I went to the zoo a few days back, and decided Minecraft would be better with more animals! They would make exploring the world more dynamic.
So, without further ado, here are nine animals that could be added to Minecraft!
THE ZEBRA
Spawns in: Savannahs (common)
Zebras are closely related to horses, sharing traits. Zebras can be tamed like horses and ridden. Zebras don’t add much to the game but do provide nice biome diversity. They have 15-30 health points.
THE GIRAFFE
Spawns in: Savannahs (uncommon)
The Giraffe also spawns in the Savannah, typically in small packs. The Giraffe is a staggering five blocks tall, however, they can bend their necks downward to fit into a three-block space if necessary (at the cost of then being four blocks long). They have 30 health points.
Giraffes spend most of their time eating the leaves off trees. Upon consuming a leaf, a sapling or apple may fall off. A smart player could use Giraffes as means of farming these items via hoppers.
THE FLAMINGO
Spawns in: Jungles (uncommon)
Flamingos are uncommon, but they do spawn come in great herds of a dozen-plus. Typically along lakes. Like pandas, they have two emotions: passive and arrogant. The arrogant ones flap their feathers angrily whenever you enter to intimidate you, but even they do not attack.
Flamingos have 8 heath points and drop Pink Feathers. Pink Feathers can be crafted into Pink Arrows, which deal twice the damage as a regular arrow. The catch is they are twice less aerodynamic, only reaching limited distances.
THE HIPPO
Spawns in: Jungles (rare)
Hippos are the most dangerous animals in the world- making them technically hostile. They spend most of their time in the water but may occasionally go onto land. When this happens, it is critical you do not approach them in a three-block radius, or else they will feel “threatened” and charge at you once, dealing 10 hearts of damage. After being attacked, the hippo will return to its prior position and you should not mess with it again.
Hippos add some danger to the wild jungle, ensuring you look where you are going. With 50 health points, it is unlikely you will kill them. If you do, you will be rewarded with some XP but no drops.
THE CROCODILE
Spawns in: Swamps (uncommon)
The Crocodile behaves just like the Hippo. Crocs like to lounge about in the swampy floor doing nothing, except when occasionally hunting underwater. Nearing a croc will turn it hostile, except unlike the hippo, the croc only deals 5 hearts of damage per hit but continues to attack.
Killing a crocodile earns the achievement, “Crocodile Hunter”. They drop Scales, which can be used to craft a Crocodile Vest (chainmail armor points). When worn the vest turns all crocs neutral. This allows you to explore the swamps in peace. It also looks nice- it would be great to have more customization with clothing in MC.
THE CAMEL
Spawns: Deserts
Like how the Zebra functions as a horse for the savannah, the Camel is the Llama of the Deserts. They behave in the same manner.
THE VULTURE
Spawns: Deserts
The Vulture is not a very nice animal. Spawning above the desert skies, it will randomly encircle the player overhead. Whenever the player drops something (or dies), the vulture will then swoop in and steal some items.
A smart player can counter vultures by purposefully dropping some food onto the ground and waiting for the vulture to strike. They can then attack the mischievous bird, which will cause it to flee and never attempt thievery on you again. They have 12 health points.
THE EAGLE
Spawns in: Taigas, Mega Taigas (common)
The majestic Eagle spawns in the trees of Taiga. You can see them flying around, occasionally diving into the rivers to prey on unknowing salmon. They are passive at 16 health points, however, the last you will want to do is kill them.
Find an eagle in the skies above and hold out some fish. Eventually it will come down to you. You can tame the eagle with some fish. When tamed, eagles will fight Phantoms for you! They do not attack other mobs nor follow you into the underground / other dimensions.
THE LOST GOLEM
Spawns in: Mega Taigas (very rare)
Inspired off the legends of Sasquatch, the Lost Golem spawns in the deepest grooves of the mega forest. During the day, they passively hide in the caves, but at the night turn hostile. They can be tamed during the day with a large collection of flowers, after which they basically become Iron Golems with a natural skin. They have some the same hearts as their metallic brethren.
-Zebras have very weak ankles. The weight from the average rider would break them. You could argue gameplay > realism in this case, but since Mojang decided to make cookies instakill parrots instead of taming them, I want to say they wouldn't let zebras be ridable, at least for very long.
-Giraffes eating leaves and dropping saplings is made redundant by leaves naturally decaying and dropping saplings/apples.
-I don't like the idea of arrows dealing double damage. Limiting their range wouldn't help very much: it'd force players to use bows for close-quarters combat, which they'd most likely already do with arrows that powerful. Could they be turned into tipped arrows? That'd just further mess up the balance.
-Is the 10 hearts on Normal, which would translate to 8 on Easy and 12 on Hard? I could support 4/5/6 hearts on Easy/Normal/Hard difficulty, but I don't think a hippo charging full-speed at you should do 5 hearts more than the Ender Dragon charging full-speed at you on the same difficulty.
-Crocodiles continuously attacking and doing 5 hearts on Normal sounds too cheap. Even changing it to 2.5 hearts would still kill the player in 4 hits, but that sounds better than 10 damage per hit. Otherwise, they sound fine.
-I don't have any problems with camels aside from missing stats.
-I like the idea of a flying mob used to fight phantoms.
-I can't tell what the last mob is supposed to do at all.
I can support any but the last as purely ambient mobs, I can support camels and eagles off the bat, and I can support hippos and crocodiles if they're nerfed.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm gonna assume, based on the fact that the image URLs are all google image search results (and some are broken), that you didn't make those pictures?
In which case, you should probably link a source to the original artist for each. Otherwise, it's art theft, which is generally frowned upon.
-Zebras have very weak ankles. The weight from the average rider would break them. You could argue gameplay > realism in this case, but since Mojang decided to make cookies instakill parrots instead of taming them, I want to say they wouldn't let zebras be ridable, at least for very long.
-Giraffes eating leaves and dropping saplings is made redundant by leaves naturally decaying and dropping saplings/apples.
-I don't like the idea of arrows dealing double damage. Limiting their range wouldn't help very much: it'd force players to use bows for close-quarters combat, which they'd most likely already do with arrows that powerful. Could they be turned into tipped arrows? That'd just further mess up the balance.
-Is the 10 hearts on Normal, which would translate to 8 on Easy and 12 on Hard? I could support 4/5/6 hearts on Easy/Normal/Hard difficulty, but I don't think a hippo charging full-speed at you should do 5 hearts more than the Ender Dragon charging full-speed at you on the same difficulty.
-Crocodiles continuously attacking and doing 5 hearts on Normal sounds too cheap. Even changing it to 2.5 hearts would still kill the player in 4 hits, but that sounds better than 10 damage per hit. Otherwise, they sound fine.
-I don't have any problems with camels aside from missing stats.
-I like the idea of a flying mob used to fight phantoms.
-I can't tell what the last mob is supposed to do at all.
I can support any but the last as purely ambient mobs, I can support camels and eagles off the bat, and I can support hippos and crocodiles if they're nerfed.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm gonna assume, based on the fact that the image URLs are all google image search results (and some are broken), that you didn't make those pictures?
In which case, you should probably link a source to the original artist for each. Otherwise, it's art theft, which is generally frowned upon.