I think Minecraft is a veryyy wonderful game which gives me much fun.I've played Minecraft for seven years and,I have a good idea on constructing a new world.
In the true world,there are many continents and countries,so Why not take this idea into consideration?
My idea is that:
Create a new way to construct a world which can choose the area you spawn?For example,if you chose to spawn in one part of Africa(of course Create a new UI in the world-constructing tag to add a mode called:Reality),then you can choose a country to born,but the shape of the country can be constructed randomly,you can Also choose one continent and you would be put to a Random place(Actually means that choose an area with local building features,such as in China there's many Chinese traditional buildings While in Italy there's many Roman buildings.The climate is reality-like in different areas.
Of course you can just create a climate system which can choose the climate for Your born place.:)
I'm going to assume what you want is the ability to create a world based on the real world, and then be able to play Minecraft in a recreation of the real world.
There are a few problems with this, primarily the problem of working with so much data, since the Earth is huge. To map all of the elevation and biome data would require a huge file that would take a long time to download. (And as you get to a smaller scale, it wouldn't be a complete map anyway since we can't map the elevation and biomes of places like North Korea) There are two solutions to this problem, that being to use a smaller file and procedurally generate more detailed landscapes, or to have a large file on a server and give it out to players with an internet connection. (Although that does limit the number of people who can make use of the feature.)
Another problem is how unplayable this would be. Biomes in Minecraft are intentionally very small since most people don't want to trek hundreds of thousands of blocks for a specific item, and most people wouldn't be able to fit that big of a Minecraft world on a hard drive anyway. You might not even want to bother storing any more terrain data than the land 25 km away from you in any direction since you'd get bored exploring any further.
(By the way, if you spawned yourself somewhere like the Sahara Desert or the Siberian Mountains, you could probably get the same effect just by making a buffet world with only Desert or Mountains)
A third problem to deal with is that given the height limit of the world is ~256 blocks and sea level is at ~64 blocks, that only gives you about 192 meters of height to use for mountains. The problem is that...
Whether a landform is called a mountain may depend on local usage. Mount Scott outside Lawton, Oklahoma, USA, is only 251 m (823 ft) from its base to its highest point. Whittow's Dictionary of Physical Geography[2][/sup] states "Some authorities regard eminences above 600 metres (2,000 ft) as mountains, those below being referred to as hills." - Wikipedia
So even including the smallest "mountain" of Mount Scott, you can't even fit that into Minecraft's incredibly limited vertical space without starting the mountain right at bedrock.
Finally, I think the last problem is that given the lack of diversity with Minecraft blocks, you would have basically nothing interesting to explore. Even if we were to ignore problem 2, there are only 6 trees in the game as opposed to the thousands in real life. There are about 7 kinds of ore and about 6 kinds of stone in Minecraft as opposed to the hundreds of rocks, ores, minerals, crystals, and geodes in real life. There is a nice variety of animals in Minecraft, but even they get repetitive after a while.
In conclusion, while there are ways it might be possible, it'd be slow and barely worth the effort.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I'm going to assume what you want is the ability to create a world based on the real world, and then be able to play Minecraft in a recreation of the real world.
I took it as a new world type where the countries replace biomes. It creates geography based off of the real world, and it spawns structures in the same style as that country.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I took it as a new world type where the countries replace biomes. It creates geography based off of the real world, and it spawns structures in the same style as that country.
That was what I thought too, I just ignored the structures for the moment since I wanted to focus on the idea of generating the real world.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
With this result ... Maybe I didn't express it clearly enough? I think I can explain again.
Add a new mode to the menu of the way to generate the world (such as huge, custom)-the real world. As for the meaning of this model, I think it can be described as follows:
When selecting this mode, you can select a place on the MC version of the world map as a habitat. (Of course, you can also click the "Real World" box to select a specific place.) In the birthplace area, there are characteristic buildings corresponding to the real world. I think this can increase playability.
In fact, I don't want mojang to build the real world into MC.
(Maybe this idea can only be theoretically impossible?)
With this result ... Maybe I didn't express it clearly enough? I think I can explain again.
Add a new mode to the menu of the way to generate the world (such as huge, custom)-the real world. As for the meaning of this model, I think it can be described as follows:
When selecting this mode, you can select a place on the MC version of the world map as a habitat. (Of course, you can also click the "Real World" box to select a specific place.) In the birthplace area, there are characteristic buildings corresponding to the real world. I think this can increase playability.
In fact, I don't want mojang to build the real world into MC.
(Maybe this idea can only be theoretically impossible?)
So what you're saying is that you don't want any real-life geographical features ported into the game, simply buildings that mimic a style resembling the buildings in that area of the world?
First off, I'm not sure this world generation should be called "Real World" if the only thing being ported from the Real World into Minecraft is simply the style of randomly-generated nearby buildings. But in addition to that, I don't really see the point in having a map of the world to drop the player onto.
If all you want is to spawn in an area with buildings similar in style to real-life buildings of a certain area in the real world, I think a better idea would be to create a world generator called "Sprawling City" which attempts to spawn buildings based on a style picked by the player in the world generation settings.
