The Meaning of Life, the Universe, and Everything.
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Ontario
Join Date:
8/9/2016
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339
Location:
Ontario, Canada
Minecraft:
jamescoolcraft
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jamescoolcraft
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You've arrived at the stronghold, 12 pearls does it for the portal. You step through, arriving on an obsidian platform hovering beside an enormous floating island of strange rock. Obsidian monuments tower over you, and the roars of a huge dragon fill the sky, beams of light shooting out at it from strange crystals. The battle is legendary, you take down the beast, what once was the ruler of a forgotten dimension now lies as a corpse in the center of a battleground. Collecting the large egg, you now have two options, head home, or head further into the strange land. A floating beacon leading to lost islands hovers far in the sky, leading deeper into The End. You decide to head further in, good choice. You arrive at a shattered archipelago, towering purple branches replace what before was obsidian. You head further in, and see what looks like a forest. Strange sounds can be heard echoing across the landscape, weird blue trees dot the area, a blanket of odd moss coats the endstone, and you see the glowing eyes of a monster in the distance. Beware, as you've just entered The Outer Islands.
Introduction
The End, the finale of a world, and now the most stale part of it. The main island is just a floating island with some obsidian towers. The End Islands aren't really that interesting, either, they are just more of the original islands bunched up together, with chorus fruit and a few buildings scattered here and there. The only reason we ever actually go to the end is to beat the dragon, and after that we mainly just grab an elytra and farm some shulkers. This update will bring a whole new light (no pun intended) to the end, and give players the urge to explore The End. It would have new biomes, creatures, items and structures along with other things.
Changes to the normal End island
Before we address the rest of The End, I thought we should start off at the normal island, where everybody begins, fights the dragon, ect.
Something not that many people care about, but right now, the starting platform is a 3x3x1 obsidian square hovering just beside the island, or you spawn underground, within the island, having to dig your way out. The underground spawn needs to be gotten rid of, it's bland, not much we can do with it, I'll be changing the 3x3x1 obsidian platform spawn, into an actual good spawn platform. Below is what I want to change it to.
It would also be a bit farther away from the island then where it is now, with little stepping stones players would need to hop across to get to the island, just to add a bit more difficulty.
Next, we have the portal to get home. Right now, it's a bedrock circle with a pillar in the middle, 4 torches and of course, the egg. I'd like to change it to this.
The last change to the original island would be blue flames on the crystals, to more fit The End, instead of the original red flames.
Outer Island Generation
Ok, now we're onto The Outer Islands, the main part of the End Expansion. The Outer Islands themselves are just the new name I'm giving to the End Islands, a feature already in the game, but they would be getting a large makeover, so I thought I'd rename them to The Outer Islands.
Right now, the End Islands are all just a ton of bunched together main end islands, with a ton of small islands, and they are all at the same height. Outer Island generation wouldn't include all islands in all directions, but instead large archipelagos spread throughout, not too far away from each other but not too close. Islands would also not be at the same height, some of the islands could be above, and some could be below. The new biomes I'm proposing would also be less common than the normal chorus fruit biomes. The new biome raritys would go like this, chorus (most common, normal end islands), blue biome (not as common, forest biome), red biome (uncommon/rare), and purple biome (rare).
Chorus Biome
The most common Outer Island biome, and mostly like the old End Islands, Chorus Fruits with the occasional End City. That all stays the same, instead I am suggesting a few more features to add to this biomes.
End Beacon
About as rare as a Desert Well, this beacon has the possibility of spawning in this biome on one of the tiny floating islands. In the center of the End Beacon is a chest that contains loot, and one of the only places you can find a Swap Pearl Resistance Enchanted Book.
Purper Ore and Purper Ingots
A new ore found specific to the Chorus Biome. It drops like iron or gold does, and you need to smelt it into Purper Ingots. 4 purper ingots in a crafting grid makes purper blocks.
Swap Pearl
The Swap Pearl is a combination of an Ender Pearl and 4 Chorus Fruits. Instead of acting like a normal Ender Pearl, which teleports you to the thrown destination, the Swap Pearl needs to be thrown at an entity, and replaces there location with yours.
Smoky Quartz is a new ore I'm proposing to add to The End. It's an opposite to Quartz, which is found in The Nether, where as Smoky Quartz is found in the End. It starts off as an ore, Smoky Quartz Ore, and drops Smoky Quartz when mined.
Pssst, also, if this seems familiar, it's because I made a full post for this on SnapshotMc, and I realized it's an end idea so I put it in here.
From there, Smoky Quartz can be used for building purposes, and it can be crafted into darker equivalents of Quartz. Below is a photo that I didn't make like the rest, so I'll give credit to Thaumcraft, because that mod has Smoky Quartz in part of it, I'd make my own texture, but I'm still a beginner and am not good at converting blocks to darker colors yet.
Now these other photos below I did make.
Smoky Quartz can be taken a step further, combining 4 Smoky Quartz with a Nether Star gives the Smoky Dust Block.
Smoky Dust Block works like sand, and has gravity. When stepped on it gives the Wither Effect. This could work great for players who want to make convenient mob farms, and the requirement of a Nether Star balances it out. If for some reason you want to craft it into its components, you can do so. Placing it in a crafting grid gives 9 Smoky Dust, and 9 Smoky Dust can be crafted into Smoky Dust Block. Smoky Dust, when dropped, gives the Wither Effect for 3 seconds whenever you pick it up, the stack size does not effect this. The dust can also be used as a replacement for Black Dye or Ink Sacs if you (for whatever weird reason) don't have those but have these on hand.
