The Meaning of Life, the Universe, and Everything.
Join Date:
9/10/2019
Posts:
53
Member Details
No one likes wanting to build a mansion of quartz and have to travel hundreds if not thousands of blocks in the dangerous nether to get quartz.
INSTEAD! Just like flint is a drop from gravel, quartz should be a drop from sand. This is completely realistic. This would be added in both Java and Bedrock editions.
Nether quartz should stay as it is now, with the sole exception of the aesthetic blocks being attached to this new plain quartz item instead. Nether quartz should be for functionally-important stuff like beacons and redstone.
Thousands of blocks? Here is a map of one of my worlds, showing all dimensions:
Here are my statistics - I mined over 10,000 quartz ore, mainly to get the XP I needed to enchant my gear, but I also use it to build my main base - I didn't even use Fortune (2.2x multiplier):
I wouldn't call that going far at all; even the Overworld is only slightly larger than a single level 4 map, which is rather small by today's standards, what with 1.7+ world generation (the world shown here is a modded 1.6.4 world where biomes are more or less random, like in vanilla 1.6.4; strongholds are also much closer (640 vs 1400 blocks minimum) and there are no super-rare structures that need special maps to even hope to find them) and newer, faster transportation methods. I also mined only 4% of all the quartz originally present (a lower percentage than what I average from Overworld caves for most ores and similar to diamond, if biased by untouched chunks around the edges of the explored area) - there is close to a quarter-million ore remaining - and ores are more common in newer versions (1.8 added 1 to the size of all veins, increasing their size by around 20%; I measured a concentration of about 0.6% relative to Netherrack but it is likely closer to 0.7% since then, as also seen with iron (compare to the old chart from 2013), which the Wiki states is similar in abundance).
I'd also say the same thing about other ores - I regularly mine over 3,000 ores per play session while caving (in the Overworld), while covering an area of about 100 chunks (160x160 blocks), and there is relatively much more area exposed in the Nether (quartz is about as concentrated as iron, 0.7% of blocks, which means an average of one ore every 143 blocks, including the surface area, and each exposed ore is likely to be part of a vein of multiple blocks; the rate at which I can mine quartz is comparable to the rate for all Overworld ores).
I'm sorry but nether quartz isn't exactly hard to get in large quantities unless you are playing on a server with other people's bases relatively nearby.
1.) Some materials are intended to be more special than others. Coal is abundant, diamonds are rare. Cobblestone is abundant, diorite much less so. If every material was easily available in quantity, it would greatly diminish the uniqueness of those rarer commodities and greatly diminish the joy of acquiring them, ie, diminish the quality of the game.
2.) Dropping quartz from sand would not be a very efficient way of amassing quartz in quantity.
3.) It would actually make more sense for granite to drop quartz, rather than from sand. I'll leave it to you to research the basic geology of the materials to understand why.
4.) If you really must have an alternate source of quartz, Masons offer it as a trade item.............
It's an ugly block as it stands and, is way too abundant. It is everywhere in the nether, and anhour of strip mining nets met more than I can contain in my inventory.
No one likes wanting to build a mansion of quartz and have to travel hundreds if not thousands of blocks in the dangerous nether to get quartz.
INSTEAD! Just like flint is a drop from gravel, quartz should be a drop from sand. This is completely realistic. This would be added in both Java and Bedrock editions.
Of course Nether quartz would be renamed Quartz.
Nether quartz should stay as it is now, with the sole exception of the aesthetic blocks being attached to this new plain quartz item instead. Nether quartz should be for functionally-important stuff like beacons and redstone.
Thousands of blocks? Here is a map of one of my worlds, showing all dimensions:
Here are my statistics - I mined over 10,000 quartz ore, mainly to get the XP I needed to enchant my gear, but I also use it to build my main base - I didn't even use Fortune (2.2x multiplier):
I wouldn't call that going far at all; even the Overworld is only slightly larger than a single level 4 map, which is rather small by today's standards, what with 1.7+ world generation (the world shown here is a modded 1.6.4 world where biomes are more or less random, like in vanilla 1.6.4; strongholds are also much closer (640 vs 1400 blocks minimum) and there are no super-rare structures that need special maps to even hope to find them) and newer, faster transportation methods. I also mined only 4% of all the quartz originally present (a lower percentage than what I average from Overworld caves for most ores and similar to diamond, if biased by untouched chunks around the edges of the explored area) - there is close to a quarter-million ore remaining - and ores are more common in newer versions (1.8 added 1 to the size of all veins, increasing their size by around 20%; I measured a concentration of about 0.6% relative to Netherrack but it is likely closer to 0.7% since then, as also seen with iron (compare to the old chart from 2013), which the Wiki states is similar in abundance).
I'd also say the same thing about other ores - I regularly mine over 3,000 ores per play session while caving (in the Overworld), while covering an area of about 100 chunks (160x160 blocks), and there is relatively much more area exposed in the Nether (quartz is about as concentrated as iron, 0.7% of blocks, which means an average of one ore every 143 blocks, including the surface area, and each exposed ore is likely to be part of a vein of multiple blocks; the rate at which I can mine quartz is comparable to the rate for all Overworld ores).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm sorry but nether quartz isn't exactly hard to get in large quantities unless you are playing on a server with other people's bases relatively nearby.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Its much more realistic this way.
Its much more realistic this way.
10000 nether quartz is only enough for one small mansion.
I'm sorry, 10,000 nether quartz is 2,500 quartz blocks - over 39 stacks - and is more than enough for a decent sized mansion.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
U dont know what I mean by a mansion
1.) Some materials are intended to be more special than others. Coal is abundant, diamonds are rare. Cobblestone is abundant, diorite much less so. If every material was easily available in quantity, it would greatly diminish the uniqueness of those rarer commodities and greatly diminish the joy of acquiring them, ie, diminish the quality of the game.
2.) Dropping quartz from sand would not be a very efficient way of amassing quartz in quantity.
3.) It would actually make more sense for granite to drop quartz, rather than from sand. I'll leave it to you to research the basic geology of the materials to understand why.
4.) If you really must have an alternate source of quartz, Masons offer it as a trade item.............
This would get in the way if you wanted to mine sand for glass or TNT.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
no support
It's an ugly block as it stands and, is way too abundant. It is everywhere in the nether, and anhour of strip mining nets met more than I can contain in my inventory.
then why is it your avatar
Who's that behind you?