The concept is extremely simple. A certain type of sand will stack 8 times up to a full block. This would then mean that sand as we currently know it would become "Sand block" or "sand pile" as I prefer. This would give way to much more ideas like sandstorms, where the sand keeps piling up and up. This could happen whilst it is storming in the plains.
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Considering the game really lacks in weather effects already, it would be a cool addition. Imagine actually having to go outside and "sweep" around your house to prevent it from very slowly being buried in the desert.
It'd become annoying very quickly - nobody would want to build in deserts anymore. That plus sand falling from the sky doesn't make sense.
"Sand falling from the sky doesnt make sense"
Now that its 2019, and we have access to the internet, you should seriously look up things that dont make sense to you, before saying something that might be dumb.
Theres something known as a sandstorm that i want you to look into
It'd become annoying very quickly - nobody would want to build in deserts anymore. That plus sand falling from the sky doesn't make sense.
Also i wanted to say it shouldnt be too annoying. Build your house 1 block above ground and it wont feel like anything has changed. I know this cause i like to live in the snow biome. Everything feels the same except for finding grass surounded by snow
Now that its 2019, and we have access to the internet, you should seriously look up things that dont make sense to you, before saying something that might be dumb.
Theres something known as a sandstorm that i want you to look into
Real life sandstorms have sand from somewhere on the ground blown by wind to land somewhere else on the ground, so the amount of sand is the same. Your idea of a sandstorm has sand coming from nowhere.
Real life sandstorms have sand from somewhere on the ground blown by wind to land somewhere else on the ground, so the amount of sand is the same. Your idea of a sandstorm has sand coming from nowhere.
Real life sandstorms have sand from somewhere on the ground blown by wind to land somewhere else on the ground, so the amount of sand is the same. Your idea of a sandstorm has sand coming from nowhere.
Real life sandstorms have sand from somewhere on the ground blown by wind to land somewhere else on the ground, so the amount of sand is the same. Your idea of a sandstorm has sand coming from nowhere.
No 1 is saying the sand will come from no where? Not even me?
Snow falls from the sky but that doesnt mean it came from nowhere..... snow falls from the sky after being sent up their from water
Sand can fall from the sky after being sent up their with wind
"What makes you think anyone is saying sandstorms have sand coming from no where?"
No 1 is saying the sand will come from no where? Not even me?
Snow falls from the sky but that doesnt mean it came from nowhere..... snow falls from the sky after being sent up their from water
Sand can fall from the sky after being sent up their with wind
"What makes you think anyone is saying sandstorms have sand coming from no where?"
What I was saying is that the sand in a sandstorm must come from somewhere else in the desert (or somewhere else there is sand). Sand can't be created (effectively) ex nihilo like snow. (As for snow, we can explain that to water being infinite.)
What I was saying is that the sand in a sandstorm must come from somewhere else in the desert (or somewhere else there is sand). Sand can't be created (effectively) ex nihilo like snow. (As for snow, we can explain that to water being infinite.)
