In my opinion, there's not really much variety to Minecraft's combat. So I'm going to expand it with my own ideas. Just a fair warning, though-- This suggestion is directed at 1.12 users, so I'm not going to take 1.13+ stuff into account.Although I might make a separate suggestion for 1.13+ stuff.
Will there be any new weapon types?
Yes, two new weapons. I'm thinking of spears and claymores. Spears have a longer reach than swords, recharge faster, but do less damage. Claymores deal more damage than swords, but have a shorter reach, recharge slower, and take up both hands. This means you can't put anything in your offhand when using one.
I'm aware that the Trident is something like a spear, but like I said earlier-- I'm not taking 1.13+ stuff into account.
The recipes would be like this:
X = Empty
S = Stick
M = Material
(Spear)
X X M
X S X
S X X
(Claymore)
X M M
X M M
X S X
So what else is there?
I'm thinking that just adding two new weapon types isn't enough. So I say we throw some magic into the mix. And if you're one of those nitpickers who are all "MaGik cAnnNOT bEe iNn MoINCRaF, nO mATtEr wHat", then you'd better get out of here quick, because magic's gonna be a part of this, and there's nothing you can do to stop it. And if you're just gonna stay and post an invalid rant, then I'm just gonna smack you into next week.
Anyway, venting aside, I say we make the process of obtaining these magical items the same as mining: You go into the cave, you delve in deep enough, and hunt for the ores. These ores would be Rubies, Sapphires, and Topazes, each with a unique element. And if you're worried that you might not tell the difference, don't worry, because I've taken this into consideration. Rubies would be colored persimmon, Sapphires would be navy, and Topazes would be amber.
When you smelt them into gems (NOT ingots, mind you), you can craft them into magic-infused weapons. Swords, spears, claymores, even arrows are valid. The recipes would still be the same.
You said the new ores would have a unique element. What are they?
Firstly, you have to know that there would be four elements in total: Physical, Fire, Ice, and Thunder. Let's go into further detail.
Physical has the potential to land critical hits, meaning that it has some competition between the new magic elements. Unlike the other elements, there is no "elemental recharge", because there is no real element to be used from this type. This element comes from using wood, stone, iron, gold, and diamond weapons.
Fire can set your foes on fire, making them take damage over time. It replaces Fire Aspect entirely, because both the weapon type and enchantment basically serve the same purpose.
Ice can freeze your foe in place, and they will take 115% extra damage when you hit them in the frozen state, although this will end their freeze prematurely. It basically gives you a choice: Freeze and go for extra damage, or freeze and run. However, the frozen can actually mash on their mouse to end it quicker.
Thunder can force your foe to drop whatever they're holding. For the sake of balancing, you won't be able to pick up whatever they've dropped. But you will be able to if they leave their stuff on the ground for a while. This is denoted by electricity running through the dropped item, but you won't take damage if you run through the electrified item.
Are you considering extra armor types?
Yes. You can make armor out of the new gems, and they offer up to 13 armor points against the corresponding element. However, against other elements, it will offer 7 armor points. Say that you've put on a set of Ruby Armor, and if you get hit with a fire attack, you will take damage as if you had 13 armor points. But if you get hit with any other element, you will take damage as if you had 7 armor points.
Other than that, the new armor does not offer any extra gimmicks.
Won't the magic make the current system obsolete?
It might, but that never was my intention. I'm trying to make all this blend into a combat system that players can still get behind. Of course, this leaves many choices, and some may prefer one element above the others, but that's their choice.
In short, this system is one where you have more freedom of choosing what you like more. And that's the system I have in mind. Thanks for reading my suggestion. You can comment your thoughts, and I'll change the suggestion accordingly.
In my opinion, there's not really much variety to Minecraft's combat. So I'm going to expand it with my own ideas. Just a fair warning, though-- This suggestion is directed at 1.12 users, so I'm not going to take 1.13+ stuff into account.Although I might make a separate suggestion for 1.13+ stuff.
I'm not sure what you mean by 1.13+ stuff besides tridents and crossbows, which shouldn't really affect the suggestion too much just going off my initial skim of the post, besides the fact that tridents and spears are eerily similar as weapons. (which you noted in your post)
Will there be any new weapon types?
Yes, two new weapons. I'm thinking of spears and claymores. Spears have a longer reach than swords, recharge faster, but do less damage. Claymores deal more damage than swords, but have a shorter reach, recharge slower, and take up both hands. This means you can't put anything in your offhand when using one.
I'm aware that the Trident is something like a spear, but like I said earlier-- I'm not taking 1.13+ stuff into account.
