We all know that versions 1.8 and below had the old way of pvp and people really enjoyed it until the new 1.9 pvp crushed it. To make the story shorter, instead of trying to change the whole mechanic of pvp, why not make it into different game modes? Both keeping the old and new(the 1.15 unofficial pvp) Or something new that I like to call World Types.
-World types,
An option where in there is a Vanilla world type, which has the old damage output of swords and the dearly loved old 1.8 pvp mechanic (although no more sword blocking as shields will still be used but). This brings back the joy of the old veteran Minecraft pvp players but not so friendly towards the new players, that's when another world type that I like to call "challenging" world type although it sounds pretty boring or mainstream but that's just for now, in this world type, the new (1.15 test pvp) mechanic will be used and will benefit both new and old players in this world type.
-How does it benefit both New and Old players?
For the new players they can try something less intense and probably recommended so they and when they are comfortable with it, they can try the more intense old 1.8 mechanic for something for challenging. For the old players, this let's them also try something new when let's say they might be curious or also want to be good at the new pvp mechanic and get back that feeling of being new totthe game in some way whilst allowing them to switch to the old mechanic if they wanted to take a break or just enjoy switching between the 2 new pvp mechanics. If this ever gets created as an update it both satisfies the 1.8 pvp loving mechanic players as well as the 1.9+ pvp mechanic loving players rather than just appeasing one over the other and vice versa.
1.8 PvP was not "challenging". There is no skill involved and looking at something and clicking until a hit registers. And there's nowhere near as much of a difference as is made out to be: a 1.9 attack fully charges 0.1 seconds after invincibility frames disappear. By reverting this, you're not only going to get a minuscule 0.1-second change, but you'd also have to fully revert Sharpness and Protection to the point of breaking everything. Then there'd have to be three ways to bugfix: fixing bugs with new PvP, fixing modern PvP and whatever bugs break Minecraft from reverting 1.9. It's too much work, and as Jeb has stated in the fourth PvP combat update, it's not the path Mojang wants to take Minecraft. They want Minecraft to be fully-cross-compatible in the near future, and using 1.8 combat will make Bedrock versions completely irrelevant and unplayable.
Also, why create new world types? Would all the new ones have their own versions (e.g. 1.8 amplified, 1.9 amplified, challenging amplified) or would it just be something akin to, "Oh, standard, superflat, large biomes, amplified, buffet, 1.8 combat?"
The main reason combat is being truly overhauled is cross-compatibility fairness. PC is not the standard platform anymore, and reverting an entire update for the vocal minority won't change that. Ever.
No support.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
We all know that versions 1.8 and below had the old way of pvp and people really enjoyed it until the new 1.9 pvp crushed it. To make the story shorter, instead of trying to change the whole mechanic of pvp, why not make it into different game modes? Both keeping the old and new(the 1.15 unofficial pvp) Or something new that I like to call World Types.
-World types,
An option where in there is a Vanilla world type, which has the old damage output of swords and the dearly loved old 1.8 pvp mechanic (although no more sword blocking as shields will still be used but). This brings back the joy of the old veteran Minecraft pvp players but not so friendly towards the new players, that's when another world type that I like to call "challenging" world type although it sounds pretty boring or mainstream but that's just for now, in this world type, the new (1.15 test pvp) mechanic will be used and will benefit both new and old players in this world type.
-How does it benefit both New and Old players?
For the new players they can try something less intense and probably recommended so they and when they are comfortable with it, they can try the more intense old 1.8 mechanic for something for challenging. For the old players, this let's them also try something new when let's say they might be curious or also want to be good at the new pvp mechanic and get back that feeling of being new totthe game in some way whilst allowing them to switch to the old mechanic if they wanted to take a break or just enjoy switching between the 2 new pvp mechanics. If this ever gets created as an update it both satisfies the 1.8 pvp loving mechanic players as well as the 1.9+ pvp mechanic loving players rather than just appeasing one over the other and vice versa.
1.8 PvP was not "challenging". There is no skill involved and looking at something and clicking until a hit registers. And there's nowhere near as much of a difference as is made out to be: a 1.9 attack fully charges 0.1 seconds after invincibility frames disappear. By reverting this, you're not only going to get a minuscule 0.1-second change, but you'd also have to fully revert Sharpness and Protection to the point of breaking everything. Then there'd have to be three ways to bugfix: fixing bugs with new PvP, fixing modern PvP and whatever bugs break Minecraft from reverting 1.9. It's too much work, and as Jeb has stated in the fourth PvP combat update, it's not the path Mojang wants to take Minecraft. They want Minecraft to be fully-cross-compatible in the near future, and using 1.8 combat will make Bedrock versions completely irrelevant and unplayable.
Also, why create new world types? Would all the new ones have their own versions (e.g. 1.8 amplified, 1.9 amplified, challenging amplified) or would it just be something akin to, "Oh, standard, superflat, large biomes, amplified, buffet, 1.8 combat?"
The main reason combat is being truly overhauled is cross-compatibility fairness. PC is not the standard platform anymore, and reverting an entire update for the vocal minority won't change that. Ever.
No support.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.