Pillagers are almost useless right now, relying heavily on their numbers to do anything. They shoot from 6 blocks away maximum, don't strafe or back up (when brainless skeletons already do!), and regularly team-kill each other. As mobs that build towers and mansions, wield crossbows, and tame and ride Ravagers, they really ought to be smarter in battle.
Changes to Old Behaviors
- Pillagers would attack from much farther away; starting at 15 blocks. Their accuracy would still be low, though, for balance.
- Pillagers would immediately load their crossbows when they see you. instead of running up to you first.
- When alone, Pillagers would strafe like Skeletons, and back away from Iron Golems and sword-wielding players.
- Pillagers would seek the closest targets, so they wouldn't run right past a roomful of Villagers to catch one nitwit running away.
- Pillagers would no longer spawn infinitely around Outposts (it's a small watch tower, the garrison can't possibly be infinite). This also means that if you clear out an Outpost you can safely build there without a billion Pillagers spawning all the time.
- Pillagers would "watch" where they aim; if an Illager is in front of them, they would walk sideways until they had a clear shot.
Teamwork
Pillagers would now use smarter teamwork when following a Captain:
- They would fan out to his sides when they stop moving, as to avoid friendly fire.
- They would synchronize their shots in volleys; all Pillagers would load and shoot at the same time.
- They would focus their shots on the mob the Captain is targeting, much the same as tamed wolves do for you.
- They would avoid strafing when with a Captain, sticking close together instead. When the Captain dies, if they can't pick up the banner, they scatter and start strafing.
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they used to be a little more functional but spawned way too often. i couldn't go 2 minecraft days without a pack of them walking across my frield of view no matter where i went. now i hardly see them but when they spawn, and see me, they freeze and don't move anywhere. if more spawn a few days later they do the same. nex thing you know you have 20 or so pillagers with 3 or 4 captains. you shoot 1 arrow at them and they alll attack until they kill you. they you respawn top find they all despawned.
their mechanics are as messed up as the villagers now
Villages don't stand a chance against them in the first place. It's just player ingenuity that saves them. And much like before, all you'd have to do is build a sufficient ditch around the village and dump lava on them or snipe them from more than x blocks away.
I definitely agree with this. Pillagers are hilariously weak compared to Vindicators and Evokers. They don't even deal that much damage with their crossbow shots and are a walk in the park to kill when doing a raid, the only mobs you have to worry about are... all the others that are not Pillagers.
- Pillagers would "watch" where they aim; if an Illager is in front of them, they would walk sideways until they had a clear shot.
Teamwork
Pillagers would now use smarter teamwork when following a Captain:
- They would fan out to his sides when they stop moving, as to avoid friendly fire.
- They would synchronize their shots in volleys; all Pillagers would load and shoot at the same time.
- They would focus their shots on the mob the Captain is targeting, much the same as tamed wolves do for you.
- They would avoid strafing when with a Captain, sticking close together instead. When the Captain dies, if they can't pick up the banner, they scatter and start strafing.
I'm not sure how they'd implement this. Mob AI and pathfinding is already a tricky subject as it is, it'd be a huge leap for stuff like this to be added. I support it though, I just don't expect it to happen.
I'd support improving them up to a point since I know Mojang said they purposely made Pillagers unintelligent. I like the idea of them spreading out to avoid friendly fire, but I don't want to see pillagers constantly strafing while firing. That gets annoying on just Skeletons.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Smarter Pillagers
Pillagers are almost useless right now, relying heavily on their numbers to do anything. They shoot from 6 blocks away maximum, don't strafe or back up (when brainless skeletons already do!), and regularly team-kill each other. As mobs that build towers and mansions, wield crossbows, and tame and ride Ravagers, they really ought to be smarter in battle.
Changes to Old Behaviors
- Pillagers would attack from much farther away; starting at 15 blocks. Their accuracy would still be low, though, for balance.
- Pillagers would immediately load their crossbows when they see you. instead of running up to you first.
- When alone, Pillagers would strafe like Skeletons, and back away from Iron Golems and sword-wielding players.
- Pillagers would seek the closest targets, so they wouldn't run right past a roomful of Villagers to catch one nitwit running away.
- Pillagers would no longer spawn infinitely around Outposts (it's a small watch tower, the garrison can't possibly be infinite). This also means that if you clear out an Outpost you can safely build there without a billion Pillagers spawning all the time.
- Pillagers would "watch" where they aim; if an Illager is in front of them, they would walk sideways until they had a clear shot.
Teamwork
Pillagers would now use smarter teamwork when following a Captain:
- They would fan out to his sides when they stop moving, as to avoid friendly fire.
- They would synchronize their shots in volleys; all Pillagers would load and shoot at the same time.
- They would focus their shots on the mob the Captain is targeting, much the same as tamed wolves do for you.
- They would avoid strafing when with a Captain, sticking close together instead. When the Captain dies, if they can't pick up the banner, they scatter and start strafing.
We're doing a mod project, check it out:
they used to be a little more functional but spawned way too often. i couldn't go 2 minecraft days without a pack of them walking across my frield of view no matter where i went. now i hardly see them but when they spawn, and see me, they freeze and don't move anywhere. if more spawn a few days later they do the same. nex thing you know you have 20 or so pillagers with 3 or 4 captains. you shoot 1 arrow at them and they alll attack until they kill you. they you respawn top find they all despawned.
their mechanics are as messed up as the villagers now
And how would Villages stand even the slightest of a chance against them?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Villages don't stand a chance against them in the first place. It's just player ingenuity that saves them. And much like before, all you'd have to do is build a sufficient ditch around the village and dump lava on them or snipe them from more than x blocks away.
I definitely agree with this. Pillagers are hilariously weak compared to Vindicators and Evokers. They don't even deal that much damage with their crossbow shots and are a walk in the park to kill when doing a raid, the only mobs you have to worry about are... all the others that are not Pillagers.
I'm not sure how they'd implement this. Mob AI and pathfinding is already a tricky subject as it is, it'd be a huge leap for stuff like this to be added. I support it though, I just don't expect it to happen.
I'd support improving them up to a point since I know Mojang said they purposely made Pillagers unintelligent. I like the idea of them spreading out to avoid friendly fire, but I don't want to see pillagers constantly strafing while firing. That gets annoying on just Skeletons.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.