With the continued updates to villages, would it be possible to introduce a large village biome, that is, an area based on the village generation algorithm, with larger structures, more residents, and better defenses? This could not only provide more initiative to explore, but could introduce better trading mechanics.
On this topic, might there also be...
-Zombie villages/cities- that is, a ruined village taken over by the undead.
-Subterranean villages/underground habitation? (I know that's a bit out there- might be especially nice for the caverns world preset.)
-Aether villages/more fine tuning for the sky world preset- I know I'd definitely like to see Moai birds become an actual gameplay element. (Flying Mounts), and the sky world just in general feels a bit unfinished, with underground structures generating in the middle of nowhere, above a black void.
With the continued updates to villages, would it be possible to introduce a large village biome, that is, an area based on the village generation algorithm, with larger structures, more residents, and better defenses? This could not only provide more initiative to explore, but could introduce better trading mechanics.
On this topic, might there also be...
-Zombie villages/cities- that is, a ruined village taken over by the undead.
-Subterranean villages/underground habitation? (I know that's a bit out there- might be especially nice for the caverns world preset.)
-Aether villages/more fine tuning for the sky world preset- I know I'd definitely like to see Moai birds become an actual gameplay element. (Flying Mounts), and the sky world just in general feels a bit unfinished, with underground structures generating in the middle of nowhere, above a black void.