Biome Chunks
Biome chunks will explain what the Endermen actually do with the blocks they pick up. There will be scattered, uncommon chunks which you can stumble upon sometimes, which have overworld biomes in them. Below is an example of a Biome Chunk.
Blue Biome
The Blue Biome is the second biome in line, and rarer then the Chorus Biome. It can resemble medium to heavily forested area coated in a Blue Moss. The trees are blue and give a unique wood.
Galactoak Trees
Puns aside, this is just another wood type. The rest of the biomes have unique trees though, this tree is just like a normal tree, though.
Blue Levitator
This plant can be found in the Blue Biome. When stepped on, it levitates you off the ground, height enough that you take 1 damage (half of a heart), so don't go afk on one.
Blue Levitators can be brewed with an Awkward Potion to make a Potion of Levitation. This potion is self-explanatory.
Blue Grass
A simple aesthetic block, a blue version of the normal grass (one block tall, not the double tall or block that spreads, the plant one), just to make the Blue Biome look better. They also emit light. The skin too is a bit different, with little rings on the tips of the grass.
Blue Slimes, Blue Slimeball, Blue Slime Block
Blue Slimes are a new mob that spawn in the Blue Biome. They do as much damage as normal slimes, but spawn more commonly then normal slimes do in the Swamp Biome. They also bounce higher. When the smallest ones are killed, they drop Blue Slimeballs. In a crafting grid, 9 Blue Slimeballs can be crafted into a Blue Slime Block. With normal Slime Blocks, when you jump on it, it launches you into the air, and each fall onto the block after that is lower. Well, with Blue Slime Blocks, when you fall onto it, it launches you a tiny amount into the air, and you steadily increase in height after you fall back onto it.
Phantoms
Phantoms would be a natural spawn in this biome.
Red Biome
The second rarest biome (out of 4 biomes), the Red Biome has a coat of Red Moss on the floor, instead of the Blue Moss of the Blue Biome, or no moss. It is also harder then the previous biomes.
Enderblood Trees
Enderblood Trees trees that spawn in this biome. Now this biome is like a plains biome, and so trees aren't as common as the Blue Biome. They can be cut into planks like normal wood, but when stripped into a stripped log, they drop 0-3 Blood Rope. When 2 Blood Rope are combined with an Iron Ingot, you get a Rope Anchor. This can be shot through a bow, and creates a sort of zipline you can walk across.
Phantom Nest and Crimson Phantoms
Phantom Nests are huge, built into large Enderblood Trees or hanging from the islands. They are hollow, and have a new block, Membrane Combs (built from phantom membranes and having a honey comb pattern) built into the sides. These nests have Crimson Phantoms, which group in packs. Crimson Phantoms protect the nests. Ender Chests can be found inside the nests, yielding good loot (I mean you did just pass a dungeon of annoying Crimson Phantoms) and these Ender Chests are also crimson in color.
Reversemen
Endermen in this biome are colored white, and have red eyes. When killed, they drop Hover Pearls. Hover Pearls, when thrown, fly for about 2-5 seconds into the air, and these pearls also are slower then Ender Pearls, and then stop for about a second, they will then teleport you to that place in the air. They are good for if you fall into the void and need to quickly get out.
Purple Biome
The Purple Biome is the rarest of the 4 end biomes. Strange purple towers and plants dot the landscape, with a strange Purple Moss which gives a mysterious effect (it occasionally gives off the Ender Effect).
Enderlights and Enderstingers
These plants are not just plants, but entities. They bob around in swerving motions, but are still anchored to the ground. They are each about 2 blocks tall. Enderlights swerve around and give off a glow, similar to a flashlight (as the name suggests). When killed, they drop Enderlight Pustules. These can be brewed with an Awkward Potion for a Potion of Glow. This potion, when consumed, lets you glow, illuminating the area for a short while. Enderstingers, when killed, drop Enderstingers (what would I say, Enderstinger Stingers). These can be brewed with an Awkward Potion for a Potion of Nausea. Enderstingers swerve around, too, like Enderlights. But, the Enderstingers try to sting you, and inflict Nausea and Poison when they hit you.
Enderbats
These are creatures that fly around this biome. They drop Enderpearls, but fly around in the air and are hard to hit. They are also aggressive and attack you, to add more difficulty to the Purple Biome.
Purple Towers
These towers are large, purple towers made of Purple Gelatin and Purple Crust. Purple crust is decorational, and has a cracking looking surface. Purple Gelatin, when broken, gives 6-12 Gelatin Pieces. These can be eaten for half a hunger, or you can put 9 in a crafting grid to get Purple Gelatin. Purple Gelatin looks sort of like Congealed Purple Slime from the Tinkers Construct mod. The Purple Towers have large bases, a medium sized middle and a large, bubble shaped dome on the top. This dome contains miniature ecosystems that resemble the rest of the Purple Biome.
Enderpods
These are large, isopod-beetle looking creatures about the size of the Ravager but a bit smaller. They are not that fast, but get angry easily and can do some damage. They can also flutter there wings and fly for short bursts, but can't go really high. When killed, they drop 0-2 Enderpod Scales. Enderpod Scales can be used to make Enderpod Armor. This Armor has several uses. Enderpod Armor cannot be enchanted once, with an Enchanting Table, but you cannot use Enchanted Books on them. This is because Enderpod Armor already has Thorns 3 and Swap Pearls Resistance when you make it. Enderpod Armor is purple. Swap Pearl Resistance would be an Enchanted Book you can only find in The End, in End Beacons or Purple Towers.