Or for that matter, if you actually want the geographical areas, maybe a better idea would be to build specific maps containing different geographical areas of the real world and put these maps in the game by default.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I think Minecraft is a veryyy wonderful game which gives me much fun.I've played Minecraft for seven years and,I have a good idea on constructing a new world.
In the true world,there are many continents and countries,so Why not take this idea into consideration?
My idea is that:
Create a new way to construct a world which can choose the area you spawn?For example,if you chose to spawn in one part of Africa(of course Create a new UI in the world-constructing tag to add a mode called:Reality),then you can choose a country to born,but the shape of the country can be constructed randomly,you can Also choose one continent and you would be put to a Random place(Actually means that choose an area with local building features,such as in China there's many Chinese traditional buildings While in Italy there's many Roman buildings.The climate is reality-like in different areas.
Of course you can just create a climate system which can choose the climate for Your born place.:)
Put your spoiler here.
This sounds more like a complete game overhaul than a useful suggestion, although the post is nigh incomprehensible so I could be wrong.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Oh I am sorry for I am not a native speaker.But I think adding a new mode that constructs worlds(just like the ''amplify'' mode)
I'm going to assume what you want is the ability to create a world based on the real world, and then be able to play Minecraft in a recreation of the real world.
There are a few problems with this, primarily the problem of working with so much data, since the Earth is huge. To map all of the elevation and biome data would require a huge file that would take a long time to download. (And as you get to a smaller scale, it wouldn't be a complete map anyway since we can't map the elevation and biomes of places like North Korea) There are two solutions to this problem, that being to use a smaller file and procedurally generate more detailed landscapes, or to have a large file on a server and give it out to players with an internet connection. (Although that does limit the number of people who can make use of the feature.)
Another problem is how unplayable this would be. Biomes in Minecraft are intentionally very small since most people don't want to trek hundreds of thousands of blocks for a specific item, and most people wouldn't be able to fit that big of a Minecraft world on a hard drive anyway. You might not even want to bother storing any more terrain data than the land 25 km away from you in any direction since you'd get bored exploring any further.
(By the way, if you spawned yourself somewhere like the Sahara Desert or the Siberian Mountains, you could probably get the same effect just by making a buffet world with only Desert or Mountains)
A third problem to deal with is that given the height limit of the world is ~256 blocks and sea level is at ~64 blocks, that only gives you about 192 meters of height to use for mountains. The problem is that...
So even including the smallest "mountain" of Mount Scott, you can't even fit that into Minecraft's incredibly limited vertical space without starting the mountain right at bedrock.
Finally, I think the last problem is that given the lack of diversity with Minecraft blocks, you would have basically nothing interesting to explore. Even if we were to ignore problem 2, there are only 6 trees in the game as opposed to the thousands in real life. There are about 7 kinds of ore and about 6 kinds of stone in Minecraft as opposed to the hundreds of rocks, ores, minerals, crystals, and geodes in real life. There is a nice variety of animals in Minecraft, but even they get repetitive after a while.
In conclusion, while there are ways it might be possible, it'd be slow and barely worth the effort.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I took it as a new world type where the countries replace biomes. It creates geography based off of the real world, and it spawns structures in the same style as that country.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
This sounds like OP is just looking for a world map realm... If that's basically what you're thinking, why not just do that?
That was what I thought too, I just ignored the structures for the moment since I wanted to focus on the idea of generating the real world.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
With this result ... Maybe I didn't express it clearly enough? I think I can explain again.
Add a new mode to the menu of the way to generate the world (such as huge, custom)-the real world. As for the meaning of this model, I think it can be described as follows:
When selecting this mode, you can select a place on the MC version of the world map as a habitat. (Of course, you can also click the "Real World" box to select a specific place.) In the birthplace area, there are characteristic buildings corresponding to the real world. I think this can increase playability.
In fact, I don't want mojang to build the real world into MC.
(Maybe this idea can only be theoretically impossible?)
So what you're saying is that you don't want any real-life geographical features ported into the game, simply buildings that mimic a style resembling the buildings in that area of the world?
First off, I'm not sure this world generation should be called "Real World" if the only thing being ported from the Real World into Minecraft is simply the style of randomly-generated nearby buildings. But in addition to that, I don't really see the point in having a map of the world to drop the player onto.
If all you want is to spawn in an area with buildings similar in style to real-life buildings of a certain area in the real world, I think a better idea would be to create a world generator called "Sprawling City" which attempts to spawn buildings based on a style picked by the player in the world generation settings.
Or for that matter, if you actually want the geographical areas, maybe a better idea would be to build specific maps containing different geographical areas of the real world and put these maps in the game by default.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Well,thank you for discussing with me about that.suggestion:-)
I think you had picked my idea.Though my idea sounds ridiculous,I still think it's wonderful.Will we lucky enough to be seen by Mojang? ;-)
I will come up with more suggestions for I love creating new things,I would like to invite you to join in the discussion;-)
Well... Thats because I am just a senior high student and I hadn't learned coding:-(
But I think his description is more accurate because it's just what I want to express but I couldn't :-(
Oh,thanks for Your reminding!