(Before reading this, i want you all to know that i do NOT think that minecraft has an affect on anyones behavior in reall life. Im making this thread because mojang DOES. In order for us to have things like sharks in the game, we have to accept that we cant change mojangs mind over night, and accept that we must use their logic to introduce sharks, and other endangered species, to minecraft. They decide what gets added to the game, not us.)
Instead of trying to keep us from having certain animals because its thought that some people will hurt animals based off of whats done in the game, i think we can do something BETTER! Which is to show people why they shouldnt hunt animals. I think a zoologist type of villager is 1 thing that could help with this
I'll call it the "Mobogist villager"! The mobogist will give the player potions based on the amount of mobs and type of mobs near it (even hostile mobs!) The potions the mobogist gives could be better, like lasting longer or giving you multiple effects for 1 potion. If you get every potion in the game from mobogist, you will get permanent discounts on potions, and a new type of potion, one that makes you immune to negative effects like poison.
For example, phatoms causes the mobogist to be able to give out slow falling potions after 5 phantoms have been near the villager for a whole minecraft day. The potions will be a little expensive emeralds wise
This is a rough idea of what im thinking of so of course it will need more work to balance it and make it more fun, but it gives the most important part of the idea that im trying to introduce which is a way to possibly get players to think twice before killing ANYTHING. Some people study animals and could one day find out something about the animal that could be useful for you, even if the animal is dangerous like a shark lol
I don't think anything in a vidoegame like Minecraft will have any effect on players' real life actions. (Which is why I disagree with Mojang's blacklisting of sharks.)
I don't think anything in a vidoegame like Minecraft will have any effect on players' real life actions. (Which is why I disagree with Mojang's blacklisting of sharks.)
As do i, but since mojang thinks otherwise i decided to propose this idea so that we can get mobs like sharks and mojang can no longer argue that the introduction of sharks will negatively impact peoples minds. Infact, this addition would do the opposite
I doubt a Minecraft zookeeper would teach people not to go hunting in real life.
I believe a zoologist is different from a zoo keeper, correct me if im wrong
Also, in order to teach someone not to go hunting, you must first know why they shouldnt. So if we are going to use mojangs logic about "people may do whats done in a game in real life" do tell me how a zoologist doesnt lead to 1 of the many reasons we shouldnt hunt animals? At least not to the point of extinction
I believe a zoologist is different from a zoo keeper, correct me if im wrong
Also, in order to teach someone not to go hunting, you must first know why they shouldnt. So if we are going to use mojangs logic about "people may do whats done in a game in real life" do tell me how a zoologist doesnt lead to 1 of the many reasons we shouldnt hunt animals? At least not to the point of extinction
You're suggesting a villager that improves by being around animals. Zoologists typically study how a particular species interacts with the ecosystem rather than having general knowledge about animals. So yes, a zookeeper.
Mojang's logic is also flawed. They refuse to add whales or sharks, they change cookies to kill parrots as real life. Correct. However, they also insist that carrots breed rabbits (spoiler: carrots are quite deadly to rabbits in real life) and let polar bears drop fish when killed. Even with their fictional creatures. You invade the Shulkers' home, kill them, then stuff them for personal profit.
What my post was meant to read as is "I doubt anyone will read far enough into the zoologist/zookeeper villager's existence to think of it as a message to follow in real life as opposed to just another profession, especially when you consider Minecraft is, at its very core, a survival game".
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
You're suggesting a villager that improves by being around animals. Zoologists typically study how a particular species interacts with the ecosystem rather than having general knowledge about animals. So yes, a zookeeper.
Mojang's logic is also flawed. They refuse to add whales or sharks, they change cookies to kill parrots as real life. Correct. However, they also insist that carrots breed rabbits (spoiler: carrots are quite deadly to rabbits in real life) and let polar bears drop fish when killed. Even with their fictional creatures. You invade the Shulkers' home, kill them, then stuff them for personal profit.
What my post was meant to read as is "I doubt anyone will read far enough into the zoologist/zookeeper villager's existence to think of it as a message to follow in real life as opposed to just another profession, especially when you consider Minecraft is, at its very core, a survival game".
Yes yes, make sense. I agree their logic is flawed, and i doubt most people will look far into zookeepers/zoologist existence to get the message HOWever, those who look far enough to think that killing a shark in game means its okay to do it in real life more than likely will look deeper into the meaning of zoo keeper villager, wouldnt you agree?
Or prehaps a better solution would be for mojang to add dialogue to the game in a way to remind players, who arent the brightest, that this is just a game. As thats a good message to teach them as well
(Also, the mobogist needing to be around animals to create potions doesnt sound like having a general knowledge of animals. It leans more on studying the animal in an environment to create something new.
Zookeepers take care of animals, and dont use knowledge gained from the animal to help make things benefital to people over the animal.)
No offence but this idea isn't a great one. Other than the fact that it would be too much work to code, it wouldn't be a great addition to the game as it wouldn't be overally useful. This idea makes no difference to whether or not people go hunting. More people than not prefer to hunt in minecraft to get their food as well as farm foods, we don't want this game to turn into an overally 'PC' game like the real world, it's a way to escape and idolize the way people lived before people started going all soft.