Variants of Enderpods also exist in the Overworld and Nether. Stonepods, which can be found in Mineshafts and Strongholds, and Magmapods, which can be found in the Nether. Stonepods drop Stonepod Scales, which can be used to make Stonepod Armor, which is grey. Stonepod Armor has Haste 2 and Glowing already on it. Magmapods have fire resistance, they drop Magmapod Scales, which can be used to craft Magmapod Armor, and this armor has Fire Resistance and Thorns 2 on it.
Conclusion
In conclusion, The Outer Islands, A whole new End is a suggestion that in my opinion would bring people back to The End, for looting, building and exploring. It expands upon the current end and adds in new features never before seen. I'd love to hear your guys feedback in the comments below, this took me long time to brainstorm ideas and write this all out. Bye.
Edits
7/2/2019: Removed part about Endermen eyes changing from purple to green when the Ender Dragon is defeated.
7/2/2019: Added part about Swap Pearl Resistance Enchanted Books that can be found in the End Beacon.
7/2/2019: Changed name from "Glactoak Tree" to "Galactoak Tree".
7/2/2019: Added part to the Blue Grass about tips on the end of them, and them giving off light.
7/2/2019: Added part about Enderbats being aggressive, removed part about Enderbats being peaceful.
You've arrived at the stronghold, 12 pearls does it for the portal. You step through, arriving on an obsidian platform hovering beside an enormous floating island of strange rock. Obsidian monuments tower over you, and the roars of a huge dragon fill the sky, beams of light shooting out at it from strange crystals. The battle is legendary, you take down the beast, what once was the ruler of a forgotten dimension now lies as a corpse in the center of a battleground. Collecting the large egg, you now have two options, head home, or head further into the strange land. A floating beacon leading to lost islands hovers far in the sky, leading deeper into The End. You decide to head further in, good choice. You arrive at a shattered archipelago, towering purple branches replace what before was obsidian. You head further in, and see what looks like a forest. Strange sounds can be heard echoing across the landscape, weird blue trees dot the area, a blanket of odd moss coats the endstone, and you see the glowing eyes of a monster in the distance. Beware, as you've just entered The Outer Islands.
Introduction
The End, the finale of a world, and now the most stale part of it. The main island is just a floating island with some obsidian towers. The End Islands aren't really that interesting, either, they are just more of the original islands bunched up together, with chorus fruit and a few buildings scattered here and there. The only reason we ever actually go to the end is to beat the dragon, and after that we mainly just grab an elytra and farm some shulkers. This update will bring a whole new light (no pun intended) to the end, and give players the urge to explore The End. It would have new biomes, creatures, items and structures along with other things.
Changes to the normal End island
Before we address the rest of The End, I thought we should start off at the normal island, where everybody begins, fights the dragon, ect.
Something not that many people care about, but right now, the starting platform is a 3x3x1 obsidian square hovering just beside the island, or you spawn underground, within the island, having to dig your way out. The underground spawn needs to be gotten rid of, it's bland, not much we can do with it, I'll be changing the 3x3x1 obsidian platform spawn, into an actual good spawn platform. Below is what I want to change it to. I don't like the fact that a Player has to spawn in a platform in the middle of nowhere, especially if it requires Player to do tedious bridging just to get into the actual challenge that's supossed to be. In fact, players have to spawn immediately near the main island. Also avoid using Purpur-related material to maintain outer end's integrity. I'd reccomend more obsidian variant instead.
It would also be a bit farther away from the island then where it is now, with little stepping stones players would need to hop across to get to the island, just to add a bit more difficulty. I know what you want to do here, but i won't exactly call this type of thing "difficult". Even if a Player is uber bad at parkour, they could still bridge over to the main island anyway. Hence why i said why creating difficulty on accessing the main island by having separator is just unnecessary.
Next, we have the portal to get home. Right now, it's a bedrock circle with a pillar in the middle, 4 torches and of course, the egg. I'd like to change it to this. Some criticism. First of all, it's too wide. Secondly, why did you just add detail block around the cage (which is the reason why i said it's wide) but also you keep the original bedrock design there. Not trying to ne rude but have you seen Endergy's idea about the main end redesign? He replaces the ugly placeholder bedrock with a new detailed block that blends well and pleasing in the eye but doesn't take up a lot of spaces. My point is you could do a lot more than just adding more block around a current existing (crappy) structure.
The last change to the original island would be blue flames on the crystals, to more fit The End, instead of the original red flames. Why blue? When i thought of the End i thought of purple. That color would look jarring.
The last change would be that when you defeat the Ender Dragon, the eyes of Endermen would change from colored purple to being colored green, sort of as if the Ender Dragon had control over them. This seems pretty unnecessary. Firstly, "quasi-lore wise" there's not really a reason that indicates an enderman's action is actually fully influenced by the dragon seeing that even near player they won't automatically attack. Secondly, enderman eye are purple because stuff related to teleportation are either purple or have hint of purple. And thirdly, what would this add beyond saying "fun fact, the enderman is actually controlled by the dragon and their eyes are used to be green". Basically, this seems like adding stuff for the sake of adding stuff. (it also kind of illogical even if the enderman are freed since their behavior would be the same anyway)
Outer Island Generation
Ok, now we're onto The Outer Islands, the main part of the End Expansion. The Outer Islands themselves are just the new name I'm giving to the End Islands, a feature already in the game, but they would be getting a large makeover, so I thought I'd rename them to The Outer Islands. Wait, i thought that's their name the community adopted.
