Warning; please do not make another update on this theme.
The first thing that should be added is more types of ores, and no more height limit. The fact that Minecraft has little variety of ores is sad because there are only 7 types of ores in the game. The limit prevents you from going a lot further in the game, and this also makes the phrase ‘infinite wonders, endless possibilities’ [on the screen when you are loading a world in pocket/education/bedrock] more unrealistic. The amazing part about the update is the fact that the new 0 mark is where the ocean starts. The issue is that most ores in the update generate at y= -100, and the ocean in the old updates is y= 63, so if this update happens, we need to remove bedrock and make it a new ore. A new thing is removing the height limit, which also leads to the removal of amplified worlds [amplified world are laggy and they only exist on Java Edition anyway]. All of the natural ores, including the old ones, will be coal, iron, gold, emerald, diamond, lapas, redstone, copper, ruby, sapphire, uranium, rainbowium, nickel, lithium, light stone, dark stone, and bedrock. All of the craftable ores will be steel, light coal, light gold, light emerald, light diamond, light lapas, light redstone, light copper, light ruby, light sapphire, light nickel,dark coal, dark iron, dark emerald, dark diamond, dark lapas, dark redstone, dark copper, dark ruby, and dark sapphire. The chunks will have to be 16x16x16 to help prevent too much lag. With all of the new ores, there can be more interesting things to build and use.
Minecraft should have better weapons because a sword, axe, bow, and a crossbow are not going to stay entertaining for long. New variants of bow/crossbows will be in the game. Both have to get an amazing new feature which is that iron, gold, emerald, diamond, ruby, sapphire, and rainbowium can be used to make the handle. The handle doesn’t change damage, but the tipped arrows of the handle variants are the same. A new raw weapon is the scythe, and the damage of it for iron is 8 or 4 hearts and rainbowium is 40 or 20 hearts. The new types of each weapon/ tool will be double, triple, quad, mega, mini, and giggia. The damage of double, triple, and quad will be x2, x3, and x4 of the original damage, and the mini and giggia are x1.5 and x10. All of these can be made into one, the quad-giggia scythe, that does 1,600 damage or 800 hearts. People might think the weapons are too powerful, but a new string of powerful bosses will make even the best weapon do almost nothing to the most powerful boss.
There should be a big crafting table for more complex tools. When it comes to crafting, the regular crafting table is boring and lame. The stone crafting table will be now a 4 by 4 and the iron 5 by 5. The gold will be 6 by 6, emerald will be 7 by 7. Steel will be 8 by 8, ruby and sapphire will be 9 by 9, and diamond will be 10 by 10, and rainbowium will be 11 by 11. The swords, armor, and tools can be crafted by the larger crafting tables. The 11 by 11 can craft the best weapon of each ore so you can enjoy getting all of the materials to make it. Armor can help the player fight mobs with ease and some armor will have special abilities like thorns will be added to the material and small spikes will surround the armor and the protection/ blast will be thicker. The enchantments will have a split chance of occurring and/or an enchantment that varies. The limit of all enchantments will be the 64 bit integer limit [2^64] which has the chance of 1/54! With all of the new crafting recipes, you can make PvP [player vs player] more difficult and/or amazing.
There should also be another advancement section and a boss string. The fact that there's new ores means a new thing for the advancements, which is going to be called “the cave advancements”. This will lead to more than 20 different and new challenges. With all of these new things, players will have to search for a long time until the next update that I’ll make [the cave bosses]. The advancements will not include the Minecraft basics section. It’s basically the new ores’ secrets. The secrets involve creative ideas to obtain them, so good luck. The new bosses are based on the new ores, and each ore is different from another. The bosses are found by finding caves that have almost only one ore type, and it depends on depth.The new bosses and advancements will be exciting and/or challenging.