No offence but this idea isn't a great one. Other than the fact that it would be too much work to code, it wouldn't be a great addition to the game as it wouldn't be overally useful. This idea makes no difference to whether or not people go hunting. More people than not prefer to hunt in minecraft to get their food as well as farm foods, we don't want this game to turn into an overally 'PC' game like the real world, it's a way to escape and idolize the way people lived before people started going all soft.
No offence taken, i for the most part agree with what you are saying. Some games should be an escape from "reality" and not try to "teach" people how to act, and minecraft is definitely one of those games
As do i, but since mojang thinks otherwise i decided to propose this idea so that we can get mobs like sharks and mojang can no longer argue that the introduction of sharks will negatively impact peoples minds. Infact, this addition would do the opposite
Just remember Mojang doesn't read these forums; these are for hypothetical suggestions, not actual ones. We don't need to care about Mojang's opinion.
(Before reading this, i want you all to know that i do NOT think that minecraft has an affect on anyones behavior in reall life. Im making this thread because mojang DOES. In order for us to have things like sharks in the game, we have to accept that we cant change mojangs mind over night, and accept that we must use their logic to introduce sharks, and other endangered species, to minecraft. They decide what gets added to the game, not us.)
Instead of trying to keep us from having certain animals because its thought that some people will hurt animals based off of whats done in the game, i think we can do something BETTER! Which is to show people why they shouldnt hunt animals. I think a zoologist type of villager is 1 thing that could help with this
I'll call it the "Mobogist villager"! The mobogist will give the player potions based on the amount of mobs and type of mobs near it (even hostile mobs!) The potions the mobogist gives could be better, like lasting longer or giving you multiple effects for 1 potion. If you get every potion in the game from mobogist, you will get permanent discounts on potions, and a new type of potion, one that makes you immune to negative effects like poison.
For example, phatoms causes the mobogist to be able to give out slow falling potions after 5 phantoms have been near the villager for a whole minecraft day. The potions will be a little expensive emeralds wise
This is a rough idea of what im thinking of so of course it will need more work to balance it and make it more fun, but it gives the most important part of the idea that im trying to introduce which is a way to possibly get players to think twice before killing ANYTHING. Some people study animals and could one day find out something about the animal that could be useful for you, even if the animal is dangerous like a shark lol
I don't think anything in a vidoegame like Minecraft will have any effect on players' real life actions. (Which is why I disagree with Mojang's blacklisting of sharks.)
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
As do i, but since mojang thinks otherwise i decided to propose this idea so that we can get mobs like sharks and mojang can no longer argue that the introduction of sharks will negatively impact peoples minds. Infact, this addition would do the opposite
I doubt a Minecraft zookeeper would teach people not to go hunting in real life.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I believe a zoologist is different from a zoo keeper, correct me if im wrong
Also, in order to teach someone not to go hunting, you must first know why they shouldnt. So if we are going to use mojangs logic about "people may do whats done in a game in real life" do tell me how a zoologist doesnt lead to 1 of the many reasons we shouldnt hunt animals? At least not to the point of extinction
You're suggesting a villager that improves by being around animals. Zoologists typically study how a particular species interacts with the ecosystem rather than having general knowledge about animals. So yes, a zookeeper.
Mojang's logic is also flawed. They refuse to add whales or sharks, they change cookies to kill parrots as real life. Correct. However, they also insist that carrots breed rabbits (spoiler: carrots are quite deadly to rabbits in real life) and let polar bears drop fish when killed. Even with their fictional creatures. You invade the Shulkers' home, kill them, then stuff them for personal profit.
What my post was meant to read as is "I doubt anyone will read far enough into the zoologist/zookeeper villager's existence to think of it as a message to follow in real life as opposed to just another profession, especially when you consider Minecraft is, at its very core, a survival game".
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yes yes, make sense. I agree their logic is flawed, and i doubt most people will look far into zookeepers/zoologist existence to get the message HOWever, those who look far enough to think that killing a shark in game means its okay to do it in real life more than likely will look deeper into the meaning of zoo keeper villager, wouldnt you agree?
Or prehaps a better solution would be for mojang to add dialogue to the game in a way to remind players, who arent the brightest, that this is just a game. As thats a good message to teach them as well
(Also, the mobogist needing to be around animals to create potions doesnt sound like having a general knowledge of animals. It leans more on studying the animal in an environment to create something new.
Zookeepers take care of animals, and dont use knowledge gained from the animal to help make things benefital to people over the animal.)
No offence but this idea isn't a great one. Other than the fact that it would be too much work to code, it wouldn't be a great addition to the game as it wouldn't be overally useful. This idea makes no difference to whether or not people go hunting. More people than not prefer to hunt in minecraft to get their food as well as farm foods, we don't want this game to turn into an overally 'PC' game like the real world, it's a way to escape and idolize the way people lived before people started going all soft.
No offence taken, i for the most part agree with what you are saying. Some games should be an escape from "reality" and not try to "teach" people how to act, and minecraft is definitely one of those games
Appreciate the response
Just remember Mojang doesn't read these forums; these are for hypothetical suggestions, not actual ones. We don't need to care about Mojang's opinion.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
This was unnecessary to tell me, but okay