Right now, the End Islands are all just a ton of bunched together main end islands, with a ton of small islands, and they are all at the same height. Outer Island generation wouldn't include all islands in all directions, but instead large archipelagos spread throughout, not too far away from each other but not too close statistic needed. Islands would also not be at the same height, some of the islands could be above, and some could be below. The new biomes I'm proposing would also be less common than the normal chorus fruit biomes. The new biome raritys would go like this, chorus (most common, normal end islands), blue biome (not as common, forest biome), red biome (uncommon/rare), and purple biome (rare).
Chorus Biome
The most common Outer Island biome, and mostly like the old End Islands, Chorus Fruits with the occasional End City. That all stays the same, instead I am suggesting a few more features to add to this biomes.
End Beacon
About as rare as a Desert Well, this beacon has the possibility of spawning in this biome on one of the tiny floating islands. It is mainly for aesthetics, unless, of course, you want the beacon. What does the beacon do? What does it look like? We need more reason than "just for aesthethic" obviously seeing that this thing is as rare as desert well (which is mind you, very rare)
End Village
The equivalent to a normal minecraft village except it is found in the end. They have all of the ordinary village structures, but converted into end bricks and purper blocks. I didn't go ahead and make this one, because it's pretty easy to guess how an end village would look. Perhaps instead of farming crops, they could be farming Chorus Plants or even some of the plants which I'll get too later. "Why don't we take this overworld feature and put it in another dimension" no support for this one.
Purper Ore and Purper Ingots
A new ore found specific to the Chorus Biome. It drops like iron or gold does, and you need to smelt it into Purper Ingots. 4 purper ingots in a crafting grid makes purper blocks. This might be nitpicky but can't you pick a better name?
Oh and you also haven't mention the use of this material so until you do so (and change the name obviously) support pending.
Swap Pearl
The Swap Pearl is a combination of an Ender Pearl and 4 Chorus Fruits. Instead of acting like a normal Ender Pearl, which teleports you to the thrown destination, the Swap Pearl needs to be thrown at an entity, and replaces there location with yours. Now this is interesting, however i am afraid what griefers would do with this. Anyway, what'd happen if it doesn't hit an entity, or if the entity is large like the Ender Dragon for example.
Smoky Quartz is a new ore I'm proposing to add to The End. It's an opposite to Quartz, which is found in The Nether, where as Smoky Quartz is found in the End. It starts off as an ore, Smoky Quartz Ore, and drops Smoky Quartz when mined.
Pssst, also, if this seems familiar, it's because I made a full post for this on SnapshotMc, and I realized it's an end idea so I put it in here.
From there, Smoky Quartz can be used for building purposes, and it can be crafted into darker equivalents of Quartz. Below is a photo that I didn't make like the rest, so I'll give credit to Thaumcraft, because that mod has Smoky Quartz in part of it, I'd make my own texture, but I'm still a beginner and am not good at converting blocks to darker colors yet.
Now these other photos below I did make.
Smoky Quartz can be taken a step further, combining 4 Smoky Quartz with a Nether Star gives the Smoky Dust Block.
Smoky Dust Block works like sand, and has gravity. When stepped on it gives the Wither Effect. This could work great for players who want to make convenient mob farms, and the requirement of a Nether Star balances it out. If for some reason you want to craft it into its components, you can do so. Placing it in a crafting grid gives 9 Smoky Dust, and 9 Smoky Dust can be crafted into Smoky Dust Block. Smoky Dust, when dropped, gives the Wither Effect for 3 seconds whenever you pick it up, the stack size does not effect this. The dust can also be used as a replacement for Black Dye or Ink Sacs if you (for whatever weird reason) don't have those but have these on hand. This thing is uber expensive. First, there's a lot of mob farms design that doesn't even use expensive material. Secondly, we have wither roses, why would Player want to waste their hard earned nether star when instead they could use a much cheaper alternative. Also, why does an end biome now have signature effect from the nether? This block seems like it's from the nether not the end.
Biome Chunks
Biome chunks will explain what the Endermen actually do with the blocks they pick up. There will be scattered, uncommon chunks which you can stumble upon sometimes, which have overworld biomes in them. Below is an example of a Biome Chunk. I'm pretty sure Enderman picks up 1 block and place it randomly in the overworld doesn't equate to a miniature perfect replica of the overworld. Overworld blocks also looks a bit jarring in the end.
Blue Biome
Better name plz.
The Blue Biome is the second biome in line, and rarer then the Chorus Biome. It can resemble medium to heavily forested area coated in a Blue Moss. The trees are blue and give a unique wood. It may seem opiniated but i'm not a huge fan of trees in the end/nether. especially if the trees looks mundane with a bit of recolor.
Galctoak Trees This may seem small, but make the name easy to said please. You can easily say Shulker but you can't say Yatraecbothrn for example
Puns aside, this is just another wood type. The rest of the biomes have unique trees though, this tree is just like a normal tree, though. If you want to add tree in the end, make it weird and very unique. You can do more than just recolor of an oak tree. rehashing stuff from the overworld and add small modification to it is uncreative.