(I do hope youre not saying that water is excused because mojang decided to make it infinite "sometimes". If you are then i do hope you realize the same can go for sand being infinite sometimes. It goes hand and hand with mojangs logic)
I think that because its a game, and desert biomes are not super small, 1 can certainly get away with sandstorms coming from "no where"
A prime example of this would be in a game like "uncharted". The sand on the ground around you stays the same though theirs a sand storm going on blowing up all the sand. The goal was to create something fun to play in rather than being Extremely "realistic", which i think most can agree that it certainly was Fun which is the most important thing for a video game
The way the sand storm actually works was left to your imagination in Uncharted
(I think this below is my BIGGEST point)
Also, though there is a lot of water, when it evaporates and goes up to a cloud the water on the ground is supposed to go down a bit (yes it is noticeable), and its also supposed to go up when it rains but this isnt shown in minecraft primarly because its not necessary for player enjoyment when it comes to rain and snow
Same can go for a sandstorm. It doesnt have to show the sand coming from somewhere noticeably, we can just imagine where its coming from and most players would still be satisfied like snow and rain
(I do hope youre not saying that water is excused because mojang decided to make it infinite "sometimes". If you are then i do hope you realize the same can go for sand being infinite sometimes. It goes hand and hand with mojangs logic)
I think that because its a game, and desert biomes are not super small, 1 can certainly get away with sandstorms coming from "no where"
A prime example of this would be in a game like "uncharted". The sand on the ground around you stays the same though theirs a sand storm going on blowing up all the sand. The goal was to create something fun to play in rather than being Extremely "realistic", which i think most can agree that it certainly was Fun which is the most important thing for a video game
The way the sand storm actually works was left to your imagination in Uncharted
(I think this below is my BIGGEST point)
Also, though there is a lot of water, when it evaporates and goes up to a cloud the water on the ground is supposed to go down a bit (yes it is noticeable), and its also supposed to go up when it rains but this isnt shown in minecraft primarly because its not necessary for player enjoyment when it comes to rain and snow
Same can go for a sandstorm. It doesnt have to show the sand coming from somewhere noticeably, we can just imagine where its coming from and most players would still be satisfied like snow and rain
My point is that for a sandstorm to place sand blocks, it needs to destroy sand blocks somewhere else.
The problem I see with having a large sandstorm, is the lag caused by a bunch of chucks having to update as the sand shifts around.
Where I could possibly see this working, is if it occurred in conjunction with something like a somewhat rare dust devil. If a dust devil touches down in a particular desert chunk, then maybe have layers of sand slowly shift randomly around in a 3x3 chunk area around the chunk the dust devil spawned in. The dust devil could move around randomly within the chunk it is spawned in (but never exit that chunk), so it would only ever effect the initial 3x3 chunk area around it. The dust devil would disappear after either a short, random period of time, or when the stormy weather subsides.
My point is that for a sandstorm to place sand blocks, it needs to destroy sand blocks somewhere else.
I know this is your "point", i was responding to it..
Youre saying it "needs to" for it to be realistic. I was saying that realistic isn't necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.
Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.
Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism
(Just incase youre struggling to see how you can replace "realistic" with "making sense" in my message @erictom333, read below)
I know this is your "point", i was responding to it..
Youre saying "the sand needs to come from somewhere, and not just fall out the sky" for it to make sense. I was saying that "making sense" isn't *necessary* for minecraft. Simply put...
I mean we have a bucket that can technically hold an infinite amount of water for crying out loud. Minecraft already makes no sense lol
Making sense is not a necessity for gaming nor is it even desired by the developers of minecraft. Therefore it shouldnt be used as an argument for minecraft ideas. Unless you dont want buckets holding tons of water, evil mobs, respawning from a bed, mushroom biomes, etc.... you shouldnt even be "trying" to use it as an argument.
Must not forget that minecrafts goal is to take you away from "making sense" and put you into a "fantasy". The goal is for fun > "making sense"
I know this is your "point", i was responding to it..
Youre saying it "needs to" for it to be realistic. I was saying that realistic is necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.
Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.
Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
I know this is your "point", i was responding to it..
Youre saying it "needs to" for it to be realistic. I was saying that realistic is necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.
Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.
Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
A lot of things in minecraft don't make any sense. Skeletons riding spiders, green blobs exploding everywhere, being able to remove one block from a tree and have it float, drowned zombies, giant slimes, etc etc.
The entire world is made up of CUBES. Your argument of it 'not making sense' really isn't a strong one.
Just focusing on weather, you claim the rain in minecraft makes sense. That it comes from somewhere.
How? Where? and where is the rain going?
The rain abruptly starts and stops. No sprinkling. The sky just gets dark all of a sudden and down comes the rain. I have never seen a small pond's water level go down or rise when it rains.
So, if the pond never rises and never goes down, where is the water coming from?
Minecraft isnt intended to make sense. It's intended to be fun.
A sandstorm would be interesting and fun. Having to keep your home clean- or maybe not, allowing it to be covered with sand and instead create a hidden entrance- are little things that would be entertaining. It would allow for a smoother landscape, too, rather than having the same height of a block throughout the desert.
