Basically, I think that adding a configurable pull count to sticky pistons would make them a lot more useful and a little easier to use. The idea is simple, if you were to press a certain key (maybe " ; " since I don't think it has any use) on a sticky piston you're facing. A menu would pop-up, This menu would contain the pull count of the sticky piston. By default, the pull count is 1, in other words it can only pull back 1 block. If you change the pull count value to for example 10, the sticky piston will then pull back 10 blocks. The sticky piston should also have a maximum pull count of 10. Simple, and I don't think that it can be used for either griefing or exploits.
um, so youre looking for a way around slime blocks then...?
i thought of the concept of slime blocks before mojang implemented them, but in my big brain the way i considered doing it was by placing slime balls on the faces of blocks like redstone, and then if another block touched it on that face theyd stick together. i still think this would be a better method than what we currently have since the block textures would be all youd see, but im just glad we have slime block functionality at all
um, so youre looking for a way around slime blocks then...?
i thought of the concept of slime blocks before mojang implemented them, but in my big brain the way i considered doing it was by placing slime balls on the faces of blocks like redstone, and then if another block touched it on that face theyd stick together. i still think this would be a better method than what we currently have since the block textures would be all youd see, but im just glad we have slime block functionality at all
yes, good point. It should act like redstone, and stick to surfaces.
I've used this kind of stuff with Survivalcraft. And it is super handy to have multi-count pulling pistons. I could make doors that slide up that are more than a block high. I can also move stuff around much more efficiently than just one block.
Full support for this suggestion, but the idea that powerwindows came up with would make it better.
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I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Basically, I think that adding a configurable pull count to sticky pistons would make them a lot more useful and a little easier to use. The idea is simple, if you were to press a certain key (maybe " ; " since I don't think it has any use) on a sticky piston you're facing. A menu would pop-up, This menu would contain the pull count of the sticky piston. By default, the pull count is 1, in other words it can only pull back 1 block. If you change the pull count value to for example 10, the sticky piston will then pull back 10 blocks. The sticky piston should also have a maximum pull count of 10. Simple, and I don't think that it can be used for either griefing or exploits.
um, so youre looking for a way around slime blocks then...?
i thought of the concept of slime blocks before mojang implemented them, but in my big brain the way i considered doing it was by placing slime balls on the faces of blocks like redstone, and then if another block touched it on that face theyd stick together. i still think this would be a better method than what we currently have since the block textures would be all youd see, but im just glad we have slime block functionality at all
yes, good point. It should act like redstone, and stick to surfaces.
I've used this kind of stuff with Survivalcraft. And it is super handy to have multi-count pulling pistons. I could make doors that slide up that are more than a block high. I can also move stuff around much more efficiently than just one block.
Full support for this suggestion, but the idea that powerwindows came up with would make it better.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...