Blue Levitator
This plant can be found in the Blue Biome. When stepped on, it levitates you off the ground, height enough that you take 1 damage (half of a heart), so don't go afk on one. What makes you think a Player would AFK nearby a levitating plant? Also, even if they are, they'd either stuck in a floating position if they'd just fall into the plant or they'd just take 1 damage and then... live.
Blue Levitators can be brewed with an Awkward Potion to make a Potion of Levitation. This potion is self-explanatory. Mojang have said no to levitation potion due to OPness and stuff.
Blue Grass
A simple aesthetic block, a blue version of the normal grass (one block tall, not the double tall or block that spreads, the plant one), just to make the Blue Biome look better. "Why don't we take this overw-" ok you get the idea
Blue Slimes, Blue Slimeball, Blue Slime Block
Blue Slimes are a new mob that spawn in the Blue Biome. They do as much damage as normal slimes, but spawn more commonly then normal slimes do in the Swamp Biome. They also bounce higher. When the smallest ones are killed, they drop Blue Slimeballs. In a crafting grid, 9 Blue Slimeballs can be crafted into a Blue Slime Block. With normal Slime Blocks, when you jump on it, it launches you into the air, and each fall onto the block after that is lower. Well, with Blue Slime Blocks, when you fall onto it, it launches you a tiny amount into the air, and you steadily increase in height after you fall back onto it."Why don't we-" i'm not even gonna try. At least rename the mob into "Ender Slug" or something, that'll at least keep the mob's integrity.
Phantoms
Phantoms would be a natural spawn in this biome.Also rejected by Mojang. Phantoms are associated with insomnia, and making them spawn basically tell the player that "hey, you should sleep or this monstrocities will eat you". But you know what happened when you sleep in the end.
Red Biome
Again, the name...
The second rarest biome (out of 4 biomes), the Red Biome has a coat of Red Moss on the floor, instead of the Blue Moss of the Blue Biome, or no moss. It is also harder then the previous biomes. Wait, blue biome is common? What color palette did you think the end will have? I think having red and blue is jus overkill.
Enderblood Trees
Blood seems to fit more in the nether but okay.
Enderblood Trees trees that spawn in this biome. Now this biome is like a plains biome, and so trees aren't as common as the Blue Biome. They can be cut into planks like normal wood, but when stripped into a stripped log, they drop 0-3 Blood Rope. When 2 Blood Rope are combined with an Iron Ingot, you get a Rope Anchor. This can be shot through a bow, and creates a sort of zipline you can walk across. Why do you want trees in the end? Why red? It seems more fitting in the nether. And obtaining blood rope through stripping wood is just awkward seeing that when other trees are stripped, it is mainly for aesthethic.
Phantom Nest and Crimson Phantoms
Phantom Nests are huge, built into large Enderblood Trees or hanging from the islands. They are hollow, and have a new block, Membrane Combs (built from phantom membranes and having a honey comb pattern) built into the sides. These nests have Crimson Phantoms, which group in packs. Crimson Phantoms protect the nests. Ender Chests can be found inside the nests, yielding good loot (I mean you did just pass a dungeon of annoying Crimson Phantoms) and these Ender Chests are also crimson in color. Mojang rejects Phantom in the end.
Reversemen
Endermen in this biome are colored white, and have red eyes. When killed, they drop Hover Pearls. Hover Pearls, when thrown, fly for about 2-5 seconds into the air, and these pearls also are slower then Ender Pearls, and then stop for about a second, they will then teleport you to that place in the air. They are good for if you fall into the void and need to quickly get out. But they hover pretty slowly (2-5 seconds) which doesn't really give Players much time before death. Also, how high does this pearl go because the distance the player could get when falling into the void is pretty high. And if it's very high, it'd be suck if player accidentally throws it and then wait for the inevitable fall damage.
Purple Biome
The Purple Biome is the rarest of the 4 end biomes. Strange purple towers and plants dot the landscape, with a strange Purple Moss which gives a mysterious effect (it occasionally gives off the Ender Effect).
Enderlights and Enderstingers
These plants are not just plants, but entities. They bob around in swerving motions, but are still anchored to the ground. They are each about 2 blocks tall. Enderlights swerve around and give off a glow, similar to a flashlight (as the name suggests). When killed, they drop Enderlight Pustules. These can be brewed with an Awkward Potion for a Potion of Glow. This potion, when consumed, lets you glow, illuminating the area for a short while. I mean we have night vision potion so i'm afraid this item would be useless. Enderstingers, when killed, drop Enderstingers (what would I say, Enderstinger Stingers). These can be brewed with an Awkward Potion for a Potion of Nausea. Enderstingers swerve around, too, like Enderlights. But, the Enderstingers try to sting you, and inflict Nausea and Poison when they hit you. What's the point of nausea outside of PvP? Mobs doesn't give any care about nausea effect.
Enderbats
These are peaceful creatures that fly around this biome. They drop Enderpearls, but fly around in the air and are hard to hit. Avoid rehashing overworld mobs into the end.
Purple Towers
These towers are large, purple towers made of Purple Gelatin and Purple Crust. Purple crust is decorational, and has a cracking looking surface. Purple Gelatin, when broken, gives 6-12 Gelatin Pieces. These can be eaten for half a hunger, or you can put 9 in a crafting grid to get Purple Gelatin. Purple Gelatin looks sort of like Congealed Purple Slime from the Tinkers Construct mod. The Purple Towers have large bases, a medium sized middle and a large, bubble shaped dome on the top. This dome contains miniature ecosystems that resemble the rest of the Purple Biome. The "this is edible" thingy seems very random and doesn't serve a huge thematic purpose but okay.