Side effects like flat worlds, or amplified, or even buffet worlds can be difficult to fix, so I added possible side effects and how to fix them (some are unfixable so I will put Glitched before them). Glitch side effects include the void/sky far lands, or the crafting tables might have some issues of placing down the items. ??? Glitches are possible glitches. Some glitches are only possible in certain versions of Minecraft(Java).
Other stuff includes: world amplification, and the return of the 1. 11 completely customizable world option, far lands, a lot of bug fixing, removed features, amplified removal thanks to lag (only in the new update), a block called “border”, cubic chunks will be added, a new chunk function to prevent lag, and another chunk function also accounted if there are ghost blocks.
Helping the votes for this update can add lots of fun and excitement. If you help this idea be released, you can have lots of fun. Imagine the endless possibilities and fun you can have in this new update.
Proposed Updates
New y=0 (old was y=63)
Chunks will be 16x16x16
Java only: amplified worlds will be removed from the update
+ruby, sapphire, uranium, steel, copper, rainbowium, nickel, lithium (versions of redstone but better), light stone, dark stone(light stone adds more efficiency and dark stone adds more durability)+ most variants of light and dark ores
Glitched Java only: World borders might stop behaving normally after a certain height or depth
The sky far lands and void far lands will appear on the y axis and DON'T fix them this time
The bedrock ceiling/floor in the nether will be removed.
??? Glitch: when going too deep mobs’ spawn code will appear vertical like when went too far from 0,0,0 like from the x and z axis
??? Glitch: The End will generate only at the x and z axis
??? Glitch/ Java only: The customization world option: mountains and caves might be way too laggy
??? Glitch: End generation will begin to become more like pizza slices on top of each other (like in neutron star)
Crafting Maxed weapons will require the best crafting bench.
Fix the pocket/bedrock edition “falling out the world even though there are blocks right there” glitch
Choppy movements in bedrock/pocket also should be removed
Jitter effect of crossing on x/z axis on bedrock also be removed
Falling sand, red sand, and anvil’s texture glitch in Java be removed
Stripe lands will be removed
Bedrock/pocket will receive a temporary border at 2^10
Chunks that only have air blocks are invalid unless a player, entity, or a block in the invalid chunk to prevent lag on extremely large/old servers
When/if block are ghost blocks, the chunks will not load.
Weapons:
Wood scythe: 2.5 hearts or 5 damage
Stone scythe: 3 hearts or 6 damage
Iron scythe: 4 hearts or 8 damage
Gold scythe: 3.5 hearts or 7 damage
Emerald/Diamond scythe: 5 hearts or 10 damage
Ruby/sapphire scythe: 5.5 hearts or 11 damage
Light stone scythe: 7 hearts or 14 damage
Dark stone scythe: 7.5 hearts or 15 damage
Rainbowium scythe: 20 hearts or 40 damage
Max wooden scythe: 100 hearts or 100 damage
Max stone scythe: 120 hearts or 240 damage
Max Iron scythe: 160 hearts or 320 damage
Max gold scythe: 140 hearts or 280 damage
Max emerald/diamond scythe: 200 hearts or 400 damage
Max ruby/sapphire scythe: 220 hearts or 440 damage
Max Light stone scythe: 280 hearts or 560 damage
Max dark stone scythe: 300 hearts or 600 damage
Max rainbowium scythe: 800 hearts or 1600 damage
Swords will have (-25%)-(-30%) damage
Ruby/sapphire and up will have a -10% damage with swords (another -10% decrease with axes)
Arrow, crossbows, and bows (average):
Wood tipped arrows: 1 heart or 2 damage
Flint arrows: 2.5 hearts or 5 damage
Iron arrows: 3 hearts or 6 damage
Gold arrows: 2 hearts or 4 damage
Emerald/diamond arrows: 3.5 hearts or 7 damage
Ruby/sapphire arrows: 4 hearts or 8 damage
Light/dark arrows: 5 hearts or 10 damage
Rainbowium arrows: 7.5 hearts or 15 damage
Regular bows/crossbows: 384 durability
Iron bows/crossbows: 555 durability
Gold bows/crossbows: 654 durability
Emerald/diamond bows/ crossbows: 896 durability
Ruby/sapphire bows/crossbows: 1457 durability
Light/dark stone bows/crossbows: 1765 durability
Rainbowium bows/crossbows: 2048 durability
Armor enchantments:
Protection 1 has 70% chance
Protection 2-10 has a split 20% chance
Protection 11-50 has a split 5% chance
Protection 51-1000 has a split 2.5% chance
