There's no doubting that the mechanics of phantoms were a mistake. They are more annoying than anything; instead of adding more challenge to the game, they just prevent players from not sleeping.
To make phantoms a fun, enjoyable challenge in the game, I propose that they now spawn only at high altitudes (above y=128) or when players fly with the elytra. This would not happen every time a player uses the elytra, but it would happen enough to make sure players can't just escape any situation and avoid danger by using the elytra. This would also help balance how useful and safe the elytra are compared to other forms of transportation.
Problem with that, player is pretty much incapable of fighting when on Elytra. Being molested while unable to fight back is incredibly annoying. Especially if they spawn during day as well. Abyssalcraft has similar mob in Wasteland - spectral dragon - and they make elytra use not 'challenging' but next to impossible, which is just plain annoying.
And elytra is already balanced by two things:
1. Landed player is missing significant portion of armor.
2. Due to spawn mechanics, landing player is more likely to have larger portion of mobs on surface.
Best change to phantoms would be to eradicate them completely.
Problem with that, player is pretty much incapable of fighting when on Elytra. Being molested while unable to fight back is incredibly annoying. Especially if they spawn during day as well. Abyssalcraft has similar mob in Wasteland - spectral dragon - and they make elytra use not 'challenging' but next to impossible, which is just plain annoying.
And elytra is already balanced by two things:
1. Landed player is missing significant portion of armor.
2. Due to spawn mechanics, landing player is more likely to have larger portion of mobs on surface.
Best change to phantoms would be to eradicate them completely.
I don't agree that elytra are balanced by those things considering you can still carry a chestplate and switch to it when you need to, and the fact that you're still avoiding the mobs altogether (you aren't necessarily landing somewhere that is dark).
I also disagree that you can't fight while using the elytra. Though difficult, it's certainly possible to use a bow while flying, or to run to the mob and hit it with a sword (as many people do with ghasts in the Nether). Also keep in mind that these phantoms wouldn't appear every time; they'd only spawn occasionally so that you're not constantly using the elytra.
I personally almost never see phantoms, but they can be annoying. My main problem with them is a broader issue I have with small or fast moving mobs in general, is that their hitbox doesn't seem to always align with their model.
However, I could also see a change to their AI to make them less annoying, even though I don't think this is necessarily the best way to fix the problem, as it mostly changes the phantom from a threat to a decorative mob unless you are in 1-2 biomes or have a super rare end-game item.
I think it would be better if they just got close first and circled you from 5-10 blocks away for a few seconds before swooping in for an attack. That puts them in range of a bow attack and gives you more preparation time to ready your sword for when they swoop in.
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I think phantoms should only spawn during night. On the surface the night is dangerous but not in the sky. So if we are flying with the elytra at night, you’ll get some phantoms. The easy solution is to not fly around at night.
Furthermore I think phantoms should spawn in the end, rarely, to make bridging from end island dangerous.
Unpopular opinion: I kinda like phantoms. They have cool designs and when you hear their noise in the night you know something's up. But I hate the fact that if you're traveling that you have to get rid of your spawn point. I'd say to add a sleeping bag or straw bed so you can skip the night but not set your spawnpoint.
Phantoms are a nuisance that never belonged in Minecraft. The best solution would just to simply remove phantoms from Minecraft.
This isn't really an option. Not only will Mojang never do this, but it's also a waste to completely remove something. It should just have different mechanics.
So I've seen good ideas, bad ideas, and weird ideas above. I.e. , the best to just not-have to refer-specifically to each (Multi- Quoting /Replying).
Because I mostly like Phantoms (a.k.a. occasionally "Mob B," from a given Minecon Convention's ref'ing. ), I don't have much to say about - Changing them - either way. But, that said, I agree, they haven't really been Changed since first introduction.
I find myself when Exploring /Traveling in uncertain-areas (which since I do this is a lot, is mostly-everywhere), unwilling to just / "just" use my Bed (it doesn't feel like an "ab-use," since after all Phantoms on Hard Mode are extremely Dangerous, and I've gotten flak from - and still do - use Leather Armor, more-and-more, actually [just Built an Iron Farm in Creative Mode, but mostly just for Decoration /Iron Golems' re-making, and yeah, I Could've Nether-routed them directly, but meh, that'd be if I used Nether overall more than "tp 'ing" to Travel the greatest distances; Villagers are now re-Farm-able: too!] as I Always have extra Leather). I'll often risk (a) Creeper(s) killing me, from a 3-deep "hidey-hole" or otherwise go to a high-point to Fight-off whatever can still get to me (but most often just being in a large-enough body of Water, as it Slows-them all incredibly since several years ago, Water).