Enderpods
These are large, isopod-beetle looking creatures about the size of the Ravager but a bit smaller. They are not that fast, but get angry easily and can do some damage. They can also flutter there wings and fly for short bursts, but can't go really high. When killed, they drop 0-2 Enderpod Scales. Enderpod Scales can be used to make Enderpod Armor. This Armor has several uses. Enderpod Armor cannot be enchanted once, with an Enchanting Table, but you cannot use Enchanted Books on them. This is because Enderpod Armor already has Thorns 3 and Swap Pearls Resistance when you make it. Enderpod Armor is purple. Swap Pearl Resistance would be an Enchanted Book you can only find in The End, in End Beacons or Purple Towers. So basically you can't enchant it at all? Anyway, why did you just tell me now that Swap Pearl Resistance can be found in the End Beacon, you said it was only for aesthethic. Even so, i can't see the value of this enchantment since you haven't mentioned a mob that actually uses Swap Pearl so this enchantment would only work in multiplayer.
Variants of Enderpods also exist in the Overworld and Nether. Stonepods, which can be found in Mineshafts and Strongholds, and Magmapods, which can be found in the Nether. Stonepods drop Stonepod Scales, which can be used to make Stonepod Armor, which is grey. Stonepod Armor has Haste 2 and Glowing already on it. Magmapods have fire resistance, they drop Magmapod Scales, which can be used to craft Magmapod Armor, and this armor has Fire Resistance and Thorns 2 on it. Glowing is already an exisiting potion effect. You haven't mentioned Stonepod and Magmapod armor strength compared to other armor. Also permanent fire resistance is OP and devalues the potion very much.
Conclusion
In conclusion, The Outer Islands, A whole new End is a suggestion that in my opinion would bring people back to The End, for looting, building and exploring. It expands upon the current end and adds in new features never before seen. I'd love to hear your guys feedback in the comments below, this took me long time to brainstorm ideas and write this all out. Bye
The idea of expanding the outer island is definetely not new. However, the feature suggested in this suggestion has many flaw. First, the biomes listed aren't as creative as i expect. They're basically trees with different colour. The biome name is pretty uninspired and also mess with the end colour scheme. Some of the mobs are either rehashed from the overworld or straight up from the overworld (Phantom),However there are unique mob like Enderpod. In conclusion, i'd say a very minimal support since things like smoky quartz, altough their use are unbalaced, can be a pretty good decorational block.
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I agree with AaronBlader. Although I was hopefully going in, the vast majority of this suggestion is one of two things-
1. Rehashing Overworld mechanics and bringing them into the End- which poor dimension mods are notorious for.
2. Original ideas with awkward names that could be abused by griefers. If these were to be kept and revised, they could make for a high-quality suggestion.
While I don't necessarily blame you- the End's confusing theme makes it an incredibly difficult place to create a suggestion for, especially a full-fledged overhaul- I have to give you No Support.
You've arrived at the stronghold, 12 pearls does it for the portal. You step through, arriving on an obsidian platform hovering beside an enormous floating island of strange rock. Obsidian monuments tower over you, and the roars of a huge dragon fill the sky, beams of light shooting out at it from strange crystals. The battle is legendary, you take down the beast, what once was the ruler of a forgotten dimension now lies as a corpse in the center of a battleground. Collecting the large egg, you now have two options, head home, or head further into the strange land. A floating beacon leading to lost islands hovers far in the sky, leading deeper into The End. You decide to head further in, good choice. You arrive at a shattered archipelago, towering purple branches replace what before was obsidian. You head further in, and see what looks like a forest. Strange sounds can be heard echoing across the landscape, weird blue trees dot the area, a blanket of odd moss coats the endstone, and you see the glowing eyes of a monster in the distance. Beware, as you've just entered The Outer Islands.
Introduction
The End, the finale of a world, and now the most stale part of it. The main island is just a floating island with some obsidian towers. The End Islands aren't really that interesting, either, they are just more of the original islands bunched up together, with chorus fruit and a few buildings scattered here and there. The only reason we ever actually go to the end is to beat the dragon, and after that we mainly just grab an elytra and farm some shulkers. This update will bring a whole new light (no pun intended) to the end, and give players the urge to explore The End. It would have new biomes, creatures, items and structures along with other things.
Changes to the normal End island
Before we address the rest of The End, I thought we should start off at the normal island, where everybody begins, fights the dragon, ect.
Something not that many people care about, but right now, the starting platform is a 3x3x1 obsidian square hovering just beside the island, or you spawn underground, within the island, having to dig your way out. The underground spawn needs to be gotten rid of, it's bland, not much we can do with it, I'll be changing the 3x3x1 obsidian platform spawn, into an actual good spawn platform. Below is what I want to change it to.
It would also be a bit farther away from the island then where it is now, with little stepping stones players would need to hop across to get to the island, just to add a bit more difficulty.
Next, we have the portal to get home. Right now, it's a bedrock circle with a pillar in the middle, 4 torches and of course, the egg. I'd like to change it to this.
The last change to the original island would be blue flames on the crystals, to more fit The End, instead of the original red flames.
Outer Island Generation
Ok, now we're onto The Outer Islands, the main part of the End Expansion. The Outer Islands themselves are just the new name I'm giving to the End Islands, a feature already in the game, but they would be getting a large makeover, so I thought I'd rename them to The Outer Islands.