Protection 1001-32 bit integer limit -1 has a split 2% chance of happening
Protection 32 bit integer limit and above has a ~0.9% split chance of happening
Protection 64 bit integer limit has a 1/52!% chance of happening
This will occur of all of the other type of enchantments
Stuff that we will bring back [Java only]:
Regular Far lands
Custom worlds
3D
Bosses:
All of the new bosses will drop 10 stacks of whatever they are made out of (blocks)
Stone will have 1000 hp and an attack of 5 hearts/10 damage
Coal will have 1500 hp and an attack of 5.5 hearts or 11 damage
Gold will have 1250 hp and an attack of 6 hearts or 12 damage
Lapas will have 1600 hp and an attack of 6.5 hearts or 13 damage
Iron will have 1750 hp and an attack of 8 hearts or 16 damage
Emerald/diamond will have 2500 hp and an attack of 10 hearts or 20 damage
Ruby/sapphire will have 3000 hp and an attack of 15 hearts or 30 damage
Light/dark stone will have 5000 hp and an attack of 20 hearts or 40 damage
Rainbowium will have 1000000 hp and an attack of 50 hearts or 100 damage
Possible Side Effects:
Bedrock is now breakable
Flats worlds will be just a flat version of regular worlds or stay as flat worlds with a void and unbreakable bedrock
The border is now a totally unbreakable block that cannot be broken in creative
The border is now a command in the /gamerule doWorldBorder true/false
Teleporting will have to be max (at a time) to 30000000
All of the far lands can be turned on or off
Amplified world will not have the update’s features due to the extreme lag
Please update worlds or they will break like cursed Minecraft worlds
When posting suggestions, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
I believe that, if the Minecraft community agrees, there should be an update where there are more types of ores, better weapons, a big crafting table for more complex tools, a new boss string, and another advancement section. The update’s name is going to be the Mine Craft [get it] update. Crafting ores can be useful for a lot of reasons. It will have new weapon variants that I’ve seen on Roblox ®/©. I’ve seen better weapons there, and this will be good because the old amount of weapons/tools are TOO BORING on Minecraft. The update would need better crafting tables that will be able to craft the best weapons for the update. The boss string will be based on all of the new and old ores, and their weakness is pickaxes because swords are not good on blocks. The advancements section will have more players go into the depths and get the new achievements, including: All At Once and Total Domination. All of this work should be easy because you can hit the copy and paste button, and change a little bit on everything. Unfortunately there are side effects into this update. This update can change the underground boredom of Minecraft into a fun and new world.
Warning; please do not make another update on this theme.
The first thing that should be added is more types of ores, and no more height limit. The fact that Minecraft has little variety of ores is sad because there are only 7 types of ores in the game. The limit prevents you from going a lot further in the game, and this also makes the phrase ‘infinite wonders, endless possibilities’ [on the screen when you are loading a world in pocket/education/bedrock] more unrealistic. The amazing part about the update is the fact that the new 0 mark is where the ocean starts. The issue is that most ores in the update generate at y= -100, and the ocean in the old updates is y= 63, so if this update happens, we need to remove bedrock and make it a new ore. A new thing is removing the height limit, which also leads to the removal of amplified worlds [amplified world are laggy and they only exist on Java Edition anyway]. All of the natural ores, including the old ones, will be coal, iron, gold, emerald, diamond, lapas, redstone, copper, ruby, sapphire, uranium, rainbowium, nickel, lithium, light stone, dark stone, and bedrock. All of the craftable ores will be steel, light coal, light gold, light emerald, light diamond, light lapas, light redstone, light copper, light ruby, light sapphire, light nickel,dark coal, dark iron, dark emerald, dark diamond, dark lapas, dark redstone, dark copper, dark ruby, and dark sapphire. The chunks will have to be 16x16x16 to help prevent too much lag. With all of the new ores, there can be more interesting things to build and use.