But then of-course the Phantoms Require me to use a Bed, so a Bed's Not "ab-use," since Phantoms have been introduced. About half of those times, just-described above (formerly, I'd practically-never even [ab- ..?]use one! "Camping" was not a thing for me, then-again, I didn't Cap'e. "Night," which is quite obviously a Real-thing, now, not-just when "Some" - but now All [Hostile] Mobs, Spawn!! i.e. "night of the Living Dead" doesn't have the same ring).
The Spawn-point thing is the - potential - issue. It's easy to resolve, one-way - Lost And Lose your stuff? - kill one's Avatar (like in Water, Suffocation with Sand /Gravel otherwise, or wait 'til Night.. ).
The Other way? Finding one's last-position and - And - Lost, stuff??
Well, sometimes - still - this's why one doesn't-Want to Load those Chunks, 'Til basically doing it Creatively (or using Spectator Mode, the newer alternative). But this is Mostly a question - then - of Respawn, Mechanics, Never about Phantoms, Really, is what's being questioned.
You'd think that being - by default, only - "anti-Bed" (perhaps, though I always look-forward to the more-Base'd ones I Do use [Much-more]), I'd be "pro-" or "anti-" , Camping(-Only) Beds (they'd have some own-internal Limitation, to avoid them being - I dunno - re-usable more than a few times..? they'd work Once Or Twice, again vs. Phantoms, but then "Degrade"...?? I dunno; some new, relatively-rare Resource, likely: would be required to "Limit" their [ab]use, perhaps). But I've only ever been anti- having to use a Bed, Frequently (so every 4th Night or so from practically-never, is no real difference for me).
so bottom line:
As is, I Sleep every 2 Nights or-so, this avoids Phantoms (mostly). When Exploring /Traveling, and not-wanting to worry about them (which means I still get plenty of - other - [Hostile] Mob interaction, and generally make it to /found some new, Base, By every 4th Night, or-so [and honestly, after more than an Hour of GamePlay, I'm about-ready to do something more-restful, every so often, anyway]).
How about we just agree to remove the Phantom. That mob does not belong in the game
Removing a mob would be a big waste of time, besides, there should be more flying mobs in the game. The real problem isn’t the phantom, it is insomnia.
There's no doubting that the mechanics of phantoms were a mistake. They are more annoying than anything; instead of adding more challenge to the game, they just prevent players from not sleeping.
To make phantoms a fun, enjoyable challenge in the game, I propose that they now spawn only at high altitudes (above y=128) or when players fly with the elytra. This would not happen every time a player uses the elytra, but it would happen enough to make sure players can't just escape any situation and avoid danger by using the elytra. This would also help balance how useful and safe the elytra are compared to other forms of transportation.
Check out my suggestions! Here is one of them:
Problem with that, player is pretty much incapable of fighting when on Elytra. Being molested while unable to fight back is incredibly annoying. Especially if they spawn during day as well. Abyssalcraft has similar mob in Wasteland - spectral dragon - and they make elytra use not 'challenging' but next to impossible, which is just plain annoying.
And elytra is already balanced by two things:
1. Landed player is missing significant portion of armor.
2. Due to spawn mechanics, landing player is more likely to have larger portion of mobs on surface.
Best change to phantoms would be to eradicate them completely.
I don't agree that elytra are balanced by those things considering you can still carry a chestplate and switch to it when you need to, and the fact that you're still avoiding the mobs altogether (you aren't necessarily landing somewhere that is dark).
I also disagree that you can't fight while using the elytra. Though difficult, it's certainly possible to use a bow while flying, or to run to the mob and hit it with a sword (as many people do with ghasts in the Nether). Also keep in mind that these phantoms wouldn't appear every time; they'd only spawn occasionally so that you're not constantly using the elytra.
Check out my suggestions! Here is one of them:
I would prefer phantoms to be removed.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I personally almost never see phantoms, but they can be annoying. My main problem with them is a broader issue I have with small or fast moving mobs in general, is that their hitbox doesn't seem to always align with their model.
However, I could also see a change to their AI to make them less annoying, even though I don't think this is necessarily the best way to fix the problem, as it mostly changes the phantom from a threat to a decorative mob unless you are in 1-2 biomes or have a super rare end-game item.
I think it would be better if they just got close first and circled you from 5-10 blocks away for a few seconds before swooping in for an attack. That puts them in range of a bow attack and gives you more preparation time to ready your sword for when they swoop in.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Why not just remove Phantom entirely? They're basically broken design made by an incompetent dev.
Do you know how scary a flaming Phantom coming towards you is?!?!
Jokes aside, Full Support.