So, who cares if rain comes from nowhere and goes nowhere? I don't see giant puddles across the entire land every time it rains & i've never seen any water levels go down. So why do you insist on the sandstorm 'making sense' when nothing else makes sense?
A lot of things in minecraft don't make any sense. Skeletons riding spiders, green blobs exploding everywhere, being able to remove one block from a tree and have it float, drowned zombies, giant slimes, etc etc.
The entire world is made up of CUBES. Your argument of it 'not making sense' really isn't a strong one.
Just focusing on weather, you claim the rain in minecraft makes sense. That it comes from somewhere.
How? Where? and where is the rain going?
The rain abruptly starts and stops. No sprinkling. The sky just gets dark all of a sudden and down comes the rain. I have never seen a small pond's water level go down or rise when it rains.
So, if the pond never rises and never goes down, where is the water coming from?
Minecraft isnt intended to make sense. It's intended to be fun.
A sandstorm would be interesting and fun. Having to keep your home clean- or maybe not, allowing it to be covered with sand and instead create a hidden entrance- are little things that would be entertaining. It would allow for a smoother landscape, too, rather than having the same height of a block throughout the desert.
So, who cares if rain comes from nowhere and goes nowhere? I don't see giant puddles across the entire land every time it rains & i've never seen any water levels go down. So why do you insist on the sandstorm 'making sense' when nothing else makes sense?
Just relax. It's intended to be fun.
Precisely! I dont think theyre paying attention to what the game already has. Their reply was also pointless as it isnt saying anything. The fact that im saying "realistic" instead of "makes sense" doesnt matter because whenever i use either word in this conversation, both will simply be talking about "the sand coming from somewhere in the desert to make a sandstorm". So which of the 2 quotes i use doesnt matter at all in this situation
I just rewrote the message in the same message that erictom333 quotted except i replaced "realistic" with "making sense" (along with some small clean up to errors with, and a few additions to add emphasis on what was being talked about) just to help prove that the idea behind what i was talking about still stands regardless of me saying "realistic" or "making sense".
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
Sand falling from the sky also isnt realistic. So both "making sense" and "realistic" can be used interchangeably in the message that i sent to you and my point will still stand....
Theres a typo in my message that you quotted btw. Im not sure if that confused you. It reads "i was saying that realistic is necessary for minecraft". It should say "isnt necessary" or "unnecessary". Im not sure if you cought that or not, because your reply to the quote lacks purpose as ive previously pointed out in my paragraph above this one.
@erictom333 im going to say something that hope can understand when it comes to "making sense" and "realism"
For an objects functionality to "make sense" it has to be "realistic". If its not "realistic" then it doesnt "make sense".
We define realistic as the world outside of gaming. However, if we lived in a gaming world, that world would be the new "realistic" or "make sense" to us and the outside world that we currently live in would be "unrealistic" or "lack in making sense"
(I can make this a sound a bit more simple through an example if needed. Its certainly enough to get across what im talking about and i dont want to underestimate you which is why im holding back an example. And im not using underestimate as an insult, i struggle with wording sometimes so if i did here but you still understood it. Id be underestimating you by giving a long example.)
Once you understand what i just said in this message is when you should get a much deeper understanding of how video games can get so successful without making any sense or being realistic. And you will see how youre argument stands on irrational grounds.
(And for emphasis, i usually dont like to say "will" because i prefer a more humble approach to things however this time im quite confident in how your views will change. Assuming youre a reasonable person, dont troll me)
Realism problems aside, as sunperp said, lag would be a hazard. Not to mention that desert villages/temples might get buried in sand by the time you find them.
Realism problems aside, as sunperp said, lag would be a hazard. Not to mention that desert villages/temples might get buried in sand by the time you find them.
You still think there are realism problems with all reasoning, to think that, removed by the facts presented to you?
Well, this is sign that i should no longer be trying to argue/talk to you ._.
