest is killed, it drops the inventory of the chest, and the chest and the ghast tear.
Ghast Chests can be leashed, and can go in minecarts and boats.
A Ghast Chest which is leashed to a player with an elytra should be able to keep up without the leash breaking.
Comments and criticism welcome.
It's a neat concept, but if it transforms every time it touches a solid block, it sounds like it would be too difficult to use effectively.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Can you suggest a better condition than touching a block?
I'd say it should be something directed by a player. Maybe right clicking the Ghast Chest with the Ghast Tear again causes it to land and revert to a chest?
I have to say that I'm not a really big fan of the idea beyond the initial concept. Having a little flying treasure chest tag along is adorable and I love it, but a Ghast Tear changing a chest into a smaller Ghast is weird and kind of nonsensical.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I more or less agree with this
I like it. Support!
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I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Maybe instead a separate chest altogether? Either a new drop source entirely, or it could be crafted out of an ender chest surrounded by Ghast Tears. When placed, its texture would be Ghast-esque. A few seconds after being placed, it will turn into its mobile form. The player could then tame it using some kind of item. I'm thinking either Glowstone or Shroomlights. After that, it will be tied to that player, and only they can access it. It would follow them around and, when right-clicked, would land wherever it is floating and solidify. From that point on, it can be triggered the same way as wolves, cats or parrots. Of course, a player very well could kill it and take its loot.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.