My idea would be to have some chunks with specific abilities, like the slime chunk that spawns slimes in caves.
1. Ore chunk - This chunk would have way more ores than in other ones. It also has less liquids (underground).
2. Anti-mob chunk - This would be a chunk that mobs would rather not go to, and if there would be a mob in the chunk it will try to escape.
3. Crop chunk - A chunk that makes crops grow faster/slower than in other ones. This would also work for trees.
4. Hostile chunk - Hostile chunks would have more agressive mobs spawn in, and even more hostile ones while peaceful mobs would rather leave the chunk.
5. Lucky chunk - This chunk would give you extra luck while you're in it. You have a bigger chance of getting better loot while fishing, you would get more XP, and you might get multiple coals/diamonds from one ore block.
Of course these things probably won't ever become a reality, but it's still fun to think about.
I'm not a huge fan of this idea I'm afraid. I'd rather have consistent gameplay rather than random chunks behaving in different ways.
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While an interesting idea I think it would work more for a map (or mods for a modpack using said map) than an actual in-game feature.
That or you could make it work more with the Buffet world gen in some way using blocks that do similar (or with lingering potions going off also for small safe or negative zones).
There's a mod called Hexlands that turns the world into distinct hexagonal platforms set at various heights that each have a different biome. I would be fine with this being a separate world type, but it shouldn't be something in the core game.
My idea would be to have some chunks with specific abilities, like the slime chunk that spawns slimes in caves. Alright, good concept.
1. Ore chunk - This chunk would have way more ores than in other ones. It also has less liquids (underground). This would be a good thing to occasionally come across. What would be the rarity, though?
2. Anti-mob chunk - This would be a chunk that mobs would rather not go to, and if there would be a mob in the chunk it will try to escape. This could be good and lead to some good concepts, but is it with EVERY mob? Rarity of chunk?
3. Crop chunk - A chunk that makes crops grow faster/slower than in other ones. This would also work for trees. Good idea. Rarity of chunk?
4. Hostile chunk - Hostile chunks would have more agressive mobs spawn in, and even more hostile ones while peaceful mobs would rather leave the chunk. Good idea. Rarity of chunk?
5. Lucky chunk - This chunk would give you extra luck while you're in it. You have a bigger chance of getting better loot while fishing, you would get more XP, and you might get multiple coals/diamonds from one ore block. Good idea. Rarity of chunk?
Of course these things probably won't ever become a reality, but it's still fun to think about. It would be extremely rare for a suggestion on this forum to become a reality. Mojang and Microsoft do not come onto here.
Responses in Bold. Overall, I like the idea of some more unique chunks. Could use with some more detail, though.
My idea would be to have some chunks with specific abilities, like the slime chunk that spawns slimes in caves.
1. Ore chunk - This chunk would have way more ores than in other ones. It also has less liquids (underground).
2. Anti-mob chunk - This would be a chunk that mobs would rather not go to, and if there would be a mob in the chunk it will try to escape.
3. Crop chunk - A chunk that makes crops grow faster/slower than in other ones. This would also work for trees.
4. Hostile chunk - Hostile chunks would have more agressive mobs spawn in, and even more hostile ones while peaceful mobs would rather leave the chunk.
5. Lucky chunk - This chunk would give you extra luck while you're in it. You have a bigger chance of getting better loot while fishing, you would get more XP, and you might get multiple coals/diamonds from one ore block.
Of course these things probably won't ever become a reality, but it's still fun to think about.
The Creeper of the Days
I'm not a huge fan of this idea I'm afraid. I'd rather have consistent gameplay rather than random chunks behaving in different ways.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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1: Badlands/Mesa have more gold ore than other biomes.
4: Mushroom Isles don't spawn hostile mobs.
(Though mobs that find their way there from nearby chunks don't run away.)
Just testing.
While an interesting idea I think it would work more for a map (or mods for a modpack using said map) than an actual in-game feature.
That or you could make it work more with the Buffet world gen in some way using blocks that do similar (or with lingering potions going off also for small safe or negative zones).
Kind of support
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There's a mod called Hexlands that turns the world into distinct hexagonal platforms set at various heights that each have a different biome. I would be fine with this being a separate world type, but it shouldn't be something in the core game.
Responses in Bold. Overall, I like the idea of some more unique chunks. Could use with some more detail, though.
Overall Support.
What about the other chunk ideas?
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
What I wanted to say was that agressive and hostile mobs would rather not be there, but I forgot to say that.
The Creeper of the Days
Oh, thanks for clearing up the confusion.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.