The recipes would be like this:
X = Empty
S = Stick
M = Material
(Spear)
X X M
X S X
S X X
(Claymore)
X M M
X M M
X S X
I get the purpose of these three weapons where they try to set up a three-variable system, but I'm not a fan of the claymore recipe. I also don't think it's fair to separate "sword" and "claymore" since claymores are swords. (At least, I assume you meant the Scottish Broadsword and not the M18 Claymore mine)
I feel like a better alternative would be to separate short-swords/arming swords and long-swords (which are two-handed).
I like the idea of adding spears, and I feel like Mojang's neglect for spears is misplaced. Spears are a far better weapon for large groups than swords because they're easier to produce, and they're far better for killing animals since a spear can assist in keeping an animal at bay instead of waiting for him to charge up to the reach of your sword. By extension, spears are also useful for countering cavalry.
(Swords are actually like the handgun where spears are the rifles of melee weapons, ironically. Swords are great for personal defense because they aren't intrusive like a spear, but you'd definitely want a spear as opposed to a sword if you're going into battle. That being said, swords work far better on horseback.)
Not to nitpick but... couldn't you have uploaded a screenshot instead of this? Windows comes with the Snipping Tool, and there are plenty of free file and image hosts out there. (You can even just upload stuff to a social media platform like Discord and then right-click on the image, then copy the link)
So what else is there?
I'm thinking that just adding two new weapon types isn't enough. So I say we throw some magic into the mix. And if you're one of those nitpickers who are all "MaGik cAnnNOT bEe iNn MoINCRaF, nO mATtEr wHat", then you'd better get out of here quick, because magic's gonna be a part of this, and there's nothing you can do to stop it. And if you're just gonna stay and post an invalid rant, then I'm just gonna smack you into next week.
I feel like you know what kind of opposition you're going to receive, and I feel like you're straw-manning the other side, but this is assuming intent, so I won't make a claim greater than "I feel".
The idea that "Magic cannot be in Minecraft" is obviously a stupid one since magic... already exists... in Minecraft. That being said, the fact that magic is already in Minecraft means that we have a clear theme to design new magic elements around, and it means we have to design new magic to not overwrite Minecraft's magic. (Unless this is an overhaul I guess.)
Anyway, venting aside, I say we make the process of obtaining these magical items the same as mining: You go into the cave, you delve in deep enough, and hunt for the ores. These ores would be Rubies, Sapphires, and Topazes, each with a unique element. And if you're worried that you might not tell the difference, don't worry, because I've taken this into consideration. Rubies would be colored persimmon, Sapphires would be navy, and Topazes would be amber.
There's a problem here:
- We already have a dark blue ore, and that is Lapis.
- We already have a red ore, and that is Redstone.
- We don't have an orange ore, but isn't Gold close enough? What if we ever add copper?
I was admittedly going to say that magic gems don't fit Minecraft, but ironically these three gems I mentioned are the magic gems. (Glowstone could also be counted as a magic gem I guess)
Instead of inventing three new gems, why not use Blaze Powder and Gold for Fire and Thunder respectively?
When you smelt them into gems (NOT ingots, mind you), you can craft them into magic-infused weapons. Swords, spears, claymores, even arrows are valid. The recipes would still be the same.
I'm not a fan of adding three new tiers which would be equal to... what? Diamond? Iron?
Also, I feel like noting that while Diamond Swords already exist in the game, swords are typically not created out of gemstones. The only reason diamond gets this treatment is because diamonds tend to be strong when used in certain applications such as tipping sawblades or drills. (Really they'd make some terrible armor and weapons, though, since diamond is a brittle material where spring steel is more flexible)
I feel like it'd work better if you embellished an iron or diamond sword with these gems rather than using them as a material.
You said the new ores would have a unique element. What are they?
Firstly, you have to know that there would be four elements in total: Physical, Fire, Ice, and Thunder. Let's go into further detail.
Physical has the potential to land critical hits, meaning that it has some competition between the new magic elements. Unlike the other elements, there is no "elemental recharge", because there is no real element to be used from this type. This element comes from using wood, stone, iron, gold, and diamond weapons.
Fire can set your foes on fire, making them take damage over time. It replaces Fire Aspect entirely, because both the weapon type and enchantment basically serve the same purpose.
Ice can freeze your foe in place, and they will take 115% extra damage when you hit them in the frozen state, although this will end their freeze prematurely. It basically gives you a choice: Freeze and go for extra damage, or freeze and run. However, the frozen can actually mash on their mouse to end it quicker.
Thunder can force your foe to drop whatever they're holding. For the sake of balancing, you won't be able to pick up whatever they've dropped. But you will be able to if they leave their stuff on the ground for a while. This is denoted by electricity running through the dropped item, but you won't take damage if you run through the electrified item.
First of all, I'm not a fan of losing my Fire Aspect. Partly because I just like swinging around my blue diamond lightsaber, but also partly because...
