Hello everyone! In this post, I'll suggest a new game mode to Vanilla Minecraft... Test Mode!
Every game-mode in Minecraft feels designed for a specific purpose. This is often thanks to Minecraft's many different playstyles.
Survival Mode is (contrary to its name) for adventurers playing the vanilla game.
Creative Mode is for builders or redstoners, wanting to build something without survival mode's restraints.
Adventure Mode is for adventure map players.
Hardcore Mode is for those seeking a challenging "survival" game in Minecraft.
Spectator Mode isn't really for anyone playstyle but does come in handy for many minigames.
Where Survival is for adventurers, Creative is for builders, and Adventure is for map-players, Test Mode will be for map-makers. It will also come in handy testing gameplay as an in-between for survival and creative modes. Now, let's take a look at some of the unique feature Test Mode brings to the table.
HEALTH BAR WITHOUT DEATH
Test Mode's greatest feature is the ability to take damage, without the inconvenience of having to respawn. Notice the faint red hearts in the picture above. These represent had you been in survival mode, you'd only have four hearts left. If you take enough damage to reach no hearts left, the game will keep you at "no hearts" for five seconds before they all return, accompanied by a wooshing effect.
This has no effect on gameplay at all, but would be very useful for mapmakers to test how difficult it is to fight an enemy without having to constantly respawn. You can also test fall damage, potions, and hunger through this method. Unlike the health bar, the hunger bar is impacted when you reach three hearts left. Eating can heal up the health bar, and subsequently, the "fully red" hearts. But as long as you avoid the void, you cannot die in Test Mode.
ITEMS OPERATE AS USUAL
Tools in test mode operate as they do in survival mode. Building / excavating is for survival mode. Items operating as they do in survival makes it useful to test how quickly it takes to destroy a series of blocks on survival.
For example, say you have a map that gives the player a stone pickaxe and tasks them to destroys a few blocks of obsidian in a minute. You have set up a redstone clock to unleash lava from the ceiling should they fail. The player must focus all their efforts on mining as quickly as possible. You want to test how difficult this challenge is. In current vanilla Minecraft, you'll have to switch to survival or adventure mode, and should you lose, the lava will come down and kill you, forcing you to respawn (hopefully you've remembered to turn of /keepInventory). But in Test Mode, you can run the test without the annoyance of death.
Flying is also disabled in Test Mode, but because resources are free from the inventory, feel free to take an elytra test flight. Don't worry about crashing into something; you won't die.
RESOURCES ARE (SORTA) INFINITE
The inventory for Test Mode is an exact copy of creative mode, but the building process is a bit different. In Creative Mode, you can stack the same block together like in survival, but it's a pointless feature because you never run out of blocks. In Test Mode, you can still collect infinite resources as in Creative, but once you place a block down it will go away, like in Survival.
So if you want to build a cobblestone pillar best you shift-click in the inventory for a stack, or else you'll only go up by one block before running out.
HOW MANY BLOCKS IN THIS BUILD?
This feature isn't exactly for mapmakers, but rather survival mode players seeking to build a nice structure from a creative test world. As it stands, there is no way to tell how many blocks are required to replicate said build into survival mode (or how many blocks you've placed, period). But in Test Mode, you can test how many blocks have been placed.
This feature wouldn't work for either Survival or Creative modes because of their focus towards sandbox or survival respectively. But it strongly fits with Test Mode. Build something in Creative Mode and switch to Test Mode to get a good idea as to how much is needed to build in Survival. Alternatively, build it all in Test Mode so you understand how building the structure is going to feel like in Survival.
You can reset this tracker with /count reset.
Thank you for reading this suggestion. I hope you like it. Feel free to post any feedback, positive or negative, below.