The concept is extremely simple. A certain type of sand will stack 8 times up to a full block. This would then mean that sand as we currently know it would become "Sand block" or "sand pile" as I prefer. This would give way to much more ideas like sandstorms, where the sand keeps piling up and up. This could happen whilst it is storming in the plains.
Wow, this is really smart! Deserts would be so much cooler looking!
Whoaa nice!!! Good suggestion!
Considering the game really lacks in weather effects already, it would be a cool addition. Imagine actually having to go outside and "sweep" around your house to prevent it from very slowly being buried in the desert.
It'd become annoying very quickly - nobody would want to build in deserts anymore. That plus sand falling from the sky doesn't make sense.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
"Sand falling from the sky doesnt make sense"
Now that its 2019, and we have access to the internet, you should seriously look up things that dont make sense to you, before saying something that might be dumb.
Theres something known as a sandstorm that i want you to look into
Also i wanted to say it shouldnt be too annoying. Build your house 1 block above ground and it wont feel like anything has changed. I know this cause i like to live in the snow biome. Everything feels the same except for finding grass surounded by snow
Real life sandstorms have sand from somewhere on the ground blown by wind to land somewhere else on the ground, so the amount of sand is the same. Your idea of a sandstorm has sand coming from nowhere.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
No 1 is saying the sand will come from no where? Not even me?
Snow falls from the sky but that doesnt mean it came from nowhere..... snow falls from the sky after being sent up their from water
Sand can fall from the sky after being sent up their with wind
"What makes you think anyone is saying sandstorms have sand coming from no where?"
What I was saying is that the sand in a sandstorm must come from somewhere else in the desert (or somewhere else there is sand). Sand can't be created (effectively) ex nihilo like snow. (As for snow, we can explain that to water being infinite.)
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
(I do hope youre not saying that water is excused because mojang decided to make it infinite "sometimes". If you are then i do hope you realize the same can go for sand being infinite sometimes. It goes hand and hand with mojangs logic)
I think that because its a game, and desert biomes are not super small, 1 can certainly get away with sandstorms coming from "no where"
A prime example of this would be in a game like "uncharted". The sand on the ground around you stays the same though theirs a sand storm going on blowing up all the sand. The goal was to create something fun to play in rather than being Extremely "realistic", which i think most can agree that it certainly was Fun which is the most important thing for a video game
The way the sand storm actually works was left to your imagination in Uncharted
(I think this below is my BIGGEST point)
Also, though there is a lot of water, when it evaporates and goes up to a cloud the water on the ground is supposed to go down a bit (yes it is noticeable), and its also supposed to go up when it rains but this isnt shown in minecraft primarly because its not necessary for player enjoyment when it comes to rain and snow
Same can go for a sandstorm. It doesnt have to show the sand coming from somewhere noticeably, we can just imagine where its coming from and most players would still be satisfied like snow and rain
My point is that for a sandstorm to place sand blocks, it needs to destroy sand blocks somewhere else.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The problem I see with having a large sandstorm, is the lag caused by a bunch of chucks having to update as the sand shifts around.
Where I could possibly see this working, is if it occurred in conjunction with something like a somewhat rare dust devil. If a dust devil touches down in a particular desert chunk, then maybe have layers of sand slowly shift randomly around in a 3x3 chunk area around the chunk the dust devil spawned in. The dust devil could move around randomly within the chunk it is spawned in (but never exit that chunk), so it would only ever effect the initial 3x3 chunk area around it. The dust devil would disappear after either a short, random period of time, or when the stormy weather subsides.
- sunperp
I know this is your "point", i was responding to it..
Youre saying it "needs to" for it to be realistic. I was saying that realistic isn't necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.
Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.
Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism
(Just incase youre struggling to see how you can replace "realistic" with "making sense" in my message @erictom333, read below)
I know this is your "point", i was responding to it..
Youre saying "the sand needs to come from somewhere, and not just fall out the sky" for it to make sense. I was saying that "making sense" isn't *necessary* for minecraft. Simply put...
