ITT: My idea is to add a metadata tag to blocks that prevent them from producing sound. Addionally, add two new blocks to the game that alter the tags in an area of effect and relay the prduced sounds.
Firstly, let me start with saying why this suggestion is needed.
One of the reasons why Minecraft lags on more technical servers is that almost all things produce sound. This doesn't sound like a very extreme source of lag, but with a lot of pistons, although moving blocks which lags the server and client more, sound does also contribute to the lag of the client. Additionally, note blocks and jukeboxes cannot be heard clearly from further than 20 blocks away. Therefore, it seems like a solution is needed foor both these issues.
(If anyone is interested I made a mod of this two or three years ago, I could see if I can still find the files for it somewhere)
Firstly: all blocks (maybe entities, too) have a new metadata tag, which will be either true or false. When true, the block will be able to produce sound. It won't produce sound if the tag is set to anything else. This will make it possible already for mapmakers to stop blocks from making sound. So this would already be a great addition in my opinion.
A new block called the muffler would have an area (small or big, doesn't really matter), in which it would set this tag of all the blocks that could produce sound. This way, piston doors could become silent, for example and redstone contraptions with trapdoors can be 'muffled'.
Another block, the speaker can be connected with redstone to an arbitrary amount of mufflers. Any muffler can also be connected to an arbitrary amount of speakers. When connected and the redstone is active, the speaker will play any sound the mufflers in its network muffle. This would make it possible to make large noteblock songs and have the entire song clearly hearable in one room.
I know a lot of people on this forum play on public servers and will probably not like this idea as it makes some traps way to powerful. Therefore I would propose an enchantment for a helmet which negates all muffling of any muffler blocks around the player.
Please tell me what you guys think of this idea, any criticism is welcome.
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The fact that this is your first post (and for some reason the title) got me thinking this would be a bad suggestion, but after reading it, I can say I love it! It's very useful for map makers!
Full Support
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Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
This sounds like a great idea. I wish there was an easy way to apply this to entities such that the sound doesn't travel past the block (I love seeing my farm next to my base but I hate hearing it from the inside). Anyway, Support.
The fact that this is your first post (and for some reason the title) got me thinking this would be a bad suggestion, but after reading it, I can say I love it! It's very useful for map makers!
Full Support
I realized a little after I posted that the title was not optimal. Still a lot to learn I guess.
Thanks for the support!
This sounds like a great idea. I wish there was an easy way to apply this to entities such that the sound doesn't travel past the block (I love seeing my farm next to my base but I hate hearing it from the inside). Anyway, Support.
Thanks for the support. Yeah, I am more of a technical player myself and I love making farms. But there is always a downside to building them near your base as you hear all the flyinig machine sweepers make a bunch of sound. However, you must have them kinda near, otherwise they will get into unloaded chunks regularly and be less efficient.
ITT: My idea is to add a metadata tag to blocks that prevent them from producing sound. Addionally, add two new blocks to the game that alter the tags in an area of effect and relay the prduced sounds.
Firstly, let me start with saying why this suggestion is needed.
One of the reasons why Minecraft lags on more technical servers is that almost all things produce sound. This doesn't sound like a very extreme source of lag, but with a lot of pistons, although moving blocks which lags the server and client more, sound does also contribute to the lag of the client. Additionally, note blocks and jukeboxes cannot be heard clearly from further than 20 blocks away. Therefore, it seems like a solution is needed foor both these issues.
(If anyone is interested I made a mod of this two or three years ago, I could see if I can still find the files for it somewhere)
Firstly: all blocks (maybe entities, too) have a new metadata tag, which will be either true or false. When true, the block will be able to produce sound. It won't produce sound if the tag is set to anything else. This will make it possible already for mapmakers to stop blocks from making sound. So this would already be a great addition in my opinion.
A new block called the muffler would have an area (small or big, doesn't really matter), in which it would set this tag of all the blocks that could produce sound. This way, piston doors could become silent, for example and redstone contraptions with trapdoors can be 'muffled'.
Another block, the speaker can be connected with redstone to an arbitrary amount of mufflers. Any muffler can also be connected to an arbitrary amount of speakers. When connected and the redstone is active, the speaker will play any sound the mufflers in its network muffle. This would make it possible to make large noteblock songs and have the entire song clearly hearable in one room.
I know a lot of people on this forum play on public servers and will probably not like this idea as it makes some traps way to powerful. Therefore I would propose an enchantment for a helmet which negates all muffling of any muffler blocks around the player.
Please tell me what you guys think of this idea, any criticism is welcome.
I like this idea. More sound manipulations would be great for mapmakers.
The fact that this is your first post (and for some reason the title) got me thinking this would be a bad suggestion, but after reading it, I can say I love it! It's very useful for map makers!
Full Support
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
This sounds like a great idea. I wish there was an easy way to apply this to entities such that the sound doesn't travel past the block (I love seeing my farm next to my base but I hate hearing it from the inside). Anyway, Support.
I think so too, noteblocks and jukeboxes are semi-useless atm and I could see a map with a noteblock song-collection become a thing.
I realized a little after I posted that the title was not optimal. Still a lot to learn I guess.
Thanks for the support!
Thanks for the support. Yeah, I am more of a technical player myself and I love making farms. But there is always a downside to building them near your base as you hear all the flyinig machine sweepers make a bunch of sound. However, you must have them kinda near, otherwise they will get into unloaded chunks regularly and be less efficient.