Right now, the End Islands are all just a ton of bunched together main end islands, with a ton of small islands, and they are all at the same height. Outer Island generation wouldn't include all islands in all directions, but instead large archipelagos spread throughout, not too far away from each other but not too close. Islands would also not be at the same height, some of the islands could be above, and some could be below. The new biomes I'm proposing would also be less common than the normal chorus fruit biomes. The new biome raritys would go like this, chorus (most common, normal end islands), blue biome (not as common, forest biome), red biome (uncommon/rare), and purple biome (rare).
Chorus Biome
The most common Outer Island biome, and mostly like the old End Islands, Chorus Fruits with the occasional End City. That all stays the same, instead I am suggesting a few more features to add to this biomes.
End Beacon
About as rare as a Desert Well, this beacon has the possibility of spawning in this biome on one of the tiny floating islands. In the center of the End Beacon is a chest that contains loot, and one of the only places you can find a Swap Pearl Resistance Enchanted Book.
Purper Ore and Purper Ingots
A new ore found specific to the Chorus Biome. It drops like iron or gold does, and you need to smelt it into Purper Ingots. 4 purper ingots in a crafting grid makes purper blocks.
Swap Pearl
The Swap Pearl is a combination of an Ender Pearl and 4 Chorus Fruits. Instead of acting like a normal Ender Pearl, which teleports you to the thrown destination, the Swap Pearl needs to be thrown at an entity, and replaces there location with yours.
Smoky Quartz Ore, Smoky Quartz Blocks, Smoky Quartz Dust
Smoky Quartz is a new ore I'm proposing to add to The End. It's an opposite to Quartz, which is found in The Nether, where as Smoky Quartz is found in the End. It starts off as an ore, Smoky Quartz Ore, and drops Smoky Quartz when mined.
Pssst, also, if this seems familiar, it's because I made a full post for this on SnapshotMc, and I realized it's an end idea so I put it in here.
From there, Smoky Quartz can be used for building purposes, and it can be crafted into darker equivalents of Quartz. Below is a photo that I didn't make like the rest, so I'll give credit to Thaumcraft, because that mod has Smoky Quartz in part of it, I'd make my own texture, but I'm still a beginner and am not good at converting blocks to darker colors yet.
Now these other photos below I did make.
Smoky Quartz can be taken a step further, combining 4 Smoky Quartz with a Nether Star gives the Smoky Dust Block.
Smoky Dust Block works like sand, and has gravity. When stepped on it gives the Wither Effect. This could work great for players who want to make convenient mob farms, and the requirement of a Nether Star balances it out. If for some reason you want to craft it into its components, you can do so. Placing it in a crafting grid gives 9 Smoky Dust, and 9 Smoky Dust can be crafted into Smoky Dust Block. Smoky Dust, when dropped, gives the Wither Effect for 3 seconds whenever you pick it up, the stack size does not effect this. The dust can also be used as a replacement for Black Dye or Ink Sacs if you (for whatever weird reason) don't have those but have these on hand.
Biome Chunks
Biome chunks will explain what the Endermen actually do with the blocks they pick up. There will be scattered, uncommon chunks which you can stumble upon sometimes, which have overworld biomes in them. Below is an example of a Biome Chunk.
Blue Biome
The Blue Biome is the second biome in line, and rarer then the Chorus Biome. It can resemble medium to heavily forested area coated in a Blue Moss. The trees are blue and give a unique wood.
Galactoak Trees
Puns aside, this is just another wood type. The rest of the biomes have unique trees though, this tree is just like a normal tree, though.
Blue Levitator
This plant can be found in the Blue Biome. When stepped on, it levitates you off the ground, height enough that you take 1 damage (half of a heart), so don't go afk on one.
Blue Levitators can be brewed with an Awkward Potion to make a Potion of Levitation. This potion is self-explanatory.
Blue Grass
A simple aesthetic block, a blue version of the normal grass (one block tall, not the double tall or block that spreads, the plant one), just to make the Blue Biome look better. They also emit light. The skin too is a bit different, with little rings on the tips of the grass.
Blue Slimes, Blue Slimeball, Blue Slime Block
Blue Slimes are a new mob that spawn in the Blue Biome. They do as much damage as normal slimes, but spawn more commonly then normal slimes do in the Swamp Biome. They also bounce higher. When the smallest ones are killed, they drop Blue Slimeballs. In a crafting grid, 9 Blue Slimeballs can be crafted into a Blue Slime Block. With normal Slime Blocks, when you jump on it, it launches you into the air, and each fall onto the block after that is lower. Well, with Blue Slime Blocks, when you fall onto it, it launches you a tiny amount into the air, and you steadily increase in height after you fall back onto it.
Phantoms
Phantoms would be a natural spawn in this biome.
Red Biome
The second rarest biome (out of 4 biomes), the Red Biome has a coat of Red Moss on the floor, instead of the Blue Moss of the Blue Biome, or no moss. It is also harder then the previous biomes.
Enderblood Trees
Enderblood Trees trees that spawn in this biome. Now this biome is like a plains biome, and so trees aren't as common as the Blue Biome. They can be cut into planks like normal wood, but when stripped into a stripped log, they drop 0-3 Blood Rope. When 2 Blood Rope are combined with an Iron Ingot, you get a Rope Anchor. This can be shot through a bow, and creates a sort of zipline you can walk across.