Second of all, I don't think any of these are good enough ideas to warrant an entire tier of weapon on their own. I think all of these could just as easily be enchantments or potions.
Third of all, freezing someone in place and forcing someone to drop what they're holding... likely their weapon... is horribly OP, and I'm not a fan of either.
Finally, I don't like these generic "elements" that you're using for your magic system. I know I preach that Minecraft's magic system is meant to be generic, but I don't really think elemental powers fit Minecraft's magic system. (I guess I'd say that elemental powers are more of a "Lord of the Rings" or fantasy-style magic while Minecraft has more of a "Harry Potter" or Halloween-y style of magic.)
Are you considering extra armor types?
Yes. You can make armor out of the new gems, and they offer up to 13 armor points against the corresponding element. However, against other elements, it will offer 7 armor points. Say that you've put on a set of Ruby Armor, and if you get hit with a fire attack, you will take damage as if you had 13 armor points. But if you get hit with any other element, you will take damage as if you had 7 armor points.
Other than that, the new armor does not offer any extra gimmicks.
Admittedly I'm a bit disappointed you didn't try to pull off some kind of rock-paper-scissors thing with the elements, which would've been a bit cooler, but in this scenario, I only need to carry two weapons as opposed to carrying all three tiers to attack other opponents.
Won't the magic make the current system obsolete?
It might, but that never was my intention. I'm trying to make all this blend into a combat system that players can still get behind. Of course, this leaves many choices, and some may prefer one element above the others, but that's their choice.
I am a fan of systems where a player gets a massive variety and picks what weapons they think best suits their playstyle, but I think that requires more than just some odd tiers and a loose 3-variable balance system between swords, spears, and claymores.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
In my opinion, there's not really much variety to Minecraft's combat. So I'm going to expand it with my own ideas. Just a fair warning, though-- This suggestion is directed at 1.12 users, so I'm not going to take 1.13+ stuff into account. Although I might make a separate suggestion for 1.13+ stuff.
Will there be any new weapon types?
Yes, two new weapons. I'm thinking of spears and claymores. Spears have a longer reach than swords, recharge faster, but do less damage. Claymores deal more damage than swords, but have a shorter reach, recharge slower, and take up both hands. This means you can't put anything in your offhand when using one.
I'm aware that the Trident is something like a spear, but like I said earlier-- I'm not taking 1.13+ stuff into account.
The recipes would be like this:
X = Empty
S = Stick
M = Material
(Spear)
X X M
X S X
S X X
(Claymore)
X M M
X M M
X S X
So what else is there?
I'm thinking that just adding two new weapon types isn't enough. So I say we throw some magic into the mix. And if you're one of those nitpickers who are all "MaGik cAnnNOT bEe iNn MoINCRaF, nO mATtEr wHat", then you'd better get out of here quick, because magic's gonna be a part of this, and there's nothing you can do to stop it. And if you're just gonna stay and post an invalid rant, then I'm just gonna smack you into next week.
Anyway, venting aside, I say we make the process of obtaining these magical items the same as mining: You go into the cave, you delve in deep enough, and hunt for the ores. These ores would be Rubies, Sapphires, and Topazes, each with a unique element. And if you're worried that you might not tell the difference, don't worry, because I've taken this into consideration. Rubies would be colored persimmon, Sapphires would be navy, and Topazes would be amber.
When you smelt them into gems (NOT ingots, mind you), you can craft them into magic-infused weapons. Swords, spears, claymores, even arrows are valid. The recipes would still be the same.
You said the new ores would have a unique element. What are they?
Firstly, you have to know that there would be four elements in total: Physical, Fire, Ice, and Thunder. Let's go into further detail.
Physical has the potential to land critical hits, meaning that it has some competition between the new magic elements. Unlike the other elements, there is no "elemental recharge", because there is no real element to be used from this type. This element comes from using wood, stone, iron, gold, and diamond weapons.
Fire can set your foes on fire, making them take damage over time. It replaces Fire Aspect entirely, because both the weapon type and enchantment basically serve the same purpose.
Ice can freeze your foe in place, and they will take 115% extra damage when you hit them in the frozen state, although this will end their freeze prematurely. It basically gives you a choice: Freeze and go for extra damage, or freeze and run. However, the frozen can actually mash on their mouse to end it quicker.
Thunder can force your foe to drop whatever they're holding. For the sake of balancing, you won't be able to pick up whatever they've dropped. But you will be able to if they leave their stuff on the ground for a while. This is denoted by electricity running through the dropped item, but you won't take damage if you run through the electrified item.
Are you considering extra armor types?