Minecraft should have better weapons because a sword, axe, bow, and a crossbow are not going to stay entertaining for long. New variants of bow/crossbows will be in the game. Both have to get an amazing new feature which is that iron, gold, emerald, diamond, ruby, sapphire, and rainbowium can be used to make the handle. The handle doesn’t change damage, but the tipped arrows of the handle variants are the same. A new raw weapon is the scythe, and the damage of it for iron is 8 or 4 hearts and rainbowium is 40 or 20 hearts. The new types of each weapon/ tool will be double, triple, quad, mega, mini, and giggia. The damage of double, triple, and quad will be x2, x3, and x4 of the original damage, and the mini and giggia are x1.5 and x10. All of these can be made into one, the quad-giggia scythe, that does 1,600 damage or 800 hearts. People might think the weapons are too powerful, but a new string of powerful bosses will make even the best weapon do almost nothing to the most powerful boss.
There should be a big crafting table for more complex tools. When it comes to crafting, the regular crafting table is boring and lame. The stone crafting table will be now a 4 by 4 and the iron 5 by 5. The gold will be 6 by 6, emerald will be 7 by 7. Steel will be 8 by 8, ruby and sapphire will be 9 by 9, and diamond will be 10 by 10, and rainbowium will be 11 by 11. The swords, armor, and tools can be crafted by the larger crafting tables. The 11 by 11 can craft the best weapon of each ore so you can enjoy getting all of the materials to make it. Armor can help the player fight mobs with ease and some armor will have special abilities like thorns will be added to the material and small spikes will surround the armor and the protection/ blast will be thicker. The enchantments will have a split chance of occurring and/or an enchantment that varies. The limit of all enchantments will be the 64 bit integer limit [2^64] which has the chance of 1/54! With all of the new crafting recipes, you can make PvP [player vs player] more difficult and/or amazing.
There should also be another advancement section and a boss string. The fact that there's new ores means a new thing for the advancements, which is going to be called “the cave advancements”. This will lead to more than 20 different and new challenges. With all of these new things, players will have to search for a long time until the next update that I’ll make [the cave bosses]. The advancements will not include the Minecraft basics section. It’s basically the new ores’ secrets. The secrets involve creative ideas to obtain them, so good luck. The new bosses are based on the new ores, and each ore is different from another. The bosses are found by finding caves that have almost only one ore type, and it depends on depth.The new bosses and advancements will be exciting and/or challenging.
Side effects like flat worlds, or amplified, or even buffet worlds can be difficult to fix, so I added possible side effects and how to fix them (some are unfixable so I will put Glitched before them). Glitch side effects include the void/sky far lands, or the crafting tables might have some issues of placing down the items. ??? Glitches are possible glitches. Some glitches are only possible in certain versions of Minecraft(Java).
Other stuff includes: world amplification, and the return of the 1. 11 completely customizable world option, far lands, a lot of bug fixing, removed features, amplified removal thanks to lag (only in the new update), a block called “border”, cubic chunks will be added, a new chunk function to prevent lag, and another chunk function also accounted if there are ghost blocks.
Helping the votes for this update can add lots of fun and excitement. If you help this idea be released, you can have lots of fun. Imagine the endless possibilities and fun you can have in this new update.
Proposed Updates
Weapons:
Arrow, crossbows, and bows (average):
Armor enchantments:
Stuff that we will bring back [Java only]:
Bosses:
Possible Side Effects:
When posting suggestions, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
Locking.
- sunperp