I mean we have a bucket that can technically hold an infinite amount of water for crying out loud. Minecraft already makes no sense lol
Making sense is not a necessity for gaming nor is it even desired by the developers of minecraft. Therefore it shouldnt be used as an argument for minecraft ideas. Unless you dont want buckets holding tons of water, evil mobs, respawning from a bed, mushroom biomes, etc.... you shouldnt even be "trying" to use it as an argument.
Must not forget that minecrafts goal is to take you away from "making sense" and put you into a "fantasy". The goal is for fun > "making sense"
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
A lot of things in minecraft don't make any sense. Skeletons riding spiders, green blobs exploding everywhere, being able to remove one block from a tree and have it float, drowned zombies, giant slimes, etc etc.
The entire world is made up of CUBES. Your argument of it 'not making sense' really isn't a strong one.
Just focusing on weather, you claim the rain in minecraft makes sense. That it comes from somewhere.
How? Where? and where is the rain going?
The rain abruptly starts and stops. No sprinkling. The sky just gets dark all of a sudden and down comes the rain. I have never seen a small pond's water level go down or rise when it rains.
So, if the pond never rises and never goes down, where is the water coming from?
Minecraft isnt intended to make sense. It's intended to be fun.
A sandstorm would be interesting and fun. Having to keep your home clean- or maybe not, allowing it to be covered with sand and instead create a hidden entrance- are little things that would be entertaining. It would allow for a smoother landscape, too, rather than having the same height of a block throughout the desert.
So, who cares if rain comes from nowhere and goes nowhere? I don't see giant puddles across the entire land every time it rains & i've never seen any water levels go down. So why do you insist on the sandstorm 'making sense' when nothing else makes sense?
Just relax. It's intended to be fun.
Precisely! I dont think theyre paying attention to what the game already has. Their reply was also pointless as it isnt saying anything. The fact that im saying "realistic" instead of "makes sense" doesnt matter because whenever i use either word in this conversation, both will simply be talking about "the sand coming from somewhere in the desert to make a sandstorm". So which of the 2 quotes i use doesnt matter at all in this situation
I just rewrote the message in the same message that erictom333 quotted except i replaced "realistic" with "making sense" (along with some small clean up to errors with, and a few additions to add emphasis on what was being talked about) just to help prove that the idea behind what i was talking about still stands regardless of me saying "realistic" or "making sense".
Sand falling from the sky also isnt realistic. So both "making sense" and "realistic" can be used interchangeably in the message that i sent to you and my point will still stand....
Theres a typo in my message that you quotted btw. Im not sure if that confused you. It reads "i was saying that realistic is necessary for minecraft". It should say "isnt necessary" or "unnecessary". Im not sure if you cought that or not, because your reply to the quote lacks purpose as ive previously pointed out in my paragraph above this one.
@erictom333 im going to say something that hope can understand when it comes to "making sense" and "realism"
For an objects functionality to "make sense" it has to be "realistic". If its not "realistic" then it doesnt "make sense".
We define realistic as the world outside of gaming. However, if we lived in a gaming world, that world would be the new "realistic" or "make sense" to us and the outside world that we currently live in would be "unrealistic" or "lack in making sense"
(I can make this a sound a bit more simple through an example if needed. Its certainly enough to get across what im talking about and i dont want to underestimate you which is why im holding back an example. And im not using underestimate as an insult, i struggle with wording sometimes so if i did here but you still understood it. Id be underestimating you by giving a long example.)
Once you understand what i just said in this message is when you should get a much deeper understanding of how video games can get so successful without making any sense or being realistic. And you will see how youre argument stands on irrational grounds.
(And for emphasis, i usually dont like to say "will" because i prefer a more humble approach to things however this time im quite confident in how your views will change. Assuming youre a reasonable person, dont troll me)
Realism problems aside, as sunperp said, lag would be a hazard. Not to mention that desert villages/temples might get buried in sand by the time you find them.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
"Watch out! This sand is sandier than before!"
Nice idea though
You still think there are realism problems with all reasoning, to think that, removed by the facts presented to you?
Well, this is sign that i should no longer be trying to argue/talk to you ._.