Yes. You can make armor out of the new gems, and they offer up to 13 armor points against the corresponding element. However, against other elements, it will offer 7 armor points. Say that you've put on a set of Ruby Armor, and if you get hit with a fire attack, you will take damage as if you had 13 armor points. But if you get hit with any other element, you will take damage as if you had 7 armor points.
Other than that, the new armor does not offer any extra gimmicks.
Won't the magic make the current system obsolete?
It might, but that never was my intention. I'm trying to make all this blend into a combat system that players can still get behind. Of course, this leaves many choices, and some may prefer one element above the others, but that's their choice.
In short, this system is one where you have more freedom of choosing what you like more. And that's the system I have in mind. Thanks for reading my suggestion. You can comment your thoughts, and I'll change the suggestion accordingly.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I'm not sure what you mean by 1.13+ stuff besides tridents and crossbows, which shouldn't really affect the suggestion too much just going off my initial skim of the post, besides the fact that tridents and spears are eerily similar as weapons. (which you noted in your post)
I get the purpose of these three weapons where they try to set up a three-variable system, but I'm not a fan of the claymore recipe. I also don't think it's fair to separate "sword" and "claymore" since claymores are swords. (At least, I assume you meant the Scottish Broadsword and not the M18 Claymore mine)
I feel like a better alternative would be to separate short-swords/arming swords and long-swords (which are two-handed).
I like the idea of adding spears, and I feel like Mojang's neglect for spears is misplaced. Spears are a far better weapon for large groups than swords because they're easier to produce, and they're far better for killing animals since a spear can assist in keeping an animal at bay instead of waiting for him to charge up to the reach of your sword. By extension, spears are also useful for countering cavalry.
(Swords are actually like the handgun where spears are the rifles of melee weapons, ironically. Swords are great for personal defense because they aren't intrusive like a spear, but you'd definitely want a spear as opposed to a sword if you're going into battle. That being said, swords work far better on horseback.)
Not to nitpick but... couldn't you have uploaded a screenshot instead of this? Windows comes with the Snipping Tool, and there are plenty of free file and image hosts out there. (You can even just upload stuff to a social media platform like Discord and then right-click on the image, then copy the link)
I feel like you know what kind of opposition you're going to receive, and I feel like you're straw-manning the other side, but this is assuming intent, so I won't make a claim greater than "I feel".
The idea that "Magic cannot be in Minecraft" is obviously a stupid one since magic... already exists... in Minecraft. That being said, the fact that magic is already in Minecraft means that we have a clear theme to design new magic elements around, and it means we have to design new magic to not overwrite Minecraft's magic. (Unless this is an overhaul I guess.)
There's a problem here:
- We already have a dark blue ore, and that is Lapis.
- We already have a red ore, and that is Redstone.
- We don't have an orange ore, but isn't Gold close enough? What if we ever add copper?
I was admittedly going to say that magic gems don't fit Minecraft, but ironically these three gems I mentioned are the magic gems. (Glowstone could also be counted as a magic gem I guess)
Instead of inventing three new gems, why not use Blaze Powder and Gold for Fire and Thunder respectively?
I'm not a fan of adding three new tiers which would be equal to... what? Diamond? Iron?
Also, I feel like noting that while Diamond Swords already exist in the game, swords are typically not created out of gemstones. The only reason diamond gets this treatment is because diamonds tend to be strong when used in certain applications such as tipping sawblades or drills. (Really they'd make some terrible armor and weapons, though, since diamond is a brittle material where spring steel is more flexible)
I feel like it'd work better if you embellished an iron or diamond sword with these gems rather than using them as a material.
First of all, I'm not a fan of losing my Fire Aspect. Partly because I just like swinging around my blue diamond lightsaber, but also partly because...
Second of all, I don't think any of these are good enough ideas to warrant an entire tier of weapon on their own. I think all of these could just as easily be enchantments or potions.
Third of all, freezing someone in place and forcing someone to drop what they're holding... likely their weapon... is horribly OP, and I'm not a fan of either.
Finally, I don't like these generic "elements" that you're using for your magic system. I know I preach that Minecraft's magic system is meant to be generic, but I don't really think elemental powers fit Minecraft's magic system. (I guess I'd say that elemental powers are more of a "Lord of the Rings" or fantasy-style magic while Minecraft has more of a "Harry Potter" or Halloween-y style of magic.)
Admittedly I'm a bit disappointed you didn't try to pull off some kind of rock-paper-scissors thing with the elements, which would've been a bit cooler, but in this scenario, I only need to carry two weapons as opposed to carrying all three tiers to attack other opponents.
I am a fan of systems where a player gets a massive variety and picks what weapons they think best suits their playstyle, but I think that requires more than just some odd tiers and a loose 3-variable balance system between swords, spears, and claymores.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.