I forget which mod does this (NoMoreRecipeConflicts?), but it adds an arrow button to the crafting bench that lets us choose the item we wish to craft when there are duplicate recipes conflicting with each other...apparently the vanilla game just exposes the first-found recipe and the others simply are inaccessible as a side effect.
Rather than simply duplicating this rather useful functionality and implementing more recipes, what if we expanded the block/item palette and enhanced the player ability to use these expansions via resource packs' alternate-textures capabilities? There'd be no need for additional recipes because the recipes already exist.
I forget which mod does this (NoMoreRecipeConflicts?) This is a useless point right here. , but it adds an arrow button to the crafting bench that lets us choose the item we wish to craft when there are duplicate recipes conflicting with each other Well right now there are no items with the same crafting recipe. Maybe I'm understanding this wrong?...apparently the vanilla game just exposes the first-found recipe and the others simply are inaccessible as a side effect.
Rather than simply duplicating this rather useful I agree that is rather useful. functionality and implementing more recipes, what if we expanded the block/item palette and enhanced the player ability to use these expansions via resource packs' alternate-textures capabilities? There'd be no need for additional recipes because the recipes already exist. Ok, that would be good.
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Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
I forget which mod does this (NoMoreRecipeConflicts?), but it adds an arrow button to the crafting bench that lets us choose the item we wish to craft when there are duplicate recipes conflicting with each other...apparently the vanilla game just exposes the first-found recipe and the others simply are inaccessible as a side effect.
Rather than simply duplicating this rather useful functionality and implementing more recipes, what if we expanded the block/item palette and enhanced the player ability to use these expansions via resource packs' alternate-textures capabilities? There'd be no need for additional recipes because the recipes already exist.
Responses in Bold.
Overall Support.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.