Exactly, that's the entire point of this suggestion.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
I think phantoms should only spawn during night. On the surface the night is dangerous but not in the sky. So if we are flying with the elytra at night, you’ll get some phantoms. The easy solution is to not fly around at night.
Furthermore I think phantoms should spawn in the end, rarely, to make bridging from end island dangerous.
Unpopular opinion: I kinda like phantoms. They have cool designs and when you hear their noise in the night you know something's up. But I hate the fact that if you're traveling that you have to get rid of your spawn point. I'd say to add a sleeping bag or straw bed so you can skip the night but not set your spawnpoint.
i like cheese
I think you should be able to walk around at night without phantoms hunting you down.
I see how it'd be better if phantoms were only around at night.
Check out my suggestions! Here is one of them:
Phantoms are a nuisance that never belonged in Minecraft. The best solution would just to simply remove phantoms from Minecraft.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
This isn't really an option. Not only will Mojang never do this, but it's also a waste to completely remove something. It should just have different mechanics.
Check out my suggestions! Here is one of them:
So I've seen good ideas, bad ideas, and weird ideas above. I.e. , the best to just not-have to refer-specifically to each (Multi- Quoting /Replying).
Because I mostly like Phantoms (a.k.a. occasionally "Mob B," from a given Minecon Convention's ref'ing. ), I don't have much to say about - Changing them - either way. But, that said, I agree, they haven't really been Changed since first introduction.
I find myself when Exploring /Traveling in uncertain-areas (which since I do this is a lot, is mostly-everywhere), unwilling to just / "just" use my Bed (it doesn't feel like an "ab-use," since after all Phantoms on Hard Mode are extremely Dangerous, and I've gotten flak from - and still do - use Leather Armor, more-and-more, actually [just Built an Iron Farm in Creative Mode, but mostly just for Decoration /Iron Golems' re-making, and yeah, I Could've Nether-routed them directly, but meh, that'd be if I used Nether overall more than "tp 'ing" to Travel the greatest distances; Villagers are now re-Farm-able: too!] as I Always have extra Leather). I'll often risk (a) Creeper(s) killing me, from a 3-deep "hidey-hole" or otherwise go to a high-point to Fight-off whatever can still get to me (but most often just being in a large-enough body of Water, as it Slows-them all incredibly since several years ago, Water).
But then of-course the Phantoms Require me to use a Bed, so a Bed's Not "ab-use," since Phantoms have been introduced. About half of those times, just-described above (formerly, I'd practically-never even [ab- ..?]use one! "Camping" was not a thing for me, then-again, I didn't Cap'e. "Night," which is quite obviously a Real-thing, now, not-just when "Some" - but now All [Hostile] Mobs, Spawn!! i.e. "night of the Living Dead" doesn't have the same ring).
The Spawn-point thing is the - potential - issue. It's easy to resolve, one-way - Lost And Lose your stuff? - kill one's Avatar (like in Water, Suffocation with Sand /Gravel otherwise, or wait 'til Night.. ).
The Other way? Finding one's last-position and - And - Lost, stuff??
Well, sometimes - still - this's why one doesn't-Want to Load those Chunks, 'Til basically doing it Creatively (or using Spectator Mode, the newer alternative). But this is Mostly a question - then - of Respawn, Mechanics, Never about Phantoms, Really, is what's being questioned.
You'd think that being - by default, only - "anti-Bed" (perhaps, though I always look-forward to the more-Base'd ones I Do use [Much-more]), I'd be "pro-" or "anti-" , Camping(-Only) Beds (they'd have some own-internal Limitation, to avoid them being - I dunno - re-usable more than a few times..? they'd work Once Or Twice, again vs. Phantoms, but then "Degrade"...?? I dunno; some new, relatively-rare Resource, likely: would be required to "Limit" their [ab]use, perhaps). But I've only ever been anti- having to use a Bed, Frequently (so every 4th Night or so from practically-never, is no real difference for me).
so bottom line:
As is, I Sleep every 2 Nights or-so, this avoids Phantoms (mostly). When Exploring /Traveling, and not-wanting to worry about them (which means I still get plenty of - other - [Hostile] Mob interaction, and generally make it to /found some new, Base, By every 4th Night, or-so [and honestly, after more than an Hour of GamePlay, I'm about-ready to do something more-restful, every so often, anyway]).
How about we just agree to remove the Phantom. That mob does not belong in the game
This is my new account created because of the old former account (deadpisces) was corrupted.
Removing a mob would be a big waste of time, besides, there should be more flying mobs in the game. The real problem isn’t the phantom, it is insomnia.
Exactly, that's the point of this suggestion, to make it belong in the game.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.