The Meaning of Life, the Universe, and Everything.
Join Date:
2/11/2017
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The evoker is a mob that spawns in the woodland mansion and during raids. He has 24 health and does 6 hearts of damage on Normal difficulty. He spawns with Vindicators, summons Vexes and chomp things, and has guaranteed a drop of the totem of undying. The totem of undying is an item that allows you to survive one death and regenerate some health. It is useful in all modes, but especially in hardcore, because in that mode the world is unplayable once you die for real.
Now, the woodland mansion is a very rare structure, vexes are hard to destroy, and the vindicator is an extra challenge. At a glance, it would seem very balanced to gain the totem of undying. However, the evoker himself has quite a little health for a boss, and he could be very easily taken out with a bow. This will stop the spawning of Vexes. His attacks are fairly short-ranged (the chomp goes longer, but not much), so he wouldn't be able to attack you much from a distance, making the bow strategy even more viable. The vindicator has the same health problem but does significantly more damage to the player (13 on Normal).
But the evoker becomes much less rare when you consider that he spawns in raids. For those, all you need is a village and a pillager outpost. On easier difficulties, he may not spawn in raids, but on harder ones he does. On hardcore mode, there could be 5 or more evokers that spawn! This is especially alarming because they have a guaranteed totem drop, and totems are much more valuable on hardcore mode! you could argue that raids are balanced enough to justify this, but from a very high spot, most attacks from raids are futile. Only vexes can attack you from there. You can attack them all you want with a bow, and take the totems for yourself. Then you consider raid farms, which are possible (not AFK, but still). Those allow you to get all the materials from the raid, including totems. You could get a full inventory of totems without doing much of anything!
These balance concerns of mine have led me to suggest some things. First, evokers should have much more health. Perhaps about 50 would be sufficient? Second, they should not drop the totem during raids (or, if they do, it should be a very low chance). Third, the chomp attack should go farther. Fourth, the evoker should have a degree of resistance to arrows and perhaps fire as well. Fifth, the evoker should have a diamond ax to fight with instead of the typical iron ax.
I believe that these balances would alleviate many of the concerns I have about evokers.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I think raids should be pillager only, as illagers and pillagers should be kept seperate.
The illagers add some level of difficulty to raids, especially with the vexes that the evoker spawns. They also look a lot like pillagers. I can see why they were included in the raids.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
The evoker is a mob that spawns in the woodland mansion and during raids. He has 24 health and does 6 hearts of damage on Normal difficulty. He spawns with Vindicators, summons Vexes and chomp things, and has guaranteed a drop of the totem of undying. The totem of undying is an item that allows you to survive one death and regenerate some health. It is useful in all modes, but especially in hardcore, because in that mode the world is unplayable once you die for real.
Now, the woodland mansion is a very rare structure, vexes are hard to destroy, and the vindicator is an extra challenge. At a glance, it would seem very balanced to gain the totem of undying. However, the evoker himself has quite a little health for a boss, and he could be very easily taken out with a bow. This will stop the spawning of Vexes. His attacks are fairly short-ranged (the chomp goes longer, but not much), so he wouldn't be able to attack you much from a distance, making the bow strategy even more viable. The vindicator has the same health problem but does significantly more damage to the player (13 on Normal).
But the evoker becomes much less rare when you consider that he spawns in raids. For those, all you need is a village and a pillager outpost. On easier difficulties, he may not spawn in raids, but on harder ones he does. On hardcore mode, there could be 5 or more evokers that spawn! This is especially alarming because they have a guaranteed totem drop, and totems are much more valuable on hardcore mode! you could argue that raids are balanced enough to justify this, but from a very high spot, most attacks from raids are futile. Only vexes can attack you from there. You can attack them all you want with a bow, and take the totems for yourself. Then you consider raid farms, which are possible (not AFK, but still). Those allow you to get all the materials from the raid, including totems. You could get a full inventory of totems without doing much of anything!
These balance concerns of mine have led me to suggest some things. First, evokers should have much more health. Perhaps about 50 would be sufficient? Second, they should not drop the totem during raids (or, if they do, it should be a very low chance). Third, the chomp attack should go farther. Fourth, the evoker should have a degree of resistance to arrows and perhaps fire as well. Fifth, the evoker should have a diamond ax to fight with instead of the typical iron ax.
I believe that these balances would alleviate many of the concerns I have about evokers.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I think raids should be pillager only, as illagers and pillagers should be kept seperate.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The illagers add some level of difficulty to raids, especially with the vexes that the evoker spawns. They also look a lot like pillagers. I can see why they were included in the raids.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34