I think it would people a great idea to add big caves on mountains that can be seen from outside and inside there would be a sleeping dragon, surrounded by several chests filled with lots of loot with the quality depending on the type of dragon and a sword infront of the dragon with a design similar to the dragon or just a diamond sword, but if you try to take something from the chests or try to take the sword the dragon wakes up and you'll either have to run ( which then the dragon will follow you) or attack it which will you gain exp which will be alot smaller than what you get from the ender dragon. Also the sword shouldn't be in a chest it would be great if they somehow make it stick out of a block of stone
Meh. As much as I love dragons, the game already has a dragon which is supposed to be the final boss. Adding more dragons would make it less special, and this suggestion doesn’t offer any details on how they would be different or why it should be dragons over trolls or something more original.
I like this idea, but how often would these dragons spawn? Also, how many different types would you have? I think this idea could really go somewhere, it just needs more meat to it. (dragon meat, lol)
Terrible idea. Would cause too much overworld destruction and would ruin the End game play. Not to mention would significantly raise server ram requirements.
Sounds like an idea fit more towards a mod. This doesn't seem like Minecrafts style
Pretty much this. This sounds like a watered-down version of what setup the Elder Guardians have. I also don't think we need to slap in another dragon. Especially not in the Overworld.
Hehehe, easy to exploit. Bury the exits, preferably aim dispensers or prepare TNT in the right spot, then dig around and put hoppers under chests or loot chests from the tunnels next to or below the cave, and then using the traps kill the mob.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I think it would people a great idea to add big caves on mountains that can be seen from outside and inside there would be a sleeping dragon, surrounded by several chests filled with lots of loot with the quality depending on the type of dragon and a sword infront of the dragon with a design similar to the dragon or just a diamond sword, but if you try to take something from the chests or try to take the sword the dragon wakes up and you'll either have to run ( which then the dragon will follow you) or attack it which will you gain exp which will be alot smaller than what you get from the ender dragon. Also the sword shouldn't be in a chest it would be great if they somehow make it stick out of a block of stone
Meh. As much as I love dragons, the game already has a dragon which is supposed to be the final boss. Adding more dragons would make it less special, and this suggestion doesn’t offer any details on how they would be different or why it should be dragons over trolls or something more original.
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I like this idea, but how often would these dragons spawn? Also, how many different types would you have? I think this idea could really go somewhere, it just needs more meat to it. (dragon meat, lol)
Sounds like an idea fit more towards a mod. This doesn't seem like Minecrafts style
cool idea, but mojang would never do that. Remember, they don't have much creative freedom. (Microsoft, i'm talking about you)
Terrible idea. Would cause too much overworld destruction and would ruin the End game play. Not to mention would significantly raise server ram requirements.
We're all a little crazy. I just don't hide it...
Pretty much this. This sounds like a watered-down version of what setup the Elder Guardians have. I also don't think we need to slap in another dragon. Especially not in the Overworld.
Hehehe, easy to exploit. Bury the exits, preferably aim dispensers or prepare TNT in the right spot, then dig around and put hoppers under chests or loot chests from the tunnels next to or below the cave, and then using the traps kill the mob.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out