Phantom Nest and Crimson Phantoms
Phantom Nests are huge, built into large Enderblood Trees or hanging from the islands. They are hollow, and have a new block, Membrane Combs (built from phantom membranes and having a honey comb pattern) built into the sides. These nests have Crimson Phantoms, which group in packs. Crimson Phantoms protect the nests. Ender Chests can be found inside the nests, yielding good loot (I mean you did just pass a dungeon of annoying Crimson Phantoms) and these Ender Chests are also crimson in color.
Reversemen
Endermen in this biome are colored white, and have red eyes. When killed, they drop Hover Pearls. Hover Pearls, when thrown, fly for about 2-5 seconds into the air, and these pearls also are slower then Ender Pearls, and then stop for about a second, they will then teleport you to that place in the air. They are good for if you fall into the void and need to quickly get out.
Purple Biome
The Purple Biome is the rarest of the 4 end biomes. Strange purple towers and plants dot the landscape, with a strange Purple Moss which gives a mysterious effect (it occasionally gives off the Ender Effect).
Enderlights and Enderstingers
These plants are not just plants, but entities. They bob around in swerving motions, but are still anchored to the ground. They are each about 2 blocks tall. Enderlights swerve around and give off a glow, similar to a flashlight (as the name suggests). When killed, they drop Enderlight Pustules. These can be brewed with an Awkward Potion for a Potion of Glow. This potion, when consumed, lets you glow, illuminating the area for a short while. Enderstingers, when killed, drop Enderstingers (what would I say, Enderstinger Stingers). These can be brewed with an Awkward Potion for a Potion of Nausea. Enderstingers swerve around, too, like Enderlights. But, the Enderstingers try to sting you, and inflict Nausea and Poison when they hit you.
Enderbats
These are creatures that fly around this biome. They drop Enderpearls, but fly around in the air and are hard to hit. They are also aggressive and attack you, to add more difficulty to the Purple Biome.
Purple Towers
These towers are large, purple towers made of Purple Gelatin and Purple Crust. Purple crust is decorational, and has a cracking looking surface. Purple Gelatin, when broken, gives 6-12 Gelatin Pieces. These can be eaten for half a hunger, or you can put 9 in a crafting grid to get Purple Gelatin. Purple Gelatin looks sort of like Congealed Purple Slime from the Tinkers Construct mod. The Purple Towers have large bases, a medium sized middle and a large, bubble shaped dome on the top. This dome contains miniature ecosystems that resemble the rest of the Purple Biome.
Enderpods
These are large, isopod-beetle looking creatures about the size of the Ravager but a bit smaller. They are not that fast, but get angry easily and can do some damage. They can also flutter there wings and fly for short bursts, but can't go really high. When killed, they drop 0-2 Enderpod Scales. Enderpod Scales can be used to make Enderpod Armor. This Armor has several uses. Enderpod Armor cannot be enchanted once, with an Enchanting Table, but you cannot use Enchanted Books on them. This is because Enderpod Armor already has Thorns 3 and Swap Pearls Resistance when you make it. Enderpod Armor is purple. Swap Pearl Resistance would be an Enchanted Book you can only find in The End, in End Beacons or Purple Towers.
Variants of Enderpods also exist in the Overworld and Nether. Stonepods, which can be found in Mineshafts and Strongholds, and Magmapods, which can be found in the Nether. Stonepods drop Stonepod Scales, which can be used to make Stonepod Armor, which is grey. Stonepod Armor has Haste 2 and Glowing already on it. Magmapods have fire resistance, they drop Magmapod Scales, which can be used to craft Magmapod Armor, and this armor has Fire Resistance and Thorns 2 on it.
Conclusion
In conclusion, The Outer Islands, A whole new End is a suggestion that in my opinion would bring people back to The End, for looting, building and exploring. It expands upon the current end and adds in new features never before seen. I'd love to hear your guys feedback in the comments below, this took me long time to brainstorm ideas and write this all out. Bye.
Edits
7/2/2019: Removed part about Endermen eyes changing from purple to green when the Ender Dragon is defeated.
7/2/2019: Added part about Swap Pearl Resistance Enchanted Books that can be found in the End Beacon.
7/2/2019: Changed name from "Glactoak Tree" to "Galactoak Tree".
7/2/2019: Added part to the Blue Grass about tips on the end of them, and them giving off light.
7/2/2019: Added part about Enderbats being aggressive, removed part about Enderbats being peaceful.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
The idea of expanding the outer island is definetely not new. However, the feature suggested in this suggestion has many flaw. First, the biomes listed aren't as creative as i expect. They're basically trees with different colour. The biome name is pretty uninspired and also mess with the end colour scheme. Some of the mobs are either rehashed from the overworld or straight up from the overworld (Phantom),However there are unique mob like Enderpod. In conclusion, i'd say a very minimal support since things like smoky quartz, altough their use are unbalaced, can be a pretty good decorational block.
I agree with AaronBlader. Although I was hopefully going in, the vast majority of this suggestion is one of two things-
1. Rehashing Overworld mechanics and bringing them into the End- which poor dimension mods are notorious for.
2. Original ideas with awkward names that could be abused by griefers. If these were to be kept and revised, they could make for a high-quality suggestion.
While I don't necessarily blame you- the End's confusing theme makes it an incredibly difficult place to create a suggestion for, especially a full-fledged overhaul